pouët.net

.kkrieger [beta] by .theprodukkt
[nfo]
screenshot added by ryg on 2004-04-15 22:56:49
platform :
type :
release date : april 2004
release party : Breakpoint 2004
compo : 96k game
ranked : 1st
  • rulez 184
  • is ok 27
  • sucks 8
popularity : 15%
 15%
  • rulez 0.80
  • cdcs 1
alltime top: #71
added on the 2004-04-15 22:56:49 by ryg ryg

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comments

awesome to the death. need a huge mothership to make it run, but eh, can't have everything for nothing, or almost if I consider the size of this thing!! ;)
rulezadded on the 2004-04-15 22:58:05 by oxb oxb
jittery on most configs i tried on but still it's awesome.
kudos for getting on all major news sites in 3 days too :))

"this time we'll have a story" >:)
rulezadded on the 2004-04-15 22:59:45 by Gargaj Gargaj
Great performance! (although I can only run it on a crappy FX5200 at the moment)
rulezadded on the 2004-04-15 23:00:24 by keops keops
Ah yes.
No comment :)

Hurry with the final ;)
rulezadded on the 2004-04-15 23:00:47 by BoyC BoyC
awesome to the death. need a huge mothership to make it run, but eh, can't have everything for nothing, or almost if I consider the size of this thing!! ;)
added on the 2004-04-15 23:02:02 by oxb oxb
unreal tournament, go suck on a lemon!
rulezadded on the 2004-04-15 23:05:27 by loaderror loaderror
awesome, good shit :)
rulezadded on the 2004-04-15 23:10:17 by sampi sampi
looks good
rulezadded on the 2004-04-15 23:11:33 by krunoce krunoce
I need to buy a card with pixel shaders, and that really soon! Everything was red but it was still possible to play it and to get some kind of idea how it would be in real colors. After seeing that screenshot I would like those pixel shaders right away!
rulezadded on the 2004-04-15 23:41:38 by ekoli ekoli
giga super stars ;)
rulezadded on the 2004-04-15 23:41:52 by Fzool Fzool
OH MY GODS! (read: fr) ;)
rulezadded on the 2004-04-15 23:44:59 by Duckers Duckers
prosto pushka!!!
rulezadded on the 2004-04-16 00:07:00 by Klim_CMS Klim_CMS
i guess i have to hurry up so see my comment on first page, since this will easily beat porrasturvat! =)

demoscene was always about kicking the game indutry's ass and showing them that we are always many steps ahead, and its nice to see farbrausch doing that!
rulezadded on the 2004-04-16 00:10:56 by dipswitch dipswitch
Wow, i've seen these guys code some impressive stuff before but this is just amazing. Very slow even on a Ti4600, but amazing. 96k!!!
rulezadded on the 2004-04-16 00:18:26 by LordScott™ LordScott™
.............................
....................................
( still cumming )


r0ckz!!!!!
rulezadded on the 2004-04-16 00:26:48 by byos byos
amazing
rulezadded on the 2004-04-16 00:46:23 by jar jar
it's like kicking a dead whale across the beach when it comes to framerate and playability, but it certainly looks sweet.
rulezadded on the 2004-04-16 01:00:33 by Shifter Shifter
when you have very low framerates, it's a bug. it's not supposed to run fast everywhere, but even with a gf4ti4200 you should always be over 12fps, and with a radeon9600 or better it should be well playable.
added on the 2004-04-16 01:10:31 by ryg ryg
Right if you think fR could have reached any limit to its death...they just come up with an even _bigger_ WoW effect to kick you right into your face!!!

DAMN awesome....and that's _just_ the BETA, dudes!!! ;-)))
DON'T wanna see the final !!!!
Or there's a new slogan born:

GAMEscene is DEAD!!! ;-D

Bye,
Weasel
rulezadded on the 2004-04-16 01:51:06 by Weasel Weasel
that's not fair!! X'D you bastards!.. btw.. it's too dark and too closed... but.. of course is fucking GREAT!
rulezadded on the 2004-04-16 04:11:31 by mrdoob mrdoob
i can only say: W O A H
rulezadded on the 2004-04-16 04:41:03 by Jcl Jcl
aaargh! yeah, i know it´s too dark! my tft is at 10% brightness and still it´s darker on every monitor...
one more thing we´ll have to change in the final. (for now you´ll have to shoot more often ;)
added on the 2004-04-16 04:47:07 by fiver2^fB fiver2^fB
btw, should be the first game in wide screen ^^
added on the 2004-04-16 04:57:11 by mrdoob mrdoob
only fr makes it possible
rulezadded on the 2004-04-16 07:28:46 by shadez shadez
For some reason, not only did it run slow, and the intro looked color-distorted... but I couldn't aim and fire, or kill anything. I pumped shots into two bugs for a while (including the time it took before the gun decided to fire) and nothing happpened. Except my screen went black and refused to come back, and they were still chopping off hp
added on the 2004-04-16 07:35:39 by crusader crusader
ok seems i need "Deep Blue" atleast... :(
rulezadded on the 2004-04-16 08:52:29 by apricot apricot
cool stuff. and the slashdot thread keeps me laughing my ass off ;-)
rulezadded on the 2004-04-16 08:55:36 by uncle-x uncle-x
My friends at a game magazine were sent this by a producer at Electronic Arts the day after the BP files were released. The fact that it's a game sure does attract a new audience doesn't it? Anyway, stunning work. I wish to subscribe to your mailing list.
rulezadded on the 2004-04-16 09:29:37 by Luxo Luxo
Pfft, they should've made this in 64k... those extra 32k feel like cheating. ;)
rulezadded on the 2004-04-16 09:33:42 by _V_ _V_
still trying to get my jaws off the floor.
this one really shocked me as it's technically excellent, looks awesome and has at least a little gameplay (which i found out when playing it for myself ;)
keep up the great work guys, maybe a little brighter next time ;)
rulezadded on the 2004-04-16 09:40:00 by Hopper/SquoQuo Hopper/SquoQuo
okay, you guys suck :)
rulezadded on the 2004-04-16 10:17:12 by pro pro
just rocks.
rulezadded on the 2004-04-16 11:19:04 by EvilOne EvilOne
Amazing stuff, ran smooth at least on this machine except the bit with the long corridor with the waves of bugs in - that bit seems to crawl until i shoot a certain alien, then speeds up - a bug maybe? Also, its possible to walk into a new room, then out again before the door shuts, leaving you locked out. I'm sure it will be fixed in the final ;)

