pouët.net

Planet Hively by IRIS & up rough [web]
[nfo]
screenshot added by xeron on 2008-03-10 00:49:43
platform :
type :
release date : march 2008
  • rulez 143
  • is ok 22
  • sucks 8
popularity : 7%
 7%
  • rulez 0.78
alltime top: #156
added on the 2008-03-10 00:49:43 by xeron xeron

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MacOS X port will follow shortly..
added on the 2008-03-10 00:50:21 by xeron xeron
... and yes, the date is wrong in the nfo. Just noticed (d'oh) :)
added on the 2008-03-10 00:53:11 by xeron xeron
lovely tunes from the sublime hively tracker musicians, packaged in that cute interactive interface, fun read, great listen, thanks!
rulezadded on the 2008-03-10 01:14:21 by keito keito
wheeeee! i would suggest that a windows mode on the linux port would be nice, but that would just be negative!
rulezadded on the 2008-03-10 01:15:39 by parcelshit parcelshit
rulezadded on the 2008-03-10 01:15:49 by rbz rbz
Hit 'f' or return to toggle between fullscreen and windowed mode on the Linux port. Use the -w command line switch to start in windowed mode.
rulezadded on the 2008-03-10 01:34:26 by Deltafire Deltafire
rulezadded on the 2008-03-10 01:37:50 by Skate Skate
Not really a self-thumb, since my tunes were done a year before I joined Up Rough ;)

Lovely interface, Xeron, and cheers for HivelyTracker!
rulezadded on the 2008-03-10 01:39:17 by syphus syphus
Needs a windowed mode. THE BONUS TRACK IS ANOYING!!! :D
Great iPhace.
rulezadded on the 2008-03-10 01:56:53 by xernobyl xernobyl
*windowed mode button
added on the 2008-03-10 01:57:11 by xernobyl xernobyl
Sweet! ;)
rulezadded on the 2008-03-10 02:05:16 by mEDiA sENtRY mEDiA sENtRY
Brilliant tunes + cute design = musigigantula disk
rulezadded on the 2008-03-10 02:39:12 by Bobic Bobic
Quote:
Not really a self-thumb, since my tunes were done a year before I joined Up Rough ;)

So there are some of your tunes and "not really a self-thumb". Nice logic. :)

Anyways lovely little thingie.
rulezadded on the 2008-03-10 06:48:05 by waffle waffle
Nice tunes but the bonus track almost killed my ears after 3 minutes :)
rulezadded on the 2008-03-10 07:17:50 by Grimmy Grimmy
great disk with some very nice tunes and a nice interface, but that windows replayer soundbug still exists... =(
rulezadded on the 2008-03-10 07:43:30 by starbuck starbuck
OK, i've updated the OS4 and Win32 versions with the code to toggle fullscreen when you press 'F' or ENTER. The source archive is also updated.

For some reason toggling doesn't work on windows here, but you can still specify "-w" on the commandline to start it in windowed mode.
added on the 2008-03-10 08:40:48 by xeron xeron
@starbug

What windows replayer bug? All tunes playback perfectly here and nobody else reported a problem during testing? I'm guessing you may have driver issues.
added on the 2008-03-10 08:41:31 by xeron xeron
At last! It's never too late!
Nice musicdisk. Good tunes.
I like a lot the original interface!
rulezadded on the 2008-03-10 09:24:39 by ham ham
Cute and lovely.
rulezadded on the 2008-03-10 10:10:32 by ALiEN^bf ALiEN^bf
Great musicdisk! Nice tunes and a hilarious interface! And nice hidden feature. ;)

Too bad about the missing/too slow 68k replayer. Would have been nice to have it on 68k as well.
rulezadded on the 2008-03-10 10:14:12 by Blueberry Blueberry
@blueberry
Well, if a fast 68k replayer ever showed up, i might code an AGA version with the same design (although it would be a rewrite rather than a port).
added on the 2008-03-10 10:17:45 by xeron xeron
it is fun and tunes are great but if it was windowed would be better tho ~
rulezadded on the 2008-03-10 10:31:06 by panic panic
my bad didn't post above :x
added on the 2008-03-10 10:36:07 by panic panic
very nice
rulezadded on the 2008-03-10 12:17:48 by las las
Great!
rulezadded on the 2008-03-10 12:50:27 by chromag chromag
Good idea
rulezadded on the 2008-03-10 14:52:04 by XT95^FRq XT95^FRq
I have not understood as to switch tracks
added on the 2008-03-10 15:32:37 by BiTL BiTL
It tells you when you get to the flowers screen; click the petals!
added on the 2008-03-10 15:58:28 by xeron xeron
xeron, thanx ;) Kewl tunes, nice shell! And big thanx for linux port
rulezadded on the 2008-03-10 16:12:14 by BiTL BiTL
Looks nice, sounds nice, but a proper watch + listen will have to wait until post-bp. :(
rulezadded on the 2008-03-10 16:20:01 by psonice psonice
Mmmm lovely :)
rulezadded on the 2008-03-10 17:30:36 by Jailbird Jailbird
COOL
rulezadded on the 2008-03-10 20:32:24 by Darkman007/quite Darkman007/quite
rulezadded on the 2008-03-10 20:34:48 by 4kum4 4kum4
lovely interface.. took me a while to find the song selector and was wondering if those wavy flower are the final screen.. but it was worth searching, very interesting tracker and cool tunes in this compile!
rulezadded on the 2008-03-10 21:32:05 by fiveofive fiveofive
Sooo cuddly :)
rulezadded on the 2008-03-10 21:33:03 by raer raer
got an error : Fatal signal: Floating Point Exception (SDL Parachute Deployed) (XPSP2 + Ati)

anyway i like the begin :-)
rulezadded on the 2008-03-10 22:03:29 by minz minz
Run it again, it might be ok.
added on the 2008-03-10 22:04:54 by xeron xeron
Kool disk, you are on my list!
Loved killing the butterflys, I hated them so much I kills them all night!
rulezadded on the 2008-03-10 22:48:16 by tFt tFt
OK, MorphOS and AROS build added. More coming soon.
added on the 2008-03-10 22:50:45 by xeron xeron
Bonus Track +++
3 days interrupted by floaty point exception; reported.
Also: holy CRAP the Virgill track was Hively? I mean, I knew Syphus was doing incredible stuff with it but I mean ... I mean... I mean... Well doesn't that mean there's an osX replay now cuz of the other musicdisk it was on?
Sweet. (Crashed first when the sun came up but ran ok the second time.)
rulezadded on the 2008-03-10 23:02:03 by raina raina
Yeah, seems the windows build isn't 100% stable, although i never had any crashes here. :-(

If i ever figure out why i'll fix it and reupload.
added on the 2008-03-10 23:03:19 by xeron xeron
the replayer is open source, it's ported to many platforms, and players exist for many platforms as well. on osx you can use audio overload to play hively tracker tunes.
added on the 2008-03-10 23:06:37 by spotUP spotUP
I had a weird crash first time, but I put it down to the fact that I had about 30 things running on 3 monitors, and parapete had just IM'd me about something completely fucking useless and inconsequential while it was fullscreened. Oh, and because I was running it from out of the zip! I win at beta testing!!11
added on the 2008-03-10 23:52:35 by syphus syphus
Syphus: But you loose at UP-avatar-having... ;)
rulezadded on the 2008-03-11 10:36:51 by fxmj4598fj4598fj fxmj4598fj4598fj
Crap.
sucksadded on the 2008-03-11 10:41:11 by zoolum zoolum
they even took away the amiga-stereo in the latest version of AO \o/.. although i hope for HVL/AHX-support in that new fresh ToolPlayer for OSX.. and nice release btw :)
rulezadded on the 2008-03-11 11:43:39 by yonx yonx
rulezadded on the 2008-03-11 12:24:39 by dipswitch dipswitch
finally!.. I really did not suspect it anymore :D
rulezadded on the 2008-03-11 17:52:27 by Virgill Virgill
Nice one, some cool tunes, especially forsaken is still so damn sweet :)
rulezadded on the 2008-03-11 18:23:12 by Serpent Serpent
neat
rulezadded on the 2008-03-11 19:56:19 by malmix malmix
rulezadded on the 2008-03-11 21:21:35 by wie8 wie8
Ubercute! Megasweet!
rulezadded on the 2008-03-11 22:20:30 by r13 r13
cute
rulezadded on the 2008-03-11 22:21:10 by faraday faraday
The OSX (universal binary) build is done!
Temp download: http://www.uprough.net/releases/planethively_osx_ub.zip

