pouët.net

fr-059: momentum by farbrausch [web]
[nfo]
screenshot added by ryg on 2007-08-12 19:28:13
platform :
type :
release date : august 2007
release party : Evoke 2007
compo : pc demo
ranked : 3rd
  • rulez 106
  • is ok 47
  • sucks 9
popularity : 4%
 4%
  • rulez 0.60
  • cdcs 1
alltime top: #294
added on the 2007-08-12 19:28:13 by ryg ryg

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comments

CUBES!
rulezadded on the 2007-08-12 19:28:32 by BoyC BoyC
really unfinished (compiled it while the first entry in the compo was running, put it on a usb memory stick, ran up to the organizers, copied the exes over, then ran down again to test whether it ran... oops :). final is already in the works :)
added on the 2007-08-12 19:29:52 by ryg ryg
huuuiiiiiijjjuuuuiiuuuui! CUBES! BOXES!
rulezadded on the 2007-08-12 19:36:59 by las las
it might not be a rehash of debris but the inspiration seems to be there ;) (which is good)

my only complaint would be that the atmosphere was great but could've been even edgier. (i might be comparing a bit too much to debris here...)
rulezadded on the 2007-08-12 19:38:09 by Gargaj Gargaj
Quote:
---------------------------
Fatal Error
---------------------------
DirectX error 8876086c occured in ..\_start.cpp:3238.
---------------------------
OK
---------------------------
added on the 2007-08-12 19:53:58 by xernobyl xernobyl
Okay-ish.
added on the 2007-08-12 20:01:52 by Salinga Salinga
Interesting.....
rulezadded on the 2007-08-12 20:03:54 by Muerto Muerto
"even with optimizations we do, this ends up using a lot of batches" - I thought you were using instancing.
rulezadded on the 2007-08-12 20:06:38 by imbusy imbusy
Ok, but nothing that really sets new standards ;)
rulezadded on the 2007-08-12 20:13:26 by ltk_tscc ltk_tscc
Great atmosphere in this one - I think we need more demos in b/w! The scenes with the dark shapes emerging from the lake gave me the creeps!
After reading the readme I feared for the worst, performance wise. But it runs great in 1024x768 4xFSAA... Good job, really enjoyed it!

Btw: Handing in Rob is Jarig as "Debris 2" was a nice touch :-)
rulezadded on the 2007-08-12 20:14:15 by Stebo Stebo
really ambivalent about this one - i like the music the effects and the gfx but it feels so unfinished i cannot thumb it :( sorry
added on the 2007-08-12 20:18:21 by bfx bfx
Oh my, that's some huge bunch of cubes at some parts. Maybe i oughta start using instancing too... :)

And the concept is great.
rulezadded on the 2007-08-12 20:18:49 by kurli kurli
The code is great as expected, the music has it's moments, but the overall direction is the worst I've seen for a long time!!

Not too keen on the greyscale look either, but that's my personal taste. I won't thumb it down until I see the final though.
O_o--b
rulezadded on the 2007-08-12 20:26:36 by aha aha
nice idea
rulezadded on the 2007-08-12 20:34:51 by am-fm am-fm
Pretty good in fact.
rulezadded on the 2007-08-12 20:37:05 by Shockwave Shockwave
imbusy: instancing is shader model 3.0+ cards only (ok, or some ati ps2.0 cards with extension hacks). this one uses pretty straightforward shader instancing (cram a bunch of transform matrices into constant memory and have a per-vertex index telling which matrix to use). we get 112 cubes/batch, so it's about ~1100 batches when drawing ~60k cubes with shadows. not optimal, but we didn't want to require ps3.0 for this.

