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sucubus by 3SC [web]
[nfo]
screenshot added by p01 on 2001-08-16 10:47:57
platform :
type :
release date : august 2000
release party : Chaos Constructions 2000
compo : pc 256b
ranked : 3rd
  • rulez 61
  • is ok 4
  • sucks 1
popularity : 1%
 1%
  • rulez 0.91
alltime top: #858
added on the 2001-08-16 10:47:57 by p01 p01

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comments

this one ROCKS

it shows 5 (in fact 2) rotating pseudo fractal textured cubes (without perspective) above changing background

NB: the source code is included
rulezadded on the 2001-08-16 10:49:36 by p01 p01
i'm in love :)
rulezadded on the 2001-08-21 11:23:36 by PigPen PigPen
great cubes :)
rulezadded on the 2001-08-21 11:29:45 by robotriot robotriot
8)_
rulezadded on the 2001-10-23 03:25:33 by Zafio Zafio
___
|. .|
| < |
| O | -This RULZ!!!
---


Oh, and sorry for the crappy guy :)
rulezadded on the 2001-12-13 05:37:30 by Nezbie Nezbie
Man!!! it totally screwed 'im up :(
added on the 2001-12-13 05:38:50 by Nezbie Nezbie
I like a 256b.
rulezadded on the 2001-12-17 22:16:45 by golrien golrien
Nice.

But poi², this isn't a pseudo-fractal texture, it's simply x XOR y :)
rulezadded on the 2001-12-17 22:43:38 by ryg ryg
This rulz!!!!

ryg, isn't x XOR y a "pseudo fractal" pattern? I mean it looks like a kind of fractal doesn't it? :P
rulezadded on the 2001-12-17 22:55:06 by lai lai
256b intros should attract some more people.
rulezadded on the 2001-12-17 23:58:42 by Aenar Aenar
damn right...
rulezadded on the 2001-12-18 01:28:18 by moT moT
Actually if you look into source it _is_ an IFS fractal. It is like Sierpinski but not only space coordinates are divided but also "color coordinate". That's why pixels appear random. What a dirty way of texturing :) I am surprised that x^y looks same :)
added on the 2001-12-18 21:12:32 by bush-o bush-o
in that case, maybe someone could shave of some byte by simply doing xor ax,bx or whatever... :)
added on the 2001-12-18 21:22:53 by lai lai
neat.
rulezadded on the 2001-12-24 02:59:14 by protectin'myhive protectin'myhive
kinky.
rulezadded on the 2002-01-02 20:32:15 by Shifter Shifter
mama, it hurts.
rulezadded on the 2002-01-02 23:34:39 by brioche brioche
ryg: lai summed up perfectly my thought
added on the 2002-01-19 00:15:31 by p01 p01

acid jesus it looks like this is the entry i had to deliver to Chaos Constructions and i did, but where the hell organizers put that only organizers knows (see countless "positive" reports from this party in scene press around da world)

great stuff

rulezadded on the 2002-01-19 01:41:45 by raver raver
xor ax,bx wouldn't help as it generates only 2D wallpaper. You need to actually draw fractal because texturemapper is long for 256b.
added on the 2002-01-19 09:23:30 by bush-o bush-o
why? i'd simply raycast the cube, use the "intersection point" to generate the "texture coords", normalize them into [0..255] range and voila... this shouldn't be too big.
added on the 2002-01-19 10:04:33 by ryg ryg
To raycast a cube means to find an intersection point with 6 possible planes. IFS fractal means one random number, four additions and four shifts.
added on the 2002-01-19 20:28:30 by bush-o bush-o
IFS fractal is just a set of transformations, thus to create a cube, start with a point on a face and rotate it to another face and a little move within the face

then the texture should be :
x ^ y ^ z ( normalized to [0..255] coordinates )
added on the 2002-01-19 20:40:27 by p01 p01
bush: rayCAST, not rayTRACE. you don't need to find an intersection point, just use a small enough step size and stop when the ray is in the volume of the cube, which is trivial to check.
added on the 2002-01-19 21:01:31 by ryg ryg
ryg: Ah! I misinterpreted your term. For me rayCAST is finding of the closest intersection point, rayTRACE is doing it recursively more than once and rayMARCH is what you describe :)
added on the 2002-01-19 23:16:46 by bush-o bush-o
lattice also uses raycast but with a parametric function as "density field"
added on the 2002-01-19 23:40:55 by p01 p01
Heheh, you will kill me but I think Lattice is an implicit function not parametric one :) Parametric stuff is often much easier to render cuz you can directly solve the equation for x, y, z.
added on the 2002-01-20 10:46:20 by bush-o bush-o
you're right lattice uses implicit function