It will be available at the same location as the others when Xeron wakes up!
added on the 2008-03-11 22:27:02 by spotUP spotUP
OK, mac build is up. Spot only needed to wait like 1 second :-)
added on the 2008-03-11 22:32:14 by xeron xeron
OK, everyone who had floating point exceptions on windows, please redownload it. *hopefully* it should all be fixed now.
added on the 2008-03-11 23:39:00 by xeron xeron
What GJN said. Freeside Run is some good shit.
rulezadded on the 2008-03-12 00:26:56 by Insectecutor Insectecutor
great prod !
rulezadded on the 2008-03-12 02:52:10 by coze coze
BeOS and GP2X ports up.
added on the 2008-03-12 09:02:08 by xeron xeron
love the music plus WOO: a linux port!
rulezadded on the 2008-03-12 11:15:45 by mueslee mueslee
thanx for osx support.
rulezadded on the 2008-03-12 11:19:46 by Prot-DHS Prot-DHS
Supporting that much platforms with an Am*ga-originated development gets a free thumb up. And otherwise, it rules too. :)
rulezadded on the 2008-03-12 11:20:54 by Charlie Charlie
PORTS!
rulezadded on the 2008-03-12 11:23:40 by ٩๏̯͡๏۶ ٩๏̯͡๏۶
Nice unusual design :) It's fun to figure out how the user interface works. Thanks for MorphOS version and classic Amiga version would be nice too.
rulezadded on the 2008-03-12 11:29:17 by jPV jPV
GP2x support! Cool! Must try later!
added on the 2008-03-12 11:54:12 by novel novel
Wow! I have seen the Win32 port and the interface is totally lovely!!! And the GP2X version makes me much happier :)
rulezadded on the 2008-03-12 13:31:53 by Optimus Optimus
No support for my Seiko watch, thumbs down
sucksadded on the 2008-03-12 13:54:08 by Zplex Zplex
the win32 version hangs once the flowers pop up on my laptop, but the tunes are really great, so i'll give it a thumb for that
rulezadded on the 2008-03-12 14:49:11 by linde linde
@linde
Oh. Even with the latest version?
added on the 2008-03-12 15:05:55 by xeron xeron
windows version crashes after the flowers pop out, gp2x version crashes before the planet shows up (and is SLOW!). not very convincing..
added on the 2008-03-12 17:11:01 by fragment fragment
That's what I call a multi-platform demo !
added on the 2008-03-12 17:13:19 by faraday faraday
xeron: yep. i'm pretty much suffering from everything fragment is describing. i'm on 1.6ghz core duo, 2gb of ram and radeon x1600 if it helps :)
added on the 2008-03-12 17:42:01 by linde linde
@fragment
Problems with the GP2X port is being worked on (including speed).
added on the 2008-03-12 18:05:46 by xeron xeron
Beep bleep!
rulezadded on the 2008-03-12 18:32:29 by Maissi Maissi
nice in a lot of ways! small cute (crazy interface!), can even watch it on gp2x. and, of course, cool tunes.
rulezadded on the 2008-03-12 22:04:56 by earx earx
great musicdisk!
rulezadded on the 2008-03-12 23:07:23 by v3nom v3nom
btw, what about a psp-port? ;-)
added on the 2008-03-12 23:08:08 by v3nom v3nom
we'll see :)

We tried a Nintendo DS build, but the SDL for NDS is based on the GBA one, and hasn't been updated to support 16bit surfaces yet.
added on the 2008-03-12 23:15:16 by xeron xeron
Quality prod from the active non-idiot members of Up Rough. Added kudos for multi-platform especially Mac support :-)
rulezadded on the 2008-03-12 23:44:37 by CiH CiH
Xeron, can you recompile this for the Sharp Zaurus?

It'd be the first ever Zaurus scene prod. ;)
rulezadded on the 2008-03-13 03:22:02 by button button
Thumb up for multiplatform musicdisk.
rulezadded on the 2008-03-13 08:37:05 by lemonade lemonade
For the interface and most of the tunes. The font on the other hand is so NO NO :P

plz can has port0rz for high endz classix Amig0rz wiz graphics boardz
rulezadded on the 2008-03-13 12:18:35 by d0DgE d0DgE
Good tunes (that's the most important thing), but also a nicely designed interface with interesting controls and impressive animations.
rulezadded on the 2008-03-13 12:35:00 by Adok Adok
WHERE IS THE C64 PORT??
rulezadded on the 2008-03-13 19:39:13 by vscd vscd
IA64-, amd64-, ar-, s390-, s390x- and sparc-linux ports added.
added on the 2008-03-14 08:47:10 by xeron xeron
cute
rulezadded on the 2008-03-14 16:51:19 by tobé tobé
Awesome. Props for the Mac port. Crashed the first time I used it... but seems to work fine now. Great tunes, great look, great bonus secret track... and... I enjoy clicking and killing the butterflies. :)
rulezadded on the 2008-03-14 19:49:20 by Shenlon Shenlon
Meh.
sucksadded on the 2008-03-15 09:46:41 by AntDude AntDude
Thank you for the awesome tunes and linux port :)
rulezadded on the 2008-03-16 06:07:22 by n0dl n0dl
multiplatform, unprecedented interface, so-so music, overall look is nostalgical...
rulezadded on the 2008-03-16 16:12:06 by KHRoN KHRoN
I loved the simplistic style and i loved all the tunes. Definitely thumb up!
rulezadded on the 2008-03-16 21:58:29 by ragnor ragnor
HPPA-Linux (untested) and PS3 binaries are up.

I couldn't reproduce the crashes that some people have been experiencing with the Windows (and a couple of other) ports, but luckily Ransom/IRIS found and fixed some bugs while porting to PS3 Linux, so there is now a new Win32 build up (and updated source archive).

If anyone was having crash problems with the windows build, please re-download. All other ports will be rebuilt and re-uploaded in the coming days (so watch the file date of your preferred port if you are currently experiencing problems :-).

Apologies for this; I simply hadn't seen a crash before release here (and still havent, except on Dr. Dooms laptop and then only once).
added on the 2008-03-16 22:15:20 by xeron xeron
(thats PS3 linux binary, btw, in case anyone thought we'd hacked the thing :)
added on the 2008-03-16 22:15:45 by xeron xeron
mac port :-)
rulezadded on the 2008-03-18 03:50:04 by neoneye neoneye
I have found the bonus track, yay! This is an awesome product. Everthing is so cute and it runs everywhere!
rulezadded on the 2008-03-18 09:58:52 by tesla tesla
GP32 port up. There was one before, but it was broken. This one is untested, but it *should* work, although it might be slow.
added on the 2008-03-18 23:37:12 by xeron xeron
I would thumb this up if the coder wasn't such an incompetent clown. Some nice tunes anyway.
added on the 2008-03-18 23:48:24 by hitchhikr hitchhikr
v3nomsoup, WHAT ABOUT GP2X PORTS OF EVERYTHING FROM THE LAZY PSP DEVS!?

