pouët.net

Final Audition by Plastic (.pl) [web]
[nfo]
screenshot added by hfr on 2005-08-28 22:00:08
platform :
type :
release date : august 2005
release party : Evoke 2005
compo : pc demo
ranked : 1st
  • rulez 230
  • is ok 25
  • sucks 5
popularity : 6%
 6%
best demobest graphicspublic choice
  • rulez 0.87
alltime top: #60
added on the 2005-08-28 21:10:36 by magic magic

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comments

Sorry Windows version isnt on the evoke server :( BUT the video version rulez supreme! Give us the Windows version!!!
rulez added on the 2005-08-28 21:11:29 by magic magic
Beautifull demo! really how can they improve even more next time? Good job plastic! Respects!! Buzka ;-)
added on the 2005-08-28 21:13:26 by magic magic
The new generation of demos is here! I'm breathless!

It has a really amazing, unsettling atmosphere and the scenes look almost like living entities. Creepy shit!

As soon as I can afford it a card upgrade is definitely in order.
rulez added on the 2005-08-28 21:28:03 by Shanethewolf Shanethewolf
video.NSV ? What player or codec can playthis ? Is this a video version ?
it is NullSoft Video iirc. use winamp.
/me still waiting for binaries to be released
added on the 2005-08-28 21:40:43 by apricot apricot
Trauma Zero: NSV - null soft video. You shall use winamp.

The video lacks in quality so I better say something more constuctive after I seen the "real" thing. :)
added on the 2005-08-28 21:42:41 by ekoli ekoli
Definetely a nice thing graphically, but I just CANT thumb this one up... I mean, it looks great, it sounds great, but... It's just too damn unimaginative, there's no point, the shaders we already saw in 195/95, the rest is almost the same. I wish it would make a bit more of a sense. :/
added on the 2005-08-28 21:44:16 by Gargaj Gargaj
Really an impressive piece of work with even better visuals than in 195/95. The music is ok, but far away from the brilliant soundtrack of the BP release. I would have prefered something new and more original in this demo, so it's just a clone of 195/95 for me. I'm still impressed, but not blown away like I was after watching their previous demo.
added on the 2005-08-28 21:58:12 by Bobic Bobic
guys, the video- as mentioned already by ekol-, sucks a big time.
so pliz just wait a while, we will release the demo asap
added on the 2005-08-28 22:00:42 by blz blz
the video seemed broken.. only 4min30sec of stuff...
added on the 2005-08-28 22:08:47 by uncle-x uncle-x
while their previous demo was in my opinion more like a static object-show, this has fantastic motion and flow.
colors and effects also work wonderful.
i just dislike is that spheres+cubes scene, which i think is rather pointless.
all in all this is really great stuff!
rulez added on the 2005-08-28 22:09:15 by hfr hfr
Now that's really something. I love this one much more than the Breakpoint'05 release from plastic. Very great. Awesome.
rulez added on the 2005-08-28 22:12:48 by elend elend
A lot of new new-school blockbuster attitude and slickness.
rulez added on the 2005-08-28 22:15:33 by tomaes tomaes
I have only see that video, but what I saw was best from plastic this far. +Same that hellfire said expect that dislike thing.
rulez added on the 2005-08-28 22:26:30 by blueflame blueflame
Anyone will release the 64kb version of this demo soon? (ofcourse when the source is available ;-)
added on the 2005-08-28 22:26:58 by magic magic
woah!
rulez added on the 2005-08-28 22:34:13 by styx^hcr styx^hcr
I really liked some of the scenes here.
rulez added on the 2005-08-28 22:37:59 by Zplex Zplex
beautiful :D
rulez added on the 2005-08-28 22:45:30 by slashy slashy
Killer thingie!
rulez added on the 2005-08-28 22:47:02 by Bauer Bauer
saw the video (is it broken? :-/). good design and very well done motion as always and fitting music. i really liked it for what i've seen
rulez added on the 2005-08-28 22:47:31 by rmeht rmeht
Oh fuck! It was good! So what? Fukkings to Pastic anywayz!!!!
rulez added on the 2005-08-28 23:13:17 by eye eye
some really nice stuff in there
rulez added on the 2005-08-28 23:32:06 by red red
Goood.
rulez added on the 2005-08-29 01:22:54 by monk monk
boring :*(
added on the 2005-08-29 01:28:56 by mrdoob mrdoob
Excellent
rulez added on the 2005-08-29 01:32:28 by cerror cerror
impressive! very nice and good work
rulez added on the 2005-08-29 02:53:39 by namgibeht namgibeht
it´s fluid, organic, impressive work!! rulez"!"
rulez added on the 2005-08-29 07:15:46 by jazz jazz
Great great stuff ... amazing soundtrack!
rulez added on the 2005-08-29 07:31:39 by dwarf dwarf
very pretty, but please - some CONSISTENSY! the music was terrible and didn't fit the demo at all - and how about trying to tie the parts together a little?
added on the 2005-08-29 07:43:02 by gloom gloom
A story of a marshmallow-girl covered with honey and attacked by a bunch of flying spheres... Great!
rulez added on the 2005-08-29 09:20:30 by Jailbird Jailbird
what a great show! the colors, objects, camera work and of course the excellent music create a really stunning atmosphere. the intro/outro scene is awesome!
rulez added on the 2005-08-29 09:52:53 by a-move a-move
Some EXCELENT scenes, like the massive-metaball scene and the spheres that follow. Lacks some consistency and flow/transitions, but otherwise completely awesome! Thank you
rulez added on the 2005-08-29 10:14:04 by Duckers Duckers
It's great! No doubt! ...but the video version here is not exactly the same as the version they showed at the party.. the syncing to the music was different... so I guess this is not the final... and NSV sucks ;)
rulez added on the 2005-08-29 10:24:18 by ltk_tscc ltk_tscc
The demo is boring but the scenes are very beautiful and the music fits perfectly to the demo.
Every plastic demo looks like the previous one.
added on the 2005-08-29 10:31:06 by Cj Cj
daumen hoch!
could use transitions, some scenes are weak (especially this black "smoke" thing), but other scenes simply rock the house.
great work and a vast improvement over your bp demo!
rulez added on the 2005-08-29 10:43:52 by Hopper/SquoQuo Hopper/SquoQuo
GUYS
as ltk_tscc mentioned already
- music in this .nsv file is OUT OF SYNC, 3-5 sec difference
- it lacks the actual colours
- some objects looks weird, some dont look at all

dont take this video too serious, we will release a good one very soon.
thanks for nice comments tho :)
added on the 2005-08-29 10:53:49 by blz blz
marble madness
rulez added on the 2005-08-29 11:20:05 by Spewk Spewk
Gosh, this one rocks... more interesting than the breakpoint release, can't wait to see it in realtime. The nsv sucks major.
rulez added on the 2005-08-29 11:23:09 by vscd vscd
"Creepy" describes it best. I guess if it would had been a little bit less impressive, the audience would have freaked out, but so they were scared like shit. The applause was kept for the price-giving screening.

Personally I am scared too. It's nice to make 3rd places in compos with plastic-releases, but I wonder where the demo-scenes is going from here.
Bonzaj is the most frightening and lovable person I meet in the scene and I don't see any another active group (except asd) reaching this level of code and design.
I for my part just can't invest this amount of time and effort put into productions like this or "Fingers on my skin". Even with unlimited resource, I doubt I could ever reach this grade.

