pouët.net

Linger In Shadows by Plastic (.pl) [web]
screenshot added by bonzaj on 2008-03-25 22:29:09
platform :
type :
release date : march 2008
release party : Breakpoint 2008
compo : none
ranked : n/a
  • rulez 270
  • is ok 27
  • sucks 9
popularity : 10%
 10%
  • rulez 0.85
  • cdcs 1
alltime top: #31
added on the 2008-03-25 22:29:09 by bonzaj bonzaj

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Hello.

Ok I'm back right now and can upload some info.

First of all I would like to thanks following people

.-.
Sony Computer Entertainment America:

Rusty Buchert
George Weising
Randall Lowe
For the idea, their effort and impossible patience.

Paul Fox - for sound support

.-.
Sony Computer Entertainment Europe:

Gavin Russell - for delivering the hardware for the show in less than 18 hours!

Lee Travers - for visiting us at our "workshop" :).

.-.
BP organizers

Scamp - for the hardware pickup and of course for the awesome party!!
Kb, Chaos, Ryg - for the massive support. I mean really massive!! <3 <3
Yoda - for the monitor trip
a mysterious guy from stream music preselection - thx for patience

.-.
Plastic

all - for the patience and last minute stuff. You did a marvelous work guys.
Kinga - for being the last woman standing. The scene needs more coding woman.
Fei - for understanding my all time changes in the script
pYo - for an animation without which this demo would not exist. I hope we will work on another project.
Rork - you're the least whining member :D.
xen - sorry for not using your massive skills in a full way.

and all the rest involved ...
-----------------------------------------

As for the history behind the whole project.
I want to write a bigger article about it, so you'll have to wait.
What I can write now, is that the demo is interactive, it has lots of hidden parts
(which you haven't seen on bigscreen) the greetings for other groups
are hidden in all "chunks of time" of the demo. Of course the most
hidden greeting is TBL's one :D (hope to see another killer from you guys).

As for the release date.
I'm uploading a hires h264 movie right now. Please upload it to youtube,
scene.org or orntube ;) to prevent our server from dying.
The demo in an executable format will be released as soon as we
pass the QA period.

Thanks for your interest and remember that demoscene what?

demoscene rulez!
added on the 2008-03-25 22:29:24 by bonzaj bonzaj
rulez!
rulezadded on the 2008-03-25 22:31:06 by magic magic
amazing!
rulezadded on the 2008-03-25 22:34:36 by Quarryman Quarryman
thanks for that
rulezadded on the 2008-03-25 22:35:09 by thec thec
freakin amazing - thanks for the ride
rulezadded on the 2008-03-25 22:36:34 by prm prm
OMG I forgot about quick credits because not everyone has fit into the clouds scene. Except cloud credits, there were also involved:

Mime - 2d paintings
Architect - extra modeling
hitman - extra tool code.

I can also credit George Weising for his interactivity design.
added on the 2008-03-25 22:36:39 by bonzaj bonzaj
hurray:o)
rulezadded on the 2008-03-25 22:37:13 by ck ck
Thank you! You made me speechless and the whole world getting crazy. A monstrum!
rulezadded on the 2008-03-25 22:38:26 by Bobic Bobic
Very very very nice :D
rulezadded on the 2008-03-25 22:40:08 by garble garble
Bonzaj, Xen and all the others involved... THIS is really an amazing piece of work! It's the first demo for quite a while that really impressed me.

BIG UP!
rulezadded on the 2008-03-25 22:40:30 by ltk_tscc ltk_tscc
Milestone!!
rulezadded on the 2008-03-25 22:40:46 by bdk bdk
Absolutely stunning!
rulezadded on the 2008-03-25 22:41:24 by Mystra Mystra
pure love
rulezadded on the 2008-03-25 22:43:28 by kusma kusma
amazing
rulezadded on the 2008-03-25 22:44:58 by stijn stijn
i can hardly find words for how much impressed i was by this.
incredible.
awesome.
breathtaking.
rulezadded on the 2008-03-25 22:45:36 by fiver2^fB fiver2^fB
looked very nice on the big screen. seems like a full- fledged high-level engine. and it's nicely populated with furry cats and dogs, statues and collapsing buildings. well done! i'd like to complain about frame rate being below 50 fps but i don't know the first thing about the PS3, so i'll not go there. massive respect!
rulezadded on the 2008-03-25 22:49:50 by earx earx
BB Image
rulezadded on the 2008-03-25 22:51:10 by p01 p01
Insane! I really hope there will be mirrors soon..
rulezadded on the 2008-03-25 22:51:37 by fragment fragment
Quote:
a mysterious guy from stream music preselection - thx for patience


np, but thanks for the beer %)
added on the 2008-03-25 22:54:08 by red red
rulezadded on the 2008-03-25 22:54:36 by red red
a clear milestone for demoscene to my eyes. We knew demos can beat most vj stuff our there, and we knew some demos can compare to many motion graphics works. What we didn't knew is that demos could also slowly approach cinema in many aspects, and this is (with Debri a bit, at least direction wise) the prove for it, a branching point. Technically impressive, things seems to start to become interesting!

And of course, super thumbs up for such an excellent demo, congrats to all of you!
rulezadded on the 2008-03-25 22:54:44 by iq iq
BB Image
rulezadded on the 2008-03-25 22:58:32 by Maali Maali
just WOW °_°
rulezadded on the 2008-03-25 23:01:46 by keith303 keith303
niesamowite!
rulezadded on the 2008-03-25 23:01:49 by substrate substrate
Mad insane wonder props.
very nice. however, the whole project shits in the face of "scene spirit" (choose your definition of that) imo. would be better off posted on gametrailers.com. It's a sad day when demos have to pass QC before some company "allows" them to be released.

but it gets a thumb-up for undeniable beauty.
rulezadded on the 2008-03-25 23:11:32 by button button
Amazing, just amazing!
rulezadded on the 2008-03-25 23:12:16 by gloom gloom
how the HELL does this shit in the face of scene spirit?

Never mind, I have been trolled.
totally awesome.
rulezadded on the 2008-03-25 23:14:43 by Saga Musix Saga Musix
if this shits in the face of scenespirit, then im ready to receive a hot warm turd by anybody who can produce such awesome shit.

ps3 exe.. when? i want to see this on my hardware!! =))
rulezadded on the 2008-03-25 23:16:40 by s0r s0r
beautifull
rulezadded on the 2008-03-25 23:18:11 by Movi Movi
what Maali said
rulezadded on the 2008-03-25 23:21:20 by LiraNuna LiraNuna
Quote:
The demo in an executable format will be released as soon as we
pass the QA period.


if you cannot see the fundamental conflict between sceneculture and this statement, well...

Quote:
ps3 exe.. when? i want to see this on my hardware!!


s0r: when Sony allow it to be released. ie: if their marketing department decide it will be advantageous to their current global corporate advertising strategy ;)

added on the 2008-03-25 23:22:30 by button button
Argh, I think you should have mirrored it to scene.org BEFORE posting here about it...
added on the 2008-03-25 23:27:10 by Sdw Sdw
giant thumb up for the production quality.

giant thumb down for starting the end of the demoscene we all like.

pay me the same money and allow me spending two years on one prod without wondering about my expenses and i promise you i'll give you asskicking prod like this without any problems.

ergo - am completely divided - it's like demoscene... but different.
rulezadded on the 2008-03-25 23:29:31 by AzzaroMWI AzzaroMWI
torrent ?
added on the 2008-03-25 23:30:22 by wie8 wie8
Some moments are worth two years of life.
rulezadded on the 2008-03-25 23:34:45 by Fei Fei
Amitari: What is "scene culture" to you? I see nothing in that statement that defies what I see as scene culture. If you _are allowed_ to create something for a proprietary system, then you have to adhere to the rules set forward by the people that made that system available to you. Please stop pissing over this enormous effort by your "OMG! SELLOUT!!11" idiocy.
added on the 2008-03-25 23:35:06 by gloom gloom
bonzaj, stop the server, mirror, and put it back... Half europe is trying to download this :) :) :)
added on the 2008-03-25 23:35:17 by iq iq
Quote:
pay me the same money and allow me spending two years on one prod without wondering about my expenses and i promise you i'll give you asskicking prod like this without any problems.


So you're jealous then?
rulezadded on the 2008-03-25 23:37:22 by parcelshit parcelshit
rulezadded on the 2008-03-25 23:44:45 by las las
Amitari: So you think the QA process is just a marketing ploy?

Anyway, can't comment on the demo yet since it's not mirrored because ALL YOU LAMERS ARE DOWNLOADING IT ALL AT ONCE. So there. :)
added on the 2008-03-25 23:45:43 by sagacity sagacity
I'm speechless =|
rulezadded on the 2008-03-25 23:53:18 by Jailbird Jailbird
rulezadded on the 2008-03-25 23:55:23 by psenough psenough
One of my favorites moments at BP08.
Thank you for showing magic.
rulezadded on the 2008-03-25 23:59:48 by willbe willbe
That demo is almost 2 years of our life.it`s done.Time to die now :)
added on the 2008-03-26 00:00:20 by Rork Rork
I was watching it in Breakpoint TV. Just downloaded avi (it is damn fast on a new server).
What can I say? Enjoy the moments of glory, you deserve it !!!

PS I like that tentacle eyes, you know : P Just to bad the cat didn't jump onto one of the moving tentacles and put his nails into it and the cat fur should stand up (like it is scared) while those two were flying down this creepy town, ok good.. I shut up.. The cat should have won! Damn it! (my cat saw as well the demo BTW). Just kidding : )
rulezadded on the 2008-03-26 00:15:26 by tomkh tomkh
quick explanations.