Just kidding. :)

But it's true that PSP "3D chip does all" is favored over GP2X "CPU rocks your world". I say, gimme a macro asm and a GL wrapper and I'll show you what's what. 8)
added on the 2008-03-18 23:48:52 by Photon Photon
AROS version updated (tested)
MorphOS version updated (untested)

NEW! PSP added (untested)
NEW! PPC-AROS added (untested)
added on the 2008-03-19 08:52:26 by xeron xeron
The GP2X crashed last time I tried but I will check the GP32 version now. I have a long time to see something for GP32 and it is my favorite gamepark handheld, more favorite than GP2X for some reasons..
added on the 2008-03-19 10:07:24 by Optimus Optimus
nice :) 'sweeties' syphus and 'forsaken' virgill - first of all.
rulezadded on the 2008-03-19 13:08:41 by n1k-o n1k-o
rulezadded on the 2008-03-19 13:10:21 by iks iks
The GP32 version just crashes.
added on the 2008-03-19 16:03:46 by Optimus Optimus
I had to find sdl.dll, but otherwise sweet and original. Awesome chippies, so warm <3
rulezadded on the 2008-03-19 16:20:20 by Buckethead Buckethead
OK, there is a new GP2X port up (tested and definately working)

Also, AROS64 port up (untested)

Optimus: Damn. TBH, the guy doing all these ports doesn't have a GP32 to test on, so if someone could grab the gp32 source and try and fix it that would be really helpful :)
added on the 2008-03-19 22:17:53 by xeron xeron
win32 version not work (W2k3 server)
sucksadded on the 2008-03-21 05:53:15 by SofT_MANiAC SofT_MANiAC
Actually, the win32 version DOES work. We fixed all the bugs. Its just that when i repackaged it last time i forgot to include sdl.dll. I have now included it again, so you can download it and see it now.

Thanks for the thumb down, though.
added on the 2008-03-21 08:12:13 by xeron xeron
There is now a BSDI port.
added on the 2008-03-21 08:23:12 by xeron xeron
cute
rulezadded on the 2008-03-21 12:34:15 by midget midget
I might have a look at the GP32 source code.
Btw,. in the new GP2X port, the mouse is in the upper left corner and I cannot move it with the joypad, I cannot use the interface at all to select music or do other things. Was this is only for the new GP2X - F200 with the touchpad?
added on the 2008-03-21 15:27:08 by Optimus Optimus
@Optimuz
Download it again; the controls are described in a text file that we forgot to include. There is now also volume control for the GP2X.
added on the 2008-03-21 16:37:00 by xeron xeron
New ports uploaded:

QNX 6 port (untested)
PPC BeOS port (untested)
Intel Solaris 10 (tested & working)
OS/2 Warp (tested & working)
added on the 2008-03-22 20:35:48 by xeron xeron
haha, I would like to try the qnx port ;)
added on the 2008-03-22 21:33:46 by Optimus Optimus
Are you trying to do the most ported demoscene production ever btw?
added on the 2008-03-22 21:36:58 by Optimus Optimus
Yes :-)

Let me know how you get on with the updated GP2X port, btw.
added on the 2008-03-22 21:43:19 by xeron xeron
New ports uploaded:

SkyOS (tested & working)
SPARC Solaris 10 (tested & working)
Openserver5 (untested)
Openserver6 (untested)
added on the 2008-03-23 09:38:10 by xeron xeron
New port added:

Unixware 7

Updated ports:

Alpha-Linux
AMD64-Linux
ARM-Linux
added on the 2008-03-23 16:23:20 by xeron xeron
Great big linux update. Some are new, some are just updated to the current source:

ia64 (untested)
m68k (tested)
mips (untested)
mipsel (untested)
hppa (untested)
powerpc (tested)
s390x (untested)
sh3 (untested)
sh4 (untested)
sparc (tested)
sparc64 (tested)
added on the 2008-03-23 19:41:10 by xeron xeron
Atari Mint port added (untested)
added on the 2008-03-24 11:26:45 by xeron xeron
Atari what?!

..haven't tested the GP2X version yet. I had a lot of work with that MFC shit and still have. I hate it now :P
added on the 2008-03-24 11:29:24 by Optimus Optimus
Well, mint is not actually made by Atari, but it comes from the atari scene and was originally for Atari ST.

Wikipedia MiNT entry
added on the 2008-03-24 11:30:45 by xeron xeron
xeron, you are crazy ;)
added on the 2008-03-24 11:54:44 by fiveofive fiveofive
btw.. where can one find the mint port?
added on the 2008-03-24 11:59:19 by fiveofive fiveofive
I've just ran the new GP2X port and I think it rocks!
added on the 2008-03-24 12:18:43 by Optimus Optimus
Also, I just damaged my joypad badly while trying to drop the petals maniacly ;P
added on the 2008-03-24 12:21:54 by Optimus Optimus
@fiveofive

Its in the "untested" directory.
rulezadded on the 2008-03-24 20:01:51 by xeron xeron
Oh crap. Apologies for the unintentional self-thumb.
added on the 2008-03-24 21:03:16 by xeron xeron
FreeBSD 7 ports up:

i386 (tested)
ia64 (untested)
added on the 2008-03-24 22:47:40 by xeron xeron
@Xeron

I haven't done the ia64 freebsd port yet, I think you are confused with the amd64 port that I did do
rulezadded on the 2008-03-25 09:02:02 by Blacky_Stardust Blacky_Stardust
oh yeah. thats what i meant, sorry.
added on the 2008-03-25 09:36:21 by xeron xeron
New pouet record for number of ports?
added on the 2008-03-25 11:36:44 by Sdw Sdw
.. and now thanks to our porting machine (Blacky Stardust), we actually do have an ia64 FreeBSD binary (although its freebsd 6 not 7).

Its in untested.
added on the 2008-03-25 18:25:01 by xeron xeron
More ports:

sparc64-freebsd 7 (untested)
alpha-freebsd 5 (untested)
RiscOS (tested)
hppa-hpux (untested)
ia64-hpux (untested)
Sharp Zaurus (untested)
i386-netbsd 4 (tested)
added on the 2008-03-26 08:50:08 by xeron xeron
What about the nintendo DS? :D
added on the 2008-03-26 23:20:59 by gr9yfox gr9yfox
Awesome interface - what a great idea!
rulezadded on the 2008-03-27 05:42:28 by benny! benny!
what doesn't this run on? ;)
added on the 2008-03-27 05:44:05 by quisten quisten
More ports:

alpha-netbsd 4 (untested)
amd64-netbsd 4 (tested)
hppa-netbsd 4 (untested)
syllable (tested)
added on the 2008-03-27 09:34:10 by xeron xeron
@raistlin

The Nintendo DS SDL doesn't support 16 bit surfaces.

I tried doing a native port, but it seems i couldn't set up a double-buffered 16bit framebuffer, and it was very slow anyway.

It IS possible to do a decent DS version by replacing the rendering routines with ones that use the 3D hardware (although the stuff that draws the lines around the edges would have to be done totally differently).

Basically, it might or might not happen. I'm seriously considering a DS version of hivelytracker, though.
added on the 2008-03-27 09:36:44 by xeron xeron
Haha xeron invented the attention whore prod :]
rulezadded on the 2008-03-27 12:55:35 by hitchhikr hitchhikr
Haha, I just ran this in my favorite Acorn emulator :)
added on the 2008-03-27 19:23:10 by Optimus Optimus
Quote:

I tried doing a native port, but it seems i couldn't set up a double-buffered 16bit framebuffer, and it was very slow anyway.


What about the VRAM display mode? It only works on one screen (unless you do screenswapping, but you don't need to render to both screens do you?) but you get four 256x192 px 15-bit buffers to play with.

Or you can just use a standard BG mode with 15-bit direct color BG layers that can be rotoscaled and just flip between which layer is displayed between frames.