For me this is the best production of 2005 so far. And it was released at evoke. Wow ;-)
rulez added on the 2005-08-29 12:33:38 by pixtur pixtur
yes, bonzaj&co. i'm so happy that you did it! and even more at our party. hope you had a nice stay.

this production is much more polished and coherent than the breakpoint demo imho. extremely nice atmosphere.

big fuckings to magic/nah for adding the video version only. can't you just wait? you really act like a child.
rulez added on the 2005-08-29 13:06:01 by dipswitch dipswitch
BINARIES PLZ!!!
added on the 2005-08-29 13:57:41 by kusma kusma
ok, what's so childish about uploading a video?
added on the 2005-08-29 18:51:20 by chavez chavez
i guess it's simply a matter of video quality. . would it matter if we had waited a couple of days until bonzaj came back home and released a proper, full quality version? now lots of people saw the video and i bet some of them won't launch the exe version coz they've already seen the .nsv, and - for instance - they might have not liked the sync or weird colors, as blz has suggested some lines above. bang.
added on the 2005-08-29 19:01:18 by kbi kbi
Holy Pixels, let it never stop!

seriously, the video was cutoff before it "properly" ended.

plastic just keeps getting better and better...
rulez added on the 2005-08-29 19:10:41 by praetor_alpha praetor_alpha
Dipswitch: actually it was loaderror who put the link on first! See:

http://www.pouet.net/topic.php?which=2217

And it was ment to do good. People (who) couldnt wait for the windows version so
excuse me if I stept on your toes!
added on the 2005-08-29 19:56:36 by magic magic
best plastic release so far.
rulez added on the 2005-08-29 20:15:59 by Maali Maali
i would think plastic are doing some sort of "story" with their demo. same style and almost same stuff in different scenarios. though their demo look so lovely, i wish for something new for the next release. again, a thumb up that i couldn't send
added on the 2005-08-29 22:11:48 by rmeht rmeht
ok here's the low quality movie:

http://plastic.fork.pl/finalAudition_by_plastic.avi

and high quality version:

http://plastic.fork.pl/finalAudition_by_plastic_HQ.avi

I'm almost recovered after the trip, and will start checking the compatibility issues in a couple of minutes :).

First of all thanks goes to organizers and especially Pandur who didn't spread the ATI only version. Thanks a lot! I think that there is no need to blame anyone for releasing the demoscene.tv show here - they're just making their work as proffesional as it can be. Cheers!

And yes - I'm sorry but I used one kewlers texture from "we cell " demo. It fits so perfectly as a shadow cookie texture for spotlights.

Couple of invidual greetings to great ppl that I've met at Evoke:
mad, pixtur, aeg, chaos, ryg, kb, ps, raimo & dodke,
jeenio, wayfinder, all from the newcomer award jury, guys from tristar which were playing old amiga stuff all the time, irata of TRSI, dipswitch, organizers and forgotten.

Special greetings goes to Tomkh (the new member of plastic) and flow for making the trip to Evoke possible!

Also thanks goes to all the team members (especially BLZ and Rork) involved - You guys really rocked.

Mission completed I now have enough money for a proper engagement ring :).
Cheers!
added on the 2005-08-29 22:19:27 by bonzaj bonzaj
rulez added on the 2005-08-29 22:47:54 by jomafister jomafister
impressive indeed.. and thanks for that high quality video :)
rulez added on the 2005-08-29 22:49:28 by moh moh
now that i saw the real deal, i'm not afraid to give a thumb up. a zreszta, pogadamy jak znajdziesz chwile, maaan ;)
rulez added on the 2005-08-29 23:00:36 by kbi kbi
no exe...
added on the 2005-08-29 23:01:58 by keops keops
Some parts are really good, but others are way below. The music is not a the level of the visuals. I couldn't help thinking to Iconoclast. I miss some transitions u__u
rulez added on the 2005-08-29 23:51:22 by p01 p01
ok, now i saw the demo, some nice 3d-work, but that's really not my cup of tea :)

i didn't like the soundtrack, unlike the one in tour breakpoint demo, which was astounding!
added on the 2005-08-30 00:36:58 by chavez chavez
Insane! Only minus is that it is a bit incoherent.

Why again do poeple still CODE demos? Nowadays every second demo can only be watched as avi.

rulez added on the 2005-08-30 01:03:40 by Stelthzje Stelthzje
this is one damn awesome demo, but i hold my thumb until i get an exe.
added on the 2005-08-30 02:49:26 by kusma kusma
whoa, nice wild demo :)
no executable==no thumb :)
give us the real demo asap ! :)))
added on the 2005-08-30 09:19:50 by AbcuG! AbcuG!
ok. just kidding. This is fucking good ! well done !
rulez added on the 2005-08-30 09:21:10 by AbcuG! AbcuG!
natural born killer !
Really nice :nice graphics good music super code .
rulez added on the 2005-08-30 09:53:00 by nytrik nytrik
in a way it's a bit like a tbl demo - some objects in the foreground, then a bloody big skybox in the background.
i really like the first scene. but some of the others, while being pretty, do leave me a bit cold. maybe it's because it's really rather standard stuff (shaders/code techniques are standard and well publicised in various sdks, the objects bare more than a little resemblence to previous plastic prods (.. and the metaballs), and im SURE some of those lightprobes are familiar.. thanks mr devebec), although with fine selected colours and good composition.

the biggest suprise actually is that it still looks impressive and different. i really expected by now since bp this year or symphony last year that everyone and his dog in the scene would have implemented this kind of lighting+shading, and we'd be flooded with it. however, as it stands, apart from rgba (and a nod to it from loonies), nobody else seems to have done it, which is a mystery to me. but good news for plastic. =)


rulez added on the 2005-08-30 10:25:02 by smash smash
Very beautiful
rulez added on the 2005-08-30 10:44:30 by Corial Corial
If these are standard techniques well publicised in several sdks then all you other people had better start using them as soon as possible because they look a hundred times better than anything else I'm seeing on the scene today! Superb stuff!! All hail the polish warriors!
rulez added on the 2005-08-30 14:22:57 by loaderror loaderror
who cares about nvidia version ? :D
rulez added on the 2005-08-30 14:36:10 by Zest Zest
the first plastic-prod I've REALLY enjoyed.
rulez added on the 2005-08-30 14:37:28 by Korvkiosken Korvkiosken
Totalne złoo :)
(for english-oriented sceners: zło = very evil, kicked ass hard or the first letters of polish currency "zlotys").
It's so artistic, especially trees and violin part (I love the synchro) and really shows the beauty of mathematics (aka world inside our minds).
rulez added on the 2005-08-30 15:21:32 by tomkh tomkh
very nice ;)
rulez added on the 2005-08-30 15:31:30 by claw claw
to jest wielkie zloooo, meeeeen!...
added on the 2005-08-30 15:34:32 by dipswitch dipswitch
cool demo, but where is the executable?
rulez added on the 2005-08-30 16:32:20 by dacollega dacollega
nice wild :)
added on the 2005-08-30 17:36:34 by nystep nystep
guys, start making your own textures.
using the debevec texture pack again is a huge slap in the face for all the aritsts who spend a lot hof time making their textures themselves. and don't even dare to think about bringing the old stupid "those textures are perfect why not use them argument"
someone could say
"teapots and buddhas are good models, why not use them?"

or why not take the de espona model collection as well. no, call me old-fashioned, but making a demo in my view is more than put-a-model-in-the-middle-of-the-screen-and-download-a-cube.env-map-for-backgrou nd-and-reflectionmap-form-the-internet.



for everyone else, who does not know what i'm talking about:


http://www.debevec.org/Probes/


( yes there was no cathedrale in the back of the scene where the statue was holding the hands to its face, it was all st.pauls cathedral envmap from debevec.org )
sucks added on the 2005-08-30 21:46:20 by abductee abductee
I have to agree with abductee.
sucks added on the 2005-08-30 21:57:15 by scamp scamp
didn't like it. in my opinion, the composition was a chaotic, incomplete 3d flyby. the scenes had no relation to each other. plastic gave a shit on framerate. basically it looks like good model work and the ability to follow gl extension tutorials.

i also second abductee, who pointed this already out for the last plastic production.

the music wasnt bad, but i dont know how much in this production was self-made.
sucks added on the 2005-08-30 22:29:36 by paniq paniq
definitely ownz. moreover it was cool to drink a beer with you guys :) thanks again for the greetings :)
rulez added on the 2005-08-30 22:43:53 by iks iks
After watching the video.

BINARIESSSSSSSSS!!!
rulez added on the 2005-08-30 22:47:22 by Optimus Optimus
abductee: eh couple of requests:

1. give me the contact to SCENER which will make HDRI cube maps for me.
2. give me the name of the reatime prod which uses HDRI selfmade cubemaps.
3. Do You know the process of making HDRI map? I think that using HDRshop in your eyes is also a crime.
4. send me some cash (I can give You account No. and an amount) and I'll buy a 180 degree HDRI camera.
5. I dedicate You this prod :) :
http://www.pouet.net/prod.php?which=18738
added on the 2005-08-30 22:47:51 by bonzaj bonzaj
bonzaj: That's all correct and well, but it wouldn't have been too hard to simply CREDIT debevec.

