pouët.net

Protrekkr v2.5.4 by Neural [web]
[nfo]
screenshot added by hitchhikr on 2008-04-17 21:06:37
platform :
type :
release date : april 2008
  • rulez 102
  • is ok 14
  • sucks 0
popularity : 5%
 5%
  • rulez 0.88
  • cdcs 2
alltime top: #254
added on the 2008-04-17 21:06:37 by hitchhikr hitchhikr

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первый нахЪ! =))
rulezadded on the 2008-04-17 21:11:17 by RRROAR RRROAR
Awesome.
rulezadded on the 2008-04-17 21:13:42 by Preacher Preacher
Coolness! :) Also comes with pretty cool example tunes. Too bad it can't load normal protracker modules though ;)
rulezadded on the 2008-04-17 21:29:11 by StingRay StingRay
Hmmm, a new tracker. Pas mal, pas mal... Respect for keeping spirit alive.

What about somekindda AHX tracker next time (I wish there was one =) ?.
rulezadded on the 2008-04-17 22:01:47 by sim sim
Nice idea, look forward to checking it properly.

Sim - a Windows version of HivelyTracker is on the way from Vampire^TZT. It'll load and save AHX modules, needless to say. When a bit more work is done, we'll set up a site and make it known.
rulezadded on the 2008-04-17 22:12:20 by syphus syphus
I will probably rules this before long, but is this related to the Renoise predecessor Noisetrekker?

BB Image
Quote:
ProTrekkr (formerly known as NoiseTrekker 2 by Juan Antonio Arguelles Rius aka Arguru) is an attempt
to create a tracker program targetting the creation of electronic music for small sized intros & games
by combining a synthesizer as well as a traditional plain samples tracker.
added on the 2008-04-17 22:17:47 by StingRay StingRay
nicely fuxx0red layout :D
added on the 2008-04-17 22:19:15 by StingRay StingRay
Fantastic, the quality is wicked too! :D
rulezadded on the 2008-04-17 22:19:20 by ruairi [rc55] ruairi [rc55]
syphus: cheers dude for this cool info!
added on the 2008-04-17 22:19:51 by sim sim
great stuff
rulezadded on the 2008-04-17 22:29:17 by FUCK NEWSK00L FUCK NEWSK00L
Tracker!
rulezadded on the 2008-04-17 22:45:34 by gMAN gMAN
@Syphus
"Set up a site"? Why set up a site? Hivelytracker has a site. Its still my project.
added on the 2008-04-17 23:22:35 by xeron xeron
In living memory of Arguru.
rulezadded on the 2008-04-17 23:25:50 by stage7 stage7
rulezadded on the 2008-04-17 23:48:49 by toxie toxie
I have been able to test it before and it's really a good move from the coder.

It's amazing to see how it packs your song.

Long live to Arguru.
rulezadded on the 2008-04-17 23:52:54 by knl knl
Alright mate, sorry - "put an announcement on a site"/"create a page on the Hively site concerning this Windows editor"/"<whatever semantic and semiotic means of ideological transmission are preferred for making details of this project-based-on-a-project known to people who show an interest>". Do you think I meant to offend you? Really?
added on the 2008-04-17 23:53:24 by syphus syphus
i don't know much about the wonders of trackers but megakudos for continuing arguru's works :)
rulezadded on the 2008-04-18 00:40:22 by Zest Zest
I see a 303!
rulezadded on the 2008-04-18 01:48:30 by xernobyl xernobyl
From what I have seen so far, it's quite nice.
rulezadded on the 2008-04-18 03:57:25 by keops keops
Coolness! Nice work. *grabs his own copy*
rulezadded on the 2008-04-18 05:37:58 by buzzer_ buzzer_
another hitchhikr-quality-code.! :)
Thanx,feels good.! ..and has some Features i always wanted in the original-Protracker...like the Sequencer.! :)

somehow i know i´ll feel dumb later for asking,but.:
how to convert a .ptp into a header-file.? ( .h )

i guess i could write my own converter,but as i´ve got a lot to do and think there is a converter already somewhere out there,please link me beautiful.! THANX :)

ALL ThumbZ up.!
...and an Extra-Thumb for Arguru.!
rulezadded on the 2008-04-18 06:38:47 by hArDy. hArDy.
Quote:
how to convert a .ptp into a header-file.? ( .h )

For example: bin2c
added on the 2008-04-18 07:55:37 by misioslaw misioslaw
Im still waiting for that future composer tracker ;)
rulezadded on the 2008-04-18 08:10:18 by ltk_tscc ltk_tscc
Have played around with it from the beginning but didn't finish a track yet. The Tracker just rules.
rulezadded on the 2008-04-18 08:20:13 by chromag chromag
Huh, nice! I'll try it :)
Chromag, I'm waiting a song from you! ;)
rulezadded on the 2008-04-18 08:30:37 by Manwe Manwe
Manwe: Likewise!!
added on the 2008-04-18 08:37:21 by chromag chromag
Can we have an OSX-port please?!
added on the 2008-04-18 08:55:22 by gloom gloom
gloom: the osx port is planed yes, i'll have to check that with pontscho soon.

cOcOOn: i suggest you to use nasm or masm with vstudio and a custom build script to generate a .obj directly.
added on the 2008-04-18 08:58:46 by hitchhikr hitchhikr
:)
rulezadded on the 2008-04-18 09:12:09 by xeron xeron
thanX,misioslaw...its working already :) (and me moron was googlin for it for about 2-3 hours without finding it earlier...should have coded it myself...lol...but am too tired-out.!)

hitch.: Thanx.!! that tool will definitely find its way into one of our next prodZ.! Tracking is the best way to make music ;)

your suggestion sounds reasonably and logic...!
will try that when our momentaneous projeCt is done,hehe.! :)
added on the 2008-04-18 09:30:23 by hArDy. hArDy.
This tracker rules! Great work done.
Arguru legacy forever!
rulezadded on the 2008-04-18 09:33:32 by ham ham
Tracker is good, but WHY no import MOD/XM/MIDI/Anything?
added on the 2008-04-18 09:47:09 by misioslaw misioslaw
so great to see a new tracker around ;-)
rulezadded on the 2008-04-18 10:03:38 by kmuland kmuland
misioslaw: It can import old .ntk (NoiseTrekker) modules!

Anyway, importing MODs, at least, would be great!
added on the 2008-04-18 10:56:29 by ham ham
midi files import is definitely on it's way, i don't see the point in importing .mod or .xm.
added on the 2008-04-18 11:04:47 by hitchhikr hitchhikr
Great trackers and useful tool.