For more info:
http://nocash.emubase.de/gbatek.htm#dsvideobgmodescontrol

and I'm sure libnds includes some examples of this.
added on the 2008-03-27 19:42:26 by mic mic
great tunes
rulezadded on the 2008-03-27 22:57:46 by T2008 T2008
Yet more ports:

m68k-netbsd 4 (untested)
mipseb-netbsd 4 (untested)
XBox (untested)
mipsel-netbsd4 (tested)
added on the 2008-03-28 09:19:11 by xeron xeron
Tried the PSP port yesterday, doesn't work on 3.90 CFW.
added on the 2008-03-28 10:49:46 by StingRay StingRay
Yeah, we know the PSP port has problems. Want to fix them for us? :-D
added on the 2008-03-28 10:55:46 by xeron xeron
wanted to look what's wrong, yes. ;) will see if I feel like tormenting visual studio this weekend ;)
added on the 2008-03-28 12:08:51 by StingRay StingRay
Tested on XBox and doesn't work.
added on the 2008-03-28 14:55:02 by DZIAD DZIAD
confirmed the xbox port doesn't work.
added on the 2008-03-28 16:23:17 by bigcheese bigcheese
OK. I'll let our porting guy know. Thanks for testing it.
added on the 2008-03-28 17:29:03 by xeron xeron
Fantastic work.

And xeron, I would really appreciate hivelytracker on the DS if you ever manage the time to make a port.
rulezadded on the 2008-03-28 21:42:14 by Preacher Preacher
How did I forget my thumb up for this?!

Awesome. chipdisks rulz
rulezadded on the 2008-03-28 21:44:31 by LiraNuna LiraNuna
hivelytracker for nds would kick ass!
added on the 2008-03-28 22:06:04 by spotUP spotUP
great interface and some nice tunes
rulezadded on the 2008-03-29 13:35:50 by loaderror loaderror
Wow ... runs on Acorn too - thumbs up for this ... thats pretty cool. Tested it on my Iyonix (RPC-follow-up with XScale CPU ... runs smooth).
rulezadded on the 2008-03-31 00:12:02 by MoAco MoAco
More ports:

ns32k-netbsd 2.x (untested)
ppc-netbsd 4.x (tested)
sh3eb-netbsd 4.x (untested)
sh3le-netbsd 4.x (untested)
sh5le-netbsd 3.x (untested)
sparc-netbsd 4.x (tested)
sparc64-netbsd 4.x (tested)
vax-netbsd 4.x (untested)
arm-netbsd 4.x (tested)
i386-openbsd (tested)
alpha-openbsd (untested)
amd64-openbsd (tested)
added on the 2008-03-31 09:20:51 by xeron xeron
Great graphics and animation of flower, stars, butterflies
also the menu
nice tunes
rulezadded on the 2008-04-01 01:29:40 by BITS BITS
woow! what a lovely little thing! i am listening for the first tune now, but can't wait for giving a thumb up! thanks a lot for this gem.
rulezadded on the 2008-04-02 00:58:53 by elfh elfh
More ports:
arm-openbsd (tested)
hppa-openbsd (untested)
ppc-openbsd (untested)
mips64-openbsd (untested)
sh4-openbsd (untested)
sparc64-openbsd (untested)

Also, there is now a fixed xbox port, which has been tested. HOWEVER, Marco says that he couldn't get the joypad to work, but that none of the XDK joypad examples worked either so he doesn't know if its a problem with his XBox or a problem with the port, so if some kind xbox owner could try the new xbox archive and let us know, that would be great. The joypad controls are described in the included text file.
added on the 2008-04-02 09:05:03 by xeron xeron
Xbox (tested)

Thank you xeron !
rulezadded on the 2008-04-02 11:35:39 by DZIAD DZIAD
well done on a great musisc disk. Even better still is that it works on my RISC OS machine too!!

First demo in a very looooong time for RISC OS.

Nice One.
rulezadded on the 2008-04-04 11:25:39 by nx nx
Xeron, I have tested the (Free)MiNT port for Atari, thanks for trying it :-) It works a bit, but not fully.

The screen changes resolution, goes black - but stays black too. The synth starts playing, although a bit lagged, as if the CPU is too slow (66MHz 060). Exit with ESC works a treat, no crash or so.

Perhaps lowering the mixing frequency for the port would do the trick ? 32780 Hz is a native Falcon frequency.
rulezadded on the 2008-04-04 19:33:59 by evil evil
What everyone said.
Virgill's tune was instant love for me. (How could it be 2nd?)
rulezadded on the 2008-04-05 02:18:13 by lemmus lemmus
cool!
rulezadded on the 2008-04-05 10:19:52 by Premium Premium
Blacky Stardust has done some more ports:

ARM-PalmOS (untested)
m68010-netbsd 4 sun2 (untested)
m68k-openbsd (untested)
added on the 2008-04-07 09:41:07 by xeron xeron
Quote:
m68010-netbsd 4 sun2 (untested)


I bet he's popular with the ladies!!!
the portability of this thing defaces the frontpage!
added on the 2008-04-07 17:01:20 by Maali Maali
@Maali
That is because its awesomeness bends the pouet spacetime continuum.

Or it could prompt the pouet gods to split the icons into multiple rows when they get too big :-)
added on the 2008-04-07 18:56:10 by xeron xeron
Quote:
Blacky Stardust has done some more ports:

ARM-PalmOS (untested)


Doesn't work. Tested on a Tréo 650 (hard resets the phone) and Tungsten T5 (no crash/reboot but just a black screen and nothing else).
added on the 2008-04-07 19:22:04 by StingRay StingRay
Thanks, will pass that info on. Hows the PSP-port-fixing going?
added on the 2008-04-07 19:25:52 by xeron xeron
Toolchain still installing... Zzz... Might check the PALM port (if I still have my Palm Dev-Env. installed that is, have to check ;D) while the PSP toolchain is installing in the VM. =)
added on the 2008-04-07 19:28:51 by StingRay StingRay
I was trying to compile the GP32 port. I had some problems and maybe I need to know with which SDL libs was it compile because the precompiled SDL libs I have might be wrong or maybe I need to use an older DevkitArm (I have the DevkitPro with DevkitARM that has some eabi binary files). Who is the person who did the port btw? Maybe I could contact him and ask some things.
added on the 2008-04-07 19:34:00 by Optimus Optimus
It should only need the main SDL library since it basically gets a framebuffer and writes directly into it.

Our porting machine is Blacky Stardust, AKA Marco Van Den Heuvel, who maintains lots of the VICE ports. I don't have his email to hand at the moment (i'm not at home).
added on the 2008-04-07 21:04:55 by xeron xeron
Ok, porting machine speaking ;)

I am the maintainer of all vice ports except win32 and osx, so I am used to porting things.

You would assume that anything made using SDL would work on all platforms that SDL is available for. Sadly enough for most of the handheld/console platforms this seems not to be the case.

I oinly have experience porting to computer based platforms, all of the console and handheld ports are new areas to me. I usually don't have the actual device to test it on, so any help with the handheld and console based ports is appreciated.
I suspected too things in the GP32 code.
First of all something happens and it stucks forever somewhere inside the big SDL_WaitEvent( &event ); do{ in main and doesn't reach the render() thing.

Also, when I commented the big thing and just left the render, I needed to press once a key so that the render starts because it said:

case SDL_USEREVENT:
needrender = 1;
break;

Why does it have to wait for a userevent (any key press?) for the renderer to start? I am not sure about that..

..but maybe that's not the most important problem. After the first frame was rendered (some yellow stars) it freezed there.

I suspected something else. In GP32 if you use malloc from stdlib your programm crashes. Somehow GP32 has problems with stdlib and needs that you #include <gpstdlib.h> and use gp_mem_func.malloc instead. This is how it works in led blur and everything I have done in my GP32 releases. So the next thing was to try to change the mallocs and see if it continues after the first render without freezing. Of course I had to include the gp libs in the makefile (-lgpstdlib, I don't remember if it needs the rest) and the gamepark_sdk include and lib files from the internet.

