Wolfenstein 3D by The Sirius Cybernetics Corporation [web]
screenshot added by keops on 2005-05-17 16:33:49
platform :
type :
release date : may 2005
  • rulez 66
  • is ok 1
  • sucks 0
popularity : 1%
  • rulez 0.99
alltime top: #765
added on the 2005-05-17 16:33:48 by keops keops

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Direct quote from Ray:
up to 15 fps on a plain ST
wallrefresh completely finished (including doors and pushwalls)
and working at 16.16 fixed point accuracy
collision detection (gliding against walls is possible, too)
keyboard controls as known from the original version
(strafe mode, running etc.)
graphics from the apple IIgs version of wolfenstein 3d
32 colors at once
high detail mode for faster machines
resizeable gamewindow to gain speed on slow machines
static objects (bonus items, bullets, bodies, pillars...)
moving and animated objects (enemies)
sample replay/mixing (software on (M)ST, DMA on STE+)
level/episode processing and loading
it should run on any 16/32bit ATARI

Nice work!
rulezadded on the 2005-05-17 16:35:25 by keops keops
great idea! a porting of w3d on other plantforms!
rulezadded on the 2005-05-17 16:41:38 by Spewk Spewk
rulezadded on the 2005-05-17 16:49:18 by Optimus Optimus
Rocks hard >:)
rulezadded on the 2005-05-17 16:56:39 by Buckethead Buckethead
Now THIS is what it's all about :)
rulezadded on the 2005-05-17 17:26:47 by Scali Scali
rulezadded on the 2005-05-17 17:44:50 by las las
rulezadded on the 2005-05-17 18:16:52 by Preacher Preacher
Roulaise ! :)))))))
rulezadded on the 2005-05-17 18:44:02 by ecureuil ecureuil
When I try to run this in Steem i get this error:

"malloc(): could not allocate screens."

What do I need to do?
added on the 2005-05-17 18:55:06 by LHS LHS
- use *at least* 2mb RAM for this betaversion (4mb is better)
- do not touch any keys before the game appears (ie. no space-bashing during titlepiccie)
rulezadded on the 2005-05-17 19:01:02 by havoc havoc
oh that brings back the memories... spacebashing while loading, those were the times... st pwns
added on the 2005-05-17 19:04:48 by thec thec
LHS: this beta version requires 2 MB (which is a little bit too much imo but should be fixed according to Ray), don't forget to setup your emu accordingly ;)
added on the 2005-05-17 19:16:46 by keops keops
thats impressive!
rulezadded on the 2005-05-17 20:49:39 by NuKem NuKem
rulezadded on the 2005-05-17 20:52:45 by dbrn dbrn
rulezadded on the 2005-05-17 20:53:09 by superplek superplek
rulezadded on the 2005-05-17 21:04:55 by p01 p01
tempted to get an atari emu just to see this.
rulezadded on the 2005-05-17 21:11:56 by darkus darkus
Ye, it worked now :) Thanks for the help.
Altho, when I move forward Steem reset itself with the message: Crash and burn - ST reset.
added on the 2005-05-17 21:12:10 by LHS LHS
LHS: which TOS version are you using?
rulezadded on the 2005-05-17 21:15:45 by ltk_tscc ltk_tscc
rulezadded on the 2005-05-17 21:19:09 by RA RA
rulezadded on the 2005-05-17 22:13:43 by parcelshit parcelshit
ltk_tscc: it worked now for some reason.. no idea what happend earlier. Thanks for the help :) Great product btw!
rulezadded on the 2005-05-17 22:23:01 by LHS LHS
rulezadded on the 2005-05-17 22:28:17 by Stelthzje Stelthzje
crashes on steem as soon as i attempt to move
added on the 2005-05-17 22:50:26 by darkus darkus
KELTHZ: Yeah how the hell IS this possible on a standard 68000 chip?
rulezadded on the 2005-05-18 00:08:36 by wad_ wad_
rulezadded on the 2005-05-18 00:38:25 by [ProToS] [ProToS]
yes! almost finished! GREAT work ray. respect!
When I sawed for first time Wolfenstein on 386SX I start to bother my father to buy me a PC - luckily he didn't (at that time we had Atari ST at home) :)
rulezadded on the 2005-05-18 01:39:39 by calimero calimero
Everything is possible with a stock ST!

And this is the proof ;)
rulezadded on the 2005-05-18 07:27:40 by ggn ggn
No Computer is perfect without a Wolfenstein 3D Port!
rulezadded on the 2005-05-18 07:52:44 by elend elend
darkus: Start the programme. DONT touch any keys until the game screen appears on its own... this may take a while (30 sec... maybe)... then you are able to move... this is a known bug and will be fixed in future versions.
added on the 2005-05-18 08:41:21 by ltk_tscc ltk_tscc
gosh. i want it on plus4 too :)
rulezadded on the 2005-05-18 10:41:52 by AbcuG! AbcuG!
well, apparently this is rather stunning for an atari (i haven't a clue, but trust the rest). big ups, then!
rulezadded on the 2005-05-18 12:22:10 by skrebbel skrebbel
simply an incredible piece of work
rulezadded on the 2005-05-18 12:29:45 by gwEm gwEm
Sweet. Let's see this on the Amiga too.
rulezadded on the 2005-05-18 16:17:58 by madcrow madcrow
you are totally nuts!
rulezadded on the 2005-05-18 16:39:34 by toxie toxie
This just rules ! A dream come true ! Ray is just going nuts here...:-)
rulezadded on the 2005-05-18 18:41:34 by Zweckform Zweckform
ltk: yep, it worked..

