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Jurassic Pack #17 by Moods Plateau [web] & scarab [web] [nfo]

platform :

  Amiga AGA
type :

  diskmag
release date : may 2007
release party : Maximum Overdose 2007
compo : n/a
ranked : n/a
23
6
1
popularity :
0 %
0
0
average rating 0.73
alltime top: #3068
[download]
[fixed mag engine]
[mirrors...]
added on the 2007-05-26 by electrapowell  

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comments
Incredibale issuuue !
I Enjoyed the Andromeda interview and I am just too much happy reading novel's notes about the karate demo he did. I really need to express some details here that are very important to me:
Quote:
The more I read and worked through the tutorial, the more "advanced" the technique became. At the beginning I wanted to rule out 3D-effects due to speed-reasons and lamishness. But when it turned out that an animation could only be played when using a camera which would automatically turn this into a three-d sequence, I had to understand the way it worked.

I'm completely happy to have some "return" advice from a user. Yes, it's true, some more powerfull and simple 2D effects are lacking ! on the other hand, the whole 3D engine is really something near to a full "opengl", (with the sub-windowing things, plus a scenegraph (world with objects)). I've tried to restitute geometrically the current "3D state of the art" with this engine (even with some shaders in it), as it is supple enough to do anything, and i've tried to make it an introduction to these mathematics for the newbees (sinus movements, 3D projections, space matrixes). That's what demoscene is for: stealin the mathemetics to make art with !!
Quote:
I was scared of anything that was just remotely related to maths and thus never thought I would get interested in coding.
After some lectures at university, where I eventually learned and understood what sinewaves and imaginary numbers are (it was business cycle theory, in case you want to know), this fear has turned into curiosity. With Karatescript, I was enabled to learn and understand effects by carefully reading the tutorial and doing the trial and error.
And that worked! [...]I want to try real coding now.

Great ! you should visit the ada forum to meet the elite ! Be aware that the whole karate sources are also available. karate use chunky screens, and does 256 colors pixel writting. the effects stands in separate plugins, also opensource. Notice it is also possible to code your own new effects in your special plugin, and access them in the scripts !
  added on the 2007-05-31 by krabob  
Hey Krabob,

cool to get your feedback this way. I tried to contact you via the mankind homepage but I couldn't find any contact possiblities there, not on Eurochart.dk or diskmag.de either. Thanks! I think I go through the rest of the karate tutorials some time, even though my fingers are really itchy to try this ASM tutorial I talked about in the article.

Did you read the article online?
I want to put some things straight here about that.

The online issue is 100% supported by me now.

There was a thing I didn't agree upon with Ghandy and you might have read about this somewhere. I got extremely mad at him. It was some tiny little shit, but I overreacted by putting this fight online. I am extremely sorry for that now. I still have my point of view on that issue and Ghandy still doesn't share it, but putting that up online was just stupid of me.

Now Ghandy is mad at me and it looks like he's never gonna talk to me again. I understand that. I just want to tell you that I support all of Ghandy's work and that without him, Jurassic Pack wouldn't exist as it does. To all those people calling him a "Vollspacken" (see breakpoint discussion), well, fuck you. He added more to the Amigascene than you will ever do.

Probably this is just an emotional overreaction again, but I don't know how to put this straight otherwise. All I can say is, respect each other's work, whishes and opinions, don't troll online and simply support the Amiga scene together.
  added on the 2007-05-31 by electrapowell  
Just to answer: I actually ran my UAE here and watched the amiga exec. Well, I don't read the shoutings between people , I think even when you're "mad at", this doesn't mean much at the end. (and I can't just count how many stories like that there are.) I'm usually not a great mag reader, but I agree that ghandy is right to contact a lot of people all the times...
  added on the 2007-06-01 by krabob  
...and you can contact me with: victorien *dot ferry *at free *dot fr
  added on the 2007-06-01 by krabob  
Yet again a solid mag release with an easily comprehensible amount of articles, which is the way I prefer. Suitable tunes to listen make the whole thing round. Due to membership here is the neutral

@novel:
At Evoke this year I'll provide you with the necessary tools and startups you might need for peeking into ASM :)
  added on the 2007-06-02 by d0DgE  
ok content. must admit though i would not have bothered to run my UAE for it. so thumbs up for giving me the choice between fast content access and enjoyable reading when i find the time
  added on the 2007-06-04 by Warhead  
Good issue, good amount of articles and some of them (especially the Andromeda one) are real gems. The merge with CnS is interesting, I do (as you state in the mag) hope that you will keep the engine and the design from JP as it's miles better looking and more pleasant to use than CnS. The articles are CnS strong point but they would really benefit from better presentation so hopefully a merge would be beneficial for both parties. Good luck.
  added on the 2007-06-05 by bonkers  
Indeed the content in this issue was better than at last one. It had me reading for and hour or two. It had some minor problems with winuae but nothing that would have ruined the readingpleasure and its my own fault that i dont run it on a real amiga. :)

Wont give thumbs up since this is a production of my crew moodsplateau and it has my song as opener. :) Good work Novel!!!!
  added on the 2007-06-05 by raztaman  
thumbs up for this one, JP still alive, hopefully we can manage to keep it this way...
  added on the 2007-06-05 by gone[S]  
I've fixed a major bug in the engine that could crash your Amiga under certain circumstances. Thanks to Lord Vader for reporting this bug. You can download the fixed engine here. Simply replace the old "JP17-Magazine" with the fixed one.
  added on the 2007-06-09 by StingRay  
Thanks, Stingray!
  added on the 2007-06-10 by electrapowell  
Excellent work, respect \o
  added on the 2007-06-21 by Maissi  

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