In living memory of Arguru.
rulezadded on the 2008-04-18 11:13:38 by untel untel
I don't think I will ever seriously use this, but it looks cute and the example tunes sound convincing enough.

So, thumb up for renoise's little step-brother.
rulezadded on the 2008-04-18 11:17:42 by tomaes tomaes
hitchhikr: Sometimes, I start my music on a real Amiga (old PT2.3a, you know) and then (if I decide to make a multichannel or a mp3s with VSTi and so) I just import it on psycle (another great tool based on Arguru code, by the way) and finally I add those fancy VSTi instruments.

Thats the only reason (to me) for the need of MOD importing.

But, I don't want compaint about things like that! The tracker is very good! (except for the disturbing lack of an icon in the caption bar of the window).

Will you make a linux port? What about release the sources of the .lib? It would be good for intro coders who like to use commands in the sequencer for synchro purposes.

Thanks for this great new tracker!
added on the 2008-04-18 11:28:36 by ham ham
Thumb up for a new tracker! Tried it a bit, too.
rulezadded on the 2008-04-18 11:30:53 by Serpent Serpent
Just downloaded this product. I think it's great because I absolutely loved Noisetrekker.

I've also noticed that 4 out of the 6 demo songs included are mine, bizzarely! They don't play quite right yet, Hitchhikr (as you may already be aware).

To find out how they sounded originally in Noisetrekker, visit my site ('Money' and 'Round-a-bout' are available to play as mp3's, too):
http://music.rhino.googlepages.com/

Keep up the good work!!!
rulezadded on the 2008-04-18 11:45:58 by rhino rhino
ham:
At most i could only import the notes and 1 or 2 effects + the samples anyway.

Quote:

But, I don't want compaint about things like that! The tracker is very good! (except for the disturbing lack of an icon in the caption bar of the window).


Which icon ? The maximize one ?

Quote:

Will you make a linux port? What about release the sources of the .lib? It would be good for intro coders who like to use commands in the sequencer for synchro purposes.


I don't think there'll be a linux. I'll probably adapt the replay to the psp's media engine
and see if it can be ported to macosx.

As for synchro purposes there's getrow & getpos functions.

The sourcecode will surely be available at some point in time after some clean up.

rhino: yes i'm aware that they don't sound exactly the same as they did before, it's because i modified & improved the synth also some bugs made it sound like it did.
And i forgot to mention you in the thanks section of the manual, that's fixed :].
added on the 2008-04-18 11:55:18 by hitchhikr hitchhikr
Hitchhikr: Ok, I assumed it would be a modification in the synth. If it'll never sound the same as the original, then fair enough, it's not a problem. I may update the songs in Protrekkr to reflect more how I intended them to sound.

And thanks for your thanks ;)
added on the 2008-04-18 12:21:20 by rhino rhino
very nice!
rulezadded on the 2008-04-18 12:25:05 by pandur pandur
looks like a nice enough little tracker, but im curious about it's intended use for 64ks - as all the example songs are massive when packed. i'd be interested to hear what it can do with a 10-15k total footprint for the song and player, because thats what v2 (or my own synth, indeed) would take.
added on the 2008-04-18 12:49:24 by smash smash
hitchhikr:

Quote:
As for synchro purposes there's getrow & getpos functions.

The sourcecode will surely be available at some point in time after some clean up.


Good. Hurry up and don't clean it too much! It could not be worse than the old asm sources of the first protracker replayers. ;)

Quote:
At most i could only import the notes and 1 or 2 effects + the samples anyway.


That would be fine!
Of course, perfect import between too different trackers it's not possible.

Quote:
Which icon ? The maximize one ?


Who needs maximize having full screen?

I'm referring to the program icon... I mean, that little image or logotype that appears near the name of the window, in the upper left corner.
A white rectangle it's not cool for a v1.4 release, man! ;)
added on the 2008-04-18 13:02:51 by ham ham
ooooh my god :o first i was thinking like... yeah, another (noisetrekker based) tracker but later i realised it was made for 64k intros and stuff! we have been making minifmod hacks to add effects and features but it seems protrekkr has it all already!
rulezcdcadded on the 2008-04-18 13:10:45 by nula nula
Very nice!
added on the 2008-04-18 13:27:10 by novel novel
Smash: i don't have any modules specifically crafted for that purpose yet, here is a fast hack of one of them:
http://pagesperso-orange.fr/franck.charlet/temp/PtkTest.zip

Good to know anyway coz i thought they could be a tad bigger than that, what i'll eventually do is to provide the replay while the tracker would generate .h of constants to strip unused parts of the code off.
added on the 2008-04-18 13:47:55 by hitchhikr hitchhikr
Gotta learn this one...
rulezadded on the 2008-04-18 13:49:21 by r13 r13
I want to be Mac OS X betatester of this beautie :)
rulezadded on the 2008-04-18 14:06:54 by rez rez
Felt like shit when I tried it last year at least
rulezadded on the 2008-04-18 14:09:12 by aegis aegis
I second Rez.. and here is the thumb :)
rulezadded on the 2008-04-18 14:09:35 by gloom gloom
Nice!
rulezadded on the 2008-04-18 14:13:10 by martin martin
yep
rulezadded on the 2008-04-18 14:32:11 by TMB & ReeBoK TMB & ReeBoK
oh, vista aero support please!
what smash said, and after the reply from hitch ... thumb up.
rulezadded on the 2008-04-18 14:45:56 by auld auld
I'm 3rd for Mac OS X testing! :)
added on the 2008-04-18 15:29:54 by Manwe Manwe
Very interesting.
Although, I keep seeing a lot of this behavior where the foreground text and other stuff disappear. The tracker continues to work but it's a bit hard to navigate. ;) Also, it seems to often crash here when loading samples.