Can't say i found it too dark myself, and i've got a tft with the standard brightness / gamma settings etc. Game play should be good with a little tweaking i think... eg, the bigger aliens should shoot a bit more than they do ;) Oh yeah, the bump-mapping ruuuulez =D
rulezadded on the 2004-04-16 11:26:29 by psonice psonice
My god ! Triple thumb up ...
When will they stop ??? ( pliz don't ! )
rulezadded on the 2004-04-16 11:27:11 by kohai kohai
This is the result of talented people delivering some hard work. It ain't much of a game yet, but hell, well done :)
rulezadded on the 2004-04-16 11:29:42 by superplek superplek
A little buggy(gameplay-speed). Fantastic work at textures,lighting and geometry!
rulezadded on the 2004-04-16 12:05:39 by reality3D reality3D
Visually so fucking nice! Superb Introtune by Wayfinder. AND IN 96 K >:O

Scheiße!
rulezadded on the 2004-04-16 12:07:45 by elend elend
heute sagt man SHICE!

it´s good. goooooood.
rulezadded on the 2004-04-16 12:16:43 by jazz jazz
shice sagen nur aol kiddies ;)
added on the 2004-04-16 12:17:21 by elend elend
das ging aber fix mit der reply mein lieber herr
added on the 2004-04-16 12:18:04 by jazz jazz
Technically stunning coder porn. <3 precalc.
Ran fine on my system.
I got stuck in some doors :/
And please, have an option so that when i move the mouse forward i point down and not up :)
rulezadded on the 2004-04-16 12:26:57 by Intrinsic Intrinsic
SO FUCKING INCREDIBLE!!
FR WORLD DOMINATION
rulezadded on the 2004-04-16 12:35:47 by v3nom v3nom
Simply impressive.
rulezadded on the 2004-04-16 12:51:31 by Optimus Optimus
Powerful !
rulezadded on the 2004-04-16 13:21:18 by Blade^Absurd Blade^Absurd
Powerful !
Powerful !
Damn...again time for a new gfxcard... ;)
rulezadded on the 2004-04-16 13:24:21 by Raven^NCE Raven^NCE
Rulez!! Nothing more to say!
rulezadded on the 2004-04-16 13:33:51 by Premium Premium
i coded some quake 1 mods and did maps back in the time when it was hip (you can still find some old shit in cdrom.com mirror archives), and so i feel professional enough to say, that this seriously lacks gameplay, its basically "yes, this is some kind of a rudimentary physics engine, and you can only somewhat move around and shoot stuff, BUT LOOK AT THE SIZE AND OUR BUMP/SHADOW EFFECTS", so i'd say this is again a preejaculative release. just calling it beta doesn't make it better (i prefer no release over an incomplete one)

the sounds are awesome. i know what the synth consists of, and getting these kind of sounds out of the v2 is lot of rewarding hard work and optimization, i told you already, wayfinder, that they remind me of those awesome fx reznor made for q1. also the soundtrack in the background has a very nice mood. however all of the sounds being mono and having basically the same volume kills the ambience somewhat.

now for the part i really miss: this game doesn't have a networking mode. walking through a linear dungeon is so 1990. you'd have made yourself immortal with a networking option, but as already mentioned, this release seems preejaculative.

the monsters are great. gizmo, you've told me already that they look only half as good when viewed on day light, but their animations give them incredible personality. e.g. this helldog is just fucking creepy, his walking animation is unbelieveable (try strafing around it, see how it bends the head and slides over the floor), almost all the monsters are a bit spider-themed and insectoid, i just love that.

as a conclusion i'd really have liked to participiate in that project, game coding and designing wise, however i know you just dont trust me enough to let me do that ;)

and well, farbrausch has never had a strong love affair with perfection. if its well enough for #1, its good. i criticize that, tho, hell, i'm even in that group.