This way people would have known before voting that parts of the prod were taken from public sources.

And if some other group releases a demo with self-generated HDRI cubemaps, people still are able to say "wow" etc yaddayadda.

It all boils down to a discussion we've already seen 1000000000 times on pouet: If you use third party work in your prod, credit the third party.
added on the 2005-08-30 22:55:50 by scamp scamp
I'll do it in nfo then
added on the 2005-08-30 23:01:43 by bonzaj bonzaj
well,
1.: http://abductee.untergrund.net/vergleich.jpg

2. instead of downloading you could expolre the site. all you need is a silver sphere from the xmas-tree and a normal camera wich can handle different exposure times and use hdrshop to generate the image.
it is called:

"how to create a high-dynamic range image by combining differently exposed images taken with a _standard_ camera. "

so no money needed. it even is possiblie with my old russian camera from gdr-days.

tune your browser to:
http://projects.ict.usc.edu/graphics/HDRShop/tutorial/tutorial3.htm

all the transformations from sphere to cube can be done in hdrshop.
there is also a tutorial called "getting rid of the photographer" somwhere on the net, since you seem to have problems using the a browser, finding this tutorials is a good exercise for you ;)


to your point 5:
learn how to do links with bbcode correctly or let it be.

/abductee
added on the 2005-08-30 23:03:54 by abductee abductee
bonzaj: thx. And for the next demo, please consider doing it directly in the demo credits if you use 3rd party stuff. This probably will save you the negative feedback you now are getting.
added on the 2005-08-30 23:06:33 by scamp scamp
yeah, also remember to credit microsoft each time you use d3dx or the windows fonts, and remember to give the adobe-guys code-credits for all those filters they did, and the brushes you used. i guess discreet, alias or softimage should be credited aswell.

get a fucking grip, people. this kind of stuff happens all the time to one degree or another. it's just fuckin' lighprobes. i didn't see sony crediting debevec.org in their ps3-launch, or peter pike sloan either for that sake. the light probes are basicly in the public domain - all you have to do to use them, is to let them know.

light probes are fuckin' hard and expensive to create, and the fact that you can get some good quality ones for free isn't a reason not to use them. atleast not when practically all musicians use sample-pack, all graphicians use 3rd party brushes and fonts, all coders use some libraries. it's all just tools to make our lives easier. deal with it.
added on the 2005-08-30 23:10:58 by kusma kusma
the envmaps have been a major feature in plastic productions and are the primary reason for the high vote count.
added on the 2005-08-30 23:12:49 by paniq paniq
DEMO POPE:
as you can read in my prev. statement, it _is_ very easy to create the maps.
secondly i consider it a difference weather you _use_ a tool like photoshop/maya/max to create someting new or just take something frome somewhre else ans use it "as is".
added on the 2005-08-30 23:16:40 by abductee abductee
abductee: http://www.pouet.net/prod.php?which=18738

and one more thing coz I'm really pissed now - give me links to your productions, I can bet that I'll find a dozen of ppl that You haven't credited in them. As for the probes, everyone is using them, they're good and that's all. Hopefully I can say that from prod to prod I'm getting closer and closer to using own HDR's more sophisticated shader stuff etc etc. And You're right with one thing:

"since you seem to have problems using the a browser, finding this tutorials is a good exercise for you"

I don't have time for searching the web for tutorials, like You - brainless troll.

Instead I'm trying to release at least two productions per year.

yeah
rulez added on the 2005-08-30 23:21:15 by bonzaj bonzaj
oh, it's very EASY? i see, show me some you've made, and if they are even a percentage of the quality of the of debevec's, i'll buy you a crate of beer. hell, i'll buy you two. as for the message of the REST of my post (the part you completely ignored), i'll repeat it. it's just a fuckin' lightprobe. woohoo, go arrest the rest of the scene for borrowing envmaps, samples or anything else that is only a fraction of a production.
added on the 2005-08-30 23:23:06 by kusma kusma
abductee ich kenne dich nicht aber der bullshit den du hier ablaesst bringt mich fast zum kotzen.
da benutzt einer ein photo und laedt sich ne frei verfuegbare lightmap von ner page und dann
kommen solche beleidigungen wie "guys, start making your own textures."

nur zur information. ich hab photos geschossen, texturen gepainted und cubemaps gepinselt
also fang nicht an die leute zu beleidigen nur weil du irgendwo was aufgeschnappt hast.

klingt irgendwie mal wieder nach verletzen ehrgefuehl und neid

und hier der runtergerechnete hintergrund der tree scene:

BB Image

ich koennte jetzt auch noch meine texturen posten aber irgendwie hab ich das gefuehl das ich jetzt schon zuviel meiner zeit dafuer geopfert habe nur um auf deine beleidigungen zu reagieren.

added on the 2005-08-30 23:24:32 by xeNusion xeNusion
and I guarantee that You'll only see stuff like this in the future but as a real hdri maps. Now I'm going back to NV version.
added on the 2005-08-30 23:29:27 by bonzaj bonzaj
actually, not using hdri-rendering and light-probes is just plain silly, and i'd like to hereby apollogize for all the demos i released without.

fuck the exe, here's the thumb alone for pulling the cart.
rulez added on the 2005-08-30 23:32:58 by kusma kusma
fractals sync is my favorite. only if they were credited.
rulez added on the 2005-08-30 23:33:21 by anesthetic anesthetic
Demo pope: In this case it's not "just a fuckin' lightprobe", it is actually the thing that's shown on >50% of the screen all the time and an integral part of that scene. Or do you also listen to the soundtrack of Hyperventilation and say "come on, it's just one fucking voice sample"?

There IS a difference between using a Windows font and using third party graphics/music in a prominent way, you know.

I'm with scamp here - if you use third party stuff to such an extent, at least give proper credits. But despite being a total "use your own stuff" nazi I won't thumb this demo down because I actually frickin' like it ;)
added on the 2005-08-30 23:35:12 by kb_ kb_
kb_: still, a light probe is a measure more than an artistic work. and you may call me a lamer or whatever you want, but if it helps you make better demos, use it damnit! the rendering is THAT much better.
added on the 2005-08-30 23:38:52 by kusma kusma
im with kusma. just frikkin' look at all the 'google-image'-graphics (eg. David Hasselhoff's face) that appear in demos too.. this is just nitpicking..
added on the 2005-08-30 23:40:03 by Maali Maali
xeNusion: ( i'll answer in englich tho )
okok, xenusion
i'll take the "start making your own textures" part back. i regret even it honestly. but since there is no binary version of a compo winner available i can onlky base my judgements on the impression the demo left in the compo and the screenshoot i see here on pouet.net (wich i used for the vergleich.jpg). but: i shall turn it into a "creit other ppls textures if you use them". i still think that making the audience belive that "this is a 100% plastic demo" when parts wich make a huge visual impact(lighting/look and feel of a scene) are not. if anything, it puts your( very good i might add) work into a wrong context, making it less worth, wich is a shame.
secondly i was not the one who started posting the "s*** my d*** b****" as message to sth else.

to make it clear once and again:
xenusion this is not about your work.
added on the 2005-08-30 23:42:08 by abductee abductee
ok - considering to what KB said, without the hdri's this demo would be a lot different, taking also inspiration into account I will credit debevec inside the demo and not only in nfo. That's for sure.
added on the 2005-08-30 23:47:13 by bonzaj bonzaj
bonzaj: i would be rather happy if you're release the exe as soon as possible... :)

anyway, i've updated the links with quality videoversions. and on the discussions i'm with kusma. stop the whining.
added on the 2005-08-30 23:52:58 by dipswitch dipswitch
*translating raging krautspeak ...poorly*

Wait, wait, are you meaning to tell us that this was used in this demo, and bonzaj *still* needs contact info of a scener that can create HDRI maps for him?
added on the 2005-08-31 00:23:52 by Shifter Shifter
hehe.
you funny little trolls :)

i don't want to kow how many people ripped the envmap from this demo
http://www.pouet.net/prod.php?which=1326
without given proper credits to whoever originally created it...
and it feels rather pointless to me to flame about missing credits in a production which isn't even released yet.

and, abductee, if you can create light-probes with a christmas-ball please do so and don't annoy others :)
added on the 2005-08-31 00:32:21 by hfr hfr
I'd like to credit Abductee for the anal probe
great work
rulez added on the 2005-08-31 00:55:58 by psenough psenough
oh well i guess it's worth a thumb because, well, it's cool, but... i still dont like it :(
rulez added on the 2005-08-31 01:29:19 by Gargaj Gargaj
Very nice in my eyes, even if some parts are "borrowed" from others. ;)
rulez added on the 2005-08-31 01:42:02 by freeze freeze
Bonzaj sie wkurwi, maaan...
added on the 2005-08-31 02:29:15 by kbi kbi
I was really worried that I'd have to thumb this down for being great but inconsistent. But its actually more consistent than I'd hoped for even.

