pouët.net

Elastic by Science [web]
[nfo]
screenshot added by Crest on 2003-08-26 02:10:07
platform :
type :
release date : august 2003
release party : Evoke 2003
compo : pc demo
ranked : 4th
  • rulez 17
  • is ok 11
  • sucks 1
popularity : 0%
 0%
  • rulez 0.55
alltime top: #5358
added on the 2003-08-25 16:41:35 by bhead bhead

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boring
sucksadded on the 2003-08-25 17:05:13 by spengler spengler
Very consistent design, smooth as silk and very watchable. I liked this one very much as opposed to Spengler's redundant comments.
rulezadded on the 2003-08-25 17:11:07 by Paralax Paralax
soliid and enjoyable. hugs to science!
rulezadded on the 2003-08-25 18:09:54 by dipswitch dipswitch
good works jar.
good design.
good music.
However, Originality is not in a code.
However, I liked design.
rulezadded on the 2003-08-25 20:10:34 by got got
enjoyable demo. Im wondering what NDF shading is though . Id say this is rather good looking stuff.
added on the 2003-08-25 20:14:15 by loaderror loaderror
it's all around effects : well coded and nice, but the overall impression is that it's a shallow demo at the end.
added on the 2003-08-25 20:26:34 by Zest Zest
a very clean demo with nice colorz
rulezadded on the 2003-08-25 21:47:46 by sokoban sokoban
Probably the only demo with typical demo effects and design at Evoke (besides the console demo 'Green Cheese'). Very good work.
added on the 2003-08-26 01:20:00 by Crest Crest
this could have been nice.
especially the music works really fine, but unfortunately too much effects are simply copied from other demos - and they are copied badly.
here the ndf shading doesn't produce results that look any better than a usual envmap.
and ndf is nothing more than fetching shading values from a texture which actually is a simple environment mapping with different per-vertex setup.
added on the 2003-08-26 01:30:41 by hfr hfr
Nice work from science here...
I liked that at the big screen and also after the party.
Technically it could have been improved a bit better.
But generally it's a solid demo-work which should have been ranked a bit higher in my opinion...
rulezadded on the 2003-08-26 10:51:54 by Weasel Weasel
Unbelievable !! Damn That Was Awsumm
*S*C*I*E*N*C*E*
rulezadded on the 2003-08-26 11:13:08 by Mike 3D Mike 3D
Was quite nice demo overall. I liked the tune. Looks like the engine needs a little more work though - the env mapping at the start was quite bad. The NDF effect looked like it had some possibilities, but suffered the same problems as the env map (in 3d apps this is usually cause the edge angle value is set too low, so all edges become sharp instead of smooth, maybe it's similar in d3d?)

Also, there were too many layers in some parts, so it's hard to notice some parts are there at all.

Deformations were really nice though! Keep going
rulezadded on the 2003-08-26 16:44:44 by psonice psonice
I guess it looked a bit like it was trying to be a Haujobb demo in places, which isn't a bad thing, but gives the "seen before" impression.

The demo was excellent though, with some very nice textures (I really loved that pinkish gold env map texture!), gret music and design.

Although the effects were well done, I agree with Helli in that they look like they've been lifted from other demos.

But a very demo as a whole.
rulezadded on the 2003-08-26 17:40:07 by Wade Wade
thanks for the helpful comments. the problem is that most of the time I nearly have to do everything myself: code, 3d, gfx, design. It is very hard to do some quality productions this way: It takes way too long and this leads to lack of motivation. Any 2d/3d graphicians out there?

And yes i like the visualize/haujobb/madwizards-style ;)

hellfire is right about the NDF shading. It's calculating UV mapping values from tangent space (SXT) vectors with respect to the light vector. You store the specular highlight shape in this envmap.
Didn't have anything original to offer. Effects are good but I have seen them before. I think. And they weren't that fast in my configuration anyways..
added on the 2003-08-27 18:24:14 by Optimus Optimus
this is a demo !
rulezadded on the 2003-08-28 03:45:53 by C4TP41N FU74R3 C4TP41N FU74R3
hm...
nothing new that we haven't seen 100 times before...
it gets a piggy because of the consistent design and "demo feeling"
thank you jar, for keeping up the activity of our group in the last few months (or is it even a year or more?) - and my compliments and thanks to you for this solid demo release.
i think i should put on my hazard suit and join you in our labs again.
rulezadded on the 2003-08-28 18:17:23 by fyzix fyzix
nothing new,but very enjoyable to watch.
great music.some very nice looking scenes.
rulezadded on the 2003-08-30 05:03:12 by blz blz
Typical effects slideshow with typical visuals. None of this is presented in any original manner.
added on the 2003-08-30 23:43:43 by thom thom
even if you saw lots of the effect in other demos (e.g. haujobb) they are still very nice and put together in the way i like most. especially the gfx are very krewl... the scientists are back ;-)=
rulezadded on the 2003-09-01 10:26:25 by pinhead pinhead
one word: good
rulezadded on the 2003-11-08 14:30:20 by cherri kandler cherri kandler
really enjoyable
kinda has the haujobb style.
rulezadded on the 2003-11-18 17:41:32 by pud-kvaz pud-kvaz
medium music, a finished prod
but nothing novative, it's a demo like some others
i like it very much by watching it for the 2nd time :)

maybe because i'm missing Haujobb at the very moment ;)
rulezadded on the 2004-02-21 02:17:21 by Zest Zest
unfortunately, this demo could have existed in 1996 or 97 too (in 320x200, ofcourse; but softrender at least :)
the "metaballs" (and some other parts too)are awfully lowpoly...
added on the 2004-02-21 02:48:16 by blala blala
A well done code
rulezadded on the 2004-02-24 00:06:29 by Code Code
Oohh I like shiny 3D objects! Very cool!
rulezadded on the 2004-11-30 00:27:28 by VJmile VJmile
straightforward, but never takes off...
added on the 2011-12-20 22:16:41 by Frequent Frequent
indeed
added on the 2012-04-25 03:05:28 by T$ T$

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