pouët.net

195/95/256 by Rgba [web]
[nfo]
screenshot added by iq on 2005-07-25 18:55:56
platform :
type :
release date : july 2005
release party : Euskal 2005
compo : combined 64k
ranked : 1st
related :
  • rulez 193
  • is ok 30
  • sucks 4
popularity : 4%
 4%
  • rulez 0.83
alltime top: #116
added on the 2005-07-25 18:55:55 by iq iq

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comments

Here it is. We love Plastic. We will finish it. This time, we will.
added on the 2005-07-25 18:56:56 by iq iq
OMFG, you are my idols... luv u guyz.
rulezadded on the 2005-07-25 18:59:08 by drpain drpain
WTF ?
added on the 2005-07-25 19:01:55 by uns3en_ uns3en_
No comment needed here...
rulezadded on the 2005-07-25 19:02:22 by shash shash
that's quality!!!

i didn't have time to wait until the loading finishes tho, but thumbs up for what I got by now.. looking forward to have some time later

*respect!*
rulezadded on the 2005-07-25 19:03:27 by mrdoob mrdoob
ok this is something like insane
rulezadded on the 2005-07-25 19:04:32 by waffle waffle
i'm the modeler of plastic group ...


and i'm really impressed...
rulezadded on the 2005-07-25 19:27:54 by witja witja
nice shader stuff, but the depacking/precalculating time is awfull...
added on the 2005-07-25 19:33:09 by RA RA
Very big thumb up for the modeler and for all the rest (cowdy crew of coders i see!).
And you have also the time to take a cofee while waiting the beginning.
rulezadded on the 2005-07-25 19:40:54 by bdk bdk
OMG WTF!
rulezadded on the 2005-07-25 19:42:19 by Kauto Kauto
doesn't start (athlon xp2600, 512mb, gf6600gt) but i've read the nfo so i'll be patient
holy fuck!
rulezadded on the 2005-07-25 19:48:00 by Maali Maali
rgba rules!
rulezadded on the 2005-07-25 19:48:35 by ethernet ethernet
Precalc took about 10 minutes I thinki, but DAMNED this is insane!
rulezadded on the 2005-07-25 20:17:23 by ravity ravity
This is slow to precalc, buggy at times, music quality is abysmal. But this is really insane.

An attempt at analysis: the textures are easily generated. The models are pretty smooth; must be subdivs (hence compressible a lot). The animations are "rotate". The music is...

So why not 64k... But even then, this is insane :)
rulezadded on the 2005-07-25 20:34:27 by NeARAZ NeARAZ
Congrats rgba, you did it again ;D
rulezadded on the 2005-07-25 20:37:17 by gorku gorku
precalced in about 2 mins here, so no big deal... it's quite alright technically, but it's still just an object show as well as it's 'predeccessor'...
added on the 2005-07-25 20:42:41 by bhead bhead
nice nice! :)
rulezadded on the 2005-07-25 20:42:59 by fgfgf fgfgf
respect!

First of all - I didn't know anything about this. I received a mail yesterday at about 3:00 in the morning with this little intro. I was really shocked and touched :). After a while I started to think - How you guys did it? debevec's RGBE textures looks similar/ camera movements are (almost ???) the same. But the most interesting part - SH lighting coefficients are also there!! So I know why it took 4 minutes on my Athlon 3000 and ATI X850 to calculate :). I'm really really impressed. If You'll tell me that You calculated SH coeffs without using ATI_texture_float - then I'm even more impressed.

Here it is: "zbVj[kmesw" - You'll need it to finish the final - it's a password to final version's dat (zip) file. I think opening the data from demos can only bring good news - such as this :D

Congratulations!!

bonzaj/plastic
rulezadded on the 2005-07-25 20:53:39 by bonzaj bonzaj
insane precalc! insane visuals! insanely cool!
rulezadded on the 2005-07-25 20:56:23 by alien^PDX alien^PDX
oh my holy and outrageously fucking god
rulezadded on the 2005-07-25 20:58:31 by rmeht rmeht
cute :)
rulezadded on the 2005-07-25 21:01:32 by ttl ttl
Smack my bitch up! Wuppaaah...
rulezadded on the 2005-07-25 21:05:15 by hornet hornet
oh my god.
rulezadded on the 2005-07-25 21:14:58 by zomb zomb
oh yes - why it is titled 195/95/256 - what does the last number mean? :)
added on the 2005-07-25 21:17:35 by bonzaj bonzaj
LOL. thx
rulezadded on the 2005-07-25 21:20:08 by xeNusion xeNusion
so sick
rulezadded on the 2005-07-25 21:20:49 by sam sam
To be honest, the first time I saw 195/95 I thought "this can be done in 64kb". Not that I could do it, but that someone could, and you did, congrats, the effort is worth a thumb up alone.
rulezadded on the 2005-07-25 21:23:40 by thec thec
This was scary! Why not use a softsynth ( I pressume this is midi, atleast it sounds like that)? You have a couple of k's left and it would really improve the overall feel of this. The soft piano part in the middle sounded really strange! :)
rulezadded on the 2005-07-25 21:27:12 by ekoli ekoli
btw.. for the next one.. we want a midi or something while loading, it really needs it ;)
added on the 2005-07-25 21:28:23 by mrdoob mrdoob
bonzaj:
i bet their first attempt was to get it into 256 byte :)
added on the 2005-07-25 21:34:01 by ttl ttl
well i have to give it for the shading. the music is sometimes weird (and/or it bugs extremely much on syteesis machine) and i always like consistency in what i see, but still...