game entspacken, gamerszene knacken.
added on the 2004-04-16 13:54:21 by paniq paniq
Well, I'm going to thumb this up anyway, so I might as well wait for the final. :)
added on the 2004-04-16 13:57:52 by sagacity sagacity
rockz for being 96k and featuring all that wonderful gfx and sounds! simply unbelievable!
suckz for the reasons paniq already mentioned..
rulezadded on the 2004-04-16 13:59:24 by toxie toxie
Impressive demonstration of technical power but certaintly not a game (not yet at least).
rulezadded on the 2004-04-16 14:03:01 by hitchhikr hitchhikr
it's awesome, but i could only enjoy it on the screen, couldn't play it myself because my machine prolly ain't strong enough to handle anything after the 30 mins of loading time.
rulezadded on the 2004-04-16 14:14:14 by dalezr dalezr
awesome
rulezadded on the 2004-04-16 16:01:30 by [EviL] [EviL]
kinda astonishing. i want an editor for fan-made-levels!!! :D
rulezadded on the 2004-04-16 19:21:47 by soolta soolta
nice. crawled on mit Radeon9200 though.
rulezadded on the 2004-04-16 19:29:52 by Spin Spin
Boah paniq. schreib doch einen Roman... -_-;
Dalezy <3
added on the 2004-04-16 19:33:26 by elend elend
Ignoring the incredible technical aspect, I come to this conclusion. Sorry.
sucksadded on the 2004-04-16 19:49:49 by mjz mjz
As a game it sucks bigtime, but as a showoff it is fuckin awesome. Some of the generated textures looks really great.
rulezadded on the 2004-04-16 21:17:24 by wain_ wain_
most annoying production ever. every second friend had to tell me about some ubelievable compressed 3dshooter *rolleyes*
there are many great intros (considering the "how much can be done in 64kb") and nearly nobody knows them. then one game and after 3 days everyone becomes fascinated about what can be done in 96kb.
i shouldn't care about it but somehow it makes me a bit sad and angry.
shoking the gamer-community itself deserves a thumb but even the rest (excluding gameplay) makes it awesome.
we have to face it... the internet is ruled by hardcore-gamers
rulezadded on the 2004-04-16 21:40:38 by ttl ttl
a very bad game... gameplay sux, and it's horribly slow!!!... but it's nice...
sucksadded on the 2004-04-17 00:06:43 by spengler spengler
Heh, for the technical achievement this deserves a thumb up alone spengler :)

And, omg what tards 90% of those poeple are over at /.
I thought they'd at least have half a brain but no.
added on the 2004-04-17 01:10:16 by Intrinsic Intrinsic
Rocks.
rulezadded on the 2004-04-17 04:26:30 by ector ector
doesn't work here :-/
added on the 2004-04-17 11:02:08 by sokoban sokoban
The ratio between the amount of comments and pages talking about kkrieger and the size of the executable is very high. It greatly promotes the scene, even if it's kinda sad it is because of a game. But that's what the usual computer crowds seem to want.
added on the 2004-04-17 18:36:00 by _-_-__ _-_-__
Extremly slow on fx5200 (p4 2.8, 1Gb)
The visuals is superb and is a good work, as usual.
rulezadded on the 2004-04-17 19:42:32 by pK pK
nice work. too bad i can't play it
rulezadded on the 2004-04-17 19:46:40 by psenough psenough
KICK ASS.

Too bad, I'm too lazy to install an english keyboard and the authors used some keys whose layout is not the same in every countries.
rulezadded on the 2004-04-17 19:50:46 by p01 p01
mwaha.. its only different in one country, frog-boy!
added on the 2004-04-17 20:08:59 by Stelthzje Stelthzje
stelthz: it's not a reason to make my fingers do some gym ^_^
added on the 2004-04-17 20:33:04 by p01 p01
Can't you just press alt-shift, poï?
added on the 2004-04-17 20:56:08 by _-_-__ _-_-__
IMPRESSIVE
EXCELLENT
rulezadded on the 2004-04-18 00:13:50 by badpeon badpeon
really nice work, and game for the size. a bit slow on my box though (athlon xp 2000+ and GF4 TI4200), and please give us a way to use keyboard arrow or something next, too hard to play with an azerty keyboard ;)
rulezadded on the 2004-04-18 04:48:37 by mRyOuNg mRyOuNg
ESDF is located exactly at the same position on QWERTY and FROGY keyboards.

BB Image Of course I can, but since I lost too many photoshop projects/steps due to a wrong keyboard setting and an unlucky shortcut ( and my habit to not read the popup windows I've already seen hundreds of time :p ). Ctrl-Z on French keyboard becomes Ctrl-W on Qwerty ones .
added on the 2004-04-18 05:58:16 by p01 p01
did you actually know that "kkrieger" stands for "klaus krieger"?

GO KLAUS KRIEGER!!
added on the 2004-04-18 08:22:10 by Stelthzje Stelthzje
Apart from the high system requirements, it simply rulez. Don't bother asking for better AI, the AI as it is, is fine :-)

Btw, wouldn't look better if they used volumetric shadows instead of shadowmapping? Shadowmapping makes the whole thing look too blocky.

Also is it just me or there is character animation in there? I noticed the spiders trying to climb in solids and their feet turn around...
rulezadded on the 2004-04-18 17:25:47 by BadSector BadSector
ah, btw, what about a 'level editor' ? :-)
added on the 2004-04-18 17:32:49 by BadSector BadSector
Those are shadow volumes.
added on the 2004-04-18 17:37:13 by ryg ryg
Bloody impressive!
rulezadded on the 2004-04-19 17:16:55 by HellBoy HellBoy
Again demoscene sets the standards for game development. \o/
rulezadded on the 2004-04-19 17:24:06 by René Madenmann René Madenmann
sheesh, just stick a gun in front of your intro scenes and you get noticed. check the news items on www.tomshardware.com.. this thing is apparently making the rounds.. not to mention it got slashdotted.

so anyone want to turn fr-025 into a fps? :)
rulezadded on the 2004-04-19 20:04:04 by phoenix phoenix
phoenix: at least tomshardware wrote a bit more correctly about .kkrieger than about the gathering, but there you go... anyway - great game, albeit a little stiff on the hardware demands. :)
rulezadded on the 2004-04-19 20:19:52 by gloom gloom
test config : GeForce4200ti-128(leadtek)+P4at1.8G+1GbRam
low fps, from 20 to about 8 in the column room
intro was played in negative, selection menu have strange colors too
all the shadows are strange, they are plain black (like a hole)
i prefer green medikits than red, red is color of bad, green is color of good :)
oreo launcher is funny but unuseable and ridiculous ,)
sound of hurt is not serious ;)
impossible to kill the spiders until they detect me and start to move
i finished blocked in front of a door (opened but invisible wall) after column room, with a new weapon available here, so esc pressed
very few Kbs for a good prod (on fast computer i means), it remembers me when Bomb! created the Amiga revolutionnary game Fear
rulezadded on the 2004-04-19 20:37:23 by Zone (leZone) Zone (leZone)
Really impressive. Though laggy on my system. ;)
rulezadded on the 2004-04-19 23:03:24 by wb wb
gives me a bluescreen on my machine :(
added on the 2004-04-20 17:20:26 by red red
Excellent stuff despite the very bad framerate which makes it unplayable, waiting for some heavy optimizations in the final version. I love the weapons models and the rooms. The intro is a bit strange, maybe a FX5200 bug ?
rulezadded on the 2004-04-20 18:59:42 by dake^cdx dake^cdx
I only miss some death-anims of the monsters, but this is nothing compared to what you have accomplished here guys :)
rulezadded on the 2004-04-21 08:46:21 by zoom zoom
Ryg/FR: Really great work! Looks awesome!