It's only QA (and some memory debugging) left. Sony was completely not involved in a production process. I mean they gave us a free hand! Really :)
added on the 2008-03-26 00:17:22 by bonzaj bonzaj
I'm not sure I can thumb this yet. I'll give it a few months to sink in, it was epic on the BP2008 stream, I'll give it that.
A MASTERPIECE!


i guess i have to wait for the hidden parts to get the matter with the panda :>
rulezadded on the 2008-03-26 00:25:25 by Zest Zest
Nevermind, that version is _broken_ Don't download.
added on the 2008-03-26 00:55:13 by Quarryman Quarryman
I just want to say something that almost no-one has mentioned. BLZ! Your music is really giving this the real atmosphere, you rock!
rulezadded on the 2008-03-26 01:11:06 by ekoli ekoli
wow..... just wow... unbelievable
rulezadded on the 2008-03-26 01:14:23 by -JANER- -JANER-
of course a masterpiece (although i don't know yet what to think about all that company stuff (intel, nvidia, sony, ...) going on in the scene. currently it seems to work, but what about the future??)
rulezadded on the 2008-03-26 01:14:31 by toxie toxie
this stuff is the shit!
rulezadded on the 2008-03-26 01:16:05 by orange orange
scene.org (and at least one mirror, ftp.no.scene.org/ftp.gathering.org -- probably more syncing up the next day or so) has it.

This was well done -- not groundbreaking, but well done. Well worth a thumb.
rulezadded on the 2008-03-26 01:20:22 by Sesse Sesse
Amazing graphics! .hund! :)
rulezadded on the 2008-03-26 01:25:16 by steflon steflon
Sweet, just watched the now deleted Youtube live version, now downloading the avi. Can't wait for Sony to release this on PSN.
rulezadded on the 2008-03-26 01:36:02 by entity entity
Now I've watched it again (non-stream quality) I can't help but feel a little disappointed. It's still awesome - definetely a thumb up - but I got the "is this all?" feeling a lot. I just didn't like the "painting" shader which was used on the clouds and animals, and I found the opening scene with the credits too long. Another thing that bugged me was the separation of the clouds/smokemonster in sewers/cityscape fight scenes, could've been smoother. And I didn't actually see the panda from the screenshot in the demo!

But again, it's still amazing.
added on the 2008-03-26 01:43:08 by stijn stijn
Doesn't live up to all the hype, but if the video shows correctly, you've got a painterly look that really appeals.
rulezadded on the 2008-03-26 01:45:20 by noouch noouch
stijn: you'll understand those rough transitions when watching the realtime version :)
added on the 2008-03-26 01:46:33 by bonzaj bonzaj
Yeah, the transitions really show it's incomplete, still, I want to see the finished version in my ps3. Move it Sony! :)
added on the 2008-03-26 01:51:09 by FirewalkR FirewalkR
there must be something that im missing because im not really that impressed with it. What am i supposed to look for? I think the music is trying so hard that it fails entirely, it is bland, boring and poorly executed. The visuals are a mixed bag of stuff, and when i draw a direct compare to the masterpice that is the latest ASD demo, i find this one oldschool in the not so cool way just on a ps3 with the added bells and whistles that the hardware allows for.

Must have been cool tho to live from making demos for 2 streight years (am i getting this correctly?) :)
added on the 2008-03-26 01:55:54 by eebliss eebliss
stijn: the panda shows up at 3 mins, when the smoke appears, look at the spot the smoke comes out of.

Oh, the music is awesome throughout. Rules coz of this so far. >:)
rulezadded on the 2008-03-26 01:58:25 by FirewalkR FirewalkR
iblis: idiot
added on the 2008-03-26 01:58:56 by psenough psenough
art or sellout?

who cares, i'm a fashionwhore and i love it.
rulezadded on the 2008-03-26 01:59:27 by T2008 T2008
Watched the non-party-stream version and I agree with pretty much everything stijn said.

The music from 5:37 on is too similar to Clubbed To Death for my tastes. Visuals would certainly benefit from those missing sound effects.

Since I'm not sure what you're planning for this I'm still keeping my thumbs away from it. I'll thumb it up or down when I can execute some form of final version on a PS3.
ps: for stating my oppinion? wtf? i really dont think this demo is all that, an oppinion im surely entitled to hold without skinny french or whatever geeks houling at me for "attacking" their first "real" love in years. try a girl mate, releases the tension....
added on the 2008-03-26 02:02:55 by eebliss eebliss
I would love to see it running on the real thing and to explore the interactive stuff. This thumb is for the impact it made at the partyplace, and what an impact that was...
rulezadded on the 2008-03-26 02:20:46 by Preacher Preacher
Beautiful!
rulezadded on the 2008-03-26 02:22:05 by slack slack
fucking awesome!!
rulezadded on the 2008-03-26 02:36:00 by FUCK NEWSK00L FUCK NEWSK00L
Impressive. They should sell computers/consoles with demos like this :D
rulezadded on the 2008-03-26 02:37:34 by Buckethead Buckethead
So, from what I'm reading, it seems the video is made of cuts from the version shown at breakpoint. Some kind of incomplete version of an incomplete version. Was it different at bp, like, it had proper transitions?
added on the 2008-03-26 02:39:49 by FirewalkR FirewalkR
best
rulezadded on the 2008-03-26 03:25:32 by ozoi ozoi
Impressive surprise.
added on the 2008-03-26 03:57:41 by wullon wullon
"The music from 5:37 on is too similar to Clubbed To Death for my tastes"
Indeed, it's a nod isn't it ?
rulezadded on the 2008-03-26 04:02:12 by wullon wullon
If you should need another mirror, try this one here.
added on the 2008-03-26 04:13:29 by Bobic Bobic
Quote:
Thanks for your interest and remember that demoscene what?
IS NOT DEAD!!
rulezadded on the 2008-03-26 04:20:41 by praetor_alpha praetor_alpha
i have a ps3...

will be there binaries too soon? :>
awesomely good looking.
rulezadded on the 2008-03-26 04:51:43 by neoneye neoneye
Cool, no more static statue-flybying!
rulezadded on the 2008-03-26 06:13:28 by break break
Very impressive. I hope Sony allows access to the 3D hardware at some point so we can see more productions from people who don't have a devkit.

To those complaining about selling out. I've heard that before, like more than 10 years ago when the big parties started "selling out" to sponsors.

rulezadded on the 2008-03-26 06:48:18 by flynn_nrg flynn_nrg
Left me speechless at the party place.
rulezadded on the 2008-03-26 07:23:47 by knl knl
Quote:

Very impressive. I hope Sony allows access to the 3D hardware at some point so we can see more productions from people who don't have a devkit.


You probably can sit on it.

[/quote]
To those complaining about selling out. I've heard that before, like more than 10 years ago when the big parties started "selling out" to sponsors.
[/quote]

If i'm not mistaken those parties are more or less dead aren't they ?

Bonzaj: Is the basset a tribute to Mamoru Oshii ?
added on the 2008-03-26 07:33:58 by hitchhikr hitchhikr
No words.
rulezadded on the 2008-03-26 07:56:06 by radiantx radiantx
Great stuff! Fantastic! Absolutely fantastic! And on the more incredible side of things, they saved game wiz, John Carmack a massive amount of work - 'cause this clearly shows, that the sparse voxel octree technology is the wave of the future. Which anybody who'd watched productions from TBL already knows :-)

Keep it up! Keep it alive.
rulezadded on the 2008-03-26 08:19:24 by d3pth d3pth
damn that was some insane shit right there.. the mecha-squid/medusa/whatever-thingy was REALLY cool..
rulezadded on the 2008-03-26 08:24:50 by mind mind
amazing
rulezadded on the 2008-03-26 08:30:31 by dairos dairos
rulezadded on the 2008-03-26 08:39:07 by texel texel
rulezadded on the 2008-03-26 08:44:54 by hfr hfr
Sexy stuff
rulezadded on the 2008-03-26 08:50:33 by Intrinsic Intrinsic
But...is it me but i could have sworn it ran a lot smoother on the big screen? At least on my system there is a lot of slowdown in various places but maybe just it's the player i'm using?
Those gamer tards will bitch about that big time if they see that.
added on the 2008-03-26 09:07:23 by Intrinsic Intrinsic
I didn't see any slowdowns.
added on the 2008-03-26 09:16:31 by radiantx radiantx
I watched it on YouTube, speed on there seems as it was on the big screen. Wasn't on my usual computer so the different player(MPlayer) i guesss was struggling.
added on the 2008-03-26 09:21:14 by Intrinsic Intrinsic
very....professional production. Still thumbing it up.
rulezadded on the 2008-03-26 09:24:34 by SilkCut SilkCut
Magnificent. I had slowdowns too, have to try and watch with some different player.
rulezadded on the 2008-03-26 09:26:17 by Serpent Serpent
I've only seen it twice at the party place, but what a trip ! Rarely have I witnessed such beauty. Whether as a demo or an animation this qualifies as a breakthrough.

Mega kudos to Bonzaj Kinga and team. And the people at sony who helped them. Two thumbs up
rulezadded on the 2008-03-26 09:35:05 by Navis Navis
*gasp*
rulezadded on the 2008-03-26 09:35:07 by starbuck starbuck
Absolutely stunning.
rulezadded on the 2008-03-26 09:49:06 by wb wb
Awesome :D
rulezadded on the 2008-03-26 09:51:39 by midget midget
QA is totally against scene spirit! We want our buggy party versions! (This idea really made me laugh! =)

Stunning work here, but I'm not sure who should get more credit, plastic for the great art or sony for paying for it and still giving plastic a free hand.