That's where I couldn't verify if this worked because the devkitarm refused to compile. It says the message "libgpstdlib.a uses hardware FP while hively.elf uses software FP". Usually when this happens and I found in forum discussions in the past, it's because the libs are compiled with hardware FP (with or without the -msoft-float flag) and I have to find some versions that are compile with software FP or compile them myself :P. But it's strange because the gpstdlib compiles in the led blur project but not here? I also removed the msoft-float from the hively makefile and it gives me the same error. I wil try later :P
added on the 2008-04-08 07:20:48 by Optimus Optimus
The reason it waits for SDL_USEREVENT, is because the SDL_USEREVENT is generated by a timer and means that render() is not called more than is necessary.
added on the 2008-04-08 08:35:20 by xeron xeron
OK, i've re-ordered the download directory so that targets with lots of architecture builds have subdirectories.

Also, new ports:

sparc-openbsd (untested/openbsd)
ARM HandheldPC (untested/WinCE)
MIPS HandheldPC (untested/WinCE)
SH3 HandheldPC (untested/WinCE)
ARM PocketPC (untested/WinCE)
MIPS PocketPC (untested/WinCE)
SH3 PocketPC (untested/WinCE)
ARMV4 PocketPC 2003 (untested/WinCE)
ARMV4 Smartphone 2003 (untested/WinCE)
added on the 2008-04-10 08:45:41 by xeron xeron
isn't it kinda fishy to claim the prod has been ported if the guy who ported it openly admits he has no way to test his work?
added on the 2008-04-10 14:23:34 by havoc havoc
time for some famous qoutes:

"How should I know if it works? That's what beta testers are for. I only coded it"

added on the 2008-04-10 14:25:53 by earx earx
@havoc
At least i'm not claiming they do work.

Basically, Marco sends me ports, i stick them up, i tell you guys.
added on the 2008-04-10 15:48:55 by xeron xeron
@havoc

I was asked to make as many ports as possible of the production. If they had asked only for ports that I could test myself then there would only be about 40 or 50 ports. Some ports I could have tested (arm, mips(el), ppc, amd64, sparc(64), ia64), but have not bothered to do so cause setting up the OS would take alot of time that I don't want to spend on it right now.

I have dealt enough with *nix platforms to know that if it works and is confirmed and tested to work on 5 out of 8 supported cpus for the *nix OS then it will also work on the other 3 cpus.

If you assume that all ports of SDL should be able to handle the same code then it should work on all SDL supported platforms.

For the consoles and handheld platforms SDL might not be fully supported, or the platform is not posix-compliant enough to run the code, and needs code-changes.

When SDL is not fully supported on console and handheld platforms there usually is no documentation about what is or is not working for that platform.

So I admit that for console and handheld platforms that are not based on *nix the port might or might not work, and if it doesn't then some-1 who is more familiar with that platform can step up and make changes where needed and provide the changed source code.

For the *nix based platforms the ports will run as expected.

So to cut a long story short, (too late now, I know ;) ), please test the untested platforms and report if they work, if they don't work and it is a console or handheld platform (which will always be the problem cases) and you are a coder for that platform, please take a look at the source and help out to make the production run correctly on that platform.

All help and feedback is appreciated.
"Marco Van Den Heuvel". Bot, hollander. Kom je naar outline?
added on the 2008-04-10 15:56:57 by skrebbel skrebbel
blacky: if the functionality of a port cannot be confirmed 100%, i would personally prefer to wait with announcing it until the first positive testreports have dropped in. i admit that there's a risk that waiting for testreports will lead to a catch-22 situation in the sense that if you don't announce the port, nobody will test it, and thus no testreports will be received.

so ehm... well... please don't take this as hard criticism, but rather as a friendly request to keep us up-to-date about the compatibility test-status of this prod :)

skrebbel: kan ook nog belg of zuidafrikaan zijn, maar die zijn ook van harte welkom :)
added on the 2008-04-10 16:30:44 by havoc havoc
@skrebbel & havoc

Gozers!

Ik ben een nederlander, maar woon al een flinke tijd in de USA. Een reisje naar nederland is te veel geld en te ver om te lopen/zwemmen ;)

@havoc

I appreciate the feedback and I agree that people should be kept up-2-date about the status of any non-working ports (as in becoming working ports). And that is exactly what we will be doing.
I need more ports of this.
rulezadded on the 2008-04-11 20:58:58 by friol friol
PowerPC MacOS classic added (tested)
added on the 2008-04-12 11:06:36 by xeron xeron
Nice tunes and interface
rulezadded on the 2008-04-12 20:12:02 by exocet exocet
the PSP port doesn't work on my slim with cfw 3.90m33-3
added on the 2008-04-18 16:14:35 by Carbon- Carbon-
A fixed PSP port is being worked on by StingRay, and AFAIK should be ready soon.
added on the 2008-04-18 16:15:22 by xeron xeron
Working PSP port will be released this weekend, I just want to clean up some things and stuff! :)
added on the 2008-04-18 16:16:34 by StingRay StingRay
xeron, you are crazy ;)
personally I think you should have put more effort into the actual music"disk" code before porting it to every toaster on the planet. The interface looks quite cheap/unpolished/written in a hurry. The tunes are enjoyable, though..piggy for me ;)
added on the 2008-04-18 16:29:05 by xyz xyz
I didn't do most of the porting, and I actually spent a lot of time on it. Thanks, though.
added on the 2008-04-18 16:33:13 by xeron xeron
only to submit to the appearence on the pouet front page.. its really nice to see all these icons next to each other.
rulezadded on the 2008-04-18 16:52:14 by mad mad
i want a version for my washing machine :)
added on the 2008-04-19 01:10:22 by Alpha C Alpha C
hey, Playstation 2 is missing *wink*

Great prod guys :D
rulezadded on the 2008-04-19 01:32:33 by Flashlight Flashlight
No classic Amiga version = NO GOOD!

thumbs down!
sucksadded on the 2008-05-05 05:46:40 by bob^da almighty bob^da almighty
Quote:
WTF? This was actually the kind of response I was hoping for, so therefore your comments flatter me.
added on the 2008-05-05 06:32:51 by syphus syphus
@ syphus

You are flattered that your Amiga group can't make a music disk which runs on a REAL Amiga !?
lol. Come on then anakirob, lets see you write a fully featured hivelytracker replayer that runs ok without requiring an 060.

Because we all know you're a coding genious.
added on the 2008-05-06 09:21:57 by xeron xeron
BTW, it is on StingRay's todo list to create such a replayer, and if he ever actually does that there will be a classic Amiga version, although it'll be a rewrite specifically for the Amiga chipset.

But now i actually don't want to do that because you'd probably think i was doing it because of you.
added on the 2008-05-06 09:24:18 by xeron xeron
anakirob - I was quoting you.
added on the 2008-05-07 00:18:06 by syphus syphus
Well DUH! You don't think I know what I said!

I was trying to point out that the quote does not really fit this context. Although I will admit that my english was unusually bad in my rebuttal, which may have caused some small confusion.

Oh, and thanks for linking to Hit Mouse 1, a few more of these and it may be one of the few prods on pouet with a popularity greater than zero :-P (Like this one, except crapper and running on a REAL Amiga:-)
Good Music on all Platforms :)
rulezadded on the 2008-05-13 17:52:13 by Queen bittin Queen bittin
You hit the top score for the number of supported platforms!
rulezadded on the 2008-05-13 18:22:00 by untel untel
There are some nice tunes on this disk. I like it.
rulezadded on the 2008-05-13 22:03:27 by Mystra Mystra
I tried to quickly put together a Dreamcast version, but didn't succeed. Maybe this one requires more than 16M memory?
added on the 2008-05-17 16:09:53 by Marq Marq
Cute Musicdisc with wonderful Tunes.. Rules :)
rulezadded on the 2008-05-17 17:12:54 by SaphirJD SaphirJD
@Marq

I doubt it requires that much RAM... although the higher the resolution, the more RAM it uses. Try specifying a resolution of 320x240 in the makefile and see if it runs.
added on the 2008-05-17 17:16:04 by xeron xeron
WinCE ports don't work on ARM WM2003SE or on ARM WM5. Just blanks the screen then returns to gui, but most of it is gone so the device needs a soft reset. WM2003 specific version tested on ARM WM2003SE doesn't even start. Says it's not a valid application.