Obviously great quality rendering, some great design too, nice ideas, modelling, tune was good for me too. Great work guys!

Now, spend a load more time planning the next one, give it a good theme, keep a consistent flow throughout, and you'll be in line for a really great demo.
rulez added on the 2005-08-31 02:37:28 by psonice psonice
Some great touches like the girl explosion
About the hdri probes stuff, you can make good hdri cubemaps from a scene within max for the next one ;)
rulez added on the 2005-08-31 05:32:17 by reality3D reality3D
ATI demo
rulez added on the 2005-08-31 08:45:26 by moredhel moredhel
Excellent demo, very climatical production. High level realization and care about details. Congratulations! :)
rulez added on the 2005-08-31 10:19:22 by Biter Biter
well i agree with hellfire.
To abductee : http://abductee.untergrund.net/vergleich.jpg : don't you have naything more interesting to do ? The result is far from being only a cube map ... a lot of work was made to make this look nice... you d better focus on the final result instead of complaining abou the material used.

To bonzaj : I disagree with you : cube maps can be done using 3ds MAX as R3d said : but it takes time ... but No pain, no glory :)
added on the 2005-08-31 10:49:08 by nytrik nytrik
I agree with 216.
rulez added on the 2005-08-31 11:28:20 by kurli kurli
for using "modern" technology in demo. code is more important than gfx - 4KB rulez! :)
rulez added on the 2005-08-31 13:11:35 by calimero calimero
fuckings to stockholm syndrome!
rulez added on the 2005-08-31 13:30:40 by uns3en_ uns3en_
coding: a rules cos of the complex tridis, great bumping, fractal trees.

design: the music was way too bombastic and kitsch for my tastes.. even i have nothing against dark ambient/tribal/soundscape stuff. ripping textures is not nice and (neo-)classical sculptures don't have pony tails.
added on the 2005-08-31 13:38:03 by earx earx
Not my kind of demo
sucks added on the 2005-08-31 15:20:19 by shash shash
nice, but where's the real thing (executable)?
rulez added on the 2005-08-31 15:34:27 by RandomGr RandomGr
I feel like thumbing this one up on pure principle just because of all the stupid postings here, but I will actually do because it's a damn good demo.
rulez added on the 2005-08-31 21:05:46 by wix wix
binaries available! finally!
added on the 2005-08-31 23:24:18 by dipswitch dipswitch
okey the demo is already finished:

http://plastic.fork.pl/finalAudition_by_plastic.zip

couple of viewing tips:

- geForce FX5 - no matter what will you do it will be slow - every coder knows that this card is a piece of shit
- geForce FX6 - avoid using antialiasing x16 - it's beautiful but slow, the demo runs real time on geForceFX 6200 so don't worry - just keep the setting on medium level
- ATI Radeon 95xx series - try to run it without antialiasing, if You have Radeon 9700 PRO or 9800 You can go PRO and use 800x600 with all the settings set to max.
-ATI X series - on X850 XT PE it works smooth like a butter in 1024x768 and with all setting set to maximum.

Have Fun!

And check the nfo for all the people I forgot to credit/thank.

Cheers!! thanks for nice comments!
added on the 2005-08-31 23:31:20 by bonzaj bonzaj
the effects alone make this a great demo. i really like this genre of soundtracks, and xenusion is the nextgen visualize.
rulez added on the 2005-08-31 23:34:05 by Ger Ger
this time I forgot to thank kbi/GGS for preparing a new versions of movies which will be available in about two hours. The webpage will updated very soon.
added on the 2005-08-31 23:39:46 by bonzaj bonzaj
some parts are a bit too heavy for my radeon mobility 9700, but this sure is one MAJOR demo. thanks a lot!
added on the 2005-08-31 23:48:16 by kusma kusma
shit happens (;
added on the 2005-09-01 00:04:05 by kbi kbi
Hmpf.. does not work for unknown reasons with my Radeon9600. I guess it takes longer to figure out the driver trouble than it takes to download the video.

added on the 2005-09-01 00:06:48 by Stelthzje Stelthzje
this shit rocks
rulez added on the 2005-09-01 00:09:31 by mizc mizc
COMPUTER GOD: try to check diagnostics if ARB_framebuffer_object is available - if no - then download newest Catalyst drivers
added on the 2005-09-01 00:12:07 by bonzaj bonzaj
Most scenes run terribly slow on my config, even at 800x600:
AMD64 3200+
2GB RAM
Geforce 6600GT with 77.72 Forceware drivers
added on the 2005-09-01 00:48:51 by ithaqua ithaqua
ithaqua: try to run on 640x480 without antialiasing and aniso.
added on the 2005-09-01 01:06:33 by bonzaj bonzaj
good work!
rulez added on the 2005-09-01 02:08:52 by cp_ cp_
Massive prod, congrats for the zik and for the scenes !

ATI Radeon 9700 Mobility here too... :|
Waiting to see it on a more powerful config to watch it at full frame rate :)
rulez added on the 2005-09-01 03:58:21 by bdk bdk
Far from running "smooth as butter" on my X800 Pro w/ AthlonXP 3200+ and 1 gig dual channel DDR400. Oh well, it still looks nice. (I dig the rendering features.) But still, the BP05 demo seemed to have a bit more to look at.
rulez added on the 2005-09-01 04:39:36 by sea_monkey sea_monkey
some scenes are really great, but others just bored me. good to see paul devebecs name in the loader, now (guess he wasnt there before).
rulez added on the 2005-09-01 06:11:25 by ttl ttl
Now that I've seen the exe, a time for thumbing :)
+ Shaders
+ HDRI (hi Debevec :))
+ Builds up tension properly near the demo end
+ Intro/outro fractal tree
+ Music is good for me
- Hey, it's slow! I just don't see why it should run 20fps on gf6800gt at 640x480. Maybe you guys aren't achieving proper parallelization (i.e. have lots of stalls on the gpu)? Try interleaving rendertargets more efficiently or something...
- It looks like previous plastic demos, only incrementally better. It's ok for now, but after couple more it can get boring...
- No overall storyline/coherence/whatever. Essentially just a bunch of (good looking tho) scenes thrown together.
- No "real environment" in most (all?) scenes: some real objects in foreground, big skybox in background.

Overall, a thumbup because it looks fucking good. But it's still slow and looks like other plastic demos...
rulez added on the 2005-09-01 07:40:38 by NeARAZ NeARAZ
this demo is far ahead of its time. marvellous, but maybe would run more smooth on a ps3 platform :)
added on the 2005-09-01 07:43:57 by jazz jazz
Made me sing.
rulez added on the 2005-09-01 08:17:46 by Preacher Preacher
Wow. Supermagnifico!
Amusing somehow. Some of them get envious (not the map) and start digging up the dirt, only to find you, nooo, they cheated! That explains why their demos sucked and these people rule! Why do I even get up on morning!?!?!