For sure, I wouldn't want the whole scene to go this way as it would shut out the beginners, but lets face it that will never happen. And when things like this prod appear, I think it's actually a massive boost to the scene as we get to see what would happen if that elite group that disappeared a few years back had really been working non-stop on some awesome uberdemo. And considering that if you're good enough, there are companies out there that really will pay you to make demos full time, that's a massive incentive for people to make stuff and improve.
rulezadded on the 2008-03-26 10:01:36 by psonice psonice
It was truly amazing to see this demo at Breakpoint this year.
It's very well directed and looks fantastic.
This demo shows a lot of great modelling skills. I like the furry cat, the funny flying dog, that mask with tentacles and the shadow-worm-parasite-evil-thing.
The camera motion is also excellent and the music fits perfectly with the visuals.
Excellent works.
Congratulations to Bonzaj and the rest of Plastic.
rulezadded on the 2008-03-26 10:03:54 by ham ham
Wow. The opening was beautiful, and it just kept going from there.

I'm not sure I'd like to see a prod like this entering a compo at say BP (unless there was a special "sponsored demo" category - and yes, I know a lot of other sceners work in the video game industry) but it sure is a kickass demo.

Congrats on a job well done.
rulezadded on the 2008-03-26 10:07:10 by mic mic
Great work: it is with out no doubt technically and graphically speaking outstandingly impressive...
but there's still lacking "the thing" I always search in demos and what seems to very rare nowadays especially on a technically modern/advanced platform and in the demos that cause a megahype after compo/release.
But once again, great work: it is with out no doubt technically and graphically speaking outstandingly impressive.
rulezadded on the 2008-03-26 10:10:52 by zefyros zefyros
sweet
rulezadded on the 2008-03-26 10:12:48 by Pegan Pegan
beautiful "in-game demo" ;D
rulezadded on the 2008-03-26 10:18:11 by uns3en_ uns3en_
Impressive!
rulezadded on the 2008-03-26 11:02:44 by Emod Emod
outch, that hurts:) you really pwn3d us with this one...

absolutely outstanding.

two thumbs, a cake and.... belgium!
rulezadded on the 2008-03-26 11:25:47 by giZMo^fr giZMo^fr
I like the cat :)
rulezadded on the 2008-03-26 11:28:17 by BackSpace BackSpace
HUND!
rulezadded on the 2008-03-26 11:31:58 by jxn jxn
<3 Great work. This one and Shad 3. Respect.
rulezadded on the 2008-03-26 11:37:01 by spike spike
Thumb up.
Can't wait to read about it on the press ;)
rulezadded on the 2008-03-26 11:40:42 by xernobyl xernobyl
outstanding. The cat was amazing. Also the sphere flake was great. The cloud dragon I loved. Uh, ... stopping now before I drool on my PC.
rulezadded on the 2008-03-26 11:54:25 by auld auld
this is sick!
rulezadded on the 2008-03-26 12:01:15 by Skate Skate
Really amazing parts in it. Lovly stuff.
rulezadded on the 2008-03-26 12:05:52 by Zweckform Zweckform
for all the ones impressed by the animals and mostly all models - this one goes to witja, respect for making about 15 versions of the cat model :) thx meen.
added on the 2008-03-26 12:05:57 by bonzaj bonzaj
I'm really sorry to have missed this! I don't what the hell I was doing around the time this was shown, but it went completely past me :(

It looks very, very, very good and I can't wait to run it on a real PS3!
rulezadded on the 2008-03-26 12:08:35 by okkie okkie
what gizmo said
rulezadded on the 2008-03-26 12:18:44 by BoyC BoyC
amazing! beautiful renderings and good cinematic soundtrack! but isn't it just a cg MOVIE without a story? i think such huge productions definitely need a professional director... movies can't be judged like demos with mainly abstract scenes.
added on the 2008-03-26 12:53:47 by 0rel 0rel
Thumb up for the volumetric clouds part!

All in all it is a good demo with some flaws: I miss nice transitions between the different scenes and some parts have really low frame rates.
rulezadded on the 2008-03-26 12:54:27 by RA RA
really cool.
poor dog!
someone should port it to c64.
rulezadded on the 2008-03-26 13:08:43 by r0XX0r r0XX0r
za.je.bi.ste.
rulezadded on the 2008-03-26 13:14:48 by vAlsary vAlsary
Poor dog indeed! Was that Odie being turned to stone? What does Garfield vs the Scene have to say about that ? ;-)
rulezadded on the 2008-03-26 13:16:11 by CiH CiH
pc port please!
added on the 2008-03-26 13:17:50 by las las
the bar has been raised, welcome to your future
rulezadded on the 2008-03-26 13:19:14 by Weyland Yutani Weyland Yutani
weird story, but great artwork. had the strongest impact on the bigscreen...
rulezadded on the 2008-03-26 13:19:21 by a-move a-move
kudos. anyway we're waitin for the exec version :>
rulezadded on the 2008-03-26 13:19:47 by comankh comankh
big props!
rulezadded on the 2008-03-26 13:22:44 by soolta soolta
utterly awesome in every aspect.

bonzaj, if zubrówka made you do this, i really hope for you to never run out of it. seriously. =)
rulezadded on the 2008-03-26 13:29:44 by dalezr dalezr
Matrix vs. Lost vs. Cats & Dogs?!

This is such a weird mix of ideas...
added on the 2008-03-26 13:35:15 by tomaes tomaes
Beautiful!
rulezadded on the 2008-03-26 13:48:52 by Zeila Zeila
Great stuff !
Amazing
rulezadded on the 2008-03-26 13:52:33 by XT95 XT95
Loved the looks of it
rulezadded on the 2008-03-26 14:25:17 by mSW mSW
Thumb up, no question about it! It's good to see that you used your new engine for a creative project and not for the nth first person shooter.
rulezadded on the 2008-03-26 14:31:56 by Stebo Stebo
Amazing!
rulezadded on the 2008-03-26 14:36:51 by scg_ scg_
What dalezy said, not even knowing what zubrówka means.
rulezadded on the 2008-03-26 14:43:52 by chromag chromag
Great stuff, but I don't think it quite lives up to "Lifeforce + Debris, only better" description, as I've found both of those to still be more impressive in their direction and design, if not tech.

LiS has outstanding looking opening sequence, those clouds and fractal balls were really great looking, well lit, animated, and just plain fun to look at. Cat, dog and tentacle thing were great looking as well, but the smoke trail was the element that I thought wasn't that good looking at all. Only other thing I didn't quite like was that the Parthenon structure looked kinda bland. Plastic is known for their great material shaders and lighting, so why not use some great looking marble with faked subsurface scatter, or something like that - it seemed like a missed opportunity really.

I thought opening part was over too soon - I hope that the .exe allows me to fly among those clouds and fractal spheres interactively - I really liked those a lot :P
Thumbs up
rulezadded on the 2008-03-26 14:55:54 by marconelly marconelly
technically impressive stuff, and the artwork & modelling is really the best i have seen since a long time, everything just fits...
rulezadded on the 2008-03-26 15:13:21 by funkyou78 funkyou78
OMFFFFFFFFFG! amiga port plzz. ;)
rulezadded on the 2008-03-26 15:20:10 by scicco scicco
Technically and visually impressive. For some reasons I really like the beginning credits more than the rest.
rulezadded on the 2008-03-26 15:26:28 by Optimus Optimus
rulezadded on the 2008-03-26 15:26:37 by v3nom v3nom
o m g.
rulezadded on the 2008-03-26 15:45:43 by Spewk Spewk
flying hund \o/
rulezadded on the 2008-03-26 15:47:41 by blala blala
Really REALLY well done, although that's probably expected regarding the circumstances. Shockingly, I agree with Optimus in that I liked the credits more than the rest! Which is not to say the rest is bad or anything (the flying dog was a lot of fun) but the credits somehow felt more epic than the actual demo. :)
rulezadded on the 2008-03-26 15:52:34 by sagacity sagacity
cripes
rulezadded on the 2008-03-26 16:30:23 by bfx bfx
Wow! This is so perfect and has everything I look for in a demo - stylish graphics, complementary soundtrack, fantastic direction, atmosphere, big hardware intensive effects, innovation and an overall epic feeling!!

Regardless of any payment or hardware, this production was made with hard work, talent and a lot of care and attention.

I pray that PC demos will reach this standard one day!
rulezadded on the 2008-03-26 16:54:35 by Wade Wade
"but the credits somehow felt more epic than the actual demo."

I agree to a point, but I feel this is something missing from a lot of demos. The build up is really nice to get viewers in the mood. Complex/Bomb were very good at this.
added on the 2008-03-26 16:56:46 by Wade Wade
not so
added on the 2008-03-26 17:01:38 by yumeji yumeji
Technically pretty impressive. Especially the animated overlays in the credits part at the beginning and the endpart with the stylish mech/droid with tentacles.
rulezadded on the 2008-03-26 17:05:48 by glow glow
Quote:
Regardless of any payment or hardware, this production was made with hard work, talent and a lot of care and attention.


