pouët.net

Revelation by Resident [web]
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screenshot added by vigo on 2006-12-04 21:50:52
platform :
type :
release date : december 2006
release party : 7DX 2006
compo : handheld demo
ranked : 1st
  • rulez 7
  • is ok 6
  • sucks 2
popularity : 0%
 0%
  • rulez 0.33
alltime top: #14528
added on the 2006-12-04 21:50:51 by vigo vigo

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very kool and fast prod. i loved the gfxs!
rulez added on the 2006-12-04 21:51:17 by vigo vigo
me2
rulez added on the 2006-12-05 09:22:45 by alien^PDX alien^PDX
It rox...GP2X rulez..
rulez added on the 2006-12-05 09:35:03 by Bakkada Bakkada
Video? Or link to just the graphics would be nice.. looks good!
added on the 2006-12-05 14:15:47 by psonice psonice
psionice, i'll make a windows port if i obtain the sources, though i guess noone attempted to bring them :)

graphics can be accessed from the archive directly.
the demo is über-lame. coded in one night mostly by anesthetic and some other bytes from me. this is, was and will be probably the lamest demo we've ever released. But gfx were good indeed :)
sucks added on the 2006-12-05 15:53:15 by decipher decipher
I've seen how fast it has been done. Nice gp2x demo.
rulez added on the 2006-12-05 16:03:44 by Skate Skate
Piggie because of the great gfx. No content in it, just one ugly waterfall colorcycled. Transitions and sync ok in teh start but one thing I wondered:

What is that thing that keeps all the GP2X from Turkish coders run in so slugish speed on my GP2X? (this, waking up the dead, snowtro, etc. And it's not the same coder :). Maybe it's not the speed of the routine of course, but something is totally wrong on the timing or other routines of SDL used? I'd like to see the code and help the other futures demos from you run descent. It would be nice for wiuthout a stupid bug to see them running ok as they should.
added on the 2006-12-05 16:25:27 by Optimus Optimus
Nice GFX, but next time add at least one more part :).
rulez added on the 2006-12-05 20:37:07 by ragnor ragnor
optimus, we most probably used some no no sdl routines (i only remember fill and blit with rects) and i'd like to see the code as well :)

and also, if someone makes a video from tvcap it would be most appreciated.
nice because anes was given a gp2x to code and he had only several hours to finish it..
added on the 2006-12-07 11:31:38 by GnoStiC GnoStiC
Hey anes and dec1pher where is that promised turning and burning objects :) .. All I saw was a dirty water flowing...

but it was done in the party area, so i give a thumb up!

and I was going to use that gfx, .. hizli olan kapar diyonuz yani... gorecez :)
rulez added on the 2006-12-09 18:11:52 by tesla tesla
rulez added on the 2007-04-27 15:45:04 by puNky puNky
graphics are simply awesome but effects (what effects?) and music are just bad.
sucks added on the 2007-08-16 13:04:30 by ilmarque ilmarque
Nice graphics, but seriously: How is this so slow?
added on the 2007-08-16 13:08:48 by Preacher Preacher
preacher: it turned out that we were using the wrong sdl way of blitting stuff. it wasn't any better with a single black-white flicker.

anyway i still don't have the source code, i doubt i'll ever have.
cool but too few effects

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