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Japtro by Holocaust [web]

platform :

  Atari ST
type :

  demo
release date : february 1994
32
1
0
popularity :
0 %
0
0
average rating 0.97
alltime top: #2586
[download]
[disk2]
[disk3]
[disk4]
[mirrors...]
added on the 2001-03-18 by moondog  

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this owns!
  added on the 2002-11-12 by dubmood  
My favourite Atari demo. Features lots of manga drawings, hardscroll, loads of overscan, 3d in overscan.... Anyone translate the French samples?
  added on the 2003-01-07 by ObviousDisaster  
again a great st demo by holocaust. borderkilling, definetely the best 3d ever seen on st, goes on for ages.
  added on the 2003-04-11 by earx  
can't download this masterpiece!
  added on the 2003-11-28 by Buckethead  
Get it here:
http://pacidemo.planet-d.net/demos_ij.html
(Scroll down a bit)
  added on the 2003-11-28 by Pete  
thx pete! (& for the manchester tip 2 ;)
  added on the 2003-11-28 by Buckethead  
Fullscreen or nothing
Atari at the limit!
  added on the 2003-11-30 by Buckethead  
I have seen it, very cool, very fun!
  added on the 2004-01-30 by Optimouse  
IT ROCKED! Especially the first part featuring the "Keops and Severine" cartoon :)

Too bad I never had time to release a revenge demo zappy ;)

  added on the 2004-01-30 by keops  
good stuff. the anime theme was especially cool.
  added on the 2005-01-06 by madcrow  
Just breathtaking cool manga & tech stuff...hard to get it run on real STs though, the disks often do not run...
  added on the 2005-01-17 by Zweckform  
Great demo!
  added on the 2005-01-26 by MooZ  
Aaaaahh
  added on the 2005-02-12 by p01  
The rest of the posts kind of say what I wanted to say, I'm just here for the thumbs up!
  added on the 2005-07-18 by ggn  
Great classic.
  added on the 2005-09-16 by ALiEN^bf  
Revenge demo Keops!
  added on the 2005-10-08 by moredhel  
cool stuff
  added on the 2005-10-08 by RA  
rocks!

released at Saturne party II!
  added on the 2006-01-18 by ltk_tscc  
Zappy surely belongs to the ST coding gods!
  added on the 2006-01-18 by moondog  
Hlc for ever :)
Zapppy reviiiiiiiiiennnnnt
  added on the 2006-01-29 by kenet  
Now, this one crashes already in disc 1. But you know something, I remembered someting. I didn't also tried all these demos yesterday in Saint. I only tried Steem. I forgot to also try them in Saint. Blah..
  added on the 2006-05-13 by Optimouse  
This demo used to work with SainT but doesn't really work beyond maybe... five screens into Disk 2, with SainT 1.99G. I know it USED to work because I've seen the entire thing at least once, and I've only recently tried STEem.
  added on the 2006-06-20 by crusader  
Works with SainT 1.99D, machine set up as STF with TOS 1.0 and 1 MB RAM.
Does not work with SainT 1.99G and those specs. (or any others, it seems). There, it crashes in the middle of the multiball section on Disk 2.
Nor does it work in STEem; it crashes just before the first "Holocaust" zooms in at the beginning (doesn't like that code?)
  added on the 2006-06-23 by crusader  
coup de couer!
  added on the 2006-06-28 by petemobil  
oh and a thumb
  added on the 2006-06-28 by petemobil  
atari! and of course you guys!
  added on the 2006-06-28 by Decipher  
don't work to the end but the "cartoon parts" roxx ^^
  added on the 2006-06-28 by 794  
Cool as hell. Demo + manga == perfect combination for me :D

@RaHoW:
It's not "cartoons"! It's "japanese drawings" :Þ
  added on the 2006-10-28 by synt4x  
holocaust !
  added on the 2006-11-26 by ...  
A very nice demo filled with pictures and brilliant code. Even Keops couldn't help making a guest appearance :-) !
  added on the 2007-08-27 by micdune  
>This demo used to work with SainT

I was puzzled to find out that it even worked "a little bit" on an emulator. This thing worked flawlessly on Elric's machine and mine, but after releasing it we saw that it didn't work on a lot of real STs. We never bothered investigating why - we were already too busy working on "Blood" - but I'm not too surprised. We had a lot of troubles with this one. Everything was put together basically in 4 days before the party, writing half of the demo in the process, and it has probably been the most insane week of my life. At some point we lost the source code for the intro and the only remaining trace of it was a binary version already dumped to disk in its "final form" (we needed to do that to simply test the thing, as the final intro consumed too much memory and IIRC couldn't be ran with Devpack in the background). But we didn't give up on it and that unfinished-but-not-too-bad intro is still what you can see today. IIRC we ended up patching the decompressed code to take back control and continue the demo somehow, but that week was full of insane issues / hacks / tricks like this, it's a miracle this demo got released.

  added on the 2007-09-19 by Zappy / HC  
BTW you get a small starfield screen when booting disk 2, 3 or 4 (each one with a different music).

The french samples are from "Laspales & Chevallier" but I don't remember exactly what they said.

The sample at the end of the "Keops & Severine" cartoon is from Steve Vai's "Sex & Religion" album.

The fullscreen pics in the intro (that are completely skipped on some STs) are originally from a Cat's Eye / City Hunter art-book, and drawing them with Degas Elite, multiple palettes - and no mouse! - was a major pain in the butt.
  added on the 2007-09-20 by Zappy / HC  
:)
  added on the 2008-09-05 by seppjo  
Huge, massive and efficient code, with nice Katsura pictures.
Zappy: greetings back from The Beast & Ranma Chan :)
  added on the 2009-01-14 by Strider  
oh and by the way, the french samples mean something like "we don't give a fuck about it" (on s'en branle Marceeeeeel)
  added on the 2009-01-14 by Strider  
4 disk demo! Good times!
  added on the 2009-01-14 by Carbon-  
fun (hehe keops, je ne me souvenais plus de cette part) , good code, nice pics (same if i'm not a manga fan)= a must to have in your collection and it's a HC prod again.
  added on the 2009-11-05 by -sink-  
Too bad it's not very compatible with anything :-/
  added on the 2009-11-05 by Dbug  
after realising it originally worked on 3 ST's on the entire planet. and how much the 3D is precalced i kinda feel like reconsidering my judgement. but seeing that most optimisation on this platform leads to precalc i think it ain't bad. the incompatibility is bad, though. i guess they had to rush it before people forgot what flatshaded polygons were like. falcon dsp texturemapping started dominating a few months later.
now the reason for me writing this: somebody make a video of this, pleasseee... ;)
  added on the 2009-11-06 by earx  
shame it's rather hiccup-y - anyone got a nice video of it?
  added on the 2009-11-21 by caffeine_demon  
Aggressive code! As usual with Holocaust.
Hey, Keops, it's not too late to make a revenge demo, take Severine back! :)
  added on the 2010-03-22 by baah  
displaying comments (1-41) out of 41

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