although i was hoping for more ass'es :(
rulezadded on the 2005-07-25 21:36:04 by leijaa leijaa
Incredible!
rulezadded on the 2005-07-25 21:36:15 by Spewk Spewk
finally seen it! good stuff rgba!
time to work on your softsynth, pls! :)
added on the 2005-07-25 21:36:23 by mrdoob mrdoob
someone please kkapture this.
added on the 2005-07-25 21:37:03 by grusbanan grusbanan
bonzaj - the last number means that the intro could have been packed into 256 bytes, but they didn't have time to finish it before party ;)
added on the 2005-07-25 21:38:40 by diodak diodak
You are sick. Respect for sickness.
rulezadded on the 2005-07-25 21:45:15 by dixan dixan
this really amazed me. the visuals are impressive. last year's rgba intro was already great code-wise, but this one looks like a professional work: it only shows such features that are flawlessly realized.
rulezadded on the 2005-07-25 21:56:53 by Ger Ger
pretty modelling, cool shaders, good code.
rulezadded on the 2005-07-25 22:08:02 by Paralax Paralax
is that midi? it sounds terribly outtuned on some parts :-S
but for the rest... arghhhhhhh you're insane!!
congrats for all... a very cool port...
The music was painful, but the rest of it was pretty impressive.
rulezadded on the 2005-07-25 22:17:33 by a_lee_n a_lee_n
This was just some 64k conversion from plastic demo, nothing new to see here expect long precalc.... just kidding I couldn't believe my eyes. How did you make all those models fit and that shading with just precalc, I hate you so much.
rulezadded on the 2005-07-25 22:57:25 by blueflame blueflame
DOUBLE-WTF
rulezadded on the 2005-07-25 23:45:06 by scamp scamp
Respect. This prod rockz...
added on the 2005-07-26 00:04:41 by Moonstone Moonstone
WOW!!!!! Really impresive a t party place... rocks forever!
rulezadded on the 2005-07-26 00:05:07 by pK pK
WTF! just incredible!

but the music sucks actually
rulezadded on the 2005-07-26 00:22:47 by zehbra zehbra
totally WTF
rulezadded on the 2005-07-26 00:25:19 by red red
Props on this one.
rulezadded on the 2005-07-26 00:37:20 by ALiEN^bf ALiEN^bf
Amazing even with 10 mins of precalc and 4-10 frames on my p4 2.4 FX5600 (at least it run, no video!)
rulezadded on the 2005-07-26 01:01:28 by Buckethead Buckethead
music sucks, precalc sucks. but there's an insane amount of work in this. respect... really hard work.
rulezadded on the 2005-07-26 01:03:53 by las las
Something goes wrong when the precalc is longer than the intro.
But like paradise this one is a pretty impressive work by RGBA.
Funny thing, this one runs with a much better framerate then the Plastic demo on my PC.
rulezadded on the 2005-07-26 01:17:39 by Zplex Zplex
Precalc time was a little boring. The rest is f*cking impressive. Congrats! ;)
rulezadded on the 2005-07-26 01:30:04 by slack slack
A great achievement for only 57K, or whatever size it happened to be.
rulezadded on the 2005-07-26 02:10:50 by thom thom
take this thumb as a gift of my appreciation and put it to the fullest use, my mental friends!
rulezadded on the 2005-07-26 02:36:03 by ryg ryg
impressive yes, especially the 3d models, but i don't like waiting half a day to see one intro. I'll thumb up when you optimize the precalc 10 times faster for the final version ;)
added on the 2005-07-26 07:55:12 by kurli kurli
q to rgba: is the lighting full PRT (like in plastic's demo), or just ambient occlusion? I get an impression that it's AO plus some shadow maps only.
added on the 2005-07-26 08:11:58 by NeARAZ NeARAZ
This is really insane, run like crap at my work on this shitty Quadro card, but OMFG...

make this precalc faster and it will be show next week at scene event !
rulezadded on the 2005-07-26 09:12:04 by dwarf dwarf
well, took ages to load, hang up at the end...
sucksadded on the 2005-07-26 09:14:38 by peach peach
really nice ... after This way in 64 k .. plastic in 64 k .. Incredible anyway.. does someone want to port raw confessions in 4 k ?
rulezadded on the 2005-07-26 09:48:31 by nytrik nytrik
this must be coming straight out of hell!
rulezadded on the 2005-07-26 09:50:09 by toxie toxie
i'll just say one thing: you bastards. =)

although:
- all the "lit" stuff is black here (gffx 5700 quadtro.. lame card i know, but it should handle it, right? unless you handle floating point buffers a bit nastily?).
- the music. just.. no.
- come on, make a new prod instead. =) that would be a lot more interesting.
- the precalc is, if it's AO, way too slow for what it is. if it's SH, its quite respectable. :)
rulezadded on the 2005-07-26 10:25:22 by smash smash
amazingly long load time, but amazing stuff once it loads. Music is good i think, but the synth definately needs work.