Maybe it needs some library?

That being said, awesome prod. Love Syphus' tunes the most. :)
rulezadded on the 2008-05-21 00:03:46 by DrJones DrJones
@DrJones

Yeah, WinCE ports are broken. StingRay looked into it but AFAIK he has no fix yet.

He has, however fixed the PSP version, but he hasn't sent it to me yet (*HINT* *HINT* StingRay ;-)
added on the 2008-05-21 20:02:58 by xeron xeron
More Hively tunes plz!
rulezadded on the 2008-05-25 16:14:42 by eye eye
has no mass appeal
sucksadded on the 2008-05-25 16:25:41 by magic magic
You're right, Magic. We should probably fix that by porting it to some mainstream platforms...
added on the 2008-05-25 16:30:36 by syphus syphus
@magic, lol ;-)
added on the 2008-05-25 17:35:14 by xeron xeron
p0rtingpr0n
rulezadded on the 2008-05-25 17:46:30 by src src
Ran on IRIX fine when I changed clr_l to:
memset(src,0,longs*4);
The compiler didn't align the struct members and MIPS/ARM aren't generally happy about 32-bit access to odd addresses. Might help with some of those WinCE ports as well?
added on the 2008-05-26 00:12:33 by Marq Marq
Marq: that was one of the bugs why the psp port crashed. I fixed that already. The WinCE ports have some other problems but I didn't look into them yet. :)

Xeron: I'll send it soon, I just need to fix some annoying stuff concerning the mouse pointer :D And I couldn't be arse to look into it the last days.
added on the 2008-05-26 10:05:54 by StingRay StingRay
arsed even :)
added on the 2008-05-26 10:06:14 by StingRay StingRay
OK, new ports added (sorry for the delay, blacky ;-):

AIX (tested)
IRIX (tested)
AVR32-Linux (untested)

I've also added Marq's IRIX port, since it used different options to blacky's IRIX port, so if one doesn't work for you, try the other, although both porters claim theirs works for them :-)

I've also merged Marq's suggested changes into the source and re-uploaded it. Note that i didn't write the clr_l routine, someone in abyss is responsible for that ;-)
added on the 2008-05-26 10:14:15 by xeron xeron
Quote:
Note that i didn't write the clr_l routine, someone in abyss is responsible for that ;-)


Yeah yeah, excuses excuses :D
added on the 2008-05-26 10:18:38 by StingRay StingRay
Awesome...
rulezadded on the 2008-05-27 21:24:49 by #535 #535
I don't see any updates in the source behind that link o.O
added on the 2008-05-30 22:58:08 by Marq Marq
impressive porting work :)
rulezadded on the 2008-05-31 15:49:56 by Pulsar Pulsar
@Marq
I must have forgotten to re-upload it. Will do now. Thanks for the DC port :-)
added on the 2008-05-31 16:34:10 by xeron xeron
I thought you guys were joking...but you really ported this thing to every platform in the known universe.
rulezadded on the 2008-06-04 16:27:22 by Rubicante Rubicante
And finally (after two nights of fighting with its bad hardware): a working GP32 port.
added on the 2008-06-05 22:40:49 by Marq Marq
BB Image BB Image BB Image BB Image BB Image


Multi platform prods are sooo awesome! Gonna check it out for Mac OS X (Intel) first. Then I'm burning it for Dreamcast. When I go to work I'll pack it on my GP2X. Nice! :D
rulezadded on the 2008-06-05 23:01:03 by freeze freeze
I've added Marq's GP32 port and source to the official download site. Also added an updated Dreamcast port from him as well, so if you already grabbed the DC port, grab it again :-)

Thanks to marq!
added on the 2008-06-05 23:23:53 by xeron xeron
Ha? A GP32 port! Great, because I failed (I suck at porting :P)
added on the 2008-06-10 19:08:23 by Optimus Optimus
Wow, the GP32 port is great! The speed is better than I was expecting and there is a pointer (unlike the GP2X where there was none) to kick the butterflies and select the petals. Way to go Marq!!!
added on the 2008-06-10 19:14:25 by Optimus Optimus
Damn, I wish I could transform my thump down in a thumb up..

take this comment as this ;)
added on the 2008-06-22 15:40:45 by magic magic
So, where is the working PSP Port ;) ?
added on the 2008-06-28 14:44:41 by Tomoya Tomoya
I'm wondering the same thing...
added on the 2008-06-30 16:05:15 by xeron xeron
Wii port added (tested).

Its actually not so much a port as a partial rewrite; all the rendering stuff is done with GX instead of SDL, so its hardware accelerated!
added on the 2008-07-05 13:56:53 by xeron xeron
the wii port works like a charm. <3 xeron
added on the 2008-07-05 14:53:43 by v3nom v3nom
Now that the Wii port is out, I feel entitled to thump this production up!
rulezadded on the 2008-07-05 15:54:01 by doomdoom doomdoom
wii port!
rulezadded on the 2008-07-05 16:37:12 by decipher decipher
this productions has too many platform icons!
added on the 2008-07-05 16:55:22 by bartman bartman
Its not the prod that is the problem, its pouets inability to split the prod icons into multiple rows.
added on the 2008-07-05 17:01:23 by xeron xeron
what barto said
added on the 2008-07-05 17:34:29 by RufUsul RufUsul
Quick fix for the crazy nowrap platform icons
Code:/* FIX crazy nowrap platform icons */ td[nowrap][align="right"][valign="top"] { white-space :normal; width:88px; } td[nowrap][align="right"][valign="top&q uot;] img { margin:1px; }
Add this to your custom Pouet.net CSS, along side your Attention whores blocks
added on the 2008-07-05 17:58:57 by p01 p01
BB Image

MOAR PORT
rulezadded on the 2008-07-05 22:24:50 by ruairi [rc55] ruairi [rc55]
now make me an oric port!!
added on the 2008-07-06 00:55:33 by Prot-DHS Prot-DHS
the best musicdisk i've ever seen :D
rulezadded on the 2008-07-06 01:22:19 by Saga Musix Saga Musix
Proteque: Sounds difficult to do :)
The graphics are doable, but the music player, I doubt it !
rulezadded on the 2008-07-06 12:29:40 by Dbug Dbug
planet hively - on your washingmachine soon!
added on the 2008-07-06 14:40:21 by v3nom v3nom
i prepared the dishwasher interface here!
BB Image
added on the 2008-07-08 00:42:26 by spotUP spotUP
ouch... type
-o !!!
added on the 2008-07-08 00:46:53 by spotUP spotUP
it wont run on my c64 :(
added on the 2008-07-08 09:15:29 by Prot-DHS Prot-DHS
lets see
added on the 2008-07-08 13:37:56 by Gargaj Gargaj
Butterfly hunt :-]
rulezadded on the 2008-07-08 14:11:03 by stage7 stage7
Still waiting for PSP port, jsyk! ;)
added on the 2008-07-20 17:07:13 by Tomoya Tomoya
Well, here's some sort of quick and dirty PSP version for you and the source too. Maybe the other dude will make his version faster etc. but use this while waiting :)
added on the 2008-07-26 22:23:47 by Marq Marq
still waiting for a non-obscure-OS atari port =]
added on the 2008-07-26 22:42:07 by havoc havoc
Quote:
Well, here's some sort of quick and dirty PSP version for you and the source too. Maybe the other dude will make his version faster etc. but use this while waiting :)


That "other dude" would be me. ;) And I didn't want to release "just another port" :) Thus my version contains quite a bit of additional psp specific code for better handling, speed etc. Thanks for releasing your port though, now I can fix the last remaining SDL bug in my version in peace and without stress. :)
added on the 2008-07-26 23:08:18 by StingRay StingRay
I'm glad to hear you want to make it perfect for the platform. My version is more or less a bulk recompile to get the gadget properly supported since it's on the list already :P (and I wanted to do some ports now that I finally have a PSP myself too)
added on the 2008-07-26 23:45:00 by Marq Marq
Marq, thank you, it's nice to have it on PSP, maybe it's a bit slow, but wtf, it works, and sounds nice ;)

