No Chrome Spheres Permitted by Loonies [web]
screenshot added by Psycho on 2007-10-22 00:02:47
platform :
type :
release date : october 2007
release party : The Meltdown 2007
compo : pc 4k
ranked : 2nd
  • rulez 51
  • is ok 14
  • sucks 1
popularity : 1%
  • rulez 0.76
alltime top: #1233
added on the 2007-10-22 00:02:47 by Psycho Psycho

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rulezadded on the 2007-10-22 00:21:03 by Pirx Pirx
What Pirx said.
rulezadded on the 2007-10-22 00:25:12 by masterm masterm
I'd prefer it without the ugly red cross in front, the sphere looks indeed cool, though it's based on a concept I guess?
rulezadded on the 2007-10-22 00:29:13 by Optimus Optimus
Raytrace nice, but camera and red cross - looked strange.
added on the 2007-10-22 00:37:57 by BiTL BiTL
something to do with this.. (from asm'02, and i imagine, other parties)

BB Image
rulezadded on the 2007-10-22 00:48:35 by phoenix phoenix
..or yeah, just take five seconds to read the info file.
added on the 2007-10-22 00:51:03 by phoenix phoenix
well, looks like it does its job on nvidia. ;)
rulezadded on the 2007-10-22 00:56:29 by mEDiA sENtRY mEDiA sENtRY
no design permitted too, its seems :-/
otherwise nice effect.
added on the 2007-10-22 00:56:46 by v3nom v3nom
yay 1k
rulezadded on the 2007-10-22 01:28:50 by las las
in case the whole screen is red, try this version:
rulezadded on the 2007-10-22 01:29:15 by Gargaj Gargaj
Neat one, the cross ruins it even if it goes with the concept.
rulezadded on the 2007-10-22 01:31:13 by Buckethead Buckethead
rulezadded on the 2007-10-22 02:26:53 by bdk bdk
Very cool and smooth
rulezadded on the 2007-10-22 05:19:10 by rbz rbz
that one's very cool - keep in mind it's <1k !!!
rulezadded on the 2007-10-22 06:01:31 by slippy slippy
hehe - sry - I meant "it's exact 1k" :)
added on the 2007-10-22 07:16:23 by slippy slippy
nice effect. nice joke :-)
rulezadded on the 2007-10-22 07:26:46 by auld auld
The cross looks awful. Would be love without it.
added on the 2007-10-22 09:56:50 by Preacher Preacher
Thanks a lot gargaj for the patch!
Well, the raytracer is quite poor, but it's 1k.. piggy that is.
added on the 2007-10-22 10:42:01 by nystep nystep
Would hate it without the cross.
rulezadded on the 2007-10-22 10:46:08 by break break
for the cross.
rulezadded on the 2007-10-22 13:38:52 by skrebbel skrebbel
navis may hate references but i don't
rulezadded on the 2007-10-22 13:51:17 by decipher decipher
Chrome spheres were my favorite boredom killer under povray.
added on the 2007-10-22 14:03:31 by tobé tobé
Go Loonies!

Fucking sell-outs.
rulezadded on the 2007-10-22 14:24:30 by doomdoom doomdoom
nice 1k o/
rulezadded on the 2007-10-22 14:46:04 by faraday faraday
Make with the video
added on the 2007-10-22 14:48:02 by Steel Steel
rulezadded on the 2007-10-22 14:58:33 by TOMPCpl TOMPCpl
To be honest> nothing special;
rulezadded on the 2007-10-22 15:19:28 by #535 #535
rulezadded on the 2007-10-22 16:11:30 by kb_ kb_
4k or 4chan :S
rulezadded on the 2007-10-22 16:26:59 by bfx bfx
added on the 2007-10-22 16:37:20 by Maali Maali
rulezadded on the 2007-10-22 16:37:30 by iks iks
cool 1k, thx for the code in the readme
rulezadded on the 2007-10-22 16:50:38 by pohar pohar
really nothing special
added on the 2007-10-22 17:41:01 by wie8 wie8
The chessboard looks awful. Would be love without it.
rulezadded on the 2007-10-22 18:39:48 by 4kum4 4kum4
not bad
rulezadded on the 2007-10-22 20:28:44 by yumeji yumeji
Using an idea in your code, the size of the 4k I'm working was reduced by 32 bytes. But I think that says more about my code than yours ;-)
But thanks anyways :-)
rulezadded on the 2007-10-22 20:54:59 by chock chock
meh, dull.
added on the 2007-10-22 21:46:57 by kusma kusma
Wonderful cross! It's a shame there is an ugly checkerboard textured plane behind it...
rulezadded on the 2007-10-22 22:40:52 by [self-ban] [self-ban]
Nice one
rulezadded on the 2007-10-22 22:46:37 by wiseman wiseman
don't like it, the fugly red cross destroys it.
added on the 2007-10-23 00:02:35 by StingRay StingRay
1K ball
rulezadded on the 2007-10-23 06:44:46 by Cosmocat Cosmocat
rulez. And runs on shaders 2.0 \o/

btw, I optimized the code down to 1006 bytes ;) Basically build the pfd directly, and change the shader init code http://www.rgba.org/iq/trastero/lns-ncsp_optimized.htm
rulezadded on the 2007-10-24 13:22:52 by iq iq
psycho, I took the source, compiled and...er no go. It didnt work for me, just a red screen. :-(
added on the 2007-10-24 17:17:31 by auld auld
in case the whole screen is red, try this version:
[rulez] added on the 2007-10-22 by Gargaj [Gargaj]