Exactly.
rulezadded on the 2008-03-26 17:08:04 by smash smash
Rather boring stuff !! Random Soundtracks !!
It really lacks some overall "flow" .. it's more like a collection of .. something
Also technically .. found nothing special that shows the "specs" of the hardware
but a thumb for the platform anyway .. thx
added on the 2008-03-26 17:14:58 by yumeji yumeji
boring as death...
added on the 2008-03-26 17:15:49 by tobé tobé
:o
rulezadded on the 2008-03-26 17:21:12 by branch branch
find this boring or not... I dont understand how anyone find a reason not to thumb it up? it looks amazing. Atleast I have never seen a demo look this good before. Okay so it doesnt have kicking music etc. but this fucking rules anyway.

my deepest respect. And if you got payed for it! thats great!! so did the winner of the demo compo at breakpoint! ;)
rulezadded on the 2008-03-26 17:37:04 by Prot-DHS Prot-DHS
proteque - i second you so much. nice comparison btw :)
added on the 2008-03-26 17:42:39 by scicco scicco
this thumb is for zubrowka!
rulezadded on the 2008-03-26 17:47:38 by waffle waffle
I like the clouds, the tentacle getting out of that hole, the dog that turns into stone and the last fight. Thumbs up for that huge effort, now make a windows version of it :)
rulezadded on the 2008-03-26 17:52:36 by Zplex Zplex
:O
rulezadded on the 2008-03-26 18:04:39 by src src
wow!
rulezadded on the 2008-03-26 19:02:32 by martin martin
Wow wow wow. I can't even begin to think of how much work is behind this one. EXCELLENT in every way.
rulezadded on the 2008-03-26 19:30:52 by evil evil
Down right fabulous.
rulezadded on the 2008-03-26 19:40:23 by Aasemoon Aasemoon
"Doesn't have kicking music"? The music is the best part of the demo!
added on the 2008-03-26 20:20:44 by radiantx radiantx
Hehe just watched it again. The flying dog makes me laugh everytime :D
added on the 2008-03-26 20:45:05 by dairos dairos
This makes pretty much everything that has came before look dated! My total respect for taking everything to a new level!
rulezadded on the 2008-03-26 20:56:18 by darkus darkus
Great.
rulezadded on the 2008-03-26 20:57:33 by raer raer
now someone please upload a fully working HQ video with sound :)
added on the 2008-03-26 20:58:03 by darkus darkus
A really massive production! Buit it is a bit incoherent here and there... But anyways: GREAT JOB!
rulezadded on the 2008-03-26 21:07:02 by Cosmocat Cosmocat
Guess I've been hyped by the "looks better than <insert highly anticipated PS3 game>" talk on some website. Well IMO it doesn't compare to those but as a demo this is amazing! Love the dog.
rulezadded on the 2008-03-26 21:07:34 by ravity ravity
I guess I will do more and more this kind of comment as the technical mastering evolve, but well... I found it very good from a technical point of view, the artwork is good as well, but it's like a lot of movies blockbusters which have an insane tech/fx budget and high profile actors, but when you go out of the room you wonder about the story and the direction, and if it was really worth the cost of the ticket. (Think "the day after tomorrow" or the "impossible mission" kind of movie)

So yes thumbs up for the realisation, the art, the programming, the effects, but it's not one I feel like I will watch again because it's missing this "let's watch it again" I found in many less ambitious demos.
rulezadded on the 2008-03-26 21:37:21 by Dbug Dbug
thats how cracktros on the ps3 should look like.
rulezadded on the 2008-03-26 21:50:43 by 4kum4 4kum4
I can't say it really excited me, nor did I enjoy the soundtrack too much (though fitting). However the visuals are absolutely splendid and the demo seems to do what it's intended for: showing off the power of the PS3. So a thumb up it is.
rulezadded on the 2008-03-26 22:05:49 by Alpha C Alpha C
I'd like to see it on the real hardware but I won't be buying a PS3 just for that...
rulezadded on the 2008-03-26 22:57:37 by beavis77 beavis77
Amazing. I feel so lucky I had the stream on and caught this as it started. Finally something good comes out of the PS3. Good job guys.
rulezadded on the 2008-03-26 23:33:12 by gr9yfox gr9yfox
Very nice work, both the code/engine wise and art/modeling/animation. Good to see that the '3d flyby' can still impress! ;)

The only small details (as I think someone mentioned earlier) is that to me it seems like some of the surfaces look a bit bland (buildings, satue), and could have benefited from some shader work. I would not normally have pointed this out, but since this seems like a "blockbuster production" demo, I guess we can allow ourself to hold it to standards above the norm!
rulezadded on the 2008-03-26 23:58:34 by Sdw Sdw
totally awesome!
rulezadded on the 2008-03-27 00:03:58 by dimouse dimouse
;_;
rulezadded on the 2008-03-27 01:11:00 by gngbng gngbng
wow.
rulezadded on the 2008-03-27 01:24:58 by chavez chavez
Fantastic...
rulezadded on the 2008-03-27 03:03:32 by Nuclear Nuclear
Btw here's another download link: http://eumaios.agro.auth.gr/~jobo/plastic_lingerinshadows_partyversion_nosoundfx _h264.avi
added on the 2008-03-27 03:04:19 by Nuclear Nuclear
greeeeeeeeeat.... :) words off.... emotions only... :))))
rulezadded on the 2008-03-27 08:40:59 by Silent Silent
The demo scene the way i Like It. It pushes the limits away. I have the feeling that thje demo scene can still compete with hi end video games
rulezadded on the 2008-03-27 10:33:44 by nytrik nytrik
Fantastic, esthetic, PLASTIC !!!
Fucking awesome !
rulezadded on the 2008-03-27 12:18:01 by Nicky One Nicky One
nice nice, i watched youtube video, is that an open end?
rulezadded on the 2008-03-27 13:14:03 by absadhkjsaduoiw1 absadhkjsaduoiw1
the models + animation.. never? seen such a cool dog/catimation..
rulezadded on the 2008-03-27 13:34:06 by mad mad
BB Image
rulezadded on the 2008-03-27 16:18:10 by gencha gencha
Caught it on the livestream twice. Friggin' awesome and now that I've seen the video it's still amazing. The only small gripe I might have is that the fur could look nicer.

Again: awesome!

And now, Sony, get your a** in gear and put this on PSN!
rulezadded on the 2008-03-27 19:14:05 by mnemotron mnemotron
Quite nice and definitely worth a thumb, but not as great as all the fuzz might suggest. Direction & transitions could have been better.
rulezadded on the 2008-03-27 19:48:43 by daFred daFred
striking
rulezadded on the 2008-03-27 23:06:49 by KHRoN KHRoN
yes, this great work! respect!
rulezadded on the 2008-03-27 23:13:11 by BiTL BiTL
Tahtoissin olla MATRIX :(
added on the 2008-03-27 23:53:46 by d-lee d-lee
PLASTIC WYMIATA!!!
rulezadded on the 2008-03-28 09:13:31 by yaneq yaneq
It seems some miyazaki new film triler! I want more!
Fuck you! I love you!
rulezadded on the 2008-03-28 11:18:06 by Grover Watrous Grover Watrous
rulezadded on the 2008-03-28 15:06:09 by prophet prophet
Great effort, no doubt. But I didn't like it all that much and I'm judging this corporately (like it should be) -- and, I'm not *that* impressed by the engine either. The PS3 is more than capable of this, and if you get a) paid en b) a long time to do so, I fail to see why it stands out in whichever way.
sucksadded on the 2008-03-28 15:19:14 by superplek superplek
Visually stunning. Definitely a good demo.
rulezadded on the 2008-03-28 16:17:32 by Sanx Sanx
niels... word!
sucksadded on the 2008-03-28 16:29:31 by dq dq
Erm. Am i the only one who got a problem running the video? I start the video, everything is great till the end of the clouds part, then it blocks. I got one image each 20 seconds, it's like fucked up.
Latest version of VLC used. I just don't get it.
added on the 2008-03-28 18:08:50 by iks iks
Well, watched it on capped.tv instead.
Awesome engine, seriously. Definitely nice and even more, awesome.
Just way too short, when it ends I'm like "Yeah. And?".
rulezadded on the 2008-03-28 18:21:06 by iks iks
@Irokos : got same "bug" with VLC, try to play the video with WMP and FFDshow codec, it worked from me.
added on the 2008-03-28 18:48:22 by BackSpace BackSpace
my only real highlight of bp this year ;) looked great via stream... now i have to watch it in hd ;)
rulezadded on the 2008-03-28 21:03:35 by ultra ultra
wowww!
rulezadded on the 2008-03-28 22:52:55 by Virgill Virgill
thank you, Bonzaj
rulezadded on the 2008-03-28 23:17:14 by ISL ISL
o_O
rulezadded on the 2008-03-28 23:42:52 by pandur pandur
Backspace, allright, i'll try that out, thanks, but to be honest it's really, really, really strange that VLC ain't able to run that. Or maybe we're the only one getting that problem :)
added on the 2008-03-29 01:00:28 by iks iks
BSPlayer(awesome and efficient) works great, also have FFDShow installed so i guess that helps too :)
added on the 2008-03-29 01:10:40 by Intrinsic Intrinsic
Bonzaj: aren't those clouds with faces in the beginning EXACTLY the same ones you were showing some of us in Maya at the International Congress of Mathematicians in 2006 in Madrid, Conde Duque Cultural Center? :D :D
rulezadded on the 2008-03-29 03:05:45 by stage7 stage7
your only highlight should be the excess demo
i was watching the bp stream on my bed and particulary bored most of the time (and happy that we did not enter tpb-06,as it needs to be finished to do justice), but kusma is my hero.
added on the 2008-03-29 07:06:26 by superplek superplek
irokos, go get the player from mplayerhq.hu and CoreAVC.H264.video.decoder.v1.6.5, it will run smooth then.

about the DEMO. massive shit, what can i say.
introduction is absolutely amazing, cat and dog models looks cool too. but the rest... looks "too debris" and not so cool after it.

so piggy.

added on the 2008-03-29 07:41:55 by diver diver
a lot of work but unfortunatly boring to watch...
added on the 2008-03-29 09:50:01 by u2 u2
i need to know what happened to the cat! is he alive?
added on the 2008-03-29 10:15:39 by ISL ISL
wooow. amazing
rulezadded on the 2008-03-29 10:23:18 by spritus spritus
It really looks like you got a spec saying render cats, dogs, machines from Matrix and the smoke from Lost.
added on the 2008-03-29 11:13:34 by rale rale
niels. word!
sucksadded on the 2008-03-29 13:04:17 by necronomic0 necronomic0
Release of the party?
rulezadded on the 2008-03-29 14:00:34 by Steel Steel
okay,
Remember, what I'm going to write below is only my *subjective* impression of what I've seen on my LCD a minute before... so please, don't come down on this too heavily. Whatever, you've put this prod in this place, you accept critique whichever it may be as a general principle, right? And I really hope you approach to it with a proper "distance", okay?
What about the demo, or better: the *animation* (since I don’t know how to call a prod that Sony have paid for), it's quite... mediocre. Personally I've expected much more from that whole, you know, boom! with PS3 and the Sony Computer Entertainment co-operation thing.