So thumb up from me! ;)

Oh, and Marq, in your version clicking arrows in text boxes doesn't work, plus it would be nice to control cursor with digital pad! :D
rulezadded on the 2008-07-27 01:52:59 by Tomoya Tomoya
An easy "optimization" would have been clocking to 333 MHz but I chose not to do it because you probably spend quite a lot of time with the music disc and that would eat up the battery faster. Hopefully Stingray's version turns out better :)
added on the 2008-07-27 02:00:46 by Marq Marq
Oh well, behind the same link 333 MHz version with d-pad and scrolling support...
added on the 2008-07-27 02:25:55 by Marq Marq
Marq, I don't think it works faster, but d-pad and arrows are now ok, thanks! ;)

Maybe it's bad that quitting by hitting the Home button hangs the console, but whatever ;)

added on the 2008-07-27 02:47:02 by Tomoya Tomoya
You sure are a difficult customer. Now behind the same link: faster rendering, tear-free page flipping and exit through Home button works. What else ?)
added on the 2008-07-27 11:43:24 by Marq Marq
Customer? I was just giving my opinion! ;D
Anyway, great work, now it works like a charm!

Thank you ;)
added on the 2008-07-27 13:40:14 by Tomoya Tomoya
\o/ I'll put it on the official download page later.
added on the 2008-07-27 19:47:14 by xeron xeron
Marq's PSP port is now up on the official site.

@havoc
The source is available you know ;-)
added on the 2008-07-28 09:04:23 by xeron xeron
nice 2D work :D
rulezadded on the 2008-08-03 06:29:30 by Dark Rat Dark Rat
great tracks <3
rulezadded on the 2008-08-14 23:32:27 by pera pera
xeron: i'll have a look at that source as soon as someone ports our opensource releases to any random other platform.. ;)

until then, i will keep nagging until you comply. :)
added on the 2008-08-19 13:17:09 by havoc havoc
btw i must add that i am happy you made a BEOS port. i happen to know the only remaining BEOS user (an ex-atari-scener, so he's well versed in mindless zealotism), and he's mightily chuffed with a port for his private platform ;)
added on the 2008-08-19 13:23:14 by havoc havoc
heh. BeOS isn't even the most obscure platform to get a port ;-)
added on the 2008-08-19 13:32:41 by xeron xeron
how tall is the person using that platform? to beat BEOS, it must be a midget ;)
added on the 2008-08-19 13:46:47 by havoc havoc
Dunno. But i'd consider SkyOS, and Syllable more obscure than BeOS.

I've also never heard of unixware or openserver, but i don't know if they're obscure.
added on the 2008-08-19 13:49:36 by xeron xeron
hehehe :) cool, then i see no further reason to hold back my request for a SMSQ/E port in addition to TOS ;)
added on the 2008-08-19 14:12:56 by havoc havoc
Does it have SDL?
added on the 2008-08-19 14:15:02 by xeron xeron
MenuetOS anyone? ;)
added on the 2008-08-19 14:23:31 by stage7 stage7
xeron: nope, no sdl afaik.. but more than enough horsepower (it runs on modern pc's)
added on the 2008-08-19 14:41:29 by havoc havoc
Well, the only reason the obscure platforms have a port is because they have SDL, therefore, SMSQ/E port request DENIED. Feel free to do it yourself, though.
added on the 2008-08-19 14:43:19 by xeron xeron
fantastic... :) well done
rulezadded on the 2008-08-19 14:52:34 by alk alk
what alk said.
rulezadded on the 2008-08-19 14:57:33 by Sir Sir
xeron: ok, so also the DS and (the from an atari pov rather relevant) AGA porting/remaking plans are out the window officially now?
added on the 2008-08-19 15:14:07 by havoc havoc
VIDEO PLZ! :P
thumb up for having more ports than a realdoll!
rulezadded on the 2008-08-19 15:20:07 by Maali Maali
Well, DS port is probably out of the window because i really can't be bothered.

The AGA remake is somewhat different in that i am an Amiga scener, and therefore likely to be motivated to do it. If StingRay (or someone else) ever did deliver an optimised 68k replayer, i'd be very keen to do the remake.

I have never heard of SMSQ/E, and have no interest in it. If there was a simple cross-dev GCC install for windows that included SDL for it where i could more or less type "make" and get an exe out the other end, you'd have an (untested) SMSQ/E executable in no time at all :)
added on the 2008-08-19 15:29:38 by xeron xeron
Again: If you really care, the source is there!
added on the 2008-08-19 15:30:03 by xeron xeron
SMSQ/E is a further development of the Sinclair QL OS, therefore it should be obvious that anyone who suggests it is either joking, or in grave need of psychological treatment.

the fact that the AGA port might still happen is much more relevant imho.. a SDL atari port would be of the same level of obscurity as BEOS and the likes, so porting a to-be AGA version is the only useful option i guess.
added on the 2008-08-19 15:52:20 by havoc havoc
@havoc
I knew you were joking, but since i don't know HOW developed from QL it is (for all i know it might have had 16bit gfx and SDL), the suggestion could well have ended up with a port being done.

And yes, we have toyed with the idea of doing an OS3.x SDL port, but it never went anywhere. The resulting exe would probably only run properly on Amithlon or WinUAE anyway. Marco did the FreeMiNT port presumably because it has SDL, and a working crosscompiler, and when he typed make, an exe came out the other end. TBH, i didn't even realise it was a 68k exe; i presumed it was for Aranym or something (does Aranym only run 68k code? i thought it was something more like AROS..)
added on the 2008-08-19 15:57:18 by xeron xeron
Quote:

as soon as someone ports our opensource releases to any random other platform


Gimme links. Maybe it'll happen :)
added on the 2008-08-19 16:04:42 by xeron xeron
i guess the problem with SMSQ/E is that it never really had a native platform. even the q40/q60 boxes (the only ones ever built with SMSQ/E in mind) came with a linux68k package in the box. if simply booting the other OS lets you run all the software you need, you can waste all your time on porting your own OS to a new generation of hardware. and that's exactly what the SMSQ/E ppl have been doing for about 22 years now, afaik ;)

aranym does indeed emulate 68k, and also dsp. afaik the intention of the project was to stick with that structure from the start, but i've got to admit i'm not a big expert since i stopped following the project a few years ago. imho the only "honourable way" is to somehow port this prod to real hardware, which means an equal amount of headache for both AGA and Falcon, probably :/

as for our opensource releases: i wish you the best of luck ;) and keep my fingers crossed that you like 68k :)
added on the 2008-08-19 16:56:33 by havoc havoc
Well, I'm not unfamiliar with 68k assembler, but i won't promise anything either :)
added on the 2008-08-19 17:45:31 by xeron xeron
BTW, if anyone decides not to port those to not duplicate effort, just go ahead. Believe me its not all that likely i'll port any of them :)
added on the 2008-08-19 18:58:18 by xeron xeron
xeron: no hard feelings- i'll excuse you for not porting if you produce a couple more demos (platform irrelevant) like that :)
added on the 2008-08-19 19:24:30 by havoc havoc
butterflies:)
rulezadded on the 2008-09-01 10:30:03 by blz blz
OK, there is a 68k Amiga port up now. Note, though, that this is not the planned AGA rewrite, but rather a straight SDL port. As such it requires AHI, a graphics card, and is far too slow on real hardware (even with a 68060).
added on the 2008-09-02 21:14:00 by xeron xeron
floating point exception.
added on the 2008-09-05 17:14:38 by datsua datsua
floating point exception
added on the 2008-09-05 17:16:11 by loaderror loaderror
floating point exception
sucksadded on the 2008-09-05 17:18:56 by analfx analfx
Which version? OS3.x? TBH, i thought an OS3.x SDL port would be a waste of time anyway.

