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Pinball Dreams C64 (Preview) by Xenon
[nfo]
screenshot added by mSW on 2006-04-17 11:17:53
platform :
type :
release date : april 2006
release party : Breakpoint 2006
compo : 96k game
ranked : 1st
  • rulez 57
  • is ok 5
  • sucks 2
popularity : 1%
 1%
  • rulez 0.86
alltime top: #908
added on the 2006-04-17 10:36:17 by magic magic

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Very good and colorful graphics, excellent coding and playable preview. I'll be waiting for a version with score table.
rulezadded on the 2006-04-17 10:48:34 by Skate Skate
yes
rulezadded on the 2006-04-17 11:01:02 by rydi rydi
looks very promising!
rulezadded on the 2006-04-17 11:07:13 by ruuvari ruuvari
Great stuff!!
rulezadded on the 2006-04-17 11:12:06 by mSW mSW
I've been following this project for a long time, and I must say that it is amazing! The graphics look great and the ball-physics is really well done.
Kudos to WVL for sticking with it!
rulezadded on the 2006-04-17 11:37:37 by Sdw Sdw
Superb Grafix and *playable*, what can you want more from a flipper?
rulezadded on the 2006-04-17 12:27:04 by vscd vscd
sweet! :)
rulezadded on the 2006-04-17 12:34:14 by Bhl! Bhl!
*Nearly* the best pinball on c64, imho.
rulezadded on the 2006-04-17 13:24:31 by r13 r13
It played surpricingly well.
rulezadded on the 2006-04-17 13:52:58 by evil evil
Awesome!
rulezadded on the 2006-04-17 15:41:11 by elend elend
ripped content
sucksadded on the 2006-04-17 18:12:19 by raimo raimo
Raimo, it's supposed to be the C64 port of an existing game, so it obviously have "copied content".
Or did you meant something else by "ripped" ?
rulezadded on the 2006-04-17 18:27:40 by Dbug Dbug
great game and lol@raimo
rulezadded on the 2006-04-17 18:34:22 by britelite britelite
WELL ripped content, you want to say.
added on the 2006-04-17 18:37:33 by r13 r13
Well done! Feels very much like the Amiga version. And great UFLI intro pic. But the bg gfx should have been UFLI too. :o)
rulezadded on the 2006-04-17 19:28:28 by cruzer cruzer
rulezadded on the 2006-04-17 21:36:23 by RRR RRR
Whoa.
rulezadded on the 2006-04-18 02:17:51 by Preacher Preacher
Well ripped content, but why the worst table of the game first? Works as a teaser I guess. :)
rulezadded on the 2006-04-18 08:54:36 by break break
Unbelievable how the manage to squeeze more and more out of that old and beloved commodore 64 . Can there be Higher limits ?
My thump is up!
rulezadded on the 2006-04-18 12:02:46 by magic magic
unbelivable !!!
rulezadded on the 2006-04-18 15:22:01 by AbcuG! AbcuG!
Yeah
rulezadded on the 2006-04-19 01:33:04 by shash shash
Awesome GFX and all!
rulezadded on the 2006-04-19 02:47:04 by iks iks
I don't really like the idea of cover versions winning song contests.

Then again, this has been in the making for years (with public betas available) and I think it's pretty cool that they keep working on it.

So, you guys get your thumb whenever the game is actually finished. :)
added on the 2006-04-19 09:06:04 by tomaes tomaes
raimo: you're a pathetic looser, you dont have the slightest idea of the work behind this.
rulezadded on the 2006-04-19 09:36:50 by Oswald Oswald
so the "no previously released material in the compo"-rule doesnt apply to this project, which has had several previews released?
gfx++;
rulezadded on the 2006-04-19 11:53:41 by chenmy! chenmy!
rulezadded on the 2006-04-19 13:36:23 by prm prm
Wow, just wow.
This looks really great, please finish this game!
rulezadded on the 2006-04-19 13:42:52 by Hopper/SquoQuo Hopper/SquoQuo
Nice to see that people still do creative stuff on c64.
rulezadded on the 2006-04-19 14:06:35 by Cj Cj
lol@raimo for the moronic comment of the month
what really impressed me was the physics of the ball
the rest is good, looks good and sounds good
keep the good work guys :)
rulezadded on the 2006-04-20 11:02:15 by [EviL] [EviL]
slummy: as long as previews are just that, there's no problem with me. the rule is there to prevent people from entering the same thing in different compos again and again; this is the first release on a demoscene party, enough for me.
added on the 2006-04-20 11:33:16 by ryg ryg
amazing work!
btw: f*#kings to the screen-team (NOT bitbreaker!) who showed this entry ~20 seconds and omitting the second table!
rulezadded on the 2006-04-20 12:39:02 by toxie toxie
what slummy said. still it deserves a thumb ofcourse!
rulezadded on the 2006-04-20 15:46:35 by malmix malmix
Oswald: and you're an AOL speller and therefore lose at the internet.