Oh, same card as smash here (quadro fx 1000) and it works fine.
rulezadded on the 2005-07-26 10:46:43 by psonice psonice
freaks!
rulezadded on the 2005-07-26 10:58:03 by beton beton
.you .guys .are .insane (tm)
rulezadded on the 2005-07-26 10:58:28 by BoyC BoyC
a boring precalc but a kick ass intro !!!
rulezadded on the 2005-07-26 11:07:00 by cyb0rg cyb0rg
bonzaj: the "/256" thing is because of the ratio between a 16 MB demo and a 64 KB intro. 16384 / 64 = 256 :). So the intro name could be read as "(195/95) divided by 256".

everyone else: thanks for your comments. The synth will sound much better after some fixes, and about the long precalc time... Well, we'll try :).
added on the 2005-07-26 11:41:13 by utopian utopian
incredible
rulezadded on the 2005-07-26 13:02:07 by malken malken
models are O_O
rulezadded on the 2005-07-26 13:16:06 by dbrn dbrn
niccccce.. but the atmosphere noticeable yields to the original by plastic. i think its because of the music (musician did good job, i think its in the synthesizer : )
added on the 2005-07-26 13:49:07 by nula nula
down with the sickness.
video?
rgba world domination!
rulezadded on the 2005-07-26 14:29:45 by AbcuG! AbcuG!
WTF! awsome!
rulezadded on the 2005-07-26 15:16:11 by jomafister jomafister
holy shit! msx is crap anyway
rulezadded on the 2005-07-26 15:41:00 by zeebr zeebr
Hey guys just wait for the final version and you wll learn what the music is like :P
Not my kind of demo/intro (as Utopian told me at Euskal 13), but remaking onto intros is always c00l :)
rulezadded on the 2005-07-26 16:07:25 by winden winden
OMFG ! music is ... hmm, well, detuned ^^
But the modelling and lighting is Ab.fab !! Is there a MASSIVE thumb up option on pouet ? :D
added on the 2005-07-26 16:59:09 by kohai kohai
This would haven't been possible without pastic's demo, and I feel it like a coop production. Wow! we have great scenemates! now Plastic and Conspiracy (who helped us with music last year on paradise). ;)

Bonzaj: Thank you very much for giving us your demo pass, it will help a lot to do the final version.

Witia: You are a great modeler! it was very fun doing your models, very complex and original. We did them r3d and me, and well... iq generated some models too. lol (XD)
added on the 2005-07-26 17:16:05 by marius marius
witja :)
added on the 2005-07-26 17:19:55 by marius marius
Hi all. Thx for the comments.

Normally the loading time is about 4 times shorter (1 minute on my computer). BUT, just some minutes before the deadline we discovered some problems and had to do a BIG hack (oh yeah, you gessed). Final version willl take 1 minutes of precacl again.

The normal one minute time is normally used for the AO calc, what is done using the gfx card.

No floating point textures are used at all, and no RGBE (what it a god trick anyway). We do something else :)

We will fix the sound next weeks, what will aliviate the loading time. We will also add probably the last scenes in the final version of the very nive 195/95, since we still have some room for space improvements.

Thank you all for the patient, and for the comments. Really!
added on the 2005-07-26 17:53:42 by iq iq
By the way, we forgot the greets on the txt (on the demo itself we just wanted to greet the people at the partyplace, as the original demo does). Here goes the most important ones:

Conspiracy, Ryg/fr and Moppi!
added on the 2005-07-26 17:58:30 by iq iq
Doing my duty.

Everything I want to say has been said already.
rulezadded on the 2005-07-26 20:35:24 by Stelthzje Stelthzje
iq rocks!!! very impresive work.
RGBA forever!!!
added on the 2005-07-26 20:35:25 by pK pK
Nothing more to say, but i want to thumb up! :)
rulezadded on the 2005-07-26 20:39:25 by _10b0 _10b0
I watched it in the party place (and spying behind them) and I really love this one! Keep in the insane way! :D

rgba world domination...
rulezadded on the 2005-07-26 20:49:51 by d0up d0up
Doesn't wanna start here... waiting for a fixed version :)
added on the 2005-07-26 20:57:52 by Jcl Jcl
I give my thump up when the final version arrives ;-)
added on the 2005-07-26 21:05:52 by magic magic
I wonder what I'd think of this as an intro if I'd never seen the demo? precalc wasn't too bad on my 1.8Ghz processor (about 3 minutes) - it was a little disconcerting when the progress bar went _backwards_ though :P

Anyway, very well done!
rulezadded on the 2005-07-27 02:18:59 by pdx pdx
It was incredible to see it at the party, being followed soon by the original demo... Respects!
rulezadded on the 2005-07-27 02:23:18 by Spock Spock
runs faster than 195/95 party version. but seriously, the load time is INSANE.
Brilliant. Just a shame that it wasn't completely finished. Entering the Assembly compo wouldn't have been a bad idea :)

