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Laconism by Youth Uprising [web]
[nfo]
screenshot added by parcelshit on 2006-12-30 15:50:20
platform :
type :
release date : december 2006
release party : the Ultimate Meeting 2006
compo : combined 64k
ranked : 5th
  • rulez 21
  • is ok 10
  • sucks 1
popularity : 0%
 0%
  • rulez 0.62
alltime top: #4844
added on the 2006-12-30 15:45:16 by parcelshit parcelshit

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comments

one man prod. liked the music. design is let down a bit by a few ugly parts, but overall this is solid.
rulezadded on the 2006-12-30 15:50:44 by parcelshit parcelshit
Has its charm. But unlike Parapete I dont like the music. Messy and tiersome to listen to.
added on the 2006-12-30 16:07:24 by tFt tFt
what parapete says.. and i think some parts had nice ideas, which are ofcourse hard to put into text because they appear very abstract.
rulezadded on the 2006-12-30 16:20:10 by earx earx
nice and charming. but why the low resolution?
rulezadded on the 2006-12-30 16:25:02 by junjanes junjanes
Nice, one man, first prod
rulezadded on the 2006-12-30 19:12:26 by wham wham
nice stuff, execution lacks something though.
the potential is there, go go!
added on the 2006-12-30 19:13:56 by styx^hcr styx^hcr
not my cup of tea... but respect for a one man firsty
added on the 2006-12-30 19:27:45 by starbuck starbuck
Partial credits for the music should probably go for the Orion's musician :)

Nice intro, the effect in the screenshot sucked the most but I think the intro got better when the noise stuff began.
rulezadded on the 2006-12-30 19:31:03 by waffle waffle
always liked minimalistic 3d demos
but this one is just bad
boring screenplay, the tune does not save it :(
and why the fuck is it SOOOOOO slow???????
sucksadded on the 2006-12-30 19:37:36 by TMB & ReeBoK TMB & ReeBoK
Nice work
rulezadded on the 2006-12-30 20:30:41 by dairos dairos
liked the music
rulezadded on the 2006-12-30 20:32:55 by las las
waffle: "partial credits?" *cough* :D
the intro is nice but sorry, this was WAAAAY too blatant :)
added on the 2006-12-30 20:34:33 by Gargaj Gargaj
Yes but as Waffle said to me on irc, the programmer gave credits, but someone other than the programmer thought that wasn't important so didn't include it...

So I'm giving a thumbage for a decent first prod, doing it all as one person, and yeah, I'd like to see something MORE next time.
Nice first intro.
added on the 2006-12-30 22:37:49 by ham ham
Pretty cool for a first prod, and I really liked the effect with the zooming out from the cityscene. Somehow it could've used more stuff in the scene though, it looks a bit empty at times.
rulezadded on the 2006-12-31 02:13:43 by Preacher Preacher
Nice looking stuff for a one man prod, but seemed a bit messy (not least because of the erratic camera movement on most scenes). Next time get a real musician to make your intro listenable too...
rulezadded on the 2006-12-31 02:14:03 by teel teel
rocked. o/
rulezadded on the 2006-12-31 15:06:34 by soolta soolta
i liked the cube growth thing alot.
the resolution could have been higher, would have made it look smoother/fancier.. just my 2 cents.
rulezadded on the 2006-12-31 19:53:30 by psenough psenough
Glad some of you like it!

It's slow because of FreeBASIC using *4 instead of << 2 for array indexing...I've moved on to C++ now, so no more worries ;)
rulezadded on the 2007-01-01 00:44:27 by ferris ferris
Sorry about the music tho....I thought it fit the style and color scheme of the effects.
added on the 2007-01-01 00:48:35 by ferris ferris
Well done Thygrion :-) Ran fast enough here, lots of nice ideas and congratulations on your first 64kb, it's an admirable thing to release an intro into a category where there is so much competition but you did a good job on this, I liked it a lot so here's your thumb.
rulezadded on the 2007-01-02 17:07:18 by Shockwave Shockwave
Good (after a while)
rulezadded on the 2007-01-02 23:19:13 by T$ T$
Ähh, Thygrion, there's not that much difference between shift and multipy on today's CPUs. Besides, if it actually is a compiler, i would wonder why it doesn't do this simplest of all optimizations, which is usually called "strength reduction". So, go search for another reason, and every bet you will have more trouble than help from C++. This is actually the first time i heare of FreeBasic, so i'll take some time to evaluate the compiler, its workings and output.

Otherwise, i found the demo pretty much OKish. Keep codin'.
added on the 2007-01-03 00:02:50 by eye eye
Uh, bored me quite much.
I had the feeling it's all been done before?
i support this low reso!
rulezadded on the 2007-01-08 12:55:18 by sunnm sunnm
hmm... (:
added on the 2007-01-21 03:07:17 by bdk bdk
rulezadded on the 2007-03-11 04:24:19 by missctrlpouet missctrlpouet
rulezadded on the 2007-04-28 17:09:45 by violator violator
rulezadded on the 2008-03-04 16:55:32 by Ized Ized
rulezadded on the 2008-05-14 00:17:11 by ٩๏̯͡๏۶ ٩๏̯͡๏۶
there is potetential there.
added on the 2008-05-14 00:27:16 by quisten quisten
as quisten said, there is potential, but it is not there yet. Was rushed for the compo obviously. Too bad.
rulezadded on the 2008-08-28 01:59:13 by Confused Confused

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