astronautstebo: okkie submitted rob is jarig as debris 2, not us. he kindly told us before the compo though :)
added on the 2007-08-12 20:55:52 by ryg ryg
neat.
good compo filler. looks really ugly at 1920x1200 in some scenes. pig.
added on the 2007-08-12 21:17:10 by mrdoob mrdoob
I get the same error as xernobyl. AMD64, 1 gig, x600 (yes it's crappy..)
I really liked it on the stream though.
added on the 2007-08-12 21:20:06 by Preacher Preacher
Looks a bit like screens/scenes/ideas re-cycled from Debris, but then again, doesn't look bad at all.
So i'll be waiting for the final version.
added on the 2007-08-12 21:23:34 by Paranoid Paranoid
top notch
rulezadded on the 2007-08-12 21:32:36 by parcelshit parcelshit
ryg, oh.. I forgot texture lookup in VS was 3.0+ only :)
added on the 2007-08-12 21:33:37 by imbusy imbusy
hmm. effort. but seriously...
rulezadded on the 2007-08-12 21:57:20 by missctrlpouet missctrlpouet
kwl
rulezadded on the 2007-08-12 22:05:15 by rmeht rmeht
this is the first prod with lots of photos that i really like. mainly because the cubes fit really good in many of the scenes - you can actually believe that they're there. awesome. and... i love cubes :)
rulezadded on the 2007-08-12 22:05:25 by prm prm
great atmosphere, great style and cool effect, but the sound effects are sometimes extremely painful for my ears.
rulezadded on the 2007-08-12 22:13:09 by Bobic Bobic
Ergebnisorientierte aufwandsoptimierung.
rulezadded on the 2007-08-12 22:16:39 by scamp scamp
Innovative and hypnotic :) Can't wait for the final. Also, good music that perfectly fits the purpose IMHO.
rulezadded on the 2007-08-12 22:19:02 by oxb oxb
was nice, but felt a bit empty and missing a few essential things.
added on the 2007-08-12 22:44:57 by styx^hcr styx^hcr
too much recycling guys. you can create new things if you really want :)
added on the 2007-08-12 23:17:51 by pohar pohar
Nah, probably gives a much better impression on a bigscreen then on a monitor. Too much scanned shit.
sucksadded on the 2007-08-12 23:21:53 by Zplex Zplex
where's the action? :(
Wenn nur dieser rythmische Fullscreen-Blur nicht wäre... man hört die Beats auch gut genug ohne dass man da mit dem Holzhammer drauf hingewiesen wird. Die Bilder sind gut genug, man würde die gerne einfach anschauen ;-)
rulezadded on the 2007-08-12 23:50:37 by imYemeth imYemeth
the cubes look surprisingly "in the picture" actually. The soundtrack was nice and I dig the flowing boxes effects. One downer for me is that they seem a bit hyperactive or something.
rulezadded on the 2007-08-12 23:58:01 by loaderror loaderror
The mountain lake scenery has a massively cool touch. I totally dig it. Some of the photos however looked a bit out of place compared to this, and the cheapo blur effect stuttering was downgrading it also in my perception. But some of the effects are that majestic and the music has that heavy atmosphere... Wow!
rulezadded on the 2007-08-12 23:58:39 by sire sire
During the first seconds I was like "oh no, again one of those pseudo-artsy demos" then it turned out to be totally addictive and had this weird atmosphere. Really good stuff.

Ryg: the number of cubes on screen seems quite huge, do you mind sharing that coderporn information? ;)
rulezadded on the 2007-08-13 00:06:10 by keops keops
I quite liked it, apart from the annoying blurs/distortion tricks.
rulezadded on the 2007-08-13 00:07:41 by sagacity sagacity
keops: Afaik it's 192k cubes - 64k visible cubes drawn three times ("normal", reflection, shadowmap).
added on the 2007-08-13 00:10:14 by kb_ kb_
Liked it. Flows quite well at 1920x1200.
rulezadded on the 2007-08-13 00:31:18 by ppanag ppanag
Wow! First it has a nice atmosphere.
Then, maybe not much effects than cubes but cubes the polygon pusher!!!
Then I just like it.
rulezadded on the 2007-08-13 00:33:36 by Optimus Optimus
I beg you: invest some time into a final. I already love it as party release, but there is so much potential in the concept. The music already fits very well.