Amazing work guys.
rulezadded on the 2005-07-27 09:37:52 by ithaqua ithaqua
Wow! Great exercise of compression and optimization! It magnifies similarity with the original demo! >10MB in 64KB? BEST!. Good work!
rulezadded on the 2005-07-27 10:51:45 by IceVAN IceVAN
Wow, very pretty. Took forever to load on my Athlon 64 3200+. :(
rulezadded on the 2005-07-27 12:13:27 by AntDude AntDude
whahahahahahaha
good work RGBA, Good Work!!
rulezadded on the 2005-07-27 12:46:44 by tolemaC tolemaC
*mouth wide open*
rulezadded on the 2005-07-27 14:26:28 by Preacher Preacher
WOOOOOOOOOOOOOOOOOOW
what a killer
rulezadded on the 2005-07-27 20:56:17 by [EviL] [EviL]
average prod. nothing special in here. ;)))))
rulezadded on the 2005-07-27 21:15:35 by pro pro
I'm confused here, I have to wait even longer to see a demo I barely watched to begin with? :)
added on the 2005-07-27 21:34:14 by Shifter Shifter
I was blown away after 8 minutes of precalc.. ;)
rulezadded on the 2005-07-27 22:09:40 by Virgill Virgill
OMG!
rulezadded on the 2005-07-27 22:15:43 by v3nom v3nom
jawbreaking! jawbreaking!
jawbreaking! jawbreaking!


:P *pique sano* ?¿
rulezadded on the 2005-07-28 00:24:16 by JaK JaK
brutal
rulezadded on the 2005-07-28 01:00:19 by sergeeo sergeeo
wow, wow, wow, wow, AMAZING, PERFECT
rulezadded on the 2005-07-28 03:09:47 by tryfex tryfex
stunning but music really sucked. no more words.

works much faster than original, iq, please teach plastic coders ;)
rulezadded on the 2005-07-28 05:29:37 by diver diver
Extremely beautiful!

But the synth is really horrible! (or really buggy on my machine)
rulezadded on the 2005-07-28 11:22:49 by chock chock
Can't rate just yet as can't view it ;p it seems to hang at around 75% of the precalc bar, and never moves from then on :/
added on the 2005-07-28 20:39:25 by Intrinsic Intrinsic
precalc longer than the intro, no new content, music (?). but all in 64k, so it's a pigface.
added on the 2005-07-28 21:06:06 by friol friol
extremly stunning 64k. tho the synth sounds rather like a 4k synth
rulezadded on the 2005-07-28 22:00:18 by trigger trigger
Rulez because of size. But hey, the music was quite spoilt, wasn't it? Some notes out of tone and no kick in the more intensive part. Original music rulez.

All in all, great achievement and cool idea.
rulezadded on the 2005-07-28 22:31:52 by ManJIT ManJIT
TRIPLE-WTF :D
I prefer better music over faster precalc for the final :)
rulezadded on the 2005-07-29 19:31:59 by PigPen PigPen
I can't run the demo because my shitty computer, but i had enough with the democompo projection :O

It seems that you also broke the fucking piano! :)
rulezadded on the 2005-07-30 00:39:23 by merlucin merlucin
precalc is unreal.. the whole thing ran like shite.. .. would thumb down, but i guess coders can`t cater for everyone these days.
added on the 2005-07-30 18:37:37 by darkus darkus
wow. truly amazing.
the amount of precalc really impressed me.
i didn't get to see the intro, though, because it crashed before the precalc was ready.

but the precalc was something worth waiting for. thumbs up for the progress bar!
rulezadded on the 2005-07-31 22:49:14 by Phaser Phaser
7 minutes precalc here. I hope it's much less in the final version. I hadn't seen the plastic demo before seeing this. At the same day I downloaded the final version and later this intro without knowing about their connection. I was impressed by the intro after the long precalc time but later I had to run the plastic demo at home to get a deja-vu wtf feeling!
rulezadded on the 2005-07-31 22:55:07 by Optimus Optimus
Jawl!
rulezadded on the 2005-08-01 22:09:47 by izecolt izecolt
music was not my taste but nice rendering
added on the 2005-08-01 23:29:59 by 0x$$ 0x$$
it's demoscena! bravo!
rulezadded on the 2005-08-03 11:17:24 by Biter Biter
Really impressed at partyplace :)
rulezadded on the 2005-08-03 12:50:58 by JosSs JosSs
this is unbelievable.
rulezadded on the 2005-08-04 19:28:00 by panoramix panoramix
the music was crap, the precalc was murder... but.. come on - this is great :)
rulezadded on the 2005-08-04 20:23:26 by gloom gloom
I really don't like the original a lot but thumbs up for that great remake you roolz ;)
rulezadded on the 2005-08-04 22:02:54 by KILE KILE
are....You....NUTZZZZ....!??! :-DDDD

Damn, guys...this is probably _the_ craziest idea of the year now!!! Pah...since beginning of the new century...!!! :-D

Really great...NO doubt!!
And it also features the world's _longest_ pre-calc I've ever seen I guess! ;-D Oh well...