@analfx
Thanks for the thumb down; you do realise that most of the ports are actually pretty stable?
added on the 2008-09-06 17:25:59 by xeron xeron
Forgot my thumb!
rulezadded on the 2008-09-06 19:15:56 by Alpha C Alpha C
Just fine.
rulezadded on the 2008-09-11 18:02:14 by OffseT OffseT
Thumb for neat wii version :) It doesn't support wide-screen properly though. :(
rulezadded on the 2008-11-08 21:24:11 by micksam7 micksam7
@micksam7
Thanks for the thumb :) Source is available... ;-)
added on the 2008-11-08 21:25:46 by xeron xeron
psp port
want hivelyplay for psp too :)
rulezadded on the 2008-12-22 13:44:57 by TMB & ReeBoK TMB & ReeBoK
added on the 2008-12-22 19:17:51 by r13 r13
Great!
congs!
rulezadded on the 2009-01-02 19:11:52 by T$ T$
wooooooooooow,
i love this one, but i'm wondering, that i found this now...
simpy+gr8 interface and cool chippy tunes. small filesize, too.
THANKS MATES ;-)
rulezadded on the 2009-01-03 01:33:07 by anvil's earwax anvil's earwax
i found on the offical site http://www.hivelytracker.com more amazing stuff like a small win command line based player (only sound playback), a winamp port and other tracks... amazing synth... i'm falling in lOOOOOOVVVVEEE ;-) THX SCENE!
excellent music!!!
rulezadded on the 2009-01-24 17:33:54 by psndcj//tbk psndcj//tbk
great music, great results, source available, massive ammount of ports... thumb :)
rulezadded on the 2009-04-08 01:24:08 by kaoD kaoD
Still no C64-port?
added on the 2009-04-19 23:30:27 by cryer cryer
\m/ psp \m/
rulezadded on the 2009-04-20 01:43:21 by comankh comankh
can someone fix the amiga os3 version, so it does not need a gfx card pls thx
cant run on pocket pc WM5... fix please!!
sucksadded on the 2009-04-26 09:40:20 by fgbrain fgbrain
Cheers up for the Xbox port.
rulezadded on the 2009-04-26 14:55:51 by Maturion Maturion
platform-o-tron 9000
rulezadded on the 2009-04-26 15:02:37 by Confused Confused
whats all the hype about this shit?
it sounds like arse
there is no gui soundplayer on amigaos 3.1
and thx/ahx is still superiour
speaking of hvl format, i was
thanks for the feedback :-)

Making it "not sound like arse" will be my top priority...
added on the 2009-05-02 13:03:50 by xeron xeron
@fgbrain

Windows Mobile ports are broken. I have no idea how to fix it (i have no WM devices). The source is available, though :)
added on the 2009-05-02 13:08:20 by xeron xeron
Wow. Incredible idea, style, everything just wow. Props for src and in C no less!
rulezadded on the 2009-07-04 13:52:43 by xteraco xteraco
Nice ;)
rulezadded on the 2009-07-17 17:39:49 by aizen aizen
A usable Acorn/Risc OS port here: http://ftp.kameli.net/pub/fit/ports/planeth_riscos_lores.zip. The previous one worked but was like 3fps. This is in 320x256 lowres, needs DRender and some 200MHz StrongARM.
added on the 2009-08-21 23:16:38 by Marq Marq
Wow, thanks Marq! Good work.
added on the 2009-08-25 22:51:57 by xeron xeron
style md!
rulezadded on the 2009-10-09 07:19:15 by phm/syndrome(zx) phm/syndrome(zx)
wee-hee!
rulezadded on the 2010-01-11 22:34:08 by lamb lamb
Sorry, just didn't like the interface.
added on the 2010-01-16 02:01:59 by Shiftless Shiftless
Me either don't like to cloudberry stylistics.
added on the 2010-01-16 16:19:42 by Scooter Scooter
here is a port to Maemo 5 linux (Nokia N900).
added on the 2010-04-01 12:46:49 by xeron xeron
You haven't been forgotten :) Here's a version for GP2X Wiz: http://ftp.kameli.net/pub/fit/ports/planethively_wiz.zip
added on the 2010-05-20 23:00:34 by Marq Marq
If the Wiz has a port, Dingoo needs one too!
:D :D
rulezadded on the 2010-07-24 00:01:43 by eule eule
Butterfly block scrollarrow icons, I kill butterfly! Sun go down.
rulezadded on the 2010-07-24 00:12:51 by Photon Photon
Thanks for the new ports guys! Always appreciated. I've added them to the official downloads.
added on the 2010-07-25 19:36:54 by xeron xeron
Download-Link leads to:
This domain has expired. If you owned this domain, contact your domain registration service provider for further assistance. If you need help identifying your provider, visit http://tucowsdomains.com.
added on the 2011-01-04 19:48:08 by wysiwtf wysiwtf
I know. Hopefully i'll get around to fixing that soon.
added on the 2011-02-05 18:37:22 by xeron xeron
Thumbs for all the versions.
rulezadded on the 2011-05-15 13:22:49 by johnl johnl
Anyone got the source for this?
rulezadded on the 2011-07-15 17:00:56 by 4mat 4mat
Main link was dead but I found on scene.org
Nice
rulezadded on the 2011-07-28 09:22:24 by ringofyre ringofyre
The number of ports calls for a thumb.

Now where can this prod be found? The website since to be closed now.
rulezadded on the 2011-11-06 12:21:17 by Zavie Zavie
what Zavie said.
Download plz! (Wii-Version plz!)
rulezadded on the 2011-11-16 15:52:34 by hArDy. hArDy.
Temporary download location:

http://www.petergordon.org.uk/hivelytracker/planethively/

until i get around to re-setting up the hivelytracker homepage.
added on the 2011-11-19 22:34:17 by xeron xeron
Nice job! :)
added on the 2011-12-15 12:29:05 by Zavie Zavie
"Baktery" has ported this to WebGL, Canvas and Flash.

Click here to see!
added on the 2012-03-07 23:06:25 by xeron xeron
Great!
rulezadded on the 2012-06-25 00:44:33 by zerothehero zerothehero
lol need more ports
rulezadded on the 2012-08-23 18:12:08 by Danguafer Danguafer
most platform prod ever? ^^
what havoc said regarding the atari port, tho.
rulezadded on the 2012-11-01 17:12:01 by wysiwtf wysiwtf
I always liked it, now i tried to get a working Atari MiNT port. This is what i got after a few trys. Not perfect, but usable - read the readme :-)

The download will stay valid until its on the official place. Please test and report ...

BeetleF060
rulezadded on the 2012-11-21 20:49:04 by BeetleF060 BeetleF060
Quote:
I always liked it, now i tried to get a working Atari MiNT port. This is what i got after a few trys. Not perfect, but usable - read the readme :-)

The download will stay valid until its on the official place. Please test and report ...

BeetleF060


Already tested it as you know :-)

A few further notes to add. It is the SDL source and not anything machine specific or specially written. An 060 class Atari Falcon is essential, otherwise it is pointless even trying it. The faster the machine, the better. The run speed can be described as 'sedate' but adequate. The music plays back just fine :-)
added on the 2012-11-21 21:22:23 by CiH CiH
Thanks Beetle! You kick ass.. and now it is on the download page :)
added on the 2012-11-22 18:59:49 by xeron xeron
Awesome :D
rulezadded on the 2013-02-14 14:25:38 by rez rez
universal demo. creative presentation of music disc content
:O
rulezadded on the 2013-09-16 14:35:39 by CHEF-KOCH CHEF-KOCH
Love the tunes! (not a self-thumb since I have no part in this prod).
rulezadded on the 2014-03-24 08:54:49 by prowler prowler
Great tunes. Would love to see/hear some more!
=)
rulezadded on the 2014-03-24 19:45:00 by sim sim

submit changes

if this prod is a fake, some info is false or the download link is broken,

do not post about it in the comments, it will get lost.

instead, click here !

[previous edits]

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