I would also like to see channel scopes to get a better overview of what's going on.
added on the 2008-04-18 15:34:17 by raina raina
Send me these discourteous samples to hitchhikr at australia.edu
added on the 2008-04-18 15:51:29 by hitchhikr hitchhikr
Aright, i updated the archive so now you have channels scopes in the tracker.
Send me those faulty samples.
added on the 2008-04-18 18:55:20 by hitchhikr hitchhikr
forgot the thumb
rulezadded on the 2008-04-18 19:39:38 by novel novel
Great stuff.
rulezadded on the 2008-04-18 20:16:21 by chock chock
Blimey, that was fast! (Though the scopes seem very, _very_ sensitive atm.) Digging up some problematic samples as I write..
added on the 2008-04-18 20:42:47 by raina raina
Hehe! Now the program looks better. :)
added on the 2008-04-18 21:00:32 by ham ham
Like this!
rulezadded on the 2008-04-18 23:41:17 by Emod Emod
wow, i tested protrekkr also on a older pc (Intel Celeron / 500mhz) and it runs smooth (eats around 60 - 70% CPU)
linux port please
rulezadded on the 2008-04-19 13:01:31 by parcelshit parcelshit
Oki i've fixed the .wav samples issue and added the .mod import (no miracles), fixed some bugs here and there, check the history.txt.
added on the 2008-04-19 14:22:15 by hitchhikr hitchhikr
Bloody hell! Nice!! Now give us a 64k using this! :)
rulezadded on the 2008-04-19 16:15:03 by ekoli ekoli
rulezadded on the 2008-04-19 17:14:37 by iks iks
This is some nice stuff.. :)
rulezadded on the 2008-04-19 18:30:45 by SynoK^ SynoK^
hitchhikr:

Thanks for the ".mod import" feature!

There are bugs related with the full-screen mode... you probably are aware of that. The colours could turn reddish if you use Alt+Tab while working in full-screen.

Sometimes, (well, it only happens to me one time) the screen becomes totally black... may I suggest to add a shortcut key for switch between window and full-screen modes?

A new version each day? ;)
added on the 2008-04-19 18:53:44 by ham ham
rulezadded on the 2008-04-19 19:01:18 by p01 p01
Do not forget to make your .nfo file up-to-date too =).
added on the 2008-04-19 19:33:51 by sim sim
fat!
rulezadded on the 2008-04-19 20:53:20 by linde linde
I fixed the alt+tab bug (and some others). I uploaded a new version which contains the replay routine source code.
added on the 2008-04-19 21:40:13 by hitchhikr hitchhikr
Makes me wanna track again.. :)
rulezadded on the 2008-04-20 16:40:00 by magic magic
Wow! Downloaded two days ago, and already a new version!
Channel scope is a great new feature, but why the master left-right scope disappeared? i think it's also useful.
The vertical scale of the scope seems too sensitive (visual clipping)...
added on the 2008-04-20 17:09:15 by untel untel
untel: Look again :]
added on the 2008-04-20 17:45:40 by hitchhikr hitchhikr
hitchhikr: oops, au temps pour moi... :-|
added on the 2008-04-20 18:05:37 by untel untel
I added it after you made your post.
added on the 2008-04-20 18:14:31 by hitchhikr hitchhikr
hitchhikr:

I supose that soon there will be vumeters too. :)
added on the 2008-04-20 18:30:46 by ham ham
I have the same interface bug that Raina had (text keeps disappearing)

Otherwise, it's a pretty cool tracker ;)
rulezadded on the 2008-04-20 18:49:14 by manbearpig manbearpig
vertical
rulezadded on the 2008-04-20 19:18:18 by keith303 keith303
Many thanks for mod import.
rulezadded on the 2008-04-20 19:43:05 by misioslaw misioslaw
good work ! this one is a usefull addition for the synthetic tunes world
rulezadded on the 2008-04-20 20:23:11 by AMI_TRS AMI_TRS
manbearpig (or raina): you'll have to describe exactly what you're doing to obtain this crazy result because i can't reproduce that bug here.
added on the 2008-04-20 22:33:15 by hitchhikr hitchhikr
Well, too bad double-thumbup doesn't exist :)

I'm REALLY dying for a Mac OSX port of that great tracker !!!
added on the 2008-04-21 00:30:02 by rez rez
great tracker, thanks a lot for this one
rulezadded on the 2008-04-21 01:19:05 by fiveofive fiveofive
Dear hitchhikr, I found some clicks in sound (while no visual clipping), they appears on any OSC volume, any filter amount, etc. Can't find a reason. Could you please check this modue? Thank you!
added on the 2008-04-21 12:33:59 by Manwe Manwe
Dear Manwe, i thought that crackling sound was coming out of my lousy head phones but it was coming from the lousy flanger :]
Download the archive again it should be fixed.
added on the 2008-04-21 14:52:12 by hitchhikr hitchhikr
hitchhikr:
I've tried to find what caused that bug... it turned out that I got it when the 303 tab was open.

About the bug in detail: everithyig runs fine until I open the 303 tab then some text labels start to blink and the disappear. Then if I click a clickable text it disappears (it seems like that the bug doesn't have effect on the stop button and labels I can't click on)

I have a dual-core computer with geforce 6600 and XP sp2 running on it

I hope this information will help :)
oh, and one more thing... all these things happen only while I play a song.
rulezadded on the 2008-04-21 20:32:06 by Maali Maali
manbearpig: i've updated the archive with a new version, hopefully this will fix the problem.
added on the 2008-04-21 22:13:32 by hitchhikr hitchhikr
... And ofcourse I'll thumb this up.
rulezadded on the 2008-04-22 00:13:17 by Maissi Maissi
OSX pleeeeeeeeeease! :D

I can't wait to play with that machine of madness 8D
added on the 2008-04-22 00:32:17 by rez rez
Sometimes crash when loading tune while playing another:

Unhandled exception at 0x00414468 in ProTrekkr.exe: 0xC0000005: Access violation reading location 0x024467cc.


added on the 2008-04-22 01:49:18 by misioslaw misioslaw
Thank you, hitchhikr!
The question about ENV = OSC pitch. It works in +/- 12 semitones, but what if I need more (to make a bassdrum from sine wave)? I use ENV1 and ENV2, both set to OSC1 pitch, but there is no summary effect.
Also, it looks like oscilator phase did not resets for every new note (so, every bassdrum sounds different).
added on the 2008-04-22 08:48:00 by Manwe Manwe
manwe: it wasn't crafted for that, use waveforms for drums (you can also use wavs with the synth).

misioslaw: updated, maybe it'll work now.
added on the 2008-04-22 09:20:10 by hitchhikr hitchhikr
A new version twice a day! That's really impressive.
Thanks again for this great soft.
Here is a second thumb up for you: BB Image
added on the 2008-04-22 13:56:46 by untel untel
rez: use parallels or boot camp ffs :p
added on the 2008-04-22 14:15:00 by Zest Zest
Quote:
rez: use parallels or boot camp ffs :p