its fantastic.. cant wait to see the next version!
added on the 2005-05-18 19:39:01 by darkus darkus
great work !
rulezadded on the 2005-05-19 09:59:40 by HerrV HerrV
good work on the gfx conversions, especially the title screen. i had to reinstall steem for some reason, but it's running great now. a bit slow at 8mhz of course, but much smoother and very playable at 16mhz! compared to the original on a 286/16 (at full res but a smaller view window), it's probably faster.
rulezadded on the 2005-05-19 16:59:06 by phoenix phoenix
Ray rules! :)
rulezadded on the 2005-05-19 18:10:06 by Dma-Sc Dma-Sc
very nice work
rulezadded on the 2005-05-19 22:08:47 by red red
that's just fucking great. i can not test it, but i must thumb up for the effort and the approach alone!
rulezadded on the 2005-05-21 17:42:04 by rac rac
atariSTein 3d ;o))
rulezadded on the 2005-05-26 21:20:37 by wayne wayne
rulezadded on the 2005-07-07 19:23:18 by rez rez
Wolfenstein will never die.
rulezadded on the 2005-09-19 06:12:46 by ALiEN^bf ALiEN^bf
This is incredibly fast code considering the power of the machine !
rulezadded on the 2005-11-18 12:59:56 by Dbug Dbug
rulezadded on the 2005-11-18 13:20:10 by Gargaj Gargaj
Ze art of 68k assembly. :) Rocks!
rulezadded on the 2005-11-18 14:26:20 by StingRay StingRay
It should be noted that this release has been updated and is now fully playable, all levels.
Impressive and great to see original AtariSt gfx repainted for this, but why forward/backward goes much faster than turn? I can't control this one ;P
added on the 2005-11-24 13:01:29 by Optimus Optimus
Yeah, it rocks! Hope it will be finished soon! :)
rulezadded on the 2005-12-26 15:24:27 by baah baah
outstanding... really !
but why the walk is so quick compared to rotation ?
rulezadded on the 2005-12-28 01:07:12 by qbert qbert
added on the 2005-12-28 01:15:53 by p01 p01
cool ;)
rulezadded on the 2006-05-26 22:07:58 by ultra ultra
rulezadded on the 2006-11-24 13:36:23 by minz minz
Very impressive work :)
rulezadded on the 2007-05-08 04:30:36 by Nezbie Nezbie
Is this THE wolfenstien??
added on the 2007-05-17 19:39:52 by ferris ferris
Do you know any other?
added on the 2007-05-17 19:47:02 by ltk_tscc ltk_tscc
rulezadded on the 2007-05-17 20:37:12 by xernobyl xernobyl
Thumb it is then :D
rulezadded on the 2007-05-24 16:12:45 by ferris ferris
Amazig indeed
rulezadded on the 2007-05-24 16:14:47 by fiveofive fiveofive
Awesome work here!
rulezadded on the 2007-06-10 15:44:48 by freddek freddek
Excellent job, Ray.
rulezadded on the 2007-07-28 21:33:31 by Paranoid Paranoid
leech it and get an orgasm... ;-)
rulezadded on the 2007-09-30 01:00:30 by sethos_AM sethos_AM
Oups, thumbie forgotie
rulezadded on the 2007-09-30 10:03:05 by evil evil
rulezadded on the 2007-10-02 12:20:49 by seppjo seppjo
BB Image Really impressive stuff.
rulezadded on the 2008-01-21 19:57:39 by Heavy Stylus Heavy Stylus
Simply amazing code !
rulezadded on the 2008-11-13 13:04:44 by micdune micdune
Good stuff dudes! My respect for your effort, meine herren.
rulezadded on the 2008-11-23 20:07:52 by sim sim
It's an achievement, it would be even better if it got finished one day ;-)
rulezadded on the 2008-11-24 00:04:38 by CiH CiH
Fuck, man, it's even TOO fast! Brilliant work.
We're waitin' for ST-DOOM. ;)
rulezadded on the 2009-08-12 14:08:01 by YERZMYEY/H-PRG YERZMYEY/H-PRG
Btw, maybe the info might be useful - this time the game died in the second level with "error" requester.
Really, I never thumbed up this awesome prod ? I truly suck then :)
rulezadded on the 2010-03-09 10:04:27 by sts sts
Really impressive! Thanks, Ray :)
rulezadded on the 2010-04-11 15:01:36 by exocet exocet
This is a really cool port
rulezadded on the 2011-11-12 22:34:36 by Queen bittin Queen bittin
great idea! a porting of w3d on other plantforms!

I'd like to see this running on a maple tree, too.
added on the 2011-11-12 22:50:34 by ferris ferris
awesome work @ planar 8MHz
rulezadded on the 2013-09-23 18:40:42 by dml dml
Still pwnz solid! :)
rulezadded on the 2013-09-23 19:20:42 by CHEF-KOCH CHEF-KOCH
Great conversion! Impressive!
rulezadded on the 2014-01-14 21:29:50 by Daniel Daniel

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