pouët.net

Think inside the box by Kakiarts [web]
[nfo]
screenshot added by KeyJ on 2007-12-29 12:05:37
platform :
type :
release date : december 2007
release party : the Ultimate Meeting 2007
compo : 4k procedural gfx
ranked : 2nd
  • rulez 32
  • is ok 11
  • sucks 0
popularity : 0%
 0%
  • rulez 0.74
alltime top: #3788
added on the 2007-12-29 12:05:37 by KeyJ KeyJ

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very interesting
rulez added on the 2007-12-29 12:19:37 by whynot2000 whynot2000
indeed
rulez added on the 2007-12-29 12:29:49 by lordnkon lordnkon
yeahh
rulez added on the 2007-12-29 12:54:09 by alienus alienus
Nice except for the aliasing.
rulez added on the 2007-12-29 13:01:11 by mic mic
Not sure what to think of this competing in the 4k exe graphics, as it's rather an effect.
Result is pretty cool.
rulez added on the 2007-12-29 13:05:24 by shock__ shock__
awesome, great rendering process ;)
rulez added on the 2007-12-29 13:17:59 by wie8 wie8
way too similar to this one: http://pouet.net/prod.php?which=18626
added on the 2007-12-29 15:55:01 by src src
what src said
added on the 2007-12-29 16:45:13 by toxie toxie
Cool, I didn't know that there has already been another nearly-identical prod in the past. So please believe me that this is not a ripoff -- I just had the same idea toxie had two and a half years ago :)
added on the 2007-12-29 19:13:44 by KeyJ KeyJ
src stop dissing everyone elses entry but yours
rulez added on the 2007-12-29 23:25:38 by auld auld
like mic said too bad there is no alias but rocks nodaway
rulez added on the 2007-12-30 01:22:53 by Tigrou Tigrou
- Similar concept done before, no antialias.
+ Visual process of making-of. I'd definitely love to see this in other 4k procedural gfx.

More positive than negative, though.
added on the 2007-12-30 02:30:26 by stage7 stage7
what toxie said ;-)
what src and toxie said and not what auld said.
added on the 2007-12-30 11:45:51 by las las
Yes similar to that one but I also like how this one shows the drawing steps progresively.
rulez added on the 2007-12-30 17:04:52 by Optimus Optimus
Looked too much like a zillion tiny intros, not like a piece of graphics.
added on the 2007-12-30 19:52:20 by DiamonDie DiamonDie
KEWL!
rulez added on the 2007-12-30 21:03:11 by BiTL BiTL
what src said.
cool, but looks like rip
rulez added on the 2007-12-30 21:20:16 by Manwe Manwe
"drawing steps" = multiple runs of instant radiosity but using different samples? (did i win something now?? ;)
added on the 2007-12-30 21:21:19 by toxie toxie
toxie: Sorry, no prize for you :) Everything is drawn in one pass, but some symmetries are used to speed it up at least a little bit. The drawing steps are shown when 33, 67 and 100 percent of this pass are finished (or continuously, if the graphics card and driver play nice).
added on the 2007-12-30 22:38:34 by KeyJ KeyJ
what src said...
added on the 2008-01-01 05:18:07 by got got
What las said. But it's still good-looking and much more aesthetically pleasing than Toxie's version, so thumb up.
rulez added on the 2008-01-03 11:05:25 by Preacher Preacher
i like tha way it develops!
rulez added on the 2008-01-03 12:55:26 by v3nom v3nom
Looks cool.
rulez added on the 2008-01-06 19:35:22 by Pirx Pirx
Same as Optimus.
rulez added on the 2008-01-06 19:41:23 by bdk bdk
rulez added on the 2008-01-09 21:55:34 by T$ T$
rulez added on the 2008-01-13 00:25:38 by XT95 XT95
rulez added on the 2008-02-02 23:57:25 by iks iks
rulez added on the 2008-02-26 10:27:03 by hardi hardi
looks interesting but runs too slow to enjoy. my own fault, i know :)
rulez added on the 2008-03-23 21:25:23 by dila dila
I like it :)
rulez added on the 2008-03-23 21:26:52 by EviL EviL
I like it, even if Toxie made it first. These are two very different approaches, interesting. Could you explain a bit how it works? (we only know it uses the gpu). Thx.
rulez added on the 2008-05-04 01:35:02 by iq iq
rulez added on the 2008-05-04 02:48:02 by stijn stijn
despite what the nfo says, it's antialiased here (gf7950). maybe the rest of you just need to force it in your driver settings? also, it's nice to see the creation of the screen.
rulez added on the 2008-05-04 04:06:28 by phoenix phoenix
iq: In fact, it doesn't use the GPU all that much. All the heavy lifting (like computing the ~100 AO samples per vertex) is done on the CPU. The GPU only does some additional diffuse/specular lighting and rasterizes a few million tiny quads. It's all pure OpenGL 1.0, no shaders anywhere. The post-processing step (noise and lens flares) is also done on the CPU.
added on the 2008-05-06 16:22:57 by KeyJ KeyJ
interesting and useful info, thx very much \o/ :)
added on the 2008-05-06 17:03:30 by iq iq
rulez added on the 2008-05-24 09:11:57 by #535 #535
rulez added on the 2008-05-24 09:15:01 by magic magic
good.
rulez added on the 2008-06-06 05:32:20 by xernobyl xernobyl
Amazing! I was impressed!

Procedural GFX roxx!
rulez added on the 2009-03-22 23:35:53 by SoDa7 SoDa7
Great post processing!
rulez added on the 2009-03-23 00:07:58 by noby noby
cool prod!
rulez added on the 2009-05-01 17:48:12 by RRROAR RRROAR
HJNUEEEEEEEIIIIIIIIIIISHHHHHH
rulez added on the 2009-07-04 00:00:42 by PENETRATOR PENETRATOR
crashes my machine.
added on the 2009-07-19 00:59:27 by rac rac
a menger sponge picture is hardly interesting, but kudos for the opengl 1.0 -compatible solution
added on the 2009-07-19 01:10:43 by blala blala

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