I'm afraid booting Windows on my iBook G4 is not a good idea :D
added on the 2008-04-22 14:34:01 by rez rez
Auto update? :)
added on the 2008-04-22 14:49:07 by raina raina
Why is keyjazzing disabled for MIDI in? I can only use the MIDI keyboard when Edit/Rec is on.
added on the 2008-04-22 14:54:02 by raina raina
Version 1245.2f will be out next week.
added on the 2008-04-22 15:04:03 by xernobyl xernobyl
raina: oops, should be fixed now, but keep in mind that this isn't the main purpose of ptk so the midi support will stay minimal. What about the disappearing font bug, is it fixed ?
added on the 2008-04-22 15:13:01 by hitchhikr hitchhikr
great work as always, extra BB Image for fast updates
rulezadded on the 2008-04-23 02:07:13 by rbz rbz
hitch... you got my vote ! :) was nice to spend some time in find bugs and give some ideas :) good work mate !
rulezadded on the 2008-04-24 09:34:17 by daXX daXX
Rulez.
The #ifdef for UnpackTrueSpeech seems incorrect in Samples_Unpack.cpp though?
Shouldn't it be #ifdef PTK_TRUESPEECH instead???
rulezadded on the 2008-04-24 13:00:34 by grusbanan grusbanan
Definitely, i updated fixed that and uploaded a new archive.
added on the 2008-04-24 13:10:26 by hitchhikr hitchhikr
hitchhikr - it'd be nice to see '0' as a Step Add option :) And if it's not too picky, it'd also be nice to have click+hold buttons to increment values. I mean rather than lots of little clicks. I don't explain that fabulously well, but you know what I mean.

Having fun playing with it now - cheers :)
added on the 2008-04-25 15:40:57 by syphus syphus
syphus: v1.8 release with step add 0 implemented + some major changes.
added on the 2008-04-25 18:04:38 by hitchhikr hitchhikr
Yet another Unhandled exception at 0x004164A1 Access violation
MOVSX EDX,WORD PTR DS:[ECX+EAX*2+4]
(probably in sample proc)
Sometimes and only when loading mods while playing another.
btw: Why loading new mod not make stop playing? in *.ptk stops before plays new tune.

added on the 2008-04-25 18:57:37 by misioslaw misioslaw
Because i forgot ? Archive updated and the problem should be fixed now, is it ?
added on the 2008-04-25 19:05:24 by hitchhikr hitchhikr
Sure, problem solved ! :-)
added on the 2008-04-25 19:29:14 by misioslaw misioslaw
propspropsprops!
added on the 2008-04-25 21:14:33 by knl knl
ho and PIIIIIIINK noise.
added on the 2008-04-25 21:16:05 by knl knl
LOVE IT!
rulezcdcadded on the 2008-04-26 10:33:11 by TOMPCpl TOMPCpl
For the memory of Arguru.
rulezadded on the 2008-04-26 13:07:49 by Wisdom Wisdom
no new version today? what's going on? :D
added on the 2008-04-26 18:16:20 by nula nula
Will it feature some more effects columns?
It's not that I am a musician, but since you can tweak the "knobs" in the effects column I think it would make sense. Yes/No?
added on the 2008-04-26 21:42:29 by xernobyl xernobyl
nula: if you download the archive again you'll see it was modified today, but it's still bearing the same version number :]

xernobyl: if you're talking about the 303 effects they can be placed everywhere on any track so all of them can be modified at the same time.
added on the 2008-04-26 21:53:28 by hitchhikr hitchhikr
fresh!
rulezadded on the 2008-04-30 11:34:15 by ioeb ioeb
This seems very nice indeed. I'd prefer an OSX version too, though.

rulezadded on the 2008-05-05 10:09:10 by roz roz
great tool!
rulezadded on the 2008-05-07 09:04:16 by RA RA
Still not OSX version :'(

Too bad that software run only on the crapiest OS ever made...
added on the 2008-05-08 00:32:34 by rez rez
Linux? Never tried it on linux. It also runs on Windows, you know? ;)
added on the 2008-05-08 01:28:07 by xernobyl xernobyl
Too bad still not using python as coding language. :(
rulezadded on the 2008-05-09 19:51:12 by mad mad
with wine it says: "XML (2): unable to open file"
and then hangs with 100% cpu-load. maybe its easy to fix? :)
added on the 2008-05-12 15:03:57 by cp_ cp_
I want a linux port!
added on the 2008-05-14 09:46:44 by Hype Hype
I planed to release the next version together with the complete source code anyway.
added on the 2008-05-14 12:16:19 by hitchhikr hitchhikr
Neat! Is there some specific license for the replayer code?
rulezadded on the 2008-05-15 18:43:25 by tonic tonic
Nope.
added on the 2008-05-15 19:09:24 by hitchhikr hitchhikr
rulezadded on the 2008-05-16 05:19:32 by wullon wullon
AMAZING, great work, it sounds fantastic!!! but.... what about a mac release? ;)
rulezadded on the 2008-05-17 13:48:55 by xphere xphere
This is really nice! I'm starting to use it ;)
rulezadded on the 2008-05-20 17:54:06 by SoDa7 SoDa7
Very nice ! :)
rulezadded on the 2008-05-22 08:53:08 by voxel voxel
For the programmers: I suggest to add the autosaving feature to this cool program! Because, as any program, it may crash, as my one did.
added on the 2008-05-24 20:20:21 by SoDa7 SoDa7
eek it crashes on start up on my machine :(
added on the 2008-05-24 23:30:27 by blackpawn blackpawn
This program @ me it's crashed when I was in the middle of the "creative catalessicomusical" moment... I've lost my work!
added on the 2008-05-24 23:50:27 by SoDa7 SoDa7
Where did it crash, can you reproduce the bug (if that's a bug) ?
added on the 2008-05-25 19:51:53 by hitchhikr hitchhikr
Well... I was reproducing the mod with some samples & synths together (in different tracks), and while I was playing the pattern, in some row, the program's crashed.
I haven't did the debug, because I've clicked on debug when the program tought me to send the error to Microsoft (quite unuseful), and nothing's appeared.
Anyway, that was a crash, not a bug. It's for this I've tought you to add the autosaving in intervals of minutes.
added on the 2008-05-25 22:14:38 by SoDa7 SoDa7
ahhh yuk! good tracker but fuck vc++! sux.
added on the 2008-05-26 15:42:36 by Misthema Misthema
songname won't be saved after reload a mod.

btw. would be nice to split up load sample, load instrument, load song in 3 directoryboxes... cauz..after change the HD to sample-directory, the song will be saved in this directory... need to much time to change all the time the hds.. :)
added on the 2008-06-03 01:25:50 by daXX daXX
I love the way this trackers set up but it crashes at random on my computer. which i find extremely annoying when I've been working for 6 hours on a song.
added on the 2008-06-16 00:25:13 by Bp103 Bp103
Seems like a decent framework for a intro/demo-tracker, but there are plenty of things which could be improved.. Eg. the approach used with the interface makes the initial learning curve slightly steep. Hopefully there'll be some updates and/or fixes as well, I surely can help by suggesting some :).