BadSector: If you read at flipcode, shadows are stencilshadows (volume shadows) but at one forth the resolution to keep fillrate down, hence the blockiness I'd think.
added on the 2004-04-21 13:19:07 by breakin breakin
already legendaric!


now folks do yourselves a favour : DON'T buy those übercrappy FX5200 ! Radeon9600 are now affordable...
rulezadded on the 2004-04-21 13:55:06 by Zest Zest
@Breakin:
yeah, i read it and then i came here to see if i got an answer on that (and i got ;-).

and seems that i was true when i said that there is character animation on kkrieger :-) it says so at flipcode.
added on the 2004-04-21 14:55:14 by BadSector BadSector
well done.
rulezadded on the 2004-04-22 14:36:11 by sobec sobec
just a pitty the sfx are not up to the high quality of all the rest.
astonishing job, nonetheless.
rulezadded on the 2004-04-22 19:54:29 by keith303 keith303
impressive work
rulezadded on the 2004-04-24 00:50:30 by Kojote Kojote
.kkriegt'n thumb up
nächstes jahr wird alles anders :o)
rulezadded on the 2004-04-24 12:53:43 by Pap Pap
Scheisse, wieso musste ich denn umbedingt schon vor der Game-Compo schlafen gehen?
rulezadded on the 2004-04-24 14:24:55 by bartman bartman
I must say I'm impressed. The textures, graphics, lighting, shadows... even the level design rocks :). If I had one complain, it's that it runs very jerky on my computer (Athlon XP 1800+ with Radeon 9600 Pro), when I expected this card to perform ok...
rulezadded on the 2004-04-24 14:53:22 by utopian utopian
freaks!
rulezadded on the 2004-04-24 18:20:54 by kimi kandler kimi kandler
Although gameplay sucks, i gotta thumb up ;)
rulezadded on the 2004-04-25 22:20:09 by Kootal Kootal
"das ruckelt."

awesome
rulezadded on the 2004-04-26 13:51:32 by naitandu naitandu
i hope you can waste some "bit's" for a mouse sensivity and a gamma correcture menu . . .
rulezadded on the 2004-04-27 18:04:43 by freed_ohm freed_ohm
slow but rulezz , what about infinity lifes and ammo on keys "M' and 'N" hehe ?
rulezadded on the 2004-04-30 03:52:10 by zen zen
Actually, there was a news item in a Belgian PC Game Magazine (PCGameplay) about this game :)
added on the 2004-05-01 13:15:48 by z5 z5
nuts!
rulezadded on the 2004-05-06 13:14:39 by tomcat tomcat
make it run on a 600mhz with a tnt2 then im impressed.
just stfu, then i'm impressed.
added on the 2004-05-07 21:14:42 by ryg ryg
Make it run on my 386-SX12 with CGA, then I'm impressed. Make it run on my pocket calculator, then I'm impressed. Make it run on my cat (analog!), then I'm impressed!

Yeah. Shut the fuck up, stupid.
added on the 2004-05-07 21:39:02 by Bombe Bombe
make it run on a 2ghz + r9500pro with _more than 10 fps_, THEN i'm impressed (sorry >:))
added on the 2004-05-07 21:46:03 by Gargaj Gargaj
gargaj: that hath already been done, and shall be released as "kkrieger final", to please thee.
added on the 2004-05-07 22:44:08 by ryg ryg
... and there was much rejoicing!
added on the 2004-05-07 22:51:05 by Gargaj Gargaj
sha'rafháká!
added on the 2004-05-07 23:03:36 by mrdoob mrdoob
make a good website with a lot of info and gossip, then i'm impressed.
added on the 2004-05-07 23:05:01 by mrdoob mrdoob
Like Gargaj, I'm really interested in watching this run at a decent framerate too, so please ignore your work and studies and get that final out! :)
added on the 2004-05-08 01:16:17 by sagacity sagacity
Well... I just can't say anything else than "GOD DAMN YOU GUYS!!"
rulezadded on the 2004-05-18 14:46:27 by izecolt izecolt
ok i waited 2 years for something like this and now it dosent work im runing it on
2.0ghz 512mb ram Gforce2 mx/mx400 64mb ram. and it loads a litle and then is gone. i cant even get to the game. pls fix that. o yhea i removed xp and put longhorn and still dosnet work so pls fix it.
sucksadded on the 2004-06-03 02:24:45 by iDice iDice
iDice you moron, read the minimum specs
added on the 2004-06-03 02:45:56 by Pete Pete
this is excellent crap for 96k! and this is a trilogy, you said?

had to go to a friends house to play it, flies on a 9800xt, of course.
rulezadded on the 2004-06-06 03:48:15 by praetor_alpha praetor_alpha
Really impressive work! I am waiting for the final.
rulezadded on the 2004-06-15 21:28:26 by dairos dairos
hmm i just noticed
yet another cheat-screenshot :) 997 ammo hmm :)
added on the 2004-06-15 21:56:26 by BoyC BoyC
so you say we´re cheating, huh? ;)
added on the 2004-06-15 22:35:35 by fiver2^fB fiver2^fB
YEH 997 AMMO DOESNT FIT IN 96K!!!#!@3
added on the 2004-06-16 00:23:51 by Gargaj Gargaj
kickass kickass kickass!
rulezadded on the 2004-07-04 12:40:28 by neon neon
Sorry, this is just too unfinished to give it a thumb-up. I'm waiting for the final :-)
added on the 2004-07-04 14:00:14 by Sesse Sesse
good code, bad game
added on the 2004-07-04 23:20:31 by titanstar titanstar
titanstar: you haven't seen the word "beta" in the title of this prod, don't you ?
added on the 2004-07-04 23:24:13 by p01 p01
poi: well, so? Why release it then?