Let's start from the graphics. I just loved the introductory scenes from the credits part. Well-arranged, perfect palettes and the composition: static yet we see they've put mind to it. Unfortunately, the magic goes off when we process further... mainly, too much green shades here (IMO); looks like low-quality cross processing without any sense of taste and style. The excessive usage of those hues makes the outcome bland and... nauseating, it don't gain anything from that surely. The whole thing/action seems random and I found it too much of a Matrix movie or Debris resemblance. You don't talk me into believing that those scenes have been made before Debris, I just remember how excited Bonzaj was after the farbrausch release. Even if, there was the whole year for an eventual change... you know, to make it less resembling the concurrence.
I'm bringing reproach on the demo plasticity and the chaotic rendition, it comes out as a not quite satisfying thing. Just look at the animal models! Horror! Sometimes I think Witja has some problem with organics... I mean modeling. The dog looks like pasted and painted over in some video editor, artificial, artificial!
You know how it is with plasticity, right?

Let us wander a little then...
Recall Bagiński's “The Cathedral” – a perfect example of something that does have *plasticity* – and not even because of his talent and a perfect sense of taste, but because of the inspiration, which had it source in many other artists: like Zdzisław Beksiński, for example. Practically, what Bagiński have done was to take Dukaj's story, mix it with Beksiński's works and execute the mixture as a 3D animation. However, take “Fallen Art” this time, based on mainly his own ideas. What we see?

The lack of plasticity, exactly, and a wishy-washy would-be style.

So that's why I'm leaving a note here, I think / even *know* you have way, way better technical skills! This muddle, the lack of your own style made the prod lacking the plasticity, however. Take it as a compliment, I'm supposing you would be capable of making a “Cathedral”-level thing, a thing, notably, much worse graphically than your demo, but on the other hand having things you probably have forgotten about.
Just a little digression from me...

The spheres movement in the "credits-part" is quite unnatural (you can call it nit-picking now, come on and do it!), nevertheless: as a commercial prod, this should be treated with a commercial sense of critique, just what every good commercial product deserves. What's more, “The Ronin” clips and the “Yodel” demo inspiration is noticeable, the music *wants* to sound ambitious, but there is something that stops it from doing it.
Mixing “Matrix” motifs with those made on your own isn't much "nice" in this case, plus that flying barrels and other city objects – these are poorly-made and they shouldn't made it for that demo, sadly. One of the objects, 3D fractal was used in “Final Audition” already before, which is IMO much better when we consider graphics.

However, what I like and like the most in “Linger in Shadows” are Xenusion's cube maps, they look marvelous, 2D artworks are also neat!
You see, my impressions might be like that and no other, because I've expected MUCH MORE from this prod (when we take the time spent on doing it and the fact that SONY have been behind since 2006 into account). The 2007 screenshots... beautiful... unfortunately, it seems that the imagination carried me away and painted the rest. You know, this is like a “movie”, made without any plot, and even if, a story of bad quality.

This is what spoils the work! Look at 3D marks, for instance, the demos here don’t have a plot, but they ARE better (in a "rendition" sense). You should invest your minds in something more ambitious...
Was it a good movie that Sony has given you a free way of doing it? I don't think so... counting upon the eventual Sony guidelines, you would have a pro material for realization! The productions of “Chubs Chubs” style and the cult Mark Osborne's “More” type animations have much better outcome. The demo itself is in 80% a static 3D player, as usual by the way, yet with a partially-good montage (we aren't speaking about the characters). All in all again, a "piggy" for tenacity, but I wouldn't ever call it a "huge budget" demo, it isn’t THAT monumental. I think I liked “Lifeforce” much more, with better, thought-over scenes, slides, ambience and... a story behind.

“Linger in Shadows” isn't of a equal level, unfortunately – lagging behind far, far away. The pulp story, the pulp action and the noticeable lack of ideas ruined your work, you were deriving from other works. I don't see anything good in that, you know, besides a couple of nonsensical scenes, nonsensically set-up by the way :D
The druid comes out 100 times better in mfx's “Deities” :D
added on the 2008-03-29 15:59:44 by wie8 wie8
wie8 : you pretty much summed up my thoughts here, including the part about Xenusion's great cubemaps ;)
added on the 2008-03-29 16:44:19 by keops keops
truth,

I must admit, me too was kind of disappointed by this presentation. you know, those few credits scenes from the beginning seemed really appealing and I was in, but when I saw those Debris cubes fucking all over the screen, and -- what’s even worse -- that ‘lo-res’ 3D dog model, sorry, that just put me off. . . I mean, the prod isn’t that bad, there are few interesting moments, but as a whole and when we regard the time it was created in and how fertile the plastic staff may be, this is just unfair to call it a success. it just lacks some deeper ‘sense’, and in general, the outcome isn’t on the highest level IMO. sorry guys, I’ve expected much, much more from you! :) whatever, I'm picking a piggy; nuff bitching, now get on to work! :)
added on the 2008-03-29 16:51:09 by skurwy skurwy
I'm puzzled about all this so-called criticism.
I still fail to see how 'piggy' this production can be.

Really, is it the Sony label that pisses you all off ?
Or the sudden unseen popularity of it ?
added on the 2008-03-29 17:10:23 by willbe willbe
When I saw it on the big screen I couldn't quite believe what I saw so here's your thumb. :)
rulezadded on the 2008-03-29 17:14:51 by StingRay StingRay
Willbe I think it all comes down to the (hidden) rule number one of criticism: anything is judge not really on an absolute scale or compared to what others have done, but on a relative scale, compared to an ideal that people form in their head of what it could have been.

Just to say that the even when you do a lot, even if you are showing exellence, there is still room for criticism, because the expectations are that much higher.
added on the 2008-03-29 17:21:59 by _-_-__ _-_-__
Fog Faces, otherwise boring.

regards,

-lamer moredhel
rulezadded on the 2008-03-29 17:29:38 by moredhel moredhel
Anyone caught the irony of the video not being compatible with the PS3? I was a bit bummed when I wanted to watch it on my big screen yesterday. :-( Looks like the PS3 plays either real MP4 or AVI/Xvid, but not AVI/H.264.
added on the 2008-03-29 18:13:12 by mnemotron mnemotron
Flying dog? WTF? .. a 3d engine.. so?
sucksadded on the 2008-03-29 18:26:01 by chriz74 chriz74
Can be ported to PC quite easily, if smash is not a coder. Then it requires at least quad prosessor.

When properly coded, out beloved coders can do The Pc Version that, oh, works.
added on the 2008-03-29 18:33:58 by moredhel moredhel
this one rules so much.. I like the music :X :)
rulezadded on the 2008-03-29 18:34:09 by highlife highlife
willbe: let's just say I haven't seen it on the big screen, drunk and with all this demoscene magic turned on, that's it. . . :P
added on the 2008-03-29 19:20:17 by skurwy skurwy
Rozpieprzylo mnie na kawaleczki. Dla mnie to taki Lifeforce "na miare naszych mozliwosci". Zywy kult.

Potrzebuje PS3.

Rzadzicie!
rulezadded on the 2008-03-29 19:34:24 by r13 r13
Hm...

I don't know... I've watched it twice at the party and it didn't turn my world upside down. I also saw nothing that made me finally see that the PS3 is 5000x more capable than a PC from 2020. I wasn't reduces to a crying, shaking pile of flesh because of the sheer artistic brilliance that this better had been. For every thing this demo consisted of I have at least two ideas how to make this better. Dogs can't fly damnit, and ripping off Debris is so 2007.

Then on the other hand fuck it, forget all I've said, it's awesome.
rulezadded on the 2008-03-30 00:00:44 by kb_ kb_
I've put my comment and thumb up already. The demo is silly, but in a funny way, also it is memorable and have commercial potential - what else do you need ?
It's not an art in a classical sense, though. Most things you do here at demoscene is not even close to that kind of art.
And nothing compares to non-real-time 3d films.

To wie8: You surely pretend someone that is tough - are you some kind of artistic design guru? Can you prove it? Do you have any professional products on your account ?
Those things you say are easy things to point out, really.
Comparing this demo to Cathedral by T.Baginski is a joke. It's a completely different category and production cycle. Just forget it.

As for the story: IMHO a demo like this don't need a good story behind it.
Demoscene is the only place where you can see fractal that actually looks like a fractal, and not some weird humanistic artifiact that have some connections with "begining or end of the world" or "chaos" very silly theories (ok they are some new demos that are trying to put a meaning to some mathematical forms - but I don't simply like them).
Cube is a cube, sphere is a sphere, I just like that kind of honesty and simplicity.
And millions of spheres is even better than one sphere!
added on the 2008-03-30 00:43:35 by tomkh tomkh
Very good demo!!!
THIS IS FUTURE!!!
But poor dog...
:D
rulezadded on the 2008-03-30 01:12:38 by tttttttttttttttt tttttttttttttttt
That dog is from AVALON movie right???
That black-debris effect could be better asia dragon...But.
THIS IS SPARTA!!!
It wasn't bad. I was expecting more visual effects. So how does it look on the PS3 with a big HDTV? Better than the video capture (AVI) on a 19" 5:4 LCD monitor?
added on the 2008-03-30 01:23:40 by AntDude AntDude
what wie8 and skurwy said..