Indeed. Somehow it makes sense, don't it?
rulez added on the 2005-09-01 08:23:17 by Visualice Visualice
crash before even getting to the loading screen.

ati radeon 9800 pro with 5.8 drivers, winxp pro, 384 mb ram, 1.2ghz p3 celeron.
tried 512x512 rendertargets, no aa or anisotropy, windowed 640x480
added on the 2005-09-01 11:15:32 by Gargaj Gargaj
Very nice stuff! And this time there's also some kind of flow in the demo! (but of course this needs ultra-high-class hardware :(
rulez added on the 2005-09-01 11:17:59 by toxie toxie
great visuals , great music.
rulez added on the 2005-09-01 12:13:33 by scg_ scg_
Gargaj: to straighten things up, you aren't trying to launch the demo using guest/whatever-account-not-having-administrator-rights ? shit used to happen, when people tried to launch demos using limited accnts.
added on the 2005-09-01 13:16:19 by kbi kbi
The fractal tree things at the start and end run around 2fps here, while the rest runs ok. Thats with minumum settings, and turning the resolution down to 320x200 has no effect on the speed of those parts, so unless its doing something with the vertex shaders thats limiting it, it looks like it a bug.
System: dual 3ghz xeon, 2gb ram, quadro fx1000/128mb.
added on the 2005-09-01 15:01:43 by psonice psonice
I enjoyed 195/95, even liked your Symphony 2004 Invitation, but this one was simply BORING. Obviously EXT_framebuffer_object did *not* speed up your enigne, so why sticking to it and excluding another part of your viewers?
added on the 2005-09-01 15:02:30 by ChaosCom ChaosCom
MASSIVE!
keep up the good work, guys.
added on the 2005-09-01 16:42:33 by v3nom v3nom
cute
rulez added on the 2005-09-01 17:02:10 by Hatikvah Hatikvah
kbi: no, i also installed new drivers because of the framebuffer ext. i might do some callstack tracing later today.
added on the 2005-09-01 17:35:52 by Gargaj Gargaj
Cool! :)
rulez added on the 2005-09-01 17:45:52 by KK KK
ok i did some blind debugging and what i see is that the crash happens at 0x42D944 after one of the glMapBufferARB(0x8892, 0x88BA); calls returns NULL and the code tries to copy something on that address. hope that helps, if you want more you can contact me on irc/icq/msn.
added on the 2005-09-01 17:55:56 by Gargaj Gargaj
Quote:
The fractal tree things at the start and end run around 2fps here, while the rest runs ok. Thats with minumum settings, and turning the resolution down to 320x200 has no effect on the speed of those parts, so unless its doing something with the vertex shaders thats limiting it, it looks like it a bug.

nearly the same here (~10 FPS with fraps) with
AMD Athlon XP 2500+
512 MB PC2100
aiw 9600xt 128 MB

im thinking its a processor thing, tho. still looks great, tho.
technically its brilliant, but not my style of demo so piggie
added on the 2005-09-01 18:13:46 by NuKem NuKem
^yawn^ another 3D demo...
added on the 2005-09-01 18:53:36 by hd hd
Bonzaj: On my P4 3,2ghz 1GB Ram X700
demo doesnt work.

EXT_FRAMEBUFFER_OBJECT not found at diagnostics so it wont run.. Pitty.. :(
added on the 2005-09-01 19:07:56 by magic magic
Bonzaj: On my P4 3,2ghz 1GB Ram X740XL
demo doesnt work.

EXT_FRAMEBUFFER_OBJECT not found at diagnostics so it wont run.. Pitty.. :(
added on the 2005-09-01 19:08:37 by magic magic
I wanted to wait until I had the realtime version available, so here is my comment...

I liked it, it reminds me of the latest TBL demos: lots of apparently unconnected but great looking 3d scenes, a wonderful music, and an overall good feeling after watching it. Hell, they even included rgba in the greets :). And some of the scenes (fractal tree and exploding girl) are just breathtaking.

On the not so good side, well, I took the quality levels to a minimum (no AA, no aniso, 640x480), and the fractal tree scene still runs slowly on my Geforce go 6600. Also, the blurred skybox + great looking 3d object in the middle can be boring for some people (ok, not me ;).

As a summary, a well earned thumb up.
rulez added on the 2005-09-01 19:22:44 by utopian utopian
Whoa!

Magic: ext_framebuffer_object is only present in the latest two drivers, so it should work if you update
rulez added on the 2005-09-01 19:24:57 by BoyC BoyC
looks beautiful
Great job!
rulez added on the 2005-09-01 20:49:08 by _10b0 _10b0
Only a question to bonzaj:
to compute the scene geometry do you use SW vertex processing or GPU processing?

I ask this because i've noted that in some situations using the cpu for the geom. transformations can achieve greater speeds.

In example try to run this with and without SW v.p..

In my experience (ati radeon 9700 mobility) that works smooth as silk if i use SW v.p. and instead it dies in some scenes (the massive cube tunnel) if i let it to the Gfxcard.

Just to know, thx :)
added on the 2005-09-01 21:30:59 by bdk bdk
Here's for taking a step further in demomaking, even if "only" in visual terms.
rulez added on the 2005-09-01 23:03:46 by zomb zomb
Even better than the real thing!!! :) Maybe a little short though if there is any cricism.
So its obvious who will win BP'06 i am afraid.
added on the 2005-09-01 23:09:28 by magic magic
nice!! very nice!!
rulez added on the 2005-09-01 23:30:22 by Premium Premium
Doesn't go anywhere, but still a massive production. More music of this kind in demos please!
rulez added on the 2005-09-02 01:17:55 by zoom zoom
this rawks. period.
as of know easily the best prod of 2005 for me.
rulez added on the 2005-09-02 10:50:55 by sam sam
actually, my chin almost dropped. yes yes yes yes yes!
rulez added on the 2005-09-02 11:22:14 by kelsey kelsey
Plastic rulez!
rulez added on the 2005-09-02 11:43:29 by Fzool Fzool
really nice
rulez added on the 2005-09-02 12:38:07 by pezia pezia
left me breathless
rulez added on the 2005-09-02 15:59:38 by apricot apricot
What a yummy yummy taste it is !!!
rulez added on the 2005-09-02 16:34:49 by Virgill Virgill
With the latest catalyst drivers (and of course with Dhmodtool 2.2, since I've a mobility) runs discretely fast using low settings.

I also tried with Omega drivers before but with them the framerate was a rollercoaster.
added on the 2005-09-02 18:09:35 by bdk bdk
.
rulez added on the 2005-09-02 22:55:03 by diver diver
This is impressiv ! Great work
rulez added on the 2005-09-02 23:11:12 by Felix_ Felix_
Gargaj: thanks for debugging! this is the first spot I suspected and this time I'm preety sure thanks to You. I'll check it ASAP and eventually contact You.

For the ones with Tree scene problem. YES IT'S MY FAULT. The tree contains 527868
vertices and I was blindly cheated by the performance of the card I won at BP. I thought that 10 iterations will work nice :P. So

fot fans that like to play with switches and would like to see it run faster:

in ./Tree/Tree.pa

find the line:

setAttr ".iter" 10;

and replace it with:

setAttr ".iter" 9;

or 8 or whatever. You can also change other values in the script but belive me without an editor it will be painful.

Cheers!

Quote:
Obviously EXT_framebuffer_object did *not* speed up your enigne, so why sticking to it and excluding another part of your viewers?