This is not a good game, it crawls on about any system (1-4fps on my radeon9800pro + 3ghz P4 + 1GB RAM) and theres *NO* gameplay.

And 96k aint that small anyways.
sucksadded on the 2004-07-04 23:26:27 by Hatikvah Hatikvah
progress update: we're not dead, we're just too busy getting rich and famous to be finishing kkrieger right now.

or something along the lines of that, anyway.
added on the 2004-07-04 23:31:02 by ryg ryg
arneweisse: Does the phrase "just for fun", and "technology demo" rings a bell in the upper part of yourself ?
added on the 2004-07-04 23:44:41 by p01 p01
"just for fun" - don't think so.
"technology demo" - you find 1-4fps on a machine like mine is a good technology demo?
added on the 2004-07-04 23:46:11 by Hatikvah Hatikvah
patch your computer, I've got a similar ( if not better ) framerate with my 2yo XP1800+ and GF4ti4200
added on the 2004-07-05 00:26:00 by p01 p01
poi: well, it was released into the game compo at breakpoint, and placed in the game category at pouet, and therefore should be judged as a game, not as <unfinished technology preview beta - anything you don't like will be fixed, so don't complain>. When there's a final version with enough game data to make the game enjoyable for more than 10 minutes, i will consider a thumbs up. However, seeing that it has been almost 3 months since breakpoint already, i wouldn't hold my breath waiting for the finished version.
added on the 2004-07-05 03:57:54 by titanstar titanstar
i waited longer than 3 months to get a card that would eventually play this decently.

its iffy, but playable on a 1.2Ghz/512MB/AIW9600XT(128MB)
OK, it's beta and it's a demo. But far too slow and mouse mouvements badly made make this game tiring after the first time. Some interesting atmosphere, but it doesn't save the game from my point of view.
sucksadded on the 2004-07-25 07:50:50 by He...be... He...be...
Odly enough, on my configuration the intro part was with screwed up colors.
Wayfinder, your track rulez =)
Some of the best scene graphics in only 96kb. Awesome models, graphics, lighting, ps effects... Only downsides: the mono sound effects for the actions, and the average playability. Otherwise, this thing is some serious shnitzel.
rulezadded on the 2004-07-26 00:44:50 by Nezbie Nezbie
Grossartig!

A real top10 prod!!!
Can't wait for the final... you should take paniqs idea about netcode ;-)

Ihr habts definitiv drauf, Jungs!
rulezadded on the 2004-07-29 19:56:28 by imYemeth imYemeth
rewelz
rulezadded on the 2004-08-01 23:10:28 by legalize legalize
yeah
rulezadded on the 2004-08-20 10:57:01 by las las
So yeah, what about a final version? Or even better, a non-beta one? =)
added on the 2004-09-23 11:46:24 by Nezbie Nezbie
good cooking takes time.
added on the 2004-09-23 13:14:39 by ryg ryg
even when it sideeffects in starvation? :)
added on the 2004-09-24 09:06:40 by Gargaj Gargaj
from www.theprodukkt.com/faq.html:
Quote:
when will the final version be ready?
we plan to release it in late July or early August.


its mid freaking october and no .kkrieger final. and we are waiting still....
I finally got to see this a while back. Impressive technically, but not fun to play, so a piggie.. if you get nice gameplay into it, I'll make sweet love to you.
added on the 2004-10-20 23:32:44 by Preacher Preacher
good game
added on the 2004-11-09 16:06:52 by bux bux
damn, i never commented this one?.. oh well.. it's visually impressive! gameplay aint
rulezadded on the 2004-11-09 18:54:38 by Tron Swanson Tron Swanson
final? pleeeeeeeease
added on the 2004-12-08 17:47:30 by v3nom v3nom
in less than 4 weeks. unless something unexpected happens (meteroit impact eradicating all life on earth, or something like that).
added on the 2004-12-08 22:47:22 by ryg ryg
i'd prefer sticking to the good old 'when it's done' answer.
added on the 2004-12-09 15:18:50 by fiver2^fB fiver2^fB
.kkrieger forever! \o/
added on the 2004-12-09 15:23:26 by kb_ kb_
hehe, does that mean you'll be licencing our engine now?
added on the 2004-12-09 15:37:04 by Gargaj Gargaj
i knew that they would do it for tum/christmas ;D
added on the 2004-12-09 15:50:52 by v3nom v3nom
what about any new release? you don't have to wait forever to release a final, just release a beta2 or something. just show how much progress you've done since the first beta.

anyway, the beta version runs at 30-50 fps on my box which is quite ok.