Maybe you could reduce the number of images (just the mountain theme?) and find more ways to threat the flock as a single character.
If you find a way to polish this one without losing it's original style, it could be a real peace of art. Where debris might lose its impact with evolving graphics hardware, demos like Chimera or Energia get better and better. You have a chance here, please take it... :)
rulezadded on the 2007-08-13 00:34:12 by pixtur pixtur
kb_: damn, you were not far from having almost as many cubes as actual pixels on screen, you sick bastards :)
added on the 2007-08-13 00:34:31 by keops keops
first scenes were awesome! (first cube scene: WOW!!!) but then it got worse :( too bad. music scared me ;)
added on the 2007-08-13 01:17:06 by ewerybody ewerybody
made me all antsy and excited during the compo stream. still am. can't wait for a final, as it all looks so very promising ... other than that: what pixtur said
rulezadded on the 2007-08-13 02:19:36 by monroe monroe
The people demand more cubes! Could have needed some better camera-poses to make the cubes look a bit more mighty, tho...
rulezadded on the 2007-08-13 03:02:38 by kusma kusma
rulezadded on the 2007-08-13 05:17:19 by texel texel
try to reduce the Blurr in that Final-!!!
...the Greetings-Part made me rethink the whole...roxx.!
...so here´s my Thumb even without a FINAL Version.!
rulezadded on the 2007-08-13 07:35:02 by hArDy. hArDy.
a little bit too boring for me
added on the 2007-08-13 08:04:10 by RA RA
CUBES
rulezadded on the 2007-08-13 08:46:11 by zeebr zeebr
Nice atmosphere! It was a surprise, I though this wouldn't run in my cheap hardware but it does :)
rulezadded on the 2007-08-13 09:06:25 by merlucin merlucin
Cool effect. At times, the photos looked like just a backdrop behind the cube effect though (they didn't appear to be the environment).. and I was detached from it by the time it got to the end. I probably would have preferred cubes flying in 3D scenes (though that would probably require more art and time, which were noted as limited resources).
added on the 2007-08-13 09:40:18 by bigcheese bigcheese
rulezadded on the 2007-08-13 09:44:40 by fred fred
could have been a real killer
rulezadded on the 2007-08-13 09:51:01 by nytrik nytrik
slideshow with cubes, blur and distortion? come one dudes... this is not farbrausch!
added on the 2007-08-13 10:12:46 by decipher decipher
Rulez for the Tyler-Durdenish subliminals in the beginning of the show... ;)
rulezadded on the 2007-08-13 10:48:17 by TomS4wy3R TomS4wy3R
the shapes made by the particles were quite nice, and the design was terrible. i got a bit more irritated every time the screen blurred.

framerate goes through the floor in some places on my gf7900 with p4 3.6 (4xaa, 1024x768), usually when the cubes get somewhere near the camera.

buut, you have to admire the info file for making something pretty standard (shaderconstant instancing) sound amazing and brand new, and like you just invented it. :D

anyway, seeing as we're talking about rendering shitloads of cubes.. dont know if you do this already, but have you tried a) using a cubemap to regenerate the facenormals in ps and then not using degenerate vertices (that'll cut your vertex pipeline work down to a fraction of what it is now), and b) sorting the cubes front to back to help out the pixel pipeline - that many polys with aa on will generate a massive number of pixels otherwise. im using both methods here, and it really helps things out.
added on the 2007-08-13 10:51:50 by smash smash
smash: a) yes, that's the main trick actually (not the shader instancing thing, that's indeed standard, i just responded to imbusys comment because "real" instancing is not an option with the hw we're targeting) and b) yes, of course. the slowdowns you're experiencing happen everywhere and have nothing to do with the cube stuff whatsoever - it's a fuckup with the background images, actually :)
added on the 2007-08-13 11:16:57 by ryg ryg
neue kubismus!111
rulezadded on the 2007-08-13 13:05:04 by Maali Maali
A++++, really liked it and would watch again.
rulezadded on the 2007-08-13 13:28:21 by okkie okkie
btw, with some not-so-strange resolution, fullscreen or not, with fsaa or not, i get a start.cpp:3001 error. otherwise works well
added on the 2007-08-13 14:15:43 by rmeht rmeht
Almost feared it would be a new malpasset, but fortunately it was not.
rulezadded on the 2007-08-13 14:29:39 by tomaes tomaes
good stuff.
rulezadded on the 2007-08-13 14:38:03 by nosfe nosfe
doesn't start here on a Win2k Mob. Radeon x600/64 MB , 1 GB RAM.
added on the 2007-08-13 14:42:43 by d0DgE d0DgE
too much annoying blur and not good enough show off of the effects, which is a shame since this had quite some potential as the first lake scene shows.
added on the 2007-08-13 17:14:36 by hollowman hollowman
... what blur?