Anyways...Can't wait for the FINAL of that one!

Please hurry up with that then, too! :-D

Bye,
Weasel

...simply incredible!!
rulezadded on the 2005-08-05 18:17:03 by Weasel Weasel
Great great and great!!! rgba make the impossible, possible!!!
arf!! can't wait for the next one!!!
rulezadded on the 2005-08-06 10:49:05 by xphere xphere
This is just plain madness
rulezadded on the 2005-08-08 09:35:28 by Duckers Duckers
BEATCH !!!!!!!!!!!!!!!!
rulezadded on the 2005-08-09 13:57:30 by apricot apricot
Superb rendering, tasty in style, visually awsome, a bit short maybe and loading time lets you enough time to have a good cup of coffee...! But damn, that's good.
rulezadded on the 2005-08-11 22:21:17 by {OdS} {OdS}
Loads longer than it runs. But what a conversion! The rotating thingy one scene before the last is even better than the original. And it runs faster ;-) The music is a bit choppy here and there. But this in 64k is a great job!
rulezadded on the 2005-08-13 03:35:21 by raer raer
Video finally available
http://www.rgba.org/prods/rgba_195_95_256.avi
Final version soon :)
rulezadded on the 2005-08-13 13:53:47 by r3D^rgba r3D^rgba
Ups, seems I thumbed up.Haha, it was an instictive reaction =)
added on the 2005-08-13 13:56:06 by r3D^rgba r3D^rgba
The video weighs almost 64 Mb. Shouldn't it be called 195/95/256*1024 :p
rulezadded on the 2005-08-13 14:29:21 by p01 p01
neh, amazing stuff. sound was terrible, that was too bad, and i didnt like the idea of making this 64k of a demo, even though im very impressed!
added on the 2005-08-13 14:29:26 by quisten quisten
Looks really nice but the music is just horrible.
added on the 2005-08-13 17:12:23 by dairos dairos
BAAAD MUSIC! but thumb up.
added on the 2005-08-13 19:20:07 by _10b0 _10b0
Impressive at party place! Although I didn't like too much the music/sound
rulezadded on the 2005-08-14 21:17:24 by shine shine
If you can forget eight minutes of precalc (i think i could) and forget the buggy music (i could it) ... you can simple exclaim "ooohhhhhh!!!!!" ... but i prefer paradise! :D.

Regards mates!
rulezadded on the 2005-08-15 00:09:50 by humphr3y humphr3y
Mad precalc time, don't know if I have ever seen a demo with such a long precalc, I thought it had crashed for a while but I hung in there.

The scenes are breathtaking though I don't know if I could stand the precalc time to watch ovre and over again, still have this thumb :-)
rulezadded on the 2005-08-15 00:14:07 by Shockwave Shockwave
rulezadded on the 2005-08-16 00:17:29 by Quarryman Quarryman
yeah! Felt amazing on the bigscreen ;) I'm just waiting for your next 64k with an improved synth.
rulezadded on the 2005-08-16 21:45:49 by wonder wonder
A very well deserved 1st place, an excellent demo and all in 64K, amazing.
Oops, thumbs up also *slaps hand*
rulezadded on the 2005-08-17 22:08:16 by WoodlandSpirit WoodlandSpirit
soft nice and attractive one..addicted to Rgba guys
added on the 2005-08-23 05:36:10 by sunnm sunnm
EXTREME-WTF
music hurts tho :)
rulezadded on the 2005-08-23 14:12:40 by zoom zoom
music sucks. the rest is pure heaven. great work!
rulezadded on the 2005-08-23 16:51:15 by prm prm
takes an eternity to load, is as boring to watch as the original, the synth is crappy, but...
it's 64k and the graphics are as cool as the original!
no thumb -down or up
added on the 2005-08-24 06:41:59 by RandomGr RandomGr
wow.. best rendering i ever saw in a 64kb.. good job
rulezadded on the 2005-08-26 21:01:18 by organicdreams organicdreams
respect!
Perhaps, best 64kb for this year.
however, precalc time too slow.
(It got 20 minutes in my machine...)

it expects of final version.:)
rulezadded on the 2005-09-04 17:23:26 by got got
Working URL download link please!!
The download URL is working again (there was a problem with the hosting).
added on the 2005-09-19 13:37:25 by utopian utopian
great technology demo indeed. that's all.
loading takes insanely long. it's pretentious, but is never virtue.
added on the 2005-10-25 18:58:12 by 301 301
???!!!&%&&% :o
rulezadded on the 2005-12-12 12:09:55 by spritus spritus
I waited 7-8mins to receive only music but black screen? :(
anyone else receive this?

Does this demo need pixel shading 2.0? is it OpenGL? If so, Please be more specific in readme re: requirements.

winXP, AMD XP2000+CPU, 512RAM, Radeon9200..
added on the 2005-12-13 14:39:34 by Gaia Gaia
Is OpenGL based, shaders 2.0, yes. 58 MB of system Ram and any kind of Windows should do it.