i just hope the gameplay is better ;)
rulezadded on the 2004-12-09 16:26:32 by fox fox
rulezadded on the 2005-01-13 12:50:53 by okkie okkie
i deeply hope a meteorite hadn't nuked Hamburg!
added on the 2005-01-21 17:52:50 by Zest Zest
so impressive, when does the next release come ?
rulezadded on the 2005-01-21 17:54:09 by ٩๏̯͡๏۶ ٩๏̯͡๏۶
Gfx is really amazing, but rest all sux: music, sfx, playability, levels, monsters, weapons.
sucksadded on the 2005-01-22 19:57:09 by r13 r13
remove you sunglasses man. It looks like you neither saw the word "beta" nor the size of this prod.
added on the 2005-01-22 20:21:50 by p01 p01
Funny as hell.
added on the 2005-01-22 20:55:13 by r13 r13
Cool, but it's still more a demo than a game. I'd thumb it up, but I'll wait with it until the final.
added on the 2005-01-22 21:07:34 by KK KK
how many crates of beer you want for a final?
(paid at next bp :-)
added on the 2005-04-08 13:38:38 by v3nom v3nom
very impressive.
rulezadded on the 2005-05-10 17:46:10 by chock chock
Quite an achievement, really. but no feeling, very slow on a p4 2.8 radeon9k.
sucksadded on the 2005-05-10 17:48:23 by Mr Twist Laser Mr Twist Laser
it's THE 96k game.
rulezadded on the 2005-05-10 18:58:45 by Lupin Lupin
pretty cool, but also pretty buggy ;)
added on the 2005-05-10 19:01:40 by ogge_ ogge_
Awesome performance.
rulezadded on the 2005-07-08 12:29:37 by ALiEN^bf ALiEN^bf
Looks soo cool! Only 96k!!! Impressive
I really like that the dots doesn't look bigger the closer you're at a texture
rulezadded on the 2005-08-06 02:54:44 by good good
oha!

it works on celeron266 32mb ram with 4mb s3 virge. some minutes of loading and 10-15 spf.
rulezadded on the 2005-10-15 20:43:40 by junjanes junjanes
Powerful.
rulezadded on the 2005-10-15 20:53:35 by bdk bdk
Rulez!! When iill be final uncut version? ;-)
added on the 2005-10-15 22:12:27 by magic magic
where's my thumb..
rulezadded on the 2005-10-15 22:17:01 by Buckethead Buckethead
good, it's called "512x512 textures" and "detail layers". fancy conceps introduced in the original unreal that some game studios apparently still haven't really understood. *cough*
added on the 2005-10-16 00:44:28 by ryg ryg
do you really have time to answer to post's like this?? Isn't there a final to be made? ;D
added on the 2005-10-16 01:04:54 by ekoli ekoli
Is there going to be a final?

Anyway, This was to slow on my 'old' machine back in '04. Runs ok on the new one.
(Menu is ugly tough)
added on the 2005-10-16 01:31:45 by Tolle Tolle
i'd like change the keyboard conf (in order to play with my f... azerty)?. Is it (it'll be) possible?
added on the 2005-10-17 10:18:44 by FredMJ FredMJ
GIVE US THE FINAL VERSION OR DIE!!

KRIEGER FINAL OR DIE!!
rulezadded on the 2005-10-17 10:47:51 by magic magic
Impressive for 96k!
rulezadded on the 2005-10-31 12:29:39 by Cj Cj
Truly inspiring.
rulezadded on the 2005-11-27 15:29:48 by imbusy imbusy
...and conclusive proof that the scene is dead! This buggy beta was released 18 months ago, and hasn't changed since. If this had been released in the olden days, the final would have been released within 2 weeks, with all bugs fixed + a crack and trainer, by a different group.
added on the 2005-12-16 16:00:17 by psonice psonice
in 'the olden days', chaos surely wasnt as busy as he is now.. :P
ehe :)
rulezadded on the 2005-12-16 16:10:28 by iks iks
it has changed a lot since, there just hasn't been a new release as of yet :)
added on the 2005-12-16 18:34:07 by ryg ryg
I finally have a beefy enough computer to run this game, and I have to say that it rocks. I can't wait for the final.
rulezadded on the 2006-02-26 10:58:43 by s_tec s_tec
that was superb!
rulezadded on the 2006-02-26 11:05:51 by ghandy ghandy
slow :D
but it must be my uptime and the running processes
rulezadded on the 2006-03-12 00:49:49 by kelsey kelsey
This is how it should be made! Not any 4GB damn games! Proceduraly generated worlds rocks!
rulezadded on the 2006-04-26 22:34:25 by Xetick Xetick
i foretell that geeks are going to burn cars and riot in the streets unless the final of kkrieger is released very soon :>
added on the 2006-04-26 22:58:31 by Zest Zest
Impressive Work :)
rulezadded on the 2006-04-26 23:03:50 by SaphirJD SaphirJD
Quote:

how many crates of beer you want for a final?
(paid at next bp :-)

mein angebot steht noch, jungs! :)
added on the 2006-04-26 23:51:39 by v3nom v3nom
Thumbs down for getting slashdotted once again!
sucksadded on the 2006-07-13 22:45:59 by viznut/pwp viznut/pwp
what a dull reason for thumbing something down!
rulezadded on the 2006-07-14 09:24:49 by ltk_tscc ltk_tscc
warn bringer..
rulezadded on the 2006-07-24 15:22:34 by 4kum4 4kum4
Buggy but impressive anyway.
rulezadded on the 2006-07-24 15:41:58 by _10b0 _10b0
good
rulezadded on the 2006-07-29 22:13:10 by chenmy! chenmy!
very impressive! Generated world rocks, also the character animations. The only thing I missed is a cool gameplay.I think, in the next releases you dont need to use lowres stencil shadows, only cast the shadows to a certain distance to save filltime. (easy to do in ShaderModel 2.0)
rulezadded on the 2006-10-12 01:58:59 by archee archee
Almost as good as Doom 3, in 96k.
rulezadded on the 2006-10-22 06:19:08 by siccoyote siccoyote
impressive!
rulezadded on the 2006-11-17 19:18:47 by KHRoN KHRoN
fucking excellent
rulezadded on the 2007-01-25 13:50:36 by src src
OK I'VE CHANGED MY MIND. IT'S AWESOME! A BIG SORRY TO THE .THEPRODUKKT, PROBABLY I WAS DRUNK.
added on the 2007-02-16 14:16:27 by r13 r13
well, it's the best game in 96 k, and it was the reason, why i get contact to the demo scene.