My problem was the 'sharpen' issue, causing some scenes to look like the background was disconnected. Probably not sharpen but it looks like it to my eye. My eyes suck though.

I'd like to see a final IF you guys wanna work on it more, I know some of you spent a TON of time on it. If not hey, it's cool enough (tho I definately prefer Ber0's entry.)
Same error as xernobyl, will wait for final :)
Athlon 3200+, 1gig, 9800XT, XP SP2 etc
added on the 2007-08-13 21:29:37 by Intrinsic Intrinsic
the screenshot looks awesome but the demo itself is rather dull. the blurring does get really annoying after a few minutes.
added on the 2007-08-13 21:32:53 by gloom gloom
Jezus, that blur is horrible! The effects look good though.

I will wait for the final.

UP
rulezadded on the 2007-08-13 22:22:56 by pasy pasy
the cubes look devastating good in some parts. It's bad that it's not finished. The beginning is really nice but the mood is dropping minute after minute.
I'll thumb it up when I see the final.
added on the 2007-08-13 22:25:53 by bonzaj bonzaj
(ah, sorry. ati x1400, latest omegadriver, core2 1.8, winxpsp2)
added on the 2007-08-14 00:50:21 by rmeht rmeht
irgendwie bedrohlich
music has no real kick
also wait for final
added on the 2007-08-14 02:45:32 by seppjo seppjo
many cubes.
rulezadded on the 2007-08-14 03:36:52 by got got
at first i thought there must come something cool, but then *yawn, yawn*
therefore!:
sucksadded on the 2007-08-14 03:51:58 by NuKem NuKem
could you please kkapture it ?
256, we're working on a final (yes, really :), I'll create the obligatory xvid and youtube versions as soon as the final is out.
added on the 2007-08-14 12:04:13 by kb_ kb_
rulezadded on the 2007-08-14 12:55:42 by red red
Fucking aye, on of the best demos of this summer.
rulezadded on the 2007-08-14 13:12:22 by dixan dixan
Great mood.
rulezadded on the 2007-08-14 14:25:34 by ALiEN^bf ALiEN^bf
Also annoyded by too much blurring. Apart from that, cool styly.
rulezadded on the 2007-08-14 14:56:08 by lemmus lemmus
interesting.
at the party I found this overrated and lame but after having rewatched it in a sober state I must say that the atmosphere it creates is splendid. just be a little bit more sensible with that blur when doing the final please :)
rulezadded on the 2007-08-14 15:24:28 by Paralax Paralax
yup, the "powerfulness" induced by the number of swarming cube is awesome!
rulezadded on the 2007-08-14 16:00:19 by Zest Zest
i like it... ;) music is a bit odd... but somehow it fits ;)
rulezadded on the 2007-08-14 16:46:05 by ultra ultra
Awful design, but I like it anyway!
rulezadded on the 2007-08-14 18:22:02 by Cosmocat Cosmocat
Please make the final version run on my x740x 1gb ram 3,2ghz P4 thanx.. I also get this error:

Fatal Error
---------------------------
DirectX error 8876086c occured in ..\_start.cpp:3238

I wait with my thumb for a working final version :)

added on the 2007-08-14 18:54:38 by magic magic
p.s. What I saw on the stream and the screenshot here does remind me of The Matrix ;-)
added on the 2007-08-14 18:55:59 by magic magic
Technically good. Lacks something though, and the blurring was a bit irritating.
added on the 2007-08-14 20:00:46 by NeARAZ NeARAZ
Thumb up for the greetings part.
rulezadded on the 2007-08-14 20:07:49 by Cj Cj
Different.
rulezadded on the 2007-08-15 01:26:37 by Blockbuster Blockbuster
alle daumen hoch.
this has exactly everything, that it needs. exactly my cup of tea, thx fr
rulezcdcadded on the 2007-08-15 19:38:51 by Hopper/SquoQuo Hopper/SquoQuo
the postpro-effects appear to be a little too "random", and the whole demo lacks dramatic composition imho. the cube-effect is really pretty, though.