For instance, unpacked modules don't seem to flush empty patterns on save. So, if you accidentally click on a wrong digit while switching patterns this pattern is permanently added to the song file resulting in a bloated file. If saved packed, the size doesn't change, so the thing _does_ work on that end at least ;)

I get the program crashing at random f.ex. if editing a sample while pattern playback is on.
added on the 2008-07-17 14:10:57 by el-bee el-bee
This is awesome. I can't stop playing with it. Thank you!

manbearpig: I had the same problem with text labels disappearing. I worked around it by replacing the SDL.dll with the latest one from SDL.org, no more problems.
rulezadded on the 2008-07-18 13:45:16 by mrbrew mrbrew
* libSDL.org
added on the 2008-07-18 13:47:36 by mrbrew mrbrew
forgot to vote
rulezadded on the 2008-07-18 13:56:40 by Buckethead Buckethead
rulezadded on the 2008-07-18 14:19:20 by kurli kurli
wait, this is SDL? Is it SDL for audio as well as gfx? If so, don't suppose you want to let me do an OS4 port? ;-)
added on the 2008-07-18 15:19:29 by xeron xeron
wow this is totally awesome. Is there someone to contact if I think I have found a bug?
rulezadded on the 2008-07-22 13:50:55 by mmelon mmelon
I'll release an updated version tomorrow hopefully.
added on the 2008-07-25 02:27:06 by hitchhikr hitchhikr
v1.82:

- Samples were trashed during replay when a segment of a waveform was selected in the samples editor.
- Added a scrollbar to the samples editor.
- All effects should now work on stock waveforms too (like pitch bend, volume etc).
- ADSRs values extended.
- Better multi channels allocations.
- Fixed a bug in note retrigger effect (0xe).
- Fixed all the presets and instruments.
- The tracker now uses 3 separates directories for the Modules/Instruments & Presets.
- Fixed a small issue with the numeric keypad slash key.
- Now send a note off when a channel has been turned off.
- Fixed the glider effect (0x5).
- MingW replay is now included in distribution.
- Source code released.
added on the 2008-07-25 18:34:01 by hitchhikr hitchhikr
Thanks! You're the best! :)
added on the 2008-07-25 20:49:01 by untel untel
linux port would be nice too
Nice tool and releasing source code for tools like these just rules. So a double thumb up :)
rulezadded on the 2008-07-25 23:55:40 by [self-ban] [self-ban]
I'll do an ongoing Linux port if the source is put in a VCS, I can't be bothered downloading each new version and manually merging it.
Cool you released the source :)
rulezadded on the 2008-07-26 03:44:48 by Prot-DHS Prot-DHS
is one of the synth oscillators out of tune in this release? Looks like oscillator 2?
added on the 2008-07-26 05:51:04 by mmelon mmelon
mmelon: check for the 2nd oscillo's detune/finetune parameters, their ranges have changed in this release.
added on the 2008-07-26 13:46:17 by hitchhikr hitchhikr
hitchhikr: update the info file on pouet which has v1.81 as well as in the archive itself (1.82). =)
added on the 2008-07-26 14:30:41 by sim sim
Thanks for the source! Seems like its not too portable at the moment, though. I don't have time to make a nice portable version at the moment, though :-(

I hope someone does, and then i'll provide an OS4 build.
added on the 2008-07-26 14:36:40 by xeron xeron
Great work and an extra tought for releasing the source.
rulezadded on the 2008-07-26 16:18:57 by d3pth d3pth
does anybody have the know how to get the 05xx glide effect working on instruments with splits? I want to make some high quality instruments using multisamples to avoid aliasing on higher notes. Currently glide only works on the sample in split 0. Not an easy fix I don't think.
added on the 2008-07-31 14:39:03 by mmelon mmelon
Can please you make a xmplay plugin for replay ?
rulezadded on the 2008-08-03 16:30:10 by tmx tmx
respect for that work to code this,
also for the support & fixing bug`s

-- and ,it is the best support for an demotool
on pouet what i have seen
(better then some other (demotools) example : werkkzeug ,or softsynths ;)

and not forget, it is a hobby for fun, and not a job
rulezadded on the 2008-08-05 10:02:55 by quickyman quickyman
Quote:

does anybody have the know how to get the 05xx glide effect working on instruments with splits?


Afaik it works but if you think it doesn't try to show me an example module of what you're trying to do.
added on the 2008-08-07 21:11:57 by hitchhikr hitchhikr
major tumbs up, source code and all,
definatly a rulez
rulezadded on the 2008-08-09 01:40:09 by efecto efecto
yo hitch
it boots all the time but after logo it often crashes
lets say 75% crash
also crashes but totally randomly this time when I try to load a tune
could it be because of my M-Audio FW410 ?
added on the 2008-08-09 03:35:44 by [EviL] [EviL]
Hi, hitchhikr! Could you please fix a nasty bug with interface: it loose the text on the buttons right after "play" button pressed IF tb303 tab is active. In case any other tab except 303 is active, there is no problem.
added on the 2008-09-01 22:14:01 by Manwe Manwe
v1.83 released:

Code: - Peak indicators on vumeter. - Master compressor/limiter. - Source distribution package now contains SDL_draw.lib, it's source code as well as tinyxml.lib & zlib.lib. - Added Ordinary-zero.ptk module by Nula/Clrsrc. - New fx: 0x7 (FX Synchro): a .psy file containing synchro informations is now created whenever a .ptp module is saved (if the effect 7 isn't used in a module such file won't be created at all). Check manual.txt for .psy files structure.


[Evil]: Check the 1.83 above it *might* work now.

