pouët.net

Build Your Own Bigscreen by Binary Brains
[nfo]
screenshot added by el-bee on 2006-04-18 09:34:20
platform :
type :
release date : april 2006
release party : Breakpoint 2006
compo : console demo
ranked : 3rd
  • rulez 33
  • is ok 5
  • sucks 0
popularity : 0%
 0%
  • rulez 0.87
alltime top: #3650
added on the 2006-04-18 09:34:17 by el-bee el-bee

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How can one not like this .. Bit of a bitch to classify within the available pouet submission categories tho :)
rulez added on the 2006-04-18 09:37:29 by el-bee el-bee
cool
rulez added on the 2006-04-18 11:17:56 by p01 p01
very cool idea...true scene spirit
rulez added on the 2006-04-18 12:57:48 by d0DgE d0DgE
cool idea!!
rulez added on the 2006-04-18 14:04:14 by ghandy ghandy
was cute
rulez added on the 2006-04-18 16:54:00 by psenough psenough
I've already seen such stuff at the saturne party 1 in 1993 between 2 amigas linked via the serial port, t'was a demo featuring 3d objects passing from one screen to another.
added on the 2006-04-18 17:29:13 by hitchhikr hitchhikr
old idea and rather poor made.
added on the 2006-04-18 23:13:02 by Hatikvah Hatikvah
I've wanted to do something like this for years. Massive kudos for actually getting off your ass and doing it... and doing a damn fine job of it too.
rulez added on the 2006-04-19 00:49:23 by gasman gasman
Kickass, the concept could've been exploited better, but..
rulez added on the 2006-04-19 02:03:44 by Preacher Preacher
Not that "new", but was quite enjoyable at the compo
rulez added on the 2006-04-19 02:15:27 by shash shash
Make the intro shorter and w/o Mario and it would've been a real kickass
rulez added on the 2006-04-19 09:59:46 by Hopper/SquoQuo Hopper/SquoQuo
rulez added on the 2006-04-19 13:31:27 by wie8 wie8
well done.
rulez added on the 2006-04-19 13:34:04 by prm prm
rulez added on the 2006-04-19 14:49:09 by iks iks
i've been thinking about doing something like this myself.

the demo itself could've been better.
rulez added on the 2006-04-20 02:43:46 by nosfe nosfe
i dont see whats so impressive about the concept, it's an idea that's pretty much been done before, which leaves us with a pretty average demo.
added on the 2006-04-20 02:51:29 by Gargaj Gargaj
Nice one. done before but still a thumb up.
rulez added on the 2006-04-26 14:19:31 by necronomic0 necronomic0
impressive work guys!
rulez added on the 2006-04-26 23:58:03 by v3nom v3nom
there were some neat parts on it
rulez added on the 2006-04-27 01:26:45 by EviL EviL
Original or not, it's still well done :)
rulez added on the 2006-04-27 06:44:54 by teel teel
We talked about doing this at the first Acc demodiv meeting. Thumb for actually, ya know, gettin' 'er done...
thumb up for the work
ok, i don't put the thumb down because of the technically impressive work... but it's not a demo, it's the video of a demo... i feel frustrated !
added on the 2007-05-08 22:19:13 by sokoban sokoban
Yes I remember - quite a nice idea! I liked it! Thumb up!
rulez added on the 2007-05-08 22:44:16 by Admiral^Elyssis Admiral^Elyssis
nice
rulez added on the 2007-10-03 00:18:01 by btrmartin btrmartin
Nice work :))
rulez added on the 2007-10-09 21:26:39 by bdk bdk
Yeah, I like this one :)
Here is a YouTube Link: http://www.youtube.com/watch?v=7vt4yrgxnZg
added on the 2007-11-22 15:02:26 by shag shag
Would you mind giving out some more technical details about this production? Is it a single application that is somehow distributed over a network of PCs? In any case, the idea is pretty cool but the demo itself could have been better.
rulez added on the 2007-11-22 17:15:32 by Nezbie Nezbie
No, I don't mind at all :) Of course, the demo could have been better, but the artwork was just a one-week-quick-hack to show off the distribution just before Breakpoint. I would like to make a better one, if time permits :)

Basically, there is one PC per screen (well, actually two of the PC's are rendering on two screens each, because we did not had enough powerful PC's). These PC's are executing the same binary, but they have different configuration files each, which define which part of the big image to render. Simply speaking, each PC is rendering the same with just a different viewport setting. Additionally, there is a master which takes care about synchronization and is used to have easy control over start/stop etc. The clients are reporting to the master, which frame is currently rendered. If one is too slow, the master will detect this and tell the client to start dropping frames to get back on track.

I hope, this answers some questions, otherwise, just ask.
added on the 2007-11-22 17:36:55 by shag shag
What I forgot: You can see this synchronization taking place when carefully watching the top left screen. After this red tree-like structure it is out of sync and it takes some time until it gets back. To reduce network traffic and avoid a bottleneck here, the clients only talk once per second to the master.
added on the 2007-11-22 17:42:01 by shag shag
Cool :)
rulez added on the 2007-11-22 17:47:51 by Buckethead Buckethead
:D
rulez added on the 2008-01-11 17:20:41 by src src
Well-deserved thumb up, guys. :)
rulez added on the 2008-01-11 21:58:18 by TomS4wy3R TomS4wy3R
This is a great Guide =D
rulez added on the 2008-03-05 06:10:11 by Queen_Luna Queen_Luna
nice project
rulez added on the 2009-01-07 00:07:32 by psykon psykon
Cool idea, not very impressive visuals.
rulez added on the 2009-01-07 01:38:32 by Optimus Optimus
Actually this was much better than I remembered.
rulez added on the 2009-01-08 15:40:47 by blueflame blueflame
nice.
rulez added on the 2009-01-10 17:54:32 by T$ T$
Forgot thumb
rulez added on the 2011-01-09 17:20:21 by Joghurt Joghurt
distributed demo!
rulez added on the 2011-01-09 17:29:08 by Saga Musix Saga Musix

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