the fr-grafik engine rulez, and it couldn't be better.

what a pitty, that the control is hard.

so, it's only a beta, and therefore it is a superb release :-)
rulezadded on the 2007-02-26 12:28:24 by anvil's earwax anvil's earwax
Hehe, looks good and all but gameplay is a bit like Doom :)

Thumb up is for the technology behind it...
rulezadded on the 2007-04-12 10:57:48 by El Topo El Topo
veryfuckingood
rulezadded on the 2007-04-20 06:31:57 by beton beton
hurray!
rulezadded on the 2007-04-20 07:13:06 by zeebr zeebr
impressiv game, but where is the fully uncut splatter .exe ? :)
rulezadded on the 2007-04-20 08:25:56 by cybersh0t cybersh0t
Damn software/algorithm patents.
rulezadded on the 2007-05-01 00:14:03 by xernobyl xernobyl
Really cool!
rulezadded on the 2007-05-29 18:50:05 by 9M4N 9M4N
achievement
rulezadded on the 2007-05-29 18:59:21 by waffle waffle
Dicker Hund! ^^
rulezadded on the 2007-06-23 17:59:59 by Kreativmonster Kreativmonster
any news of a final version?
added on the 2007-07-23 21:29:56 by toxie toxie
excellent
rulezadded on the 2007-07-28 15:38:38 by spritus spritus
Things which should be fixed firstly, pointed after first game impression:

  • mouse sensitivity control
  • crosshair
  • jump on right mouse button
  • move also on cursors
  • better steps sound, sounds on attack, hurt, from monsters
  • blood

This game is AMAZING.
rulezadded on the 2007-08-08 14:53:00 by Pirx Pirx
OMG tis cool!
rulezadded on the 2007-08-09 09:56:24 by TOMPCpl TOMPCpl
Excellent :)
rulezadded on the 2007-10-28 16:41:43 by XT95 XT95
Can you guys make a 5MB game with this game? I bed you cant ( prove me wrong :D )
added on the 2007-11-11 05:08:00 by Marijn Marijn
:D
rulezadded on the 2008-01-14 14:16:08 by panic panic
rulezadded on the 2008-01-31 23:43:59 by Quarryman Quarryman
rulez before i upgraded computer... radeon9600+Windows98 worked well... now i have Radeon2600XT and Windows XP and game doesn't work at all :-( bar shows its loading, then music start to play and i get back to desktop
rulezadded on the 2008-02-12 13:58:41 by selmi selmi
krass
rulezadded on the 2008-04-06 15:00:02 by 0rel 0rel
impressive performance
rulezadded on the 2008-04-08 11:14:03 by faraday faraday
Thought I had commented on this one.. Anyway, this is probably the most impressive piece of sizecoding I've seen to date. Just great.
rulezadded on the 2008-04-08 11:27:27 by mic mic
unbeliaveble!
rulezadded on the 2008-06-09 21:13:44 by RRROAR RRROAR
rulezadded on the 2008-06-11 23:58:42 by Queen bittin Queen bittin
"only relevant to furfags using dial-up modem"
"i've seen something like this before, a music video in 64k"
-- random anons on 4chan /b/
rulezadded on the 2008-06-12 00:13:36 by Alpha C Alpha C
fuckings to 4chan
rulezadded on the 2008-08-07 20:10:05 by stijn stijn
crash on my vista laptop.

Geforce 8400M GT, Intel Core Duo
added on the 2008-08-07 20:24:15 by daXX daXX
saw this on lee's computer way back, good stuff and 96kb is just sweet :-)
rulezadded on the 2008-08-07 20:34:08 by thec thec
Amazing that this can fit in such a small size. Awesome demo!
rulezadded on the 2008-08-07 20:53:55 by windwakr windwakr
wow, forgot to thumb it.
rulezadded on the 2008-08-07 21:11:14 by seppjo seppjo
Great textures and animation, really.

Way, way too easy though.
rulezadded on the 2008-08-07 21:31:37 by Shockwave Shockwave
 
 
 
 
 
 
       !!!
rulezadded on the 2008-08-07 21:43:34 by relias abardon relias abardon
great, simply great...
rulezadded on the 2008-08-07 21:46:12 by Saga Musix Saga Musix
Fun and technically amazing.
rulezadded on the 2009-02-08 08:10:31 by aizen aizen
great
rulezadded on the 2009-02-17 23:35:28 by Sir Sir
amazing technical achievement, the gameplay was a tad dull though.
rulezadded on the 2009-02-17 23:56:34 by decipher decipher
what saga musix said...
rulezadded on the 2009-02-18 18:14:57 by hArDy. hArDy.
Looks soooo nice!
rulezadded on the 2009-04-16 14:41:24 by untel untel
one of the "i-forgot-to-thumb-this-because-it-must-be-thumbed" productions
rulezadded on the 2009-04-16 15:03:00 by dwarf dwarf
instant thumb.
rulezadded on the 2009-04-19 18:49:12 by comankh comankh
werkkzeug rulez!
rulezadded on the 2009-04-29 00:06:18 by unc unc
ok...
rulezadded on the 2009-05-10 10:38:37 by M77 M77
will there ever be a final?
rulezadded on the 2009-05-10 10:52:46 by Confused Confused
i got stuck in a wall. still, technically brilliant and not as bad shooter-wise as some people claim it to be.
rulezadded on the 2009-07-27 13:11:29 by alienus alienus
walk operator ftw
rulezadded on the 2009-07-27 13:20:31 by neoneye neoneye
crashed
added on the 2009-10-14 01:37:03 by kapische kapische
Thumbs up.
rulezadded on the 2009-10-14 16:20:08 by Jakim Jakim
95k!? Jesus.
rulezadded on the 2010-01-14 17:52:30 by Axlzero451 Axlzero451
lol doom 3
excellent prod
this is amazing
rulezadded on the 2010-01-14 18:00:45 by cxnull cxnull
final plz
added on the 2010-01-14 18:17:44 by Sir Sir
omg O___o
rulezadded on the 2010-03-03 18:23:27 by mealdch mealdch
owh unbelievable !!
rulezadded on the 2010-03-28 21:52:49 by devreci devreci
Fantastic one!!!111
forever!
yeeeeeeeeeeeaaaahh!!!!!!
rulezadded on the 2010-07-31 08:44:39 by closed closed
Unbeliveable achivement! Technically this blew my head... you 'almost' made a Q1 in 96 k with way more better visuals and animation. Not better music as Quake I had music made by Trent Raznor ;) But your music is nice though! If you guys find someone who can create great stories, then I wouldn't be surprised to find out you've created a fully featured FPS game in 4 megabytes :D some day!