i like atmosphere and sound-design of the music (wayfinder: i found 2 bassdrums that are a little "offsynch", can i keep them? ;)
added on the 2007-08-16 04:50:23 by jco jco
i just died under tons of boring cubes, but the paradise is full of colors...
added on the 2007-08-16 14:34:25 by tobé tobé
Look's great (maybe Matrix style) .. and performs alot smoother than debris did with me!
Only prob -> I had to run it while DEBUGGING, STACKMODIFING it, what happend ???!!

hint to the coders ! if you gonna take it

Yes and the "start.cpp" bug came from a texture sized 2144x1488 .. to big for some graphics cards X800
added on the 2007-08-17 17:39:46 by yumeji yumeji
Fatal Error
---------------------------
DirectX error 8876086c occured in ..\_start.cpp:3238
added on the 2007-08-20 10:51:55 by wie8 wie8
its ok...
added on the 2007-08-20 10:59:16 by cycor cycor
some nice things, but the pictures and the music just doesn't work with the rest .. seems misplaced to me
added on the 2007-08-20 23:40:45 by dwarf dwarf
What xernobyl, rmeth, magic and a lot of other sceners said - get me a final fix that will run on my crappy gfx card, or get me a kkapture.
Impressive, those cubes are amazing and feat great inside the photos. Another nice b&w demo (now I think to point blank)
rulezadded on the 2007-08-21 10:32:31 by Buckethead Buckethead
Its different and has partly a good atmosphere.
But those b/w photos and many parts are boring and somehow disappointing.
The style itsself is not executed well enough imho.
added on the 2007-08-21 11:18:23 by Zweckform Zweckform
love the industrial whatever feeling
rulezadded on the 2007-08-21 23:36:12 by fiveofive fiveofive
i second 505. maybe a bit boring, but still nice to watch and to listen
rulezadded on the 2007-08-22 23:38:13 by gg|rhg gg|rhg
good
rulezadded on the 2007-08-26 14:05:10 by wie8 wie8
very good
rulezadded on the 2007-08-26 14:13:11 by substrate substrate
Nice !
rulezadded on the 2007-08-27 18:31:10 by XT95^FRq XT95^FRq
I also get the already mentioned DirectX error.
added on the 2007-08-27 19:09:23 by StingRay StingRay
I guess nobody has mentioned this so far. ;)

Fatal Error
DirectX error 8876086c occured in ..\_start.cpp:3238

ATI Radeon 9600 Mobility / WinXP+SP2
added on the 2007-08-31 11:03:57 by melw melw
Some scenes kill this old video card (gf5 series), have to watch it at home. But the music rules massively, and the demo looks great too.
rulezadded on the 2007-09-01 13:51:29 by psonice psonice
thumb up for the credits part.
rulezadded on the 2007-09-01 14:06:15 by junjanes junjanes
Just saw the youtube video: <3

I can't run it on my computer :(
rulezadded on the 2007-09-01 16:16:09 by xernobyl xernobyl
great execution. here's the extra thumb for the excellent soundtrack: BB Image
rulezadded on the 2007-09-01 19:15:24 by dalezr dalezr
too static, I don't understand this dark ambient style at all.
sucksadded on the 2007-09-02 14:01:42 by thec thec
same error here like melw, but it's a nice demo
rulezadded on the 2007-09-02 21:03:28 by src src
oh btw., 9800pro/WinXP SP2 here
added on the 2007-09-02 21:03:58 by src src
not my cup of tea, quite cool ambiance but a bit boring.
added on the 2007-09-04 17:47:50 by SilkCut SilkCut
dx error. WinXP SP2, Radeon 9700 Mobility.
added on the 2007-09-04 21:54:49 by raer raer
The particle-thing reminds me on Debris in a way, but fortnately not copy-like. The music kicks ass, I love these industrial techno beats :)
rulezadded on the 2007-09-05 08:50:07 by -SP- -SP-
Too bad it wouldn't run on my computer, the video rocked my bottom!
rulezadded on the 2007-09-05 09:46:32 by chromag chromag
what src + melwyn said. Great soundtrack!
rulezadded on the 2007-09-06 19:45:41 by zomb zomb
scary
rulezadded on the 2007-09-08 18:58:14 by TrX TrX
boring, they can do much better.
sucksadded on the 2007-09-08 21:42:31 by SoundSquare SoundSquare
This wasn't good as previous ones. :(
sucksadded on the 2007-09-09 01:19:14 by AntDude AntDude
Nice idea.
rulezadded on the 2007-09-10 18:45:05 by bdk bdk
what was this supposed to be? did debris break into a photo album??
sucksadded on the 2007-09-19 04:30:16 by praetor_alpha praetor_alpha
First I saw this I wasn't sure. Now I just watched it on a large monitor and a decent sound system.

