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Ray4K by Affinity [web]
[nfo]
screenshot added by The Heavyweight on 2007-04-04 08:25:28
platform :
type :
release date : april 2007
release party : nullarbor 2007
compo : pc intro
ranked : 2nd
  • rulez 8
  • is ok 17
  • sucks 9
popularity : 0%
 0%
  • sucks -0.03
alltime top: #27570
added on the 2007-04-04 08:25:28 by The Heavyweight The Heavyweight

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the url shows to another release (retro4k)
added on the 2007-04-04 09:08:55 by pasy pasy
me bad..
use this : http://www.teamaffinity.org/files/afy-Ray4k.rar

please fix.
a bit slow (P4-3Ghz), maybe a lo res version? but rlz
rulezadded on the 2007-04-04 11:06:20 by pasy pasy
It's terrible slow here.
added on the 2007-04-04 11:08:52 by Cj Cj
Unimpressive.
added on the 2007-04-04 12:02:51 by Blueberry Blueberry
rulezadded on the 2007-04-04 12:57:49 by Pirx Pirx
Real slow using 70-80% cpu on the compatible version and like 1fps on the party version using 50% cpu.

I have core 2 duo e6600 w/ X1600PRO 512mb.
sucksadded on the 2007-04-04 13:01:19 by mupet0000 mupet0000
slow as hell...
added on the 2007-04-04 13:24:09 by starbuck starbuck
I generally like seeing raytracers, but that was just too slow and boring. Take a look at some other prods with RT like heaven 7 to get more ideas on what to do with it and how perhaps? And use a faster rendering method like the one on H7 (can't remember the name of the technique, but a common one is to render in very low res (maybe 16x16 pixel blocks), and subdivide blocks that have different coloured corners so you end up only rendering the bits where there's something to render. Makes more sense than raytracing every pixel of a big patch of grey..
sucksadded on the 2007-04-04 14:12:40 by psonice psonice
Shiny, but Jeezus it's slow.

psonice: adaptive sub-sampling. And you can interpolate on the U,V,W,I, ... and subdvide based on the object, shadow, highlight, reflection, ...
added on the 2007-04-04 14:24:23 by p01 p01
a pitty, couldn't watch it on my system
Thanks p01, that's the one. Didn't think there were so many ways to do it.. guess it makes sense though. Are shadow/highlight/etc. commonly rendered separately and combined at the end then? I can see that perhaps having some advantages.

Also, to the coder of this one.. how about threading the renderer? I have 3 CPUs going idle at the moment, it would probably run pretty smooth if you just split the screen into 4 and used 4 threads.
added on the 2007-04-04 16:18:58 by psonice psonice
1 or 2 FPS max :/
added on the 2007-04-04 16:31:15 by XT95 XT95
it's cool
rulezadded on the 2007-04-04 16:53:34 by aha aha
nice idea, bad execution (slow, boring)
added on the 2007-04-04 17:55:46 by src src
not too interesting and definitely too slow! this could be done a lot faster, even on amiga :D
sucksadded on the 2007-04-04 18:29:53 by mentor mentor
OK, but some more scenes would be nice.

Multithreading in 4k? Pure luxury, hey, this one doesn´t even create a real window (as most other 4k omit as well)!
added on the 2007-04-04 19:07:17 by T$ T$
so get us a video :-)
added on the 2007-04-04 19:18:14 by freed_ohm freed_ohm
Real-time raytracing at 1 FPS. Nice... maybe next century :)
sucksadded on the 2007-04-04 20:26:05 by goa103 goa103
there's a reason why this is so "slow", as it's not just your standard sphere but rather some metaball-stuff. apart from that it's also super-boring, so piggie.
added on the 2007-04-04 21:12:24 by toxie toxie
Slooooooooooooooooooooooooow! :\
nice effort anyway :)
added on the 2007-04-04 21:34:27 by bdk bdk
Slow..
sucksadded on the 2007-04-05 18:25:37 by Optimus Optimus
sucksadded on the 2007-04-06 17:58:14 by wie8 wie8
this is damn slow. otherwise ok.
added on the 2007-04-06 21:53:46 by jamcar jamcar
really slow
sucksadded on the 2007-04-07 14:37:53 by Spewk Spewk
is ok
added on the 2007-04-07 16:27:43 by LiraNuna LiraNuna
I still think this should have won over our last minute invitro! A full software raytracer with blobs and synthcode in 4k is certainly an impressive feat. Especially without any 3D accelleration used :-)
rulezadded on the 2007-04-12 09:51:00 by cTrix cTrix
well i like it, the intro is meant to be slow paced, and as for the party-version being slow: thats because its size optimized. (TS is correct, doesn't create a real window in the 4k version : which is actually what slows this prod down the most!) I'm not sure why your core 2 duo e6600 is getting 1 fps, since the compatible version runs at about 5-6 fps on my AMD 2000+.

the reason h7 is so much faster is because its doing adaptive sub-sampling and runs at a much lower resolution.

this intro wasn't made for todays pc's it was made for tomorrows. although i figure anyone with a quad 4 gighz machine should be getting a nice 20 fps....
rulezadded on the 2007-05-01 19:23:52 by e64 e64
rulez!
rulezadded on the 2007-05-03 17:25:51 by i dun use irc i dun use irc
Great raycasting... looks so ... white and clean! :D
rulezadded on the 2007-05-14 16:00:02 by xernobyl xernobyl
P.S.: Spewk it is not.
added on the 2007-05-14 16:02:12 by xernobyl xernobyl
video anyone ?
too slow for that "simple" scene
sucksadded on the 2007-06-05 08:26:34 by RA RA
Ouch !!!
Slide show for me...
added on the 2007-06-05 08:33:25 by BackSpace BackSpace
Either learn to optmize your code or at least how to fake so that your intros don't need 100 spf... Plus, what src said. Way too slow to be enjoyable thus the thumb goes down.
sucksadded on the 2007-06-05 13:04:15 by StingRay StingRay
it's a cool concept and a big feat for 4k. I look forwards to it in a few years (when my compy catches up)
rulezadded on the 2007-06-10 09:39:52 by Gaia Gaia
unfortunately way too slow but nice tech so it gets a pig.
added on the 2009-02-26 15:48:07 by auld auld

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