First of all - for the things I am doing EXT_framebuffer_object is not supposed to speed things up but It just enables more advantages of the card. Second - the cards that are supporting EXT_framebuffer_object are exactly the same (and even more) that were running all the past plastic demos - so we haven't excluded anyone from the show. Moreover I'm used to that hardware now and I can see clearly that there is still lots to do on it. Don't be afraid I will not use ps3.0 yet. Or maybe? :)
added on the 2005-09-03 01:06:24 by bonzaj bonzaj
bonzaj: hm... I don't see why 1/2 million vertices (even with a reasonable length vertex program) should be slow. Modern cards can easily do a couple million verts/frame and still have 30fps or so. Maybe you have lots of draw calls (now that may be a cause)?
added on the 2005-09-03 11:11:03 by NeARAZ NeARAZ
NeARAZ - I have 1024 drawing calls in this scene, but in openGL this is no problem. I think that the problem lies within big vertex shader (which could be a smaller but I figured out a second faster method just before the party). I'm scaling the trees in Z coordinate in vertex shader. And some parts of that shader could be precomputed in model. Next, The whole tree is right now a big object in the scene - and The tree should use an instancer - It means that every part of the tree should have a bounding box and then frustum culling would be a great idea to speed things up. I'll do it next time for sure.
added on the 2005-09-03 11:19:58 by bonzaj bonzaj
Nice visuals but felt like bits and pieces from your previous demos. Nice music too.
rulez added on the 2005-09-03 15:55:08 by ManJIT ManJIT
Bonzaj! The previous Version runned on a ATI9800GT, this one not... where is the need of EXT_framebuffer? The definately deserves a thumb down... but heck, It's too good for this behaviour. If a feature of a gfx-card is not supported, make a disclaymer and run it without.
added on the 2005-09-03 16:06:32 by vscd vscd
damn how many people already said in that prod - update the drivers to minimum catalyst 5.8 - read the previous posts before thumbing down.
And the need of EXT_framebufferObject is in shadowmapping and wglShareLists bug on ATI cards. I hope that everything is clear for You now.
added on the 2005-09-03 16:14:33 by bonzaj bonzaj
Stunning... Really nice dof-effect on the metaballs. Looks very realistic.
And bonzaj is right, ext_framebuffer_object is the way to go. =)
rulez added on the 2005-09-03 17:40:43 by svok svok
rules and runs smooth here >D
rulez added on the 2005-09-04 04:41:47 by dbrn dbrn
I couldn't watch the demo EXE due to outdated driver v5.2 (for a reason -- All-In-Wonder's analog audio). I watched the high quality DivX. Wow. Nice. I cannot imagine watching the real deal. One day, I will!
rulez added on the 2005-09-04 08:21:07 by AntDude AntDude
I expected the worst, but I liked this far more than your previous efforts. This time there was actually something happening on the screen. But please give those lifeless HDRI sculptures a rest already :)
rulez added on the 2005-09-04 10:41:40 by break break
Now, I had my "catalyst" drivers update and:
Wow! Great show.
rulez added on the 2005-09-05 03:27:05 by ALiEN^bf ALiEN^bf
Forgat about the comments i did about skyboxes.. I took time to learn a bit about HDRI ... It s far more complicated to do than skyboxes ...in fact it does not have anything to do with skyboxes ( considering the maiunt of work needed )... I confirm that it s nearly impossible to create HDRI maps with a standard PC and a standard camera.. So abuctee your coment is just pointless.
added on the 2005-09-05 10:56:52 by nytrik nytrik
Great demo! Beatiuful and hardcore in as soft way (yeah, try figure out what im saying)
rulez added on the 2005-09-05 13:18:02 by quisten quisten
nice gfx but pretty boring...
added on the 2005-09-05 13:47:37 by StingRay StingRay
Way better than the last one which looked a bit chaotic in my opinion.
But - to make the crowd really go mad, let the woman stand up and walk around instead of covering it which flies (or whatever that was).
rulez added on the 2005-09-05 19:23:36 by novel novel
A good one but Perfect Love was the true winner of Evoke this year.
rulez added on the 2005-09-06 08:26:29 by ghandy ghandy
Very nice to see another plastic demo !. This one is moving slightly faster, and implements more 'abstract' forms than, say, 'your fingers'.
I enjoyed the tree scene - However, I only saw the video (which is very smooth). I wonder how fast it will run on the 6600GT; It didn't play on the 9600.

The only problem with the demo is that it doesn't seem to go anywhere. There is no climax. It reminds me the wild 'Blue' by Haujobb, where similarly ambient graphics are being played over a static tune.

Nevertheless, congrats for another step forwards.

rulez added on the 2005-09-06 12:08:12 by Navis Navis
Amazing
rulez added on the 2005-09-06 23:03:19 by lester_chaykin lester_chaykin
i like the whole look and feel! it's just beatiful!
also nice tune.
rulez added on the 2005-09-07 04:54:51 by madMixx madMixx
Brilliant show! A little more action compared to your previous demos which makes a world of difference (even if the scenes are seemingly unrelated).

Everything except for the tree scene runs smoothly on my 9800.
rulez added on the 2005-09-08 00:45:09 by samwise samwise
überbrilliant!

and smooth enough on my 9600p :))
added on the 2005-09-09 02:00:24 by Zest Zest
really nice demo, especially the music "scores" are smooth and pretty good.
rulez added on the 2005-09-10 09:18:07 by somnium somnium
Didn't work on my ATI 9500 first (EXT_framebuffer_object wasn't found)

Just upgraded the driver and I ran just fine.

As pepole has written before here. Using stuff without proper credits is really bad, but seems to be fixed now (sorf of atleast)

But its a nice demo, I really like it.
rulez added on the 2005-09-10 15:22:29 by emoon emoon
I don't like some parts but overall it is still quite excellent.
rulez added on the 2005-09-11 10:47:28 by dairos dairos
agree with scamp, paniq and abductee. I do find that the demo looks good in parts and that the soundtrack is pretty nice but the demo itself has no soul. It is just an almost below-average demo with upgraded gfx.

also: fuckings for not crediting proper sources.
sucks added on the 2005-09-12 08:55:43 by uncle-x uncle-x
I'm waiting for the rgba conversion to 64kb XD ...
rulez added on the 2005-09-12 09:40:48 by humphr3y humphr3y
State of the art. I really enjoy the look and the general organicy feeling supported by the music. Sure it's all bumpmapping, particles and HDRI... but just look at it! :) Quite astonishing IMO!
rulez added on the 2005-09-12 17:16:41 by hornet hornet
only saw the nsv a while ago...
well....im sure 3dmark07,08,09 will still look like crappy bs compared to this....also perfect gfxz & sound fits 100%...

OMG.
rulez added on the 2005-09-12 19:32:17 by 4kum4 4kum4
i have also noticed that there are a few sync issues.
especially at the..... "black mold" (?) scene, just before the statue blows up.

also, my comp slows down quite a bit (~10 fps) when the metaballs come on.
i put that tree factor to 7 and its going about 25 fps.

running AthlonXP 2500+ underclocked at 1.5 GHz/ 512mb pc2100/ 9600XT 128mb.
!Rulez
rulez added on the 2005-09-16 19:18:50 by zeebr zeebr
This was beautiful, even if I'm tired of the style already. :)
rulez added on the 2005-09-20 07:57:51 by PinZa PinZa
I do not like the demo. Yet I think this is quite a personal thing. Visuals are great, music fits. Great demo. Still I don't like its style, sorry.
rulez added on the 2005-09-22 22:44:49 by chock chock
incredible beautiful
rulez added on the 2005-09-23 09:53:14 by spritus spritus
this demo is pushing the limits...
rulez added on the 2005-09-23 10:41:31 by tesla tesla
Looks great
rulez added on the 2005-09-24 23:37:27 by asasel asasel
Its a nice demo, but somehow I miss something, the real kick. Though it surely is done very well i cannot thumb it up for that reason.
added on the 2005-09-26 07:25:31 by Zweckform Zweckform
love this demo! amazing flow, perfect handling of colors!

about the debevec maps: maybe just put it in the nfo next time and everybody will be fine :)

about the code: i wonder why you need ps / hdr at all? do you actually ever use the property that those maps are hdr? i could not spot a single place where going down to 8bit at export/load time would have made a difference?
rulez added on the 2005-09-30 23:43:51 by shiva shiva
This sure rulez.
rulez added on the 2005-10-09 18:38:52 by imbusy imbusy
This sure does rule.
added on the 2005-10-09 18:39:13 by imbusy imbusy
Beautiful piece of art!
rulez added on the 2005-10-10 14:51:58 by valsary valsary
The cube scene was very impressive looking.
rulez added on the 2005-10-15 09:04:18 by noid noid
superb gfx.
excelent color.
good code.
good music.
this sure rulez.
rulez added on the 2005-10-30 07:10:22 by got got
Mezzo.
added on the 2005-10-31 11:49:07 by Jatzekk Jatzekk
rulez added on the 2005-11-03 11:32:23 by Quarryman Quarryman
Congratulations for winning Bitfilm!
added on the 2005-11-08 16:36:40 by Preacher Preacher
indeed!
added on the 2005-11-09 00:49:41 by dipswitch dipswitch
great
rulez added on the 2005-11-13 15:22:21 by Midfit Midfit
8-o
rulez added on the 2005-11-18 20:42:05 by jimmi jimmi
Terribly slow on my computer :(
added on the 2005-12-08 19:43:33 by humphr3y humphr3y
whoa, totally blew me away. It's funny how people always find something to complain about. I'm not looking for a higher meaning of the demo, it simply touched and entertained me. Great work, Bonzaj etc.
rulez added on the 2005-12-13 13:35:23 by Axel Axel
for the final.
rulez added on the 2005-12-14 14:33:47 by kb_ kb_
runs slowly: 3200+ Barton, 1Gb, GF6600GT :(
added on the 2005-12-14 16:56:28 by zeebr zeebr
great, more noisy and dirty that 195/95 liked the style, great models and code aswell

waiting a final version.