@tomkh: i believe this is not to be judged as a demoscene release but rather a commercial release from one of the largest companies in interactive entertainment and as such it didnt blow me away..
added on the 2008-03-30 01:33:59 by yonx yonx
@yoki: it's a prerelease, however I believe I'm not authorized to say anything more. I agree that this prerelease should be treated like a commercial prod, but still it's a demo in a very demoscenish meaning of the word "demo". It's not a movie, it's not a game.
If you think it could be done better - sure, you might be right. If you don't like scene, artwork or transition effects (or lack of them) - it's ok for me. I just say that all that complaining about "not having a good story behind it" or comparing it to non-real-time 3d movies is bullshit.
added on the 2008-03-30 04:35:16 by tomkh tomkh
tomkh: i don't really see why a real-time production should rely less on concept and a deeper meaning than something which is authored in after effects and why is it bullshit to compare conceptual differences between real-time work and non-realtime, that is not part of the rendering anyway..
added on the 2008-03-30 05:26:39 by yonx yonx
Quote:
still it's a demo in a very demoscenish meaning of the word "demo". It's not a movie, it's not a game.


very meaning of the word demo yes, but not demoscene..?
added on the 2008-03-30 14:02:50 by SilkCut SilkCut
bla
It just killed me for it's atmosphere
rulezadded on the 2008-03-30 14:04:41 by Hopper/SquoQuo Hopper/SquoQuo
interesting how this was apparently inspired by lapsuus and starstruck, both *amiga* demos. i guess the "epic" theme just doesn't thrive well on the pc. anyway, beautiful music, artwork, and textures, and clever use of backgrounds to extend simple 3d worlds. the cloud faces are one of my favorite new effects in a long time.
rulezadded on the 2008-03-30 14:27:52 by phoenix phoenix
Awesome Mr. Bonzaj and team!!!

I had to convert the video just to be able to actually watch it on my PS3 :D

I'm really looking into the binary version, and how you have added the interactivity you mentioned - I'm for sure looking forward to see this running on my PS3 :)
rulezadded on the 2008-03-30 14:51:08 by Puryx Puryx
There is no doubt that this deserves anything but a thumb up - but that is mainly due to the insufficient granularity of pouets voting system. The craftmanship in this one is really impressive and I enjoyed it a lot on the stream.

Looking at it again I am not sure what it tries to be. There surely is not much of a story that makes sense. The music is somewhat bland and often tries to build up suspense in awkward way. This is surely overdone. I am still confused as to where the climax of this story can be found.

All over all I have to say that I'd rather enjoyed a tech demo that does not try to disguise as something else.
rulezadded on the 2008-03-30 14:53:54 by Calexico Calexico
rulezadded on the 2008-03-30 15:11:08 by noname noname
Did anyone here noticed music?
added on the 2008-03-30 15:20:18 by r13 r13
A wonderful piece of art!
rulezadded on the 2008-03-30 16:48:18 by Cj Cj
I agree with both the criticism and the praise.
Thumb is for wódka zoladkowa gorzka.
rulezadded on the 2008-03-30 19:01:31 by spookysys spookysys
Superrulez! Those animals were absolutely breathtaking! The sad thing is that I think it will take another 10 years before I can do any stuff like this :)
rulezadded on the 2008-03-30 20:15:21 by loaderror loaderror
I think you have an incredible luck to be able to live on demos... at least for a while.. and i hope the quality of that one will encourage further experiences like this from major companies..
rulezadded on the 2008-03-30 20:18:35 by nystep nystep
Have they been "living on demos" or is this something they've done for a company but while keeping their normal jobs?
@yoki: the difference is that in that kind of demo you also show the power of your optimized code. You put million of spheres and it is impressive, while in non-real-time movie they would be just boring spheres - nothing really interesting or hard to do...

Of course in non-real-time stuff there is still some factor of scene complexity (knowing the big number of rendering hours and how much render-farms they used is always impressive) - still the complexity is greater by an order of magnitude.

Also it has a direct influence on the story: you have two choices:
1. Try to justify why those spheres or cubes are there (I don't like it that way: saying that it has connections with physical world is silly - it reminds of all those stupid pseudo-physicist telling about parallel worlds, 11 dimensional worlds, and things like that.. look - it's just an abstract mathematics - everything is possible - so don't try to put silly unproven intepretations on that)
2. Be honest and just say: it is an abstract world, nothing more (i.e. Debris is quite honest about cubes flying in a city - they simply don't care what it means, why they are flying, etc...).
added on the 2008-03-30 22:35:32 by tomkh tomkh
PS I forgot about blobs, fractals etc.. - they should be all there. That's the beauty of a demoscene - you have total freedom - you can use any forms you like, play with them, without any restrictions, because they should be justified in some silly story that nobody really cares - please don't kill it, and just please read a book if you really want a good story instead.
added on the 2008-03-30 22:47:03 by tomkh tomkh
stories are overated and outdated ;)
added on the 2008-03-30 22:54:35 by mrdoob mrdoob
PPS If you really want to put a good story into a demo, you should rather make a non-real-time movie - it's a matter of chosing the right form to the right subject (the 1st rule of classical art). You can of course ignore that rule (maybe you don't like any rules or have a better idea to achieve the same goal), but that way you can fully emphasise (without unecessary limits) your subject (in this case: a good story).
added on the 2008-03-30 22:57:14 by tomkh tomkh
i have tried playback on my x360, but it doesnt play able though? which format will i need instead? bitrates and so on?
added on the 2008-03-31 15:05:55 by dcclark dcclark
basset hound!
rulezadded on the 2008-03-31 16:33:58 by seablue seablue
What trace said.
added on the 2008-03-31 16:46:31 by xernobyl xernobyl
Woha! Nice!
It will be avaible in future to download on PS3 by the PSN?

(ASDASD, and a PC Port?)
rulezadded on the 2008-04-01 00:39:14 by Jacksoft Jacksoft
Amazing, in each singiel aspect!
rulezadded on the 2008-04-02 08:29:46 by Chaser Chaser
Final version will have Basselope and Garfield instead of the current animal models? :P
added on the 2008-04-02 09:54:30 by mic mic
I guess this IS the final.
added on the 2008-04-02 13:54:37 by ltk_tscc ltk_tscc
looks like it was taken out of a fucking movie
rulezadded on the 2008-04-02 16:52:53 by rydi rydi
aje :)
rulezadded on the 2008-04-03 13:36:36 by baderman_one baderman_one
this almost made me sober at the party ;)
rulezadded on the 2008-04-03 18:00:07 by liNCOlN liNCOlN
Great Production! Plastic + Ps3 RuleZz!!!!...

I am going to buy a Ps3..

.hope that one day you upload an file so that i can see this running on my brand new 1080P TV :)

Strange to see so many envious people bashing this production....

if you can not do the same...Aplause...don´t be a child :)
rulezadded on the 2008-04-03 21:47:16 by amiga4ever amiga4ever
the thumb goes for being first and being real damn good at it too.
rulezadded on the 2008-04-04 00:50:08 by Gargaj Gargaj
i just wanna add that the 2d is so amazingly good. just look at that city background. amazing...
added on the 2008-04-06 11:41:09 by prm prm
Very impressive!
rulezadded on the 2008-04-06 17:33:11 by Agilo Agilo
Well, this great demo, but where the executable version? In fact this product is registered as a demo, Instead of as animation
added on the 2008-04-07 03:20:01 by BiTL BiTL
...as soon as sony signs it off
added on the 2008-04-07 10:25:57 by xeNusion xeNusion
which format-definitions i need for converting the video for xbox360-videoplayback?
added on the 2008-04-07 20:06:15 by dcclark dcclark
amazing
rulezadded on the 2008-04-07 22:16:05 by fiveofive fiveofive
Absolutely fantastic! Great demo. Professional work. Good story about black "zlo" :).
rulezadded on the 2008-04-08 10:25:59 by MrAcryl MrAcryl
What liNCOlN said. :-)
rulezadded on the 2008-04-08 13:58:33 by edhellon edhellon
didn't see anything that wasn't possible on a pc... i'd have liked to see motion blur, some distributed processing features... a bit of showoff for the hardware.

nevertheless, pretty models, nice music (as usual), very funny dog animation, but kind of a throwaway... you had these models and this awesome environment, yet no good story. why? stories are easy to do and they keep everything together.
rulezadded on the 2008-04-08 20:10:45 by paniq paniq
rulezadded on the 2008-04-09 01:06:07 by hempest hempest
awesome
rulezadded on the 2008-04-09 12:03:20 by schema schema
Nice! It kind of reminds me of TBL-demos and Matrix-movies.
rulezadded on the 2008-04-09 15:22:34 by Psychad Psychad
2SONY: exe! NOW!
rulezadded on the 2008-04-09 18:02:11 by ton ton
Very nice judging from the Youtube cap. Poor dog...
rulezadded on the 2008-04-10 22:52:44 by El Topo El Topo
awesome. Took my breath away at BP. Those who ain't giving this a thumb up are completely missing the point.
rulezadded on the 2008-04-11 18:29:04 by numtek numtek
impressive work
rulezadded on the 2008-04-12 19:19:08 by ٩๏̯͡๏۶ ٩๏̯͡๏۶
extreme entertainment! well done!
rulezadded on the 2008-04-13 15:26:55 by daXX daXX
great from ~2:30 on
top quality production
rulezadded on the 2008-04-13 18:20:31 by Speed Speed
well the story is simple: console war.
with the obvious nintendog, lime-circled x360 robot and the black cloud is ofcourse the PS (they love creating creepy image in the ads dont they) trying to reach the symbolic Olympia of the supremacy
braking 'through the screen' at the end as the allusion to the many other dony ads
added on the 2008-04-13 18:41:29 by Speed Speed
After all the hype, I forgot to comment on this prod.

Rules no matter if you were paid to do it or not.

Though with the amount of time you were apparently given, depending on how much you were paid, I think I'd expect a bit more. ;P

Sucks gamers got a hold of this and misinterpreted what it was, but that was one of the biggest out-of-scene hype I've seen.