Next week I will upload a fixed version, that takes 4 to 6 times less precomputation time (one minute in my radeon 9800). It will contain also improved music :) Give me just a few more days.
added on the 2005-12-14 18:50:32 by iq iq
This time final version arrived.
Now, it takes about 3 times less precalc time,
with a new synth, some bugfixes and improved visuals.
So, grab the exe
or video
Expect some ports to other platforms in the next weeks.Happy coding!
added on the 2005-12-22 17:15:21 by r3D^rgba r3D^rgba
second thumb up!
added on the 2005-12-22 17:38:58 by bonzaj bonzaj
and a third
added on the 2005-12-22 19:36:12 by Maali Maali
wee
rulezadded on the 2005-12-22 20:12:57 by junjanes junjanes
Quite an improvement on the synth indeed, now you don't have to cover your ears anymore while watching this beauty :)
added on the 2005-12-22 20:30:01 by zoom zoom
finally, FILTERS! :D
tip to jewoll: make sure your chords have a nice low range too, it sounded a bit too thin, just boost the same instrument 1-2 octaves lower so it sounds like a brass section.
rulezadded on the 2005-12-23 00:10:13 by Gargaj Gargaj
review of final: wow.
rulezadded on the 2005-12-23 00:48:58 by 4kum4 4kum4
second thumb! nice.. VERY nice
added on the 2005-12-23 01:07:39 by red red
These guys are totally insane.
rulezadded on the 2005-12-23 01:24:28 by scg_ scg_
rulez again
added on the 2005-12-23 08:41:45 by zeebr zeebr
Great work, here comes my second thumb :]

BB Image
added on the 2005-12-24 05:31:23 by bdk bdk
candytron 2 :))
rulezadded on the 2005-12-24 09:52:47 by Zest Zest
Now the loadingtime/precalc time is acceptable it really rulez! bext 64 ever
minus its a copy not an original ;-)
rulezadded on the 2005-12-24 10:14:42 by magic magic
holy shi...(drool).............................

my word! the calc doesnt take a month, more fps (~40) than original 195/95 (~25), and looks just as good! the only soft spot is that the synth sounds a little cheap, but the eye candy does away with that blemish.

all this on a XP3200+, 1GB, 9600XT 128MB (cat 5.11)
rulezadded on the 2005-12-24 19:58:45 by praetor_alpha praetor_alpha
This is as boring as the original demo for obvious reasons. :) Anyway, thumb up for the effort of squeezing it into 64k.
rulezadded on the 2005-12-24 20:57:56 by StingRay StingRay
the ballerina part plays at 2fps (radeon x800 pro).. the rest does not.
good improvement with the music.
added on the 2005-12-24 21:48:03 by psenough psenough
cream!!
rulezadded on the 2005-12-27 11:52:29 by Grover Watrous Grover Watrous
Simply impressive. Nice everything! - except maybe for the last font, but who cares?
rulezadded on the 2005-12-29 08:33:08 by d3pth d3pth
This is insane!
rulezadded on the 2005-12-30 00:44:47 by beavis77 beavis77
omg
rulezadded on the 2005-12-31 14:12:11 by pezia pezia
clean material :)
rulezadded on the 2006-01-03 10:22:38 by Skate Skate
its simply rockz!
rulezadded on the 2006-01-05 03:30:15 by Lord Ciriuz Lord Ciriuz
rulezadded on the 2006-01-27 20:53:40 by kenet kenet
:___)
added on the 2006-02-04 19:28:04 by ethernet ethernet
ahhhhhhhhhhhhhhhhhhh this is sweet!!
rulezadded on the 2006-02-22 09:14:07 by blackpawn blackpawn
stunning..
rulezadded on the 2006-04-20 01:27:58 by phoenix phoenix
rgba rulez
rulezadded on the 2006-06-02 14:27:06 by Bloodrinker Bloodrinker
Ø_ø ?
Very good. Gfx++
rulezadded on the 2006-06-02 15:25:55 by chenmy! chenmy!
Marvelous! Awesome! Incredible! Super gfx and super music!
rulezadded on the 2006-07-14 23:52:06 by Aasemoon Aasemoon
For the music
sucksadded on the 2006-07-15 01:05:51 by dairos dairos
Simply wonderful. Also thanks for the articles on your web site.
rulezadded on the 2006-07-31 12:10:40 by wroceng wroceng
Ok, Linux 32 and Linux 64 (AMD) versions uploaded. I also have a Win64 version and a Prism and Onyx4 versions (without music) for SGI somewhere, but since upx cannot work with those I preffer not to put them into the package (you can ask me for such a version if interested).

http://www.rgba.org/prods/rgba_195_95_256.zip

And thanks for the comments.
added on the 2006-09-01 12:22:01 by iq iq
Nice effort :)
rulezadded on the 2006-09-01 13:15:53 by ltk_tscc ltk_tscc
rulezadded on the 2006-09-03 04:02:55 by wb wb
linux32 version says:
Code:X Error of failed request: BadWindow (invalid Window parameter) Major opcode of failed request: 4 (X_DestroyWindow) Resource id in failed request: 0x0 Serial number of failed request: 16 Current serial number in output stream: 18

ubuntu 6.0.6, radeon9600se...
added on the 2006-09-04 13:29:37 by Sverker Sverker
oh yeah, this one makes future demo-making look like something completely futile !
rulezadded on the 2006-09-04 14:30:00 by Navis Navis
Compromises between design and sync in the beginning :(
Linux Versions :)
Best Endpart Ever :?

