pouët.net

We Are The Cure by Resource [web]
screenshot added by Luca/FIRE on 2006-04-19 17:43:43
platform :
type :
release date : august 2005
release party : Árok Party 2005
compo : 8bit demo
ranked : n/a
  • rulez 13
  • is ok 4
  • sucks 0
popularity : 0%
 0%
  • rulez 0.76
alltime top: #11917
added on the 2006-04-19 17:43:30 by Luca/FIRE Luca/FIRE

popularity helper

increase the popularity of this prod by spreading this URL:

or via: facebook twitter google+ pinterest tumblr

comments

Part of Crackers Demo 4, but released as a separate file too.
In the tunnel part move the joystick, or press keys A W 3 4 SHIFT in order to drive the tunnel, space or "do nothing" to leave it.
added on the 2006-04-19 17:45:59 by Luca/FIRE Luca/FIRE
Best 8-bit tunnel ever?
added on the 2006-04-19 17:54:06 by Preacher Preacher
=)
rulez added on the 2006-04-19 18:15:11 by starbuck starbuck
Oops, forgot my thumb.
rulez added on the 2006-04-19 18:22:35 by Preacher Preacher
Aren't those exactly the same effects that I just saw in another recent resource demo? :)
added on the 2006-04-19 19:07:35 by tomaes tomaes
tömäes°täp yeah, compare it with the Error23 part.
added on the 2006-04-19 21:46:57 by Luca/FIRE Luca/FIRE
With nice Plus/4 colours!
rulez added on the 2006-04-22 16:34:01 by Exin Exin
tömäes: Yes, they are the same (except the tunel has bigger resolution), but we didn't have time to polish those parts, they are just linked in.

Preacher: I hope it is the best. :) I'm very proud of that effect.
added on the 2006-04-25 08:43:10 by bubis bubis
Is it the only true freedirectional tunnel on the C16/C64? I think so.. how did you do that?!
rulez added on the 2006-05-13 22:21:03 by Optimus Optimus
Optimus: There is a texture coordinate and shading table used and a rotation table. One "pixel" is computed like this:

ldx rot ;rotation around z
lda table_row,x
ldy table_col,y
sta t+1 ;write the high byte
lax (t),y ;read texture coordinate
lda texture,x ;read actual texture
iny ;switch to the shading table
adc (t),y ;add shading
sta screen ;done

The texture movement and one rotation is done by "texture" table shifts, and one rotation (offset) is in the lower byte of the "t" 16bit pointer.
added on the 2006-08-21 09:59:45 by bubis bubis
Marvelous!
rulez added on the 2007-02-26 03:42:32 by Buckethead Buckethead
Nice music and gfx in the first part (screenshot). While I appreciate the code for the FD tunnel I can't really say I like it because of the low resolution. :/ So thumbs up for the code. :)
rulez added on the 2007-06-18 00:31:10 by StingRay StingRay
YAY :)
rulez added on the 2007-10-14 08:09:17 by ɧคɾɗվ. ɧคɾɗվ.
Fine stuff.
Optional song for TED would be nice.
rulez added on the 2008-09-25 18:11:53 by YERZMYEY/H-PRG YERZMYEY/H-PRG
Great tunnel!
rulez added on the 2008-09-25 23:51:36 by Alpha C Alpha C
lovely shortie. no sid no un though.
rulez added on the 2008-09-26 12:58:12 by comankh comankh
Cool!
rulez added on the 2011-10-29 23:20:29 by TLCCNS TLCCNS
yay
rulez added on the 2012-06-04 22:52:06 by Queen_Luna Queen_Luna
!!!
rulez added on the 2014-01-20 11:32:44 by GΞN7LΞM4N GΞN7LΞM4N

submit changes

if this prod is a fake, some info is false or the download link is broken,

do not post about it in the comments, it will get lost.

instead, click here !

[previous edits]

add a comment