Nice stuff, but slummy and raimo have leading :|
added on the 2006-04-20 16:01:27 by Shifter Shifter
toxie: it was played by WVL (i think) himself, who just played that one ball then left.
added on the 2006-04-21 00:33:46 by ryg ryg
this was scary to the deepest level... 64ers owned the game compo really hard \o/
rulezadded on the 2006-04-21 01:24:00 by winden winden
Only entry in the game compo I managed to see, but I bet this still is a worthy winner.
rulezadded on the 2006-04-21 07:44:33 by teel teel
Ryg : not true, I actually played both levels, but only the first got shown. (they left Nightmare out, even while it was recorded). You could even see the decrunch of the nightmare level during compo, but it was cut short :)

Anyway, I _always_ claimed that I would compete in the BP06 game compo, so nobody would have to be surprised I competed..
added on the 2006-04-21 12:27:00 by WVL_KsZeN WVL_KsZeN
very impressive
rulezadded on the 2006-04-21 19:07:47 by vermillion vermillion
Well, considering last year we had 'ripped content' winning as well - tho that was impressive as well... and yeah most of us have known this was coming out. I wanna see it final, sure. And I don't have a problem with it winning against the compition it was up against. But if it had won OVER something stunning, then I'd complain.

So yeah, slummy and raimo have a point but I think I'd rather stress the 'this category could use some more clever entries' part.
simply awesome. eagerly waiting for the final.
rulezadded on the 2006-04-24 19:34:01 by Krill Krill
Great graphics and ball physics. Quite well done conversion!
rulezadded on the 2006-04-28 13:00:33 by Optimus Optimus
Respect!
rulezadded on the 2006-04-28 13:32:04 by StingRay StingRay
fuckin' ace!
rulezadded on the 2006-05-03 00:08:02 by teo teo
should I say something about making it work on AmigaOS 4.0 ? NO! great stuff :)
rulezadded on the 2006-05-06 13:56:46 by loaderror loaderror
ripoff. the demoscene is supposed to be creative. i really can't understand why something as 100% uncreative, unoriginal and obviously unfinished as this can win a compo at any decent party.
sucksadded on the 2006-05-26 16:25:05 by skrebbel skrebbel
Because making it possible on a C64 needs a LOT of creativity codewise...
rulezadded on the 2006-05-26 21:21:17 by ninjadrm ninjadrm
Nice work on the code - great port of the original! I was blown away with how smooth the scrolling was. My only complaint is the intro tune (originally called "light of day" by Olof Gustafsson) Regardless of SID limitation, it does not contain the correct chords (especially sus chords, which are so important; you can appegiate them without the tonic note BTW) and has "approximate" notes in parts of the bass line and melody. I'm sure you'll fix this in later versions - if you want a full breakdown track me down & email me and I will happily point out where the tune is slightly incorrect :-) Good luck!
rulezadded on the 2007-04-30 14:52:18 by cTrix cTrix
one word: amazing.
rulezadded on the 2007-09-27 21:03:34 by Saga Musix Saga Musix
LOVE IT
rulezadded on the 2007-09-27 21:10:06 by _H2o_ _H2o_
no thumb from me yet?
rulezadded on the 2007-09-27 22:42:21 by psenough psenough
Absolutely impressive in terms of playability, gfx, physics, and just generally running so smooth. What is the status of the project, btw?
rulezadded on the 2008-01-14 01:06:32 by Alpha C Alpha C
I've played this just once again and I'm still impressed... when new tables? Or any update?
added on the 2008-02-25 17:53:25 by r13 r13
rulezadded on the 2008-05-29 00:47:38 by Queen bittin Queen bittin
rulezadded on the 2008-10-25 16:40:18 by ٩๏̯͡๏۶ ٩๏̯͡๏۶
That's a damn impressive conversion.
rulezadded on the 2009-01-04 01:49:25 by micdune micdune
No thumb yet?
Shame this seems dead by now :/
rulezadded on the 2010-07-19 06:28:49 by Shockwav3 Shockwav3
gotta thump this
rulezadded on the 2011-09-29 20:32:23 by alk alk
Cool and what ninjadrm said!
rulezadded on the 2011-09-29 20:43:58 by baah baah
does anybody have the source of this ?
rulezadded on the 2012-06-28 21:21:11 by Tigrou Tigrou
:)
the c64 would have deserved its own version :/
rulezadded on the 2012-06-28 21:29:06 by hArDy. hArDy.
Great! Hope it gets released!
rulezadded on the 2012-09-09 00:32:46 by Sir_Lucas Sir_Lucas
Another preview :)
http://noname.c64.org/csdb/release/?id=111246
added on the 2012-10-30 11:02:57 by Sir_Lucas Sir_Lucas
Obvious thumb up.
rulezadded on the 2012-11-19 13:35:02 by v3nom v3nom
awesome.
rulezadded on the 2012-11-19 20:37:18 by kimi kandler kimi kandler
That's really !! :O
rulezadded on the 2013-12-13 22:35:26 by Buckethead Buckethead
Really nice :D
rulezadded on the 2014-02-09 23:16:43 by rez rez
The preview rocks hard. Great work!
Have it ever been finished or even seriously planned to be driven to the final?
rulezadded on the 2014-02-23 00:37:07 by sim sim

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