Picasso where are you now?
rulezadded on the 2006-09-08 02:17:27 by mEDiA sENtRY mEDiA sENtRY
tribão, can you contact me to debug your problem with linux32 version? enlar[at]rgba[dot]org

thx
added on the 2006-09-09 18:51:11 by enlar enlar
yes, freaking rules
rulezadded on the 2006-09-16 02:12:25 by Gaia Gaia
RIPPED BEAUTY!!!!!!! =)
rulezadded on the 2006-09-19 11:08:07 by _xiod_ _xiod_
YES!
rulezadded on the 2006-10-08 16:15:12 by texel texel
rulezadded on the 2006-10-21 13:34:18 by Zafio Zafio
!!
rulezadded on the 2006-10-21 23:03:57 by vame vame
The 64bit Linux version preloads up to around 25% and then hangs there doing nothing (the cpu is idle).
The 32bit Linux version preloads up to around 25% and then segfaults.

Tested on Debian GNU/Linux x86_64 (2.6.18), Xorg 7.0, Geforce FX5900
added on the 2006-10-22 03:31:08 by moT moT
this proves us that 64k is enough for everyone.
rulezadded on the 2006-10-22 12:09:11 by decipher decipher
Indeed.
rulezadded on the 2006-10-22 14:02:14 by ham ham
rulezadded on the 2006-10-24 23:00:39 by eye eye
Even now after watching this thing several times I still can't believe how they did it! Marvelous!
rulezadded on the 2006-11-08 00:06:36 by masterm masterm
Unfinished, but some info available here

http://rgba.scenesp.org/iq/demoscene/195_95_256/195_95_256.htm

anyway, the 3d meshes could have been compressed a lot better :)
added on the 2006-11-12 00:55:38 by iq iq
wow. thats some impressive shit!
rulezadded on the 2007-04-18 17:11:00 by loaderror loaderror
indeed, this is impressive stuff.
good work mates
rulezadded on the 2007-04-18 17:27:48 by blz blz
Never gave it a thumb. 0% originality but efficient code and great 64 anyway :)

iq: could you please contact me? (email address is in our lastest nfo)
rulezadded on the 2007-04-18 17:33:28 by keops keops
I never thumbed it up? Oh, yeah, right, I remember, because of the not so good music, yeah.

Luckily bad memories vanish pretty fast, and this is for what's left:
rulezadded on the 2007-04-18 17:41:11 by kb_ kb_
wooot
rulezadded on the 2007-04-18 17:52:30 by wie8 wie8
this is madness
rulezadded on the 2007-04-26 14:23:34 by src src
Madness ? THIS IS RGBAAAAAAAAAAAH !
Rules 256 times harder.
rulezadded on the 2007-06-17 18:00:19 by Drunk_Poet Drunk_Poet
the video link seems to be broken :(
added on the 2007-07-19 11:42:36 by coma coma
A masterpiecefor its time, and for now!
rulezadded on the 2007-09-01 08:12:12 by skrip skrip
rulez indeed :)
rulezadded on the 2007-09-01 10:57:13 by Lazarus Lazarus
-= G R E A T E S T intro!!! =-
rulezadded on the 2007-09-08 11:02:31 by Ized Ized
very impressive stuff!
rulezadded on the 2007-09-30 18:40:00 by substrate substrate
the final version rules.
added on the 2007-10-25 01:27:38 by bdk bdk
very nice stuff !
rulezadded on the 2007-10-31 18:49:56 by XT95^FRq XT95^FRq
I remember when I watched this the first time (with the long precalc time!) and it was like "wow they put that much in just 64 kilobytes!" :)
rulezadded on the 2007-11-03 14:38:49 by stage7 stage7
Rockz hard.
rulezadded on the 2007-11-07 21:39:47 by Pirx Pirx
Absolutely massive.
rulezadded on the 2007-11-27 14:24:05 by Nezbie Nezbie
AAA quality graphics.I favourite the some kind of Sub-surface scatting at the end.amazing.
rulezadded on the 2007-11-30 15:39:19 by mrTony mrTony
I didn't thumb it? THE best 64k for me (just above heaven 7), maybe the best intro ever. Technical excellence, and beauty. So much packed in, but done as if its nothing.
rulezadded on the 2008-01-16 16:32:43 by auld auld
This is awesome in terms of visual quality, amount of mesh data pushed into 64 kB, and sample quality. _However_, I didn't count a single effect (unless you count glow as an effect, or the occasional animation of an object); it's all just a flyby, and not a terribly well-executed one in terms of camera work IMNSHO. I wasn't horribly excited about the music either. Still, it runs very smoothly on my machine (even amd64 Linux port :-) ), and overall it's well worth a thumb.
rulezadded on the 2008-02-07 02:44:55 by Sesse Sesse
mega. nice page about it too, iq
rulezadded on the 2008-02-07 03:10:53 by parcelshit parcelshit
lovely ambient <3
rulezadded on the 2008-05-21 16:25:24 by Queen bittin Queen bittin
what die anderen sagen
rulezadded on the 2008-06-06 15:06:42 by relias abardon relias abardon
rulezadded on the 2008-08-11 02:22:20 by #535 #535
what