Manwe: if you're still using an old version because newer ones don't sound the same you may want to download a new sdl.dll from sdl.org, otherwise i don't know what's wrong.
added on the 2008-09-03 22:46:24 by hitchhikr hitchhikr
it's THE great tracker!!!!!!!!!!!!!!!a must!
rulezadded on the 2008-09-06 10:44:55 by DeRaNGeR DeRaNGeR
Quote:
a .psy file containing synchro informations

.psy is the file extension for psycle files. Could be kind of confusing for some people. :)
added on the 2008-09-06 11:52:21 by tomaes tomaes
finally a real scene style tracker. renoise became a bit too 'pro'. great prod!
rulezadded on the 2008-09-10 13:21:37 by gwEm gwEm
been playing with protrekkr all morning, its fun :)

it might be nice to have somewhere (in the synth, or as a tracker fx) a three step arpeggio for those classic chip effects, unless i missed this feature, but i looked hard for it and i don't think its there.
added on the 2008-09-10 14:12:06 by gwEm gwEm
Code: v1.83c: - Added Arpeggio effect (1B): It's behaviour is a bit different than from other trackers, example: C-7 00 .. .. 1B37 <- Turn it on --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 1B38 <- Change datas --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 0000 --- .. .. .. 1B00 <- Turn it off (Note that effects 01, 02 & 05 are ineffective when 1B is turned on).

added on the 2008-09-10 17:34:49 by hitchhikr hitchhikr
Here you have your bloody arpeggio ;D
added on the 2008-09-10 17:35:35 by hitchhikr hitchhikr
You're frightfully amazing!
added on the 2008-09-10 22:06:38 by untel untel
hitchhikr, thanks for your updates.. :) one little tune done with your program was used in an Atari ST demo endpart (morphonic lab by checkpoint) already .. a sample of the tune that is.
Great tracker!
added on the 2008-09-10 22:09:54 by fiveofive fiveofive
this is amazing indeed - just a few hours after i suggested it! :)

the 'bloody arpeggio' works great by the way. i prefer your implementation to other trackers, since i don't need to "waste" effect codes on it.

fiveofive told me about your tracker at the outline demo party and hes right - its great.
rulezadded on the 2008-09-11 01:07:59 by gwEm gwEm
thanks by the way! (in case you didn't guess :) )
added on the 2008-09-11 01:08:58 by gwEm gwEm
i tried to really check this one out, but i got some nasty gui-bugs:

BB Image

i could help hunt down this bug if needed...
added on the 2008-09-11 01:54:25 by cp_ cp_
Be sure you don't have any older sdl.dll laying somewhere inside the windows/system directory of your computer that would be loaded instead of the latest one i provide or something like that.
If that's not the case then i don't what could provoke such shit.
added on the 2008-09-11 10:50:30 by hitchhikr hitchhikr
Or do i ? Try that one instead: http://pagesperso-orange.fr/franck.charlet/temp/ptk_prev.zip it may be an issue with sdl asynchronous blitting so that one may solve it (not sure).
added on the 2008-09-11 11:27:21 by hitchhikr hitchhikr
i found no other sdl.dll in the path. (wouldnt he load the one in the exe's directory anyway?)

but that new version you posted seems to work alright. thanks for the quick fix. i guess you can merge that change ;)
rulezadded on the 2008-09-12 00:52:52 by cp_ cp_
There is no any older SDL for me as well, but the same bur with 303 screen. By the way, I have build-in Intel videocard on my notebook. Could it cause the problem (illustrated by CP)?
added on the 2008-09-15 12:06:13 by Manwe Manwe
Re-download the latest archive and try it, if that doesn't solve the problem maybe it's independent of my will and is a bug in SDL i don't know, some screenshots and the exact way it occurs may give me a clue.
added on the 2008-09-15 17:33:29 by hitchhikr hitchhikr
Problem Workaround found:

I had the same Problems with empty text fields mostly after clicking on '303'

IMO this is a compatibility Prob with the nvidia driver.

I found the following solution:
execute it in Windows 95 compatibility mode.

Step by step:

make an icon/link of the Protrakker.exe by CTRL-SHIFT dragging it to a new place.
right click the new icon.
select properties at the bottom.
select the third tab.
activate 'compatibility mode' Windows95 - ok.

-checked with XP german version, so the translation of the windows functions may be inexact.

hope it works for you- greetings!


rulezadded on the 2008-09-23 22:14:23 by mrmoster mrmoster
OS X port please. Shouldn't be too hard, it's SDL ffs.
rulezadded on the 2008-11-02 16:00:59 by Lyzzard Lyzzard
Quote:

v1.84:

- Source code cleaned up, also the tracker is now using the same code as the stand alone replay.
- Added devenirunpoulet.ptk by tomchi.
- Improved the source code distribution and the portability of the code.
- Instruments midi programs are always available.
- First PARTIAL and EXPERIMENTAL test port for Linux x86 (no midi and no samples compression).
- Manual revised.
- Added support for keyboard localization (relevant for Linux only) (fr & en keyboards definitions are provided in skins directory,
see manual.txt to know about the procedure to add new definitions).
- Winamp/XmPlay plugin source code included within the source code package.
added on the 2009-02-01 01:07:59 by hitchhikr hitchhikr
Respect for Linux-version
rulezadded on the 2009-02-04 12:00:01 by BiTL BiTL
Quote:

v1.85:

- First PARTIAL and EXPERIMENTAL test port for Mac OS X (ppc & x86) (no midi and no samples compression).
- Fixed a bug in the replay which would sometimes lead to a crash if an instrument number was used without a note.
- Renamed .psy file to .psm.
- The tracker is now using a custom mouse pointer.
- Forgot to mention it but the manual is now only available at this url:
http://code.google.com/p/protrekkr/wiki/introduction
added on the 2009-02-07 01:09:16 by hitchhikr hitchhikr
Quote:

v1.85b:

- Compressor wasn't triggered in the stand alone replay.
added on the 2009-02-07 15:09:50 by hitchhikr hitchhikr
Thanks for the MAC release!!!!
added on the 2009-02-09 00:53:01 by xphere xphere
Quote:

v1.86:

- Fixed a bug with channels that could be heard faintly even when being muted (was also present in wav rendering).
- Channels polyphony (up to 16) implemented.
Value for a module can be changed in FX Setup tab.
- Switching to FX Setup tab produced a small sound glitch due to a re-generation of the reverb buffers.
- Added C-masters.ptk by Rhino.
- Keyboard polyphony improved (notes don't "spread" on other tracks).
- Removed some clicks due to channels filters.
- Fixed a bug in .ptk depacking process which could lead to a crash.
added on the 2009-02-09 15:40:09 by hitchhikr hitchhikr
programm crash on loading devenirunpoulet.ptk module.
added on the 2009-02-09 16:14:31 by daXX daXX
Arpeggio B1XX Effect doesn't work right. It doesn't change the chord after using for example B137 and then B147 ...
added on the 2009-02-09 16:42:35 by daXX daXX
Fixed modules: http://protrekkr.googlecode.com/files/examples_modules.zip