Rocks!
rulezadded on the 2007-09-23 22:31:17 by NeARAZ NeARAZ
rulezadded on the 2007-10-04 09:23:32 by hardi hardi
damn this demo is phat as hell!
rulezadded on the 2007-10-10 16:02:22 by eebliss eebliss
i could appreciate the tech but the demo didnt' resonate with me.
added on the 2007-10-15 07:39:07 by blackpawn blackpawn
not the best demo around, but some nice scenes (especially credits part is sooooo cool!)
rulezadded on the 2007-10-15 09:22:17 by toxie toxie
++ great use of cubes and images
+ perfectly fitting music
+ stylish greetings
-- the blurring disturbs me
rulezadded on the 2007-10-15 11:03:30 by v3nom v3nom
was imYemeth sagte.
added on the 2007-10-15 11:05:22 by v3nom v3nom
b/w artistry
rulezadded on the 2007-10-26 10:17:39 by fishwave/scx fishwave/scx
stylish ... my head is full of 3d objects now ... :)
rulezadded on the 2007-11-08 11:04:23 by slippy slippy
I totally dig this style.
rulezadded on the 2007-12-07 10:39:18 by Nezbie Nezbie
For the atmosphere, music, and being unconventional.
rulezadded on the 2008-01-09 01:07:47 by Alpha C Alpha C
doesnt work. see xernobyls error message.
p4m centrino, ati x700, winxp.

This seems to be an issue with ATi cards (see other comments)...

Was nice on the bigscreen though -> thumb
rulezadded on the 2008-01-09 10:55:15 by spike spike
it's a problem with some textures being too big, which i would've been able to fix SEVERAL MONTHS AGO if only WAYFINDER GAVE ME THE DAMN DATAFILES! (grrr)
added on the 2008-01-09 19:12:03 by ryg ryg
Big textures no problem.
And I like the beginning, good start is half done, I guess you guys step forward for this demo because the ending is normal apparently. I rule it 50%.
rulezadded on the 2008-01-13 03:22:03 by sunnm sunnm
man, you can do a lot better.
this is shit.
paskaa.
added on the 2008-01-20 04:19:24 by nosfe nosfe
Strong stuff.
rulezadded on the 2008-01-24 02:16:01 by zefyros zefyros
excellent direction
rulezadded on the 2008-02-23 12:23:19 by dipswitch dipswitch
oink oink.
added on the 2008-02-24 18:31:28 by Maissi Maissi
rulezadded on the 2008-03-02 19:35:45 by #535 #535
rulezadded on the 2008-03-26 20:58:08 by Ized Ized
Wasn't this supposed to get a final? wink, wink... :)
added on the 2008-04-02 13:22:20 by Stebo Stebo
A bit apocalyptic - great!
rulezadded on the 2008-04-07 01:08:40 by T$ T$
stebo: i still haven't gotten THE DAMN DATAFILES FROM WAYFINDER.