Keep it up, I look forward to a final and binary releases. :)
rulezadded on the 2008-04-13 20:48:44 by micksam7 micksam7
I'm going to give this a piggy until I can see it in real life on a real PS3. From what I was hearing before the demo appeared it sounded like the second coming of Christ, but I can't help but feel a little disappointed at the end result.
This makes me wanna have PS3 :) But that was probably the purpose, wasn't it? Amazing to watch. Music fits the scenes perfectly. Is a win port possible? :)

rulezadded on the 2008-04-15 00:04:07 by F-T-L F-T-L
Fucking awesome. I wish so damn hard I could have seen it on the bigscreen...
rulezadded on the 2008-04-15 14:30:23 by Drunk_Poet Drunk_Poet
rulezadded on the 2008-04-15 17:56:20 by aegis aegis
Ah, i like.
rulezadded on the 2008-04-18 23:48:34 by vingummi vingummi
Any chnace of seeing this live at Riverwash? I must say to me, this is 100x better than 99% of demos but I must see it in full resolution some time.
added on the 2008-04-19 21:09:45 by auld auld
What all the others said.
rulezadded on the 2008-04-20 21:05:48 by Happy-H Happy-H
auld: if only it's finished, we'll let everybody play with it live.
added on the 2008-04-22 12:45:19 by Fei Fei
hurrah!
added on the 2008-04-22 12:46:26 by auld auld
ps3 looks like very interesting platform for creating demos
rulezadded on the 2008-04-22 15:27:55 by habr100 habr100
It's so damn safe.

Accessibility vs. Innovation is a particularly battle to fight for when there's money involved. Like it was pointed out earlier; right from the start, we are presented with effects that look like Final Audition. Sure, more polished, effective, and some technically wonderful stuff... but in the end it would have been nice to see something a little more conceptual, give that it's a *relatively* new platform (note the hardware), and the time taken to make the thing.

Even the music is safe, at least orchestration wise (that is, a Goldsmith school score {Planet of the Apes} would have been equally effective and probably more interesting than a Bruckheimer-school one).

I don't mind the illogical-ness of the plot/scenes/whatever, nor the particularly showy effects that appear in random places; i even kinda like it. (why not bind the illogical gfx with direction of the music score; rather than promote the weak narrative in music? sorry i know i'm talking about the music a lot, it is rather well-produced etc also..)

Low-res shots of the dog; the rather unfitting postcredit transition sequence...

it's good but where's the direction? sorry guys, only my opinion...
sucksadded on the 2008-04-23 00:07:27 by Gaia Gaia
gaia: did you read the very first post?
added on the 2008-04-24 11:47:02 by Puryx Puryx
should i have to?
added on the 2008-04-24 12:12:54 by Gaia Gaia
yep
rulezadded on the 2008-04-24 21:51:06 by Sir Sir
realy wanted to thumb this down because,well it already has been said.but then today, more yesterday, i had a fuckin dream about this one... ive never ever dreamed about a demo. not in the last 8 years. but then, this thing in ma brain !i now ireally love it. this is like something, i cant discribe . i'm stunned. das is porno
rulezadded on the 2008-04-28 01:57:59 by relias abardon relias abardon
it was very nice watching it via the bp stream!
the way the crowd reacted to it was pure hype. (both, waiting for it and then seeing it.)

but this is not a demo.
(this is no console demo.)

this ´demo´ has grown from the work of the participants, i respect that. without TBL´s starstruck this would have looked and felt completely different, i think..

ofcourse i like ps3, and i would be happy if some crews do demos on that console!!

sorry but this is advertisement for me. its advertisement based on a community. based on demoscene community.

btw. binarys pleeze.
sucksadded on the 2008-04-29 06:35:35 by gMAN gMAN
hoer auf das zeug zu rauchen
added on the 2008-04-29 09:44:25 by xeNusion xeNusion
poor dog :( ..... amazing demo! more plz!!!
rulezadded on the 2008-05-20 10:08:32 by Pit Pit
amazing ^^;
rulezadded on the 2008-05-25 10:47:36 by panic panic
<3
rulezadded on the 2008-05-31 16:51:22 by Queen bittin Queen bittin
When Scene meets Big Companys...

Because this was out of competition on Breakpoint (they could even release it in the WildCompo) and the result is well done without any doubts I can fairly thumb this one up! Keep on doin'...
rulezadded on the 2008-05-31 17:20:53 by vscd vscd
rulezadded on the 2008-06-03 18:17:43 by RRROAR RRROAR
hi,

a trailer for "linger in the shadow" apears on PS3 playstation store (US)... as game-video in 720p. A not so impressive downcut.... wish they give more information abaout...

best
mo
rulezadded on the 2008-06-20 10:47:46 by a.-t- a.-t-
I just watched the trailer. We were not involved in making it, and I didn't have any clue that they will release such a shitty downcut. Well, they shoot themselves in their own legs.
added on the 2008-06-21 09:12:31 by bonzaj bonzaj
demo's should be 'controlled' by there makers not thirth party's ;-)
added on the 2008-06-21 09:31:10 by magic magic
magic: Nice spelling there, respect.
rulezadded on the 2008-06-21 09:55:06 by Lord Graga Lord Graga
wow.
rulezadded on the 2008-06-26 11:00:07 by johny johny
rulezadded on the 2008-07-26 16:07:52 by #535 #535
thumb status:

up for the demo
down for the sony
rulezadded on the 2008-08-11 22:56:17 by Confused Confused
and yes, the dog must be the one from movie AVALON. excellent movie from poland!
piwo piast - wrocław ;) bardzo dobre! :)
added on the 2008-08-12 03:35:11 by gMAN gMAN
Quote:
well the story is simple: console war.
with the obvious nintendog, lime-circled x360 robot and the black cloud is ofcourse the PS (they love creating creepy image in the ads dont they) trying to reach the symbolic Olympia of the supremacy
braking 'through the screen' at the end as the allusion to the many other dony ads


holy shit lol
added on the 2008-08-20 03:19:54 by Confused Confused
Breathtaking visuals.
rulezadded on the 2008-08-30 12:36:45 by CONS CONS
PSN release has been delayed from 25th of august to september 2008 and now to october 2008...
added on the 2008-09-11 14:16:48 by steflon steflon
"playing" it on my PS3 now, superb, just bloody superb, well done guys :)
rulezadded on the 2008-10-09 19:22:53 by keito keito
yeah, out for 2.99 EUR... in Germany

Fine piece of interactive "digital art" :)
added on the 2008-10-09 19:38:40 by steflon steflon
i don't like this much - it does not feel like demo at all. graphics are beautiful but the content itself is very uninspiring/weird, even ridiculous (flying dog, wtf :). also, it's very boring; let's see, 1:30 for credits - way too much. also the other scenes seem to be well over 1 min long as well. techically quite good, but imho not killer at all. oh well, maybe the game is better.

still, no thumbs down - due to lot of effort put to it.
added on the 2008-10-09 20:05:30 by shadez shadez
Quote:
(flying dog, wtf :)

ah, flying and morphing cubes are not ridiculous or weird?
extra thumb for the AWESOME hidden part! ;)
( thanks Gargaj <3 )

i might try and make a capture of it when i plug in my capture card because its worth being here imo, but i wont do that without consent first from the Plastic guys since it may have (C) issues i dont know, perhaps they may do it themselves? :)
added on the 2008-10-09 20:12:12 by keito keito
keito: grab it, there's no problem with copyright etc. I'm glad that you liked it :).
rulezadded on the 2008-10-09 20:18:34 by bonzaj bonzaj
OMGZ0RZ!!!1111 - thumbing up 0wn pr0dz is LAM0RZ0RZ!!!!!111
added on the 2008-10-09 20:19:52 by Puryx Puryx
uh I really did that ;) - sorry - you can start now
added on the 2008-10-09 20:32:24 by bonzaj bonzaj
yey! interactive fr-041 cubes! :D
added on the 2008-10-09 21:43:23 by steflon steflon
Okay thumb time :-)

Its an interesting concept, though I can't help but feel the interactivity was a little forced... Though I wonder if anyone else will try something similar?

And yeah, the hidden part was pretty nice :-)
rulezadded on the 2008-10-09 23:47:09 by the-other-pigpen the-other-pigpen
Trying this out on a real PS3 only made it more awesome! Great work!
added on the 2008-10-09 23:49:28 by kusma kusma
This made my PS3 and me happy - what a great demo!
rulezadded on the 2008-10-11 02:35:06 by blackrave blackrave
Quote:
1:30 for credits - way too much

note that only ~20 seconds are the Plastic people, the rest are Sony :P
added on the 2008-10-11 13:32:37 by Gargaj Gargaj
Quote:
note that only ~20 seconds are the Plastic people, the rest are Sony :P


i think he meant the clouds part...:}
added on the 2008-10-11 13:37:49 by blz blz
Much better when viewed with real hardware. The concept left me bit cold but shaders and overall visuals are quite impressive. Though I guess you didn't utilize SPUs too much?
rulezadded on the 2008-10-11 14:12:51 by pommak pommak
great stuff ! My girlfriend wants to know how we can save the dog though...
Oh thanks for getting me my first trophies :)
rulezadded on the 2008-10-12 12:40:48 by Moby Moby
It's nice and all, but...

I don't think it belongs here. What do we have here? A video of a commercial product? There is absolutely nothing wrong with demosceners producing demos for money. That is actually quite an awesome way to make money! But in that case it is not a demo IMHO. A demo should have the binaries available for free. Not just a free video version.