That was my reaction when I first saw it and it still is ;)
rulezadded on the 2008-08-20 03:23:26 by stijn stijn
massive.
rulezadded on the 2008-08-21 19:34:52 by Sir Sir
I uploaded a fixed version. It's 53 kbytes now, and it works properly in some more nvidia cards too (damn nvidia drivers).
added on the 2008-09-10 01:17:45 by iq iq
amazing, iq. you simply are a fantastic effect programmer.
rulezadded on the 2008-09-10 01:34:28 by superplek superplek
amazing ! nothing more to say....
rulezadded on the 2008-09-10 02:08:34 by DJH of GCS! DJH of GCS!
rulezadded on the 2008-09-17 14:12:10 by Alpha C Alpha C
Absolutely incredible!
rulezadded on the 2008-10-09 01:32:25 by Wade Wade
nice visuals, nice shading, nice modeling... nice!
rulezadded on the 2008-11-08 15:35:26 by e64 e64
This is stunning. I love the original and the closeness to it is haunting. I thought you had gotten the original objects from Plastic first and based yours of them. The music... Symphonics in a softsynth (doesn't sound very midi but since the dancy middle part sounds less than good I guess it could be)... Blew my mind. Sounds awesome given how much space you use. Love! :D
rulezadded on the 2009-01-29 08:35:40 by elfan elfan
YEAH ! plus what all others said :)
rulezadded on the 2009-01-29 12:07:34 by hArDy. hArDy.
outstanding
rulezadded on the 2009-01-29 13:31:19 by mad mad
Good graphics, but worst content and theme ever. As in, ever.
sucksadded on the 2009-04-21 12:08:19 by kosiini kosiini
wtf
rulezadded on the 2009-04-29 16:21:06 by unc unc
Fantastic
rulezadded on the 2009-04-29 23:25:12 by aizen aizen
Thumb up tech wise but the music really ruins it. Still thanks to the effort its worth a thumb imo.
added on the 2009-05-02 21:03:38 by emoon emoon
Doh... and here it is
rulezadded on the 2009-05-02 21:04:04 by emoon emoon
awesome remake.
rulezadded on the 2009-07-04 16:41:07 by Saga Musix Saga Musix
I miss this impressive intro. I like this version more than the original.
rulezadded on the 2009-08-29 17:50:46 by u2 u2
Doesn't currently run at Win7 x64 with ATI RADEON 5850. Crashes on precalc.
And Kaspersky insists on deleting it because it thinks it's a trojan ;)
But I know this prod, just forgot the tumbs up.
rulezadded on the 2010-04-24 00:19:10 by xTr1m xTr1m
yup definately
rulezadded on the 2010-04-24 00:53:58 by efecto efecto
Excellent remix! (but average music quality :/ )
rulezadded on the 2010-07-28 23:58:40 by Hicks Hicks
Music is really the weakest point of this demo.
But the concept and result are jaw dropping.
rulezadded on the 2010-08-16 14:28:00 by Zavie Zavie
Excellent!
rulezadded on the 2011-03-08 12:09:45 by chromag chromag
iq/RGBA
rulezadded on the 2011-03-08 12:26:43 by wysiwtf wysiwtf
Fantastic!
rulezadded on the 2011-07-18 14:39:35 by LLB LLB
Love it and made a Highres Youtube for it too:

YOUTUBE: 195/95/256 by Rgba | 64k (1080p)
rulezadded on the 2011-07-18 15:22:46 by anni anni
Previous link was wrong, I mixed up with the original.

Correct link for this is:
Youtube (HD)
added on the 2011-07-30 14:22:53 by anni anni
62 kilobytes???
FUCK YOU'RE MANIACS!!!!

I don't want to use any kind of technics after watching it - I'm too lame...
rulezadded on the 2011-08-12 12:14:18 by closed closed
:)
rulezadded on the 2012-01-10 22:14:33 by Frequent Frequent
How come I haven't thumbed this one up yet?!
rulezadded on the 2012-01-10 22:24:54 by kbi kbi
iq
rulezadded on the 2012-08-06 15:36:45 by moozooh moozooh
IQ (and RGBA) for president!
rulezadded on the 2013-07-25 14:37:30 by rez rez
haha, nice!
rulezadded on the 2013-10-13 07:51:26 by provod provod
last comment wins the thread
sucksadded on the 2013-10-22 09:22:48 by harism harism
good tribute
rulezadded on the 2013-10-31 00:57:54 by T$ T$

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if this prod is a fake, some info is false or the download link is broken,

do not post about it in the comments, it will get lost.

instead, click here !

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