implicit enumeration requires fewer bytes than finding the closest solution of the parametric function thus it's more appropriate for 256b sutffs
added on the 2002-01-20 11:46:43 by p01 p01
I wanna see it with music but still in 256b =)
awesome
rulezadded on the 2002-07-04 04:10:46 by Buckethead Buckethead
cool !!!!!!!!
rulezadded on the 2002-08-01 00:34:28 by med med
less "visual" than tube but that's still awesome...
rulezadded on the 2002-09-09 23:11:03 by exocet exocet
a raycaster in 256b? thumbs up despite the x-xor-y coloring!
rulezadded on the 2002-12-01 15:19:16 by jazzman jazzman
sweet! :)
rulezadded on the 2003-01-08 00:09:40 by LHS LHS
Impressive :)
rulezadded on the 2003-01-23 03:30:26 by shash shash
how many cubes are there? 5? or just 2?
added on the 2003-05-26 20:51:35 by crs crs
nicely done!
rulezadded on the 2003-06-22 14:14:32 by fup fup
Classic 256b wonder. Almost on a level with tube, infact if the background changed a bit slower they would be equal!
rulezadded on the 2003-07-24 11:05:22 by psonice psonice
cool!
rulezadded on the 2003-07-24 12:35:09 by earx earx
rulezadded on the 2003-07-27 10:37:52 by vagus vagus
i like it!
added on the 2003-08-23 16:18:24 by ripper ripper
Another great 256 by 3sc
rulezadded on the 2003-11-14 16:31:32 by dEpressio dEpressio
nice :)
rulezadded on the 2004-02-29 03:27:48 by pahamoka pahamoka
cubes...
added on the 2004-07-11 02:58:48 by Stv Stv
cubes...
added on the 2004-07-11 02:59:06 by Stv Stv
rulezadded on the 2005-05-03 12:23:18 by Lupin Lupin
Chequered, coloured cubes, 3d marble background, reasonably fast - in 256b! Good work my son, good work!!
rulezadded on the 2005-05-27 19:44:41 by rio702 rio702
Great.
rulezadded on the 2005-06-03 00:19:13 by bdk bdk
cubes!
rulezadded on the 2005-06-18 16:27:00 by madMixx madMixx
rulezadded on the 2005-07-14 02:50:32 by fxmj4598fj4598fj fxmj4598fj4598fj
GENIOUS!
rulezadded on the 2005-07-21 19:30:48 by rez rez
one of my favorite 256b...
rulezadded on the 2005-10-13 15:38:14 by Skate Skate
Fantastic stuff!
rulezadded on the 2005-10-13 16:02:43 by sprocket sprocket
nice 256b.
rulezadded on the 2005-10-13 18:37:35 by got got
some edge pixels go wild tho
rulezadded on the 2005-10-13 18:49:12 by apricot apricot
very nice
rulezadded on the 2005-12-15 03:44:17 by missctrlpouet missctrlpouet
Awesome 256 byte intro.
rulezadded on the 2006-01-11 02:28:14 by StingRay StingRay
Very good coding, background impressive, cubes impressive. Add them up in 256 b and frankly its slightly depressing :-)
rulezadded on the 2006-03-02 15:22:17 by wroceng wroceng
excellent
rulezadded on the 2006-06-21 17:03:58 by spritus spritus
Excellent? Awesome? Genious? Impressive? I have a good synonym: from baze.
rulezadded on the 2006-06-22 22:36:31 by Pirx Pirx
rulezadded on the 2006-06-22 22:41:27 by [self-ban] [self-ban]
Wonderfull
rulezadded on the 2006-06-22 23:04:19 by wie8 wie8
Less impressive, visually, than sucubus.
sucksadded on the 2006-08-10 23:04:17 by Joop Joop
sucubus=tube
added on the 2006-08-10 23:07:05 by Joop Joop
Rulez of course!
rulezadded on the 2006-09-24 19:07:08 by Lazarus Lazarus
baah, just a simple rotating cube. :(



:)
rulezadded on the 2006-10-28 11:26:43 by junjanes junjanes
rulezadded on the 2007-05-15 16:32:35 by beton beton
Pure gold.
rulezadded on the 2007-07-13 14:20:33 by 0xF 0xF
Simple rotating cube.
rulezadded on the 2007-09-26 19:02:59 by d3pth d3pth
Wow
rulezadded on the 2007-11-28 22:48:54 by Alain Alain
Lots of great stuff in the zip... the sucubus one is worth a thumb up alone but most others are impressive too.
rulezadded on the 2008-05-02 20:18:33 by stijn stijn
Yep :)
rulezadded on the 2008-05-02 20:21:52 by xeron xeron
Questionable design but excellent effect for 256b anyway.
rulezadded on the 2008-10-16 18:21:36 by keops keops
superb effect in 256b. Under rated.
rulezadded on the 2009-02-28 09:02:19 by auld auld
:)
rulezadded on the 2009-10-03 07:31:37 by texel texel
@ryg: actually it's not xor texture at all the way it's typically generated :) that pattern gets generated just by doing colors the same way you would coordinates when generating the sierpinski cube itself.
rulezadded on the 2009-10-03 07:34:55 by ferris ferris
wowzers !
rulezadded on the 2010-08-17 15:34:06 by hArDy. hArDy.
Impressive. Nice colors!
rulezadded on the 2011-10-17 17:36:47 by sim sim
nice
rulezadded on the 2012-05-19 02:25:39 by las las
hit stuff even 12 years later.
rulezadded on the 2012-06-23 13:50:02 by sensenstahl sensenstahl
suuuuucubuuuuus!
rulezadded on the 2013-05-31 12:12:20 by mEDiA sENtRY mEDiA sENtRY

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