So IMHO it should be removed or at least moved to the wild category, because the free part of this production is the video, not the demo itself.
sucksadded on the 2008-10-12 16:55:30 by [self-ban] [self-ban]
Really neat game. I hope to see more from Plastic. Maybe a full, non-demo game.
rulezadded on the 2008-10-12 20:10:00 by elephantjewls elephantjewls
pretty cool, great to see the demo scene represented so well on a platform such as this
rulezadded on the 2008-10-21 01:26:30 by root root
great artistic skill and good music, but ultimately boring and nonsensical.
added on the 2008-10-21 19:29:08 by plaf plaf
I hate myself for having mixed feelings on it :( Just because it's obviously an insane amount of work, talent and artistic quality, I'll put a fair thumb up. But...
rulezadded on the 2008-10-21 20:21:01 by oxb oxb
Fantastically realized , much better in fact than the original video led me to believe. Overall impact of the real thing is much better, and shaders in particular look much better than what I thought from the video . Question though - what was the technical reason for making the spherical fractal so much simpler looking in the "Linger" mode than what it is in "Watch" mode. It's still interactive / rotatable in "Watch" mode, so I really don't get it.
Technically unbeliavable work, but ....I don´t have any scene related feeling from this, it look like some nowadays trailers for games, it looks too commercial and blockbusting for me....no thumb up from me, sorry
finally a demoscene not on commodore or amiga!
rulezadded on the 2008-11-14 10:58:06 by junjanes junjanes
obviously, awesome
rulezadded on the 2008-11-14 11:47:16 by [EviL] [EviL]
OK, so now I've got to watch it on real HW.
Considering that I had to actually PAY to watch it, I will scrutinize it much harsher than a free demo.

While it is a nice prod, I am a bit disappointed in the slowdowns. When you are coding for a fixed platform - go for 60 fps! Instead of letting it drop frames, tweak the scene, reduce polycount do whatever, but at least try to keep a constant framerate!
For a game where the user interaction takes much of this out of your hand I can accept slowdowns, but this is a demo - you know exactly how much will be on screen for each and every frame - use that knowledge!
added on the 2008-11-21 19:42:39 by Sdw Sdw
Despite whatever criticism (unjustified from my point of view) one may invoke to throw at Plastic, this demo basically refreshed the demoscene concept to the masses. It's history in the making.
rulezadded on the 2008-12-22 03:19:52 by lafey lafey
Bit sluggish at 1080p, but considering it actually runs at 1080p and not 720p (like pretty much all games) I can forgive that.

Unlocked all trophies and hidden part, liked very much. Music and sound effects are much better but a little too loud in the final, couldn't decide if it was meant to sound a bit distorted or if it was clipping.

Would have appreciated an options screen where I could set 720/1080, volume and gamma for my cash, but these are minor niggles, all round a brilliant, well crafted production.
rulezadded on the 2009-01-08 01:33:06 by Insectecutor Insectecutor
Surreal and nightmarish, all good qualities in my book.
Does anyone know when we'll be seeing more demoscene for PS3 (playable or not, I'll have it)?
Perhaps something from ASD, Farb-rausch, Conspiracy or Keyboarders.
rulezadded on the 2009-01-17 19:03:40 by mr rounce mr rounce
I know I'm little slow in asking but, could someone clarify what "Look forward for our next release called "Into The Pink" means in the hidden part, should we be expecting a PS3 version?
added on the 2009-01-22 11:59:20 by mr rounce mr rounce
Well.. thumb up for gfx, music and overall wow factor, two thumbs down for advertising a game console.
sucksadded on the 2009-02-09 13:51:40 by aizen aizen
Big thumbs up for the great work you've did!

Awesome demo! :o

BB Image
rulezadded on the 2009-02-19 00:44:42 by SoDa7 SoDa7
I would hope to see more in future, not just from Plastic.
added on the 2009-03-05 10:27:38 by mr rounce mr rounce
Despite all the hype and commercial lameness, I need to thumb it up for its "demoscene world domination" aspect.
rulezadded on the 2009-03-12 01:54:31 by viznut/pwp viznut/pwp
Great job. Very cool. The visuals were well done but also the objects had a sort of painted\picturesque feel to them. Nice to see PS3 fans getting some love even though I hate Sony and everything they stand for.
added on the 2009-04-05 21:40:21 by x86-64 x86-64
What's wrong with robotic dogs? :|
added on the 2009-04-05 21:51:27 by xernobyl xernobyl
big thumbs up for the work, but as a demo (not looking at the quality of the graphics, sound, code at all), entertaining wise, its kinda dull, but the work put into this, still gives it a B I G thumb upwards
rulezadded on the 2009-04-05 22:12:18 by dwarf dwarf
even if not my cup of tea as a demo, it does look absolutely fantastic -> thumbsup

BUT, it's just so totally against my ideas about the demoscene to sell demos for money. Even the 3dmark series offered free demo modes. I do understand the reasons, its the same on psn or live for that matter, but still.
added on the 2009-04-27 17:11:58 by reptile reptile
oops, forgot the thumb..
rulezadded on the 2009-04-27 17:12:24 by reptile reptile
epic win
rulezadded on the 2009-04-29 17:30:03 by unc unc
Forgot to thumb this one. Here it is!
rulezadded on the 2009-04-30 13:37:12 by emoon emoon
Forget the cheap price (which is an excuse for the pseudo-interactive mode) and enjoy a neat demo with superb production values. Not quite on par with the Amiga/PC best works, but still a step in the right direction. We need more PS3 demos!
rulezadded on the 2009-05-04 19:22:04 by Kaminari Kaminari
Between nightmares and heavenly dreams...
rulezadded on the 2009-06-01 23:04:51 by untel untel
It's ok.
added on the 2009-09-21 19:47:32 by Jakim Jakim
massive one :)
rulezadded on the 2009-10-10 00:34:45 by SaphirJD SaphirJD
Sad what happens to the funniest dog ever... I'll see clouds with open eyes now. Well done!
rulezadded on the 2009-11-01 11:46:48 by baah baah
Fantastic! Makes me want to buy a PS3, I had to watch the video version :(
rulezadded on the 2009-11-19 04:55:40 by laffer35 laffer35
new style for demo
rulezadded on the 2009-11-21 19:37:43 by fyrex fyrex
Commercial whores.
sucksadded on the 2009-12-22 02:48:11 by zoolum zoolum
@zoolum, you mean you mother is?
added on the 2010-01-18 17:04:04 by Rork Rork
Nice music but the storyboard really don't convince me... Some parts are very stranges (when the dog is flying/jumping with the magnificient music... ?!).
added on the 2010-05-28 12:54:36 by Hicks Hicks
BB Image
rulezadded on the 2010-05-28 13:16:47 by Ized Ized
Visuals.
rulezadded on the 2010-06-15 12:58:17 by leGend leGend
<3
rulezadded on the 2010-06-15 13:23:07 by nekomono nekomono
Amazing.
rulezadded on the 2010-06-15 14:08:52 by elfan elfan
Tout simplement énorme.
Yepp, simply great. MORE !!!!!
rulezadded on the 2010-06-27 18:29:27 by cxnull cxnull
Massive construction. Lingers in shadows.
rulezadded on the 2010-07-25 22:55:10 by Defiance Defiance
Now they should release binary (+source!) :p
rulezadded on the 2010-09-19 23:19:43 by shuffle2 shuffle2
rulezadded on the 2010-09-20 16:45:39 by moqui moqui
amazing modeling
rulezadded on the 2010-09-20 18:21:20 by wysiwtf wysiwtf
Commercial or not...
rulezadded on the 2010-09-20 18:54:13 by pista pista
Very good.
rulezadded on the 2010-09-20 19:27:48 by Jakim Jakim
°_°;


RULEZ!
rulezadded on the 2010-10-28 10:24:38 by rez rez
The work on animation is absolutely fantastic.
rulezadded on the 2010-11-03 17:00:34 by Zavie Zavie
Disappointing transitions, but excellent animations, nice graphics and some cool ideas.
rulezadded on the 2010-11-07 00:59:01 by LLB LLB
thanks for easy trophies :)
rulezadded on the 2011-01-10 20:06:57 by kimi kandler kimi kandler
=)
rulezadded on the 2011-01-28 13:41:03 by [ProToS] [ProToS]
Fantastic.
Just fantastic.
That's the new generation...
rulezcdcadded on the 2011-08-12 09:33:16 by closed closed
This is great demo and an achievement not beaten yet!
rulezadded on the 2011-08-22 22:11:36 by zbyndek zbyndek
As is the case with overambitious demos, this didn't do it for me. The buildup was long and pretentious, but what followed it didn't seem realistic nor clever (smart blur on surfaces, really? And that's after Into the Pink?); in the end the demo went nowhere and it felt like PS3's huge power capabilites weren't used to half of their potential. A shame, really, because the amount of effort is evident. It just doesn't stand a chance before your earlier PC efforts somehow, which is what's genuinely surprising.
added on the 2011-09-05 21:46:49 by moozooh moozooh
Hey, very good.
rulezadded on the 2011-11-23 21:10:14 by abscess abscess
Beautiful
rulezadded on the 2012-02-18 18:42:06 by Frequent Frequent
that was a bomb in 2oo8. and still is.
rulezadded on the 2012-02-18 19:28:05 by sensenstahl sensenstahl
good atmosphere, technically perfect.
rulezadded on the 2012-02-29 10:21:11 by Ok3anos Ok3anos
rulezadded on the 2013-07-24 19:29:10 by hArDy. hArDy.
Well, it's as awesome as it's weird.

Change a glenz vector with a flying dog, and everything fucks up :)
rulezadded on the 2013-07-29 19:40:16 by maytz maytz
BB ImageBB ImageBB ImageBB ImageBB ImageBB ImageBB Image
rulezadded on the 2013-08-31 19:19:00 by CHEF-KOCH CHEF-KOCH
That was a fun Saturday afternoon experience, I loved the first part with the clouds and that damn awesome 2D drawings - after that it felt more like a trophy hunt for me.

Nonetheless enjoyable <3
rulezadded on the 2013-10-12 22:08:50 by mog mog
watched the youtube video, rulez
rulezadded on the 2014-03-17 16:55:09 by Xyl2k Xyl2k
Metapouet brought me here and this is the first demo I have ever seen on a gaming console. I found it to be quite a beautiful piece of art to watch and I can appreciate the work that has gone into making it.
rulezadded on the 2014-07-21 00:42:07 by drift drift

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if this prod is a fake, some info is false or the download link is broken,

do not post about it in the comments, it will get lost.

instead, click here !

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