added on the 2007-10-24 17:24:18 by StingRay StingRay
Oh bollocks thanks stingray - idiot hanging head in shame :-(
added on the 2007-10-24 17:27:00 by auld auld
wait not such an idiot :-). OK original exe worked for me but neither psychos code nor iqs (even after fixing line 2) compiled and worked. Eventually figured the problem was all those floats expressed as ints... so heres my question...
iq, psycho...have you both got Nvidia cards? If so that would explain it. The Nvidia drivers accepting and compiling whereas Ati drivers like mine, not accepting it.
added on the 2007-10-24 17:44:38 by auld auld
Compiles finely and runs on ati radeon 9700m here (MSVC 6)
added on the 2007-10-24 18:04:36 by bdk bdk
auld: didnt work on my ATI x1600 mobility. (hence the patch)
added on the 2007-10-24 18:16:36 by Gargaj Gargaj
auld, ATI here, both at work (x1950) and at home (radeon 9800), and compiles and works fine fine.
added on the 2007-10-24 18:46:17 by iq iq
hmmm then I'm lost. I had to carefully convert all the numbers to floats to get it to compile and then run ok.
added on the 2007-10-24 19:13:31 by auld auld
My x600 does the same thing, it gives an error if you type 4 instead of 4.0. Some of the driver programmers need a clue..
added on the 2007-10-24 19:58:52 by Preacher Preacher
auld: (dunno if it's the case) try updating to the last Catalyst (+ for mobility)
added on the 2007-10-24 20:14:48 by bdk bdk
Broderick I'm using Omega... Preacher, Omega or Catalyst?
added on the 2007-10-24 20:15:56 by auld auld
Some of the driver programmers need a clue..
Ah, ok. As usual, seems.
added on the 2007-10-24 20:18:27 by bdk bdk
You must be running old drivers. I'm usually working on X1900 and this one is tested to ensure compatibility with 9800pro (baselines ps 2.0 card) too, both with catalyst 7.10 ofcourse.
Case is that the ati drivers the last ~10 months have been more forgiving regarding floating point constants, in line with the changes in the glsl 1.2 specification (to be strictly compliant I think you should specify #version 120)
Nvidia has their very own interpretation of glsl (preprocessed cg...), which has always allowed dotless fp constants.
Current ati drivers generally allows integer constants in floating point expressions, but not mixed-type overloads (except for constructors), so pow(d,8.) needs the dot, while pow(d,x*8) (x being fp) doesn't.

iq, nice, wonder why I didn't try the loopless glsl init... it's really a LOT smaller than the one at in4k now (given you can do without screen mode change)
added on the 2007-10-24 20:23:53 by Psycho Psycho
The last time I tried Omega drivers I faced some weird behaviors here and there with some prods. Maybe switching to the last Catalysts would be worth a try.
added on the 2007-10-24 20:33:29 by bdk bdk
OK guys, Ill go upgrade ...
added on the 2007-10-24 21:29:15 by auld auld
Nice one, sicko :-)
rulezadded on the 2007-10-25 15:45:37 by Steel Steel
but good for 1k
rulezadded on the 2007-10-27 20:06:52 by parkhabit parkhabit
rulezadded on the 2007-10-27 21:54:31 by ٩๏̯͡๏۶ ٩๏̯͡๏۶
It's OK.
added on the 2007-10-28 00:15:53 by AntDude AntDude
for the effect
rulezadded on the 2007-10-31 16:32:32 by parse43 parse43
nice raytracer.
rulezadded on the 2007-11-01 05:07:34 by got got
rulezadded on the 2007-11-02 12:26:56 by Hopper/SquoQuo Hopper/SquoQuo
For the message. :)
rulezadded on the 2007-11-03 17:41:09 by Blueberry Blueberry
Thanks gargaj for the bugfix. looks pretty good on my x1550 here
rulezadded on the 2007-11-05 15:51:01 by Exin Exin
FYI upgrade worked. If anyone has issues compiling the GLSL, upgrade drivers to latest.
added on the 2007-11-06 16:18:41 by auld auld
but Why? I love chrome spheres ;)
rulezadded on the 2007-11-09 20:20:05 by SntX SntX
Fine for a 1k, and made me laugh.
added on the 2007-11-12 11:57:23 by s_tec s_tec
Oh no, chrome spheres should be permitted!
added on the 2007-11-14 14:01:04 by deepr deepr
rulezadded on the 2007-11-17 14:45:53 by SilkCut SilkCut
nice one
rulezadded on the 2007-11-17 16:13:50 by neuralnet neuralnet
rulezadded on the 2007-11-20 13:34:11 by XT95^FRq XT95^FRq
Time to break the ice. Party references apart, this sucks.
sucksadded on the 2007-12-14 05:25:55 by nitro2k01 nitro2k01
I'm missing a shadow below the sphere but it's OK.
rulezadded on the 2008-03-22 04:08:20 by stage7 stage7
@stage7: what shadow?
rulezadded on the 2008-11-14 14:58:31 by pera pera
rulezadded on the 2008-11-25 00:24:42 by T$ T$
Simply amazing.
rulezadded on the 2009-04-18 17:39:16 by Wuwu Wuwu
now with MacOSX/Intel support thanks to Muncho (but it's not exactly 1k though.. :D))
added on the 2009-04-21 15:58:13 by bstrr bstrr
rulezadded on the 2009-04-21 16:00:29 by keops keops
rulezadded on the 2009-04-21 16:37:40 by texel texel
the concept is enough
rulezadded on the 2009-04-21 16:51:07 by Confused Confused
Nice concept, osx port, thumb.
rulezadded on the 2009-05-11 11:36:49 by psonice psonice
nice 1k :)
rulezadded on the 2011-10-14 13:39:49 by rez rez

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