Oh, it works on Linux via Wine without a problem. I just had something like 30 FPS but steadlily. Lol you even have LOD there... fu*k me! This is impossible!! :D
rulezadded on the 2010-09-24 15:56:41 by unfa unfa
Still holding my breath waiting for the final. :)
rulezadded on the 2010-10-13 19:14:41 by LLB LLB
as even the duke got its final release by now, do we simply have to wait some more years, too? ;)
added on the 2011-06-19 09:23:34 by toxie toxie
i still have the code+data (as does chaos i suppose), but unlike with duke, absolutely no-one involved with this feels the desire to complete it :)
added on the 2011-06-20 01:11:57 by ryg ryg
so... maybe, same as in dnf's case, someone else should pick it up and finish? :)
rulezadded on the 2011-06-20 01:43:30 by modfan modfan
.kkrieger is the new Duke Nukem Forever
just give us the sauce :)
added on the 2011-06-20 02:49:35 by CobaltHex CobaltHex
Quote:
i still have the code+data (as does chaos i suppose), but unlike with duke, absolutely no-one involved with this feels the desire to complete it :)

Was there actually a plan to continue it further than the party version?
added on the 2011-06-20 03:37:42 by xernobyl xernobyl
Still Kkool!
rulezadded on the 2011-07-30 01:54:14 by Frequent Frequent
what decipher said
rulezadded on the 2011-09-17 14:52:33 by chromag chromag
rulez

too bad it was left unfinished...
rulezadded on the 2011-09-17 15:08:27 by Defiance Defiance
I wish the download wasn't gone
added on the 2012-01-06 08:13:15 by FreeFull FreeFull
M-M-M-M-Monster Kkrieger.
rulezadded on the 2012-01-06 09:13:14 by wysiwtf wysiwtf
How come I didnt thumb this yet? very impressive!
rulezadded on the 2012-01-06 09:17:59 by anni anni
Pfff, this wasn't updated in years. Customer service really sucks. :)
rulezadded on the 2012-01-06 09:43:09 by Zavie Zavie
still an awesome produkkt :D
rulezadded on the 2012-01-06 11:49:51 by rez rez
Fucking hell, this is nearly 8 years old? O_O
added on the 2012-01-06 13:14:27 by okkie okkie
You can hold a proper conversation with kids born when this was released!
added on the 2012-01-06 13:14:56 by okkie okkie
Yeah fuckings to faprash customer service ;)
rulezadded on the 2012-01-06 13:16:53 by raer raer
2004 was 60 years ago.
Also, 404'd :( I already know this deserves a thumbs up though.
rulezadded on the 2012-01-06 13:25:50 by Tjoppen Tjoppen
It's still on scene.org
damn I did not thumb up this sssssslick produkkt. until now.
rulezadded on the 2012-01-06 14:20:22 by sensenstahl sensenstahl
Legendary one!
rulezadded on the 2012-01-06 14:39:27 by frag frag
what sensenstahl said :)
rulezadded on the 2012-01-06 14:40:21 by Skate Skate
We need more fully-procedural games
rulezadded on the 2012-01-07 04:33:14 by FreeFull FreeFull
Seconded. It rocks!
rulezadded on the 2012-01-07 09:24:28 by miker miker
iOS version plz ffs
added on the 2012-01-07 11:15:17 by Sir Sir
WOW!!!
rulezadded on the 2012-05-31 20:13:30 by Slava Slava
Well, the best 96k game ever!
If anyone tell you something different - it's a trap!
rulezadded on the 2013-09-08 18:46:59 by CHEF-KOCH CHEF-KOCH
.
rulezadded on the 2013-11-08 12:10:18 by provod provod
96k
rulezcdcadded on the 2014-03-14 19:31:33 by Xyl2k Xyl2k
Well, never finished but respect goes where it's due.
rulezadded on the 2014-03-14 20:56:36 by TomoAlien TomoAlien
Amazing game! Just to have some perspective of hardware evolution, I'm running this at 250-300 FPS on my GTX 660! LOL!
rulezadded on the 2014-04-29 13:33:58 by ramon ramon
No rulez of my own yet?
rulezadded on the 2014-06-05 06:18:46 by Danguafer Danguafer
It's been 10 years and today was the first time I played this. :) Ran into a trapped-in-door glitch, and was a bit bummed by the hallway simulator gameplay, but as a tech demo from 2004, it's really neat.
rulezadded on the 2014-07-30 19:50:39 by tomaes tomaes

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