Bonzaj
Runs at 2 fps with a GF6200 DDR so the .nfo file should be wrong Gf 5?¿? & 6
rulez added on the 2006-01-21 20:24:28 by JaK JaK
this is just an amazing demo. ultra high quality.
rulez added on the 2006-01-28 16:09:42 by dila dila
Shiny!
rulez added on the 2006-03-09 20:52:40 by neon_prannock neon_prannock
plus points:
the cube/sphere scene is pretty, and the girl statue exploding into spheres was a funky idea. the trees were somewhat interesting.

minus points:
the framerate absolutely sucks (~2fps) on a AMD MP 2800+ w/ GeForce 6600 256Mb. had to go down to 640x480 with x4 antialiasing to get anything decent. loading from disk caused pauses in rendering which dulled the effect.

conclusion: piggy.
added on the 2006-03-18 19:03:50 by Falken Falken
lawnmower man's wife =)
and fuck that was good..
rulez added on the 2006-03-19 16:08:45 by vermillion vermillion
extra big thumb up for soundtrack. BB Image
added on the 2006-03-28 12:29:31 by spritus spritus
OMG! This really blew me away, love the entire feel, the organic touch, everything! The music follows the organic touch every step, great! And the first, dark scene with the green metaballs or whatever, waaaaaaah! :)
rulez added on the 2006-04-17 21:43:27 by Kaktusen Kaktusen
Nice! Nice!

It runs perfectly smooth on my Radeon 9800. For those with slow framerate even in 640x480, did you check you have you AGP correcly configured? It could happen that you dont have it but still didnt notice because 90% of the demos still draw just 5% of what a graphics card can...
rulez added on the 2006-04-18 00:36:04 by iq iq
I Liked it. The usual Plastic-style-realism and great Music.
rulez added on the 2006-05-03 17:52:33 by Nactor Nactor
Just got a 7900GT and now this demo runs as it supposed to do!
Beatiful stuff, one of the few scene productions nowadays that really stretch the hardware and show rendering quality of professional level.
rulez added on the 2006-05-05 14:06:41 by Sdw Sdw
Well I upgraded my card and watched this in realtime. Fucking fantastic!! This is totally my kind of demo! Big effects, insanely good visuals and one hell of an atmosphere.

I just realised I've already thumbed this up, but here's another!
rulez added on the 2006-05-05 15:18:36 by Shanethewolf Shanethewolf
The best demogroup in the world today - no competition is even close.

Naprawda, niesamowita produkcja.
rulez added on the 2006-05-12 16:40:12 by wroceng wroceng
[begin site whoring]
480p 16:9 mpeg2 version @ http://demoscene.socool.plonkmedia.org
[/end site whoring]

anyone have any ideas on how to hack the binary to play any higher than the 1024x768 or 1280x1024 so i can make a 720p (or higher)?
rulez added on the 2006-07-01 09:13:13 by plonk420 plonk420
looks like a nice but pointless 2 fps slideshow on a p4 3.2/2gb/fx5700... so my thumbs remain where they are until I have the proper hardware to judge...
added on the 2006-07-01 21:02:15 by bhead bhead
Nice demo....the floating black particles are somewhat freaky though!
rulez added on the 2006-07-23 04:07:50 by Aasemoon Aasemoon
yes.. i think this is again a beautiful release, with exceptionally well scored music
rulez added on the 2006-08-17 07:39:25 by Gaia Gaia
why these trees is so slowly on my 7600GT?
added on the 2006-08-17 08:08:38 by zeebr zeebr
what about a lower res and switching AA off?
added on the 2006-08-17 08:46:26 by xeNusion xeNusion
it occurs in settings by default. in my old PC with 9800Pro it runs fine
added on the 2006-08-17 09:04:39 by zeebr zeebr
rulez added on the 2006-08-17 11:01:10 by hardi hardi
=)
rulez added on the 2006-09-01 02:52:30 by [ProToS] [ProToS]
GOD I love this one!
rulez added on the 2006-09-15 16:05:38 by wb wb
Watched this one Today.. Perfect one :)
rulez added on the 2006-09-15 17:38:38 by SaphirJD SaphirJD
wow.. didnt comment it yet.. So here is my thumb.
Im still waiting for the next one (you told a little at bp)..
rulez added on the 2006-09-15 18:03:02 by mad mad
wau! good looking and excellent music
rulez added on the 2006-09-21 14:01:07 by shadez shadez
I actually prefer 195/95. But it's ok.
rulez added on the 2006-09-21 14:22:15 by xernobyl xernobyl
.
rulez added on the 2006-10-08 16:05:03 by texel texel
wow
rulez added on the 2006-11-05 14:48:58 by Tigrou Tigrou
:)
rulez added on the 2006-11-05 14:55:37 by mrdoob mrdoob
Perfect balance between simplicity and complexity. And the music, as well as gfx, rocks. Some scenes looks like raytraced prerendered animation. Great!
rulez added on the 2006-11-08 00:11:06 by masterm masterm
Love this prod from an artistic POV. It's true that the scenes themselves aren't /that/ imagininative, but the whole thing flows together and creates a lovely mood.
Even the metaballs scene - such an old and boring effect, but in context it gives a wonderful ambience.

Re: HDRI maps, I haven't read into how these worked, but surely a custom raytracer would be able to generate these? I'd prefer that in demos to ones generated with photography + special equipment anyway...
rulez added on the 2007-01-04 13:05:01 by nagato^ nagato^
My eyes loved it (the final scene -the one with the fractal the girl statue-... woot :d)
The music is very good too.

I didn't understand the story/msg, but the thumb up !
rulez added on the 2007-01-21 04:59:28 by wullon wullon
Some really nice eye and ear candy, but it is a bit empty, somehow. Still a rulez.
rulez added on the 2007-01-27 22:30:57 by [self-ban] [self-ban]
:D
rulez added on the 2007-01-27 22:38:55 by src src
Beautiful. As long as one keep making videos to watch those CPU/GPU-sucking demos.
We're in 2007 and I still can't watch it.
rulez added on the 2007-03-19 22:56:51 by oxb oxb
i don't know if it's raytracing or not, but the only thing that is sure is that some parts are slow... this demo needs something like 1 THz to run smooth :))
added on the 2007-03-29 21:26:00 by sokoban sokoban
what masterm said.
ultra thumb up for music. great work blz.
rulez added on the 2007-04-14 11:32:40 by wie8 wie8
poprostu piekne demo, szkoda tylko, ze poszczegolnych scenek nic ze soba nie wiaze (prawie:) i robi sie taki effect show, przydalaby sie jakas spojnosc :) ale i tak demo miazdzy!
rulez added on the 2007-04-15 21:43:35 by prophet prophet
Najs
rulez added on the 2007-05-06 15:35:49 by BaToCarx BaToCarx
masterpiece
rulez added on the 2007-05-19 23:25:01 by decipher decipher
polish mafia!
rulez added on the 2007-05-26 12:07:10 by mr_sebe mr_sebe
I show plastic demos to the cg cs students at my school. This is an amazing technical masterpiece, but I prever 195 :)
rulez added on the 2007-05-27 00:31:00 by Nezbie Nezbie
This is so beautiful I won't give a single fuck about any ripping or such crap. Even the music fits, although not particularly my taste.
Big thumb up for being 2005 and looking like tomorrow. Doesn't quite mean anything, does it ? ;)
rulez added on the 2007-06-17 17:39:15 by Drunken_Poet Drunken_Poet
Just simply awesome. The lighting, style, the emotion is all there. The use of HDR is only beaten by your own products, nobody else comes close. Definitely in my top 3 of all time.
rulez added on the 2007-07-03 12:32:28 by auld auld
Design-wise wery nice production. It wouldn't run on my computer (GF7600GT) though.
rulez added on the 2007-07-03 12:54:57 by lorents lorents
Nice 3D, and nice title picture.
rulez added on the 2007-08-26 19:50:17 by Mystra Mystra
It is okay, but looks better now than it was on the party
rulez added on the 2007-09-07 23:07:30 by auge auge
O_o--b
rulez added on the 2007-09-14 17:10:46 by aha aha
really amazing (hardware requirements too ;-)) one of my most favourites
rulez added on the 2007-09-23 21:23:02 by _cRN _cRN
Very nice.
rulez added on the 2007-09-28 17:07:38 by Maissi Maissi
more please MORE!
rulez added on the 2007-10-06 00:49:30 by keith303 keith303
cool
rulez added on the 2007-10-06 01:14:42 by fiveofive fiveofive
Very stylish, good effects, nice soundtrack, great flow and direction.