raaaaaaaaah!
added on the 2008-04-07 01:18:55 by ryg ryg
Also, can I find an MP3 of the soundtrack somewhere? I've searched a bit but no luck so far. I love wf's work in this prod. :)
added on the 2008-04-07 01:38:23 by Alpha C Alpha C
Nice idea and good music.
But the blurring effect is too violent and mechanical (i found it unconfortable to watch).
added on the 2008-04-25 18:31:10 by untel untel
Really cool effect! I like those blurs, but that's just me :) The music is nice too.
rulezadded on the 2008-06-30 23:09:42 by d3pth d3pth
wow, I completely missed this production. But now I fell in love with it. Looks outright splendid. Actually I think the combination of photo and realtime effects should be tried out more often. Good examples like this prove that some really great stuff can be done. Respect. And thanks for the greeting. o/
rulezadded on the 2008-07-22 15:48:34 by Axel Axel
Looks like I missed it too. Apart from being way too long for the content, I like it! Would've been far more effective if it was half the length though. Very fitting soundtrack.
rulezadded on the 2008-07-22 15:53:55 by break break
another one in the "missed this" camp here..
rulezadded on the 2008-09-22 20:43:33 by evilpaul evilpaul
Great audio (fist very well), good visuals. Video still needed!
rulezadded on the 2008-10-28 11:38:17 by CONS CONS
looked pretty awesome on the bigscreen, and as to be expected not as great at home on my monitor, but a great experience none the less, and a forgotten thumb from me finally :)
rulezadded on the 2008-11-22 10:48:05 by keito keito
lack of content.
added on the 2008-11-22 11:16:59 by pommak pommak
schwarzweißrausch
rulezadded on the 2009-02-17 23:01:10 by Sir Sir
nice to see different stuff - by that I mean style. Everything fits nicely and its fascinating to watch.
rulezadded on the 2009-03-08 16:00:23 by auld auld
Great cubes. I'm not sure about the particle system thing, but some constellations looked massive.
rulezadded on the 2009-03-08 16:43:12 by Hyde Hyde
completely missed that one..
scary and apocalyptic. the tune is able to supports that.
id love to watch it in realtime!
rulezadded on the 2009-03-08 17:08:53 by mEDiA sENtRY mEDiA sENtRY
A nice experiment, although loses a bit of its dynamics towards the end
rulezadded on the 2009-03-08 17:36:03 by Marq Marq
huh, where is my thumb? this is one my favourite farbrausch demos!
rulezadded on the 2009-03-08 20:16:54 by blala blala
pure hate
sucksadded on the 2009-03-19 16:37:36 by Sorcerer Sorcerer
Too spooky, long and I didn't like the music.
But the photomanipulation worked very well!
added on the 2009-05-12 17:51:05 by novel novel
fart
added on the 2009-05-19 20:52:50 by Confused Confused
I like the concept but, meh.
added on the 2009-06-01 13:50:36 by noby noby
Music and overall concept are interesting, but it is really nothing special, so piggy.
added on the 2009-07-03 23:54:18 by aizen aizen
Quote:
fart
added on the 2009-07-27 01:05:36 by alienus alienus
Nice concept, not bad.
added on the 2009-08-07 14:32:16 by raer raer
lotta cubes.. cool prod.. fr..
rulezadded on the 2009-08-07 14:56:22 by mad mad
Not a keeper
sucksadded on the 2009-12-29 13:37:00 by Mtl Mtl
Wow, that quite a lot of cubes...
Design could have been better, and like some mentioned, the blur was really annoying at moments. Nice mood still, and nice use of images in a demo.
rulezadded on the 2010-11-24 01:23:08 by Zavie Zavie
A very memorable demo.
Awesome style and thumping basslines.
rulezadded on the 2010-12-30 02:59:45 by jonnyram jonnyram
Wow, that was great. Cool music!
rulezadded on the 2011-04-22 00:56:58 by rutra80 rutra80
Nice track there. Nice black/white demo, I really like the style.
rulezadded on the 2011-06-03 04:01:26 by phobium phobium
Excellent
rulezadded on the 2011-08-10 16:06:30 by Mystra Mystra
Entschuldigen Sie, Herr Ober, aber ich habe da einen Würfel in meiner Suppe.
rulezadded on the 2011-09-11 22:00:37 by moqui moqui
how could I have missed this?! The best FR-demo of them all! Superb stuff. In every way!
rulezadded on the 2011-12-29 13:33:52 by Prot-DHS Prot-DHS
interesting
rulezadded on the 2012-02-04 19:05:27 by Frequent Frequent
watched it in realtime finally \o/
BYCAL! great stuff!
music vote.
sucksadded on the 2012-09-21 18:01:12 by cherri kandler cherri kandler
Quite nice
rulezadded on the 2013-07-26 13:06:55 by p01 p01

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