I really liked the scene in the screneshot. IMO the fractal-ish cloud thing looked too "dirty". The girl model was good but somehow I feel it could have been even better.
rulez added on the 2007-11-09 17:58:16 by DiamonDie DiamonDie
awesome in every aspect
rulez added on the 2007-12-26 10:33:40 by chromag chromag
Yeah, it's beautiful !
The best Plastic demo :).
Respect.
rulez added on the 2008-01-21 19:43:39 by XT95 XT95
not really my kind of stuff
added on the 2008-02-17 03:29:29 by Alpha C Alpha C
just forgot to thumb. amazing. polska!
rulez added on the 2008-02-22 17:36:56 by substrate substrate
nice one
rulez added on the 2008-02-22 19:54:10 by blala blala
(huh. The debevec stuff made me change my opinion... Unfortunately it's too late)
added on the 2008-02-22 22:54:28 by blala blala
Late thumb for a nice demo.

As for the envmap drama, I don't see how it's different from most demos having their code borrowed from the DX SDK, GPU gems or Siggraph papers anyway...
rulez added on the 2008-03-03 21:44:56 by keops keops
keops; so it's alright to borrow whole textures from graphics researchers but it's not okay to borrow ideas from TV adverts or photos? Okay!!!!!!!!11111111
rulez added on the 2008-03-03 22:14:41 by prm prm
bombastiC graphiCz :)
rulez added on the 2008-04-11 05:49:22 by ɧคɾɗվ. ɧคɾɗվ.
ambient <3
rulez added on the 2008-05-31 16:50:47 by Queen_Luna Queen_Luna
rulez added on the 2008-05-31 16:59:57 by micksam7 micksam7
rays <3 great music and synchro :D
rulez added on the 2008-06-29 23:05:55 by pera pera
nice
rulez added on the 2008-09-01 01:42:45 by neoneye neoneye
i thought the motion and the audio/visual syncing were well done. this demo has a very professional feel to it. but i don't especially care for the music, and the demo as a whole doesn't make a connection with me.
added on the 2008-09-17 07:40:47 by gd gd
I always thought I'd thumbed this one up. Another astounding demo by Plastic. This one has a really eerie mood to it, while still maintaining the epic feel of a Plastic demo. Great stuff!
rulez added on the 2008-09-17 09:37:38 by Wade Wade
rulez added on the 2008-10-18 19:07:19 by cyberpingui cyberpingui
Great amazing work! i recall the WOW i had when i saw it for the 1st time....
rulez added on the 2008-11-20 16:35:53 by polygon polygon
Now that I have hardware that runs this well, I can finally give a much deserved thumb up. Really enjoyed this demo!
rulez added on the 2008-12-18 20:09:07 by ngtflyer ngtflyer
coolio
rulez added on the 2009-01-22 13:10:41 by Speed Speed
Most impressive! Plastic always seem to have such a deep emotional tone in their works. I'm most impressed how they fuse code, design and emotion together like that. Love this shit!
rulez added on the 2009-01-29 10:27:33 by elfan elfan
Fantastic demo.
rulez added on the 2009-04-05 10:32:38 by aizen aizen
What??? No thumb yet??

Outstanding demo! Great soundtrack and superb scenes...graphics-wise there's still (speaking in 2009) no other group that can hold a candle to Plastic's efforts. Not even close. 195/Final Audition/Into the Pink...with every production they raise the bar higher and higher.
rulez added on the 2009-04-21 01:22:54 by Stebo Stebo
Excellent!
rulez added on the 2009-04-21 01:32:37 by Dano Dano
beautiful
rulez added on the 2009-04-30 13:16:02 by unc unc
nice
rulez added on the 2009-05-14 13:40:37 by plasmaniac plasmaniac
The superb plastic look combined with a good flow and atmospheric soundtrack. What more is there to wish for?
rulez added on the 2009-05-14 14:33:44 by Blueberry Blueberry
this one was wow. sorry for no thumb yet
rulez added on the 2009-05-14 14:35:32 by spookysys spookysys
Forgot this one?...
rulez added on the 2009-06-24 15:45:14 by remageFrs remageFrs
late thumb for an awesome demo
rulez added on the 2009-07-28 17:35:26 by keito keito
later thumb :)
rulez added on the 2009-09-02 11:31:17 by untel untel
Majestic madness. Excellent atmosphere.
rulez added on the 2009-09-20 19:43:04 by Jakim Jakim
hmmm fails to run now (xp, sp3)... tried all sorts of settings (including default). :-(
added on the 2009-10-22 20:59:48 by auld auld
Yes !
rulez added on the 2009-12-12 17:14:30 by toms toms
Awesome!
rulez added on the 2010-03-01 20:14:00 by Agilo Agilo
fabolous
rulez added on the 2010-03-15 00:45:33 by kloopex909 kloopex909
Good one.
rulez added on the 2010-03-15 00:59:56 by raer raer
WTF missing thumb.
BEAUTIFUL!
rulez added on the 2010-05-03 11:47:07 by Sir Sir
Good stuff.
rulez added on the 2010-05-31 04:38:39 by zoolum zoolum
Classic!
rulez added on the 2010-07-28 23:59:44 by Hicks Hicks
Still excellent!
rulez added on the 2010-12-31 21:51:36 by LLB LLB
good
rulez added on the 2011-06-13 18:58:52 by provod provod
As the yt video is broken, I made a new one in 1080p:

YOUTUBE (HD): Final Audition by Plastic (.pl) (1080p)
rulez added on the 2011-07-26 17:06:56 by anni anni
Nice, just very nice.
Beautiful.
With great soundtrack.
rulez added on the 2011-08-12 15:48:20 by closed closed
Yes, demo with incredible atmosphere. Highly recognizable Plastic's style!
rulez added on the 2011-08-23 16:32:34 by zbyndek zbyndek
rulez added on the 2011-09-11 22:33:24 by moqui moqui
ONE of the best demos ever !
rulez added on the 2011-09-11 22:35:41 by _H2o_ _H2o_
Damn I did not thumb that one up yet. Great visuals, style and music. For me one of the best demos ever.
rulez added on the 2011-09-11 22:44:00 by sensenstahl sensenstahl
wonderful show !
rulez added on the 2011-12-08 11:00:45 by Pandafox Pandafox
Brilliant!
rulez added on the 2012-01-13 20:16:37 by Frequent Frequent
Some of demoscene's best looking visuals here!
rulez added on the 2012-03-30 02:59:23 by moozooh moozooh
awesome
rulez added on the 2012-05-25 13:15:53 by dafuq dafuq
Great demo!
rulez added on the 2012-06-07 14:54:01 by rez rez
very well crafted
rulez added on the 2012-06-16 03:11:41 by T$ T$
Eyepleasing spectacle ;)
rulez added on the 2013-03-09 16:10:09 by AzzaroMWI AzzaroMWI
still looks great.
rulez added on the 2013-03-10 08:40:57 by kimi kandler kimi kandler
.
rulez added on the 2014-07-02 18:36:22 by las las
Great work with colours!
rulez added on the 2014-09-14 18:47:50 by Alone_Coder Alone_Coder
what a joy in full HD still
rulez added on the 2015-07-26 08:34:19 by Weyland Yutani Weyland Yutani
Wow, this is already 10 years old? Still awesome!
rulez added on the 2015-07-26 09:52:19 by Triace Triace
Still great after all these years.
rulez added on the 2015-08-15 21:15:32 by rounddodger rounddodger
this sountracks... <3
added on the 2015-11-03 20:14:20 by XT95 XT95
This really holds up well considering it's 10 years old now.
rulez added on the 2015-12-06 01:46:45 by drift drift
What the guy above said .
rulez added on the 2016-05-29 02:12:55 by Omid Omid
This one has aged really well!
added on the 2016-11-22 13:05:10 by kusma kusma
like
rulez added on the 2017-05-09 18:04:29 by nagz nagz
always loved this, and like kusma said, still holds up!
rulez added on the 2017-05-10 16:28:42 by ferris ferris
love the organic shaped merry go round fx! <3
rulez added on the 2017-06-28 10:52:00 by citrus citrus

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