Arpeggio works fine afaik (also it's 1b not b1), if you think it's faulty, produce an example module.
added on the 2009-02-09 16:46:02 by hitchhikr hitchhikr
Eh yes i mean 1B .. sorry :)

But it realy doesn't work here.. I have set Note A-7 .. used on one 1B37 and then 1B47 but it doesn't change the Chord. :/
added on the 2009-02-09 16:47:38 by daXX daXX
ah found the misstake... my fault.
added on the 2009-02-09 16:50:07 by daXX daXX
upload an example module.
added on the 2009-02-09 16:51:20 by hitchhikr hitchhikr
No . its all ok! Works :) was my fault... ^^
added on the 2009-02-09 16:52:20 by daXX daXX
no thumb - wtf? this rules so much :)
rulezadded on the 2009-02-09 16:52:44 by prm prm
BTW is there now an ADSR for Cutoff to or i'm just blind? :)
added on the 2009-02-09 16:56:09 by daXX daXX
which cutoff ?
added on the 2009-02-09 16:58:24 by hitchhikr hitchhikr
of the Synth
added on the 2009-02-09 16:59:43 by daXX daXX
Not for the env but there's adsr on the lfos which can modulate the selected synth filter cutoff and resonance.
added on the 2009-02-09 17:01:34 by hitchhikr hitchhikr
Some of the example tunes don't play in xmplay (using in_ptk)...
I know, download them again. I forgot to convert them with the tracker to the newest format (you can download in_ptk again too).
added on the 2009-02-09 18:22:26 by hitchhikr hitchhikr
Quote:

v1.86b:

- Fixed a bug with the 303 data loading in the replay routine.
- Fx 0A (Set random cutoff) was disabled due to a typo in the fx constants.
- Added the first version of a replay routine for the PSP,

It uses the 2nd processor so the main CPU time occupation is really minimal.

Keep in mind that this is an experiment and that this console isn't a PC so you'd better go very easy on the dsp effects and channels polyphony, especially the flanger is a really heavy toll because the media engine doesn't have any integrated hardware sin/cos or pow instructions.

Samples depacking with the PSP codecs isn't implemented yet (so samples packing should be set to "none" in that case).
added on the 2009-02-11 20:39:06 by hitchhikr hitchhikr
The OS X port is great, thanks a lot!
added on the 2009-02-16 08:04:22 by Lyzzard Lyzzard
only had a quick play with tihs so far, but easily enough for a rules, and hitches fast response to feature requests and bug fixes is admirable aswell :)
rulezadded on the 2009-02-19 22:13:50 by keito keito
Quote:

v1.90:

- Added a scrollbar beside patterns.
- The tracker can now load all these .wav file formats (mono or stereo) :
- 8-bit integer.
- 12-bit integer.
- 16-bit integer.
- 24-bit integer.
- 32-bit integer.
- 32-bit float.
- 64-bit float.
- Added an option to render a module as 32 bit (float) .wav file.
- Inverted the right and left mouse buttons functions in patterns.
- Fixed an issue with the loop editor.
- Patterns now automatically scroll when using the right mouse button (also work when selecting a block).
- Added multi notes channels, they can be used to trigger several notes / track at the same time in order to make chords or to play several instruments in the same track and route them to the same row effect / dsp effect (thus allowing to considerably reduce the dsp usage and also introduce some modularity which could be useful, especially for the PSP replay).
Note that these channels are shared with the polyphony ones.
- Improved volume ramping.
- Keys repeat was disabled when editing note columns.
- Added LCTRL+TAB and LCTRL+LSHIFT+TAB to cycle through the notes of a track.
- Added LALT+A and LALT+LSHIFT+A to select one or all notes/instruments columns of a track.
- Modified the record function (for a better one, i hope).
- Some edition commands weren't working on last track.
- Midi channels polyphony implemented.
- Improved Mac OS X keyboard handling a bit.
- Compressor wasn't set right when loading .ptp files.
added on the 2009-02-20 00:22:57 by hitchhikr hitchhikr
v1.90d:

Quote:

- Implemented midi in/out for Linux and Mac OS X.
- Fixed a bug in the recording mode.
- Recording now starts at the current pattern line instead of restarting from it's beginning.
- An extra note was pasted after names input when editing mode was turned on.

added on the 2009-02-21 00:21:28 by hitchhikr hitchhikr
even if I have not tried the tracker, here's the thumb, really looks cool !

but hitchhikr, why are you using pouet as a blog instead of posting the changelog on your home page ?
(couldn't find it there)
rulezadded on the 2009-02-21 00:27:40 by xyz xyz
That sure does looks like spam, doesn't it ? ;D

Well, it's fast and handy to post here but i'll check the google's atom feed and see what it can do anyway.
added on the 2009-02-21 00:38:12 by hitchhikr hitchhikr
For sure you did and you are doing a great job !
this tracker simply rocks ! and how the fuck can you be that speedy on fix things ??? :D really a great job man !
rulezadded on the 2009-02-21 01:57:58 by Stv Stv
oh nonono, hitchkr, keep on posting here. it's just that I didn't find this info on your HP ;)
added on the 2009-02-21 02:06:53 by xyz xyz
Eat more spam then:

Quote:

v1.92:

- Added global lists for instruments and synths, that should improve the ergonomy a bit.
- Samples weren't re-initiliazed correctly after a "New Module" command was issued.
- Fixed a bug in the 2nd oscillator of the synth core when using custom waveforms.
- Fixed the rand commands in the synth tab.
- Midi controller modification command (0x90) wasn't accessible anymore in panning row, fixed.
- Fixed an issue that could occur with rand() function under linux.
- Introduced zoomed tracks; Each track can be zoomed independantly and will be displayed with a bigger font.
- Track volume wasn't correctly re-initialized when only instrument column was filled without any note.
- Midi notes off command was broken.
- Effect 0xAxx (Set Random Cutoff) slightly modified, the xx value is now the amplitude of the calculated random value from 0 to 0xff.
added on the 2009-02-22 17:52:56 by hitchhikr hitchhikr
Quote:

v1.93:

- Resampler improved, should produce much less aliasing.
- Fixed a small issue involving the cache memory in the PSP replay.
- Added an option to show or hide the bottom panel in order to display more patterns rows (Shortcut: LSHIFT+ESCAPE to toggle the view)
- Left shift wasn't active while editing data columns of patterns to enter digits.
added on the 2009-02-23 19:26:43 by hitchhikr hitchhikr
Your daily dose:

Quote:

v1.94:

- Fixed a nasty memory leak in the PSP replay (also only necessary data are now allocated).
- Space char wasn't available during names input.
- Added effects 0x41 and 0x42 to control the volumes of the 2 303 units.
- Added effect 0x1c: set global volume.
- Start & stop song cleaned up (clicks should be gone or at least reduced).
- Fixed a small issue regarding latency in the Mac OS X version.
added on the 2009-02-25 01:43:39 by hitchhikr hitchhikr
For you personal edification:

Quote:

v1.95:

- Introduced small tracks (right click on the 3rd icon of a track or globally via the sequencer).
- Added 3 commands in the sequencer to zoom all tracks at once.
- Filesizes are now displayed beside names.
- Added an instruments remapper in the sequencer tab.
- Added some colors for the notes (also changed the font so patterns should be a bit easier to read now).
- Added volume ramping for the 303 units.
- The 2nd 303 unit wasn't triggered correctly.
added on the 2009-02-26 21:32:16 by hitchhikr hitchhikr
Quote:

v1.97:

- More granularity in constants generation (potentially smaller replay).
- Mp3 samples packing bitrate is now selectable between: 64, 88, 96, 128, 160 & 192 kbps.
- LSHIFT+I: Show instruments list / LSHIFT+S: Show synths list.
- Forgot to include LameACM.inf in the windows distribution
(without that file the codec couldn't be installed and samples using mp3 packing scheme weren't packed at all, shame).
- Added At3 samples packing scheme (Windows users need to install the atrac3 codec located in the install directory in order to pack samples). Rates are: 66, 105 & 132 kbps (depacker not yet implemented on PSP, tho).
- Added the ability to select a range of positions for songs rendering to .wav.
- The nasty click occuring when loading a module while another one was still playing should be gone.
- Added mouse wheel navigation support in samples editor.
- Cubic interpolation can now be disabled (should increase speed a bit but at the expense of lower quality).
- Added ADPCM packing scheme.
- Added an option to pack & lock instruments and use them directly in the tracker. (unpacked versions of the instruments are kept safe and are saved in .ptk files as usual).
These instruments can't be modified in the samples editor.
This should come in handy to finetune a module prior to a .ptp export.
- Fixed a bug with TrueSpeech packed samples.
added on the 2009-02-28 20:08:09 by hitchhikr hitchhikr
What happens when you reach 1.99?
added on the 2009-02-28 20:10:21 by xernobyl xernobyl
He will create his own blog at last.
added on the 2009-02-28 20:11:13 by keops keops
Quote:

v1.98:

- Fixed the vu meters levels.
- Reverb internal variables are now customizable
(older presets are now provided as files).
- Added requesters before exiting or overwriting files.
- Added 8 bit (interpolated) compression scheme.
- Reverb wasn't initialized correctly at startup.
- Fixed a bug in .wav rendering.
- Added a better zap command.
- Even more constants (Especially for modules not using instruments).
- Constants weren't generated correctly when using command 0x15.
- Implemented vibrato effect (0x1dxy) x = speed y = depth (can't be used if arpeggio (0x1b) is turned on).
- Modified the behaviour of the ring mod stereo filter.
- Added a few more constants for the replay.
- Song name wasn't displayed in the plugin infos.
- Fixed a bug in the flanger (early cut).
- Right mouse button on the "Lock / All" button to locked/unlock all instruments at once.
added on the 2009-03-03 01:54:31 by hitchhikr hitchhikr
Man, this one really rules! And the most important thing, that this really ruling tracker is in hard development. Nice job, keep it up.
I'll be watching ya ]:->
rulezadded on the 2009-03-04 00:38:00 by Rayen Rayen
Synth is kinda cool. It's funny how different trackers generate individual creativity. I'm makin some alien stuff in this! Good prog.
rulezadded on the 2009-03-05 19:28:59 by cTrix cTrix
where exactly is the psp version again? :P
NICE TRACKER!

Salass00 has ported it to AmigaOS4!
Get it here:
http://www.os4depot.net/index.php?function=showfile&file=audio/edit/protre kkr.lha
rulezadded on the 2009-03-09 17:35:13 by spotUP spotUP
Quote:

Author: Juan Antonio Arguelles Rius, Fredrik Wikstrom (OS4 port)


Fine.
added on the 2009-03-09 22:15:40 by hitchhikr hitchhikr
i guess he just took the doc and pasted it there. you should add yourself in the docs.
he might have thought you are Juan Antonio Arguelles Rius.
added on the 2009-03-10 14:50:34 by spotUP spotUP
hitchhikr, there's a thread about the port here, you could bring up any issues, or give advice there:
http://amigaworld.net/modules/news/article.php?storyid=4813
added on the 2009-03-10 14:51:35 by spotUP spotUP
i still cant see any psp version
Quote:

-> P R O T R E K K E R <-

_ _
\/ C R E D i T S \/
- --------------- -

hitchhikr .................... Code


Fine.

(btw it's quite bad form to not credit a dead guy).
Arguru is credited everywhere and in every file. i just forgot the nfo.

tmb: this is cross dev tool.
added on the 2009-03-10 17:37:38 by hitchhikr hitchhikr
nice to see trackers still live on... though this one has a UI i can´t get used to at all
rulezadded on the 2009-03-14 00:43:10 by T$ T$
I love this tracker! But for some reason, in this version, I can't open my saved songs.
rulezadded on the 2009-05-24 06:04:01 by Axlzero451 Axlzero451
I found another bug. When you have the 303 panel open and switch instruments, most of the gui disappears.
Sorry, when you go to the 303 and do ANYTHING, the above happens.
You have to save them as .ptk (with Ctrl+S for example) not .ptp (as i removed the .ptp files loader from the tracker since some times). The bug with the 303 is known but i don't know why it occurs on some computers (apparently with nvidia gfx cards ?) and not on mine.
added on the 2009-05-25 21:11:30 by hitchhikr hitchhikr
Thanks.
please add an audiocard setup with asio driver support :)
added on the 2009-06-04 17:44:22 by tmx tmx
.
rulezadded on the 2009-06-04 17:53:20 by lsl lsl
This program is cool enough I might actually learn how to use trackers, the sequencer seems alot like axs. I've got an nvidia chip and I don't have any problems with the 303 interface yet, but then again I'm just getting started. Nice work I'm glad to see arguru's stuff live on, and It's way more interesting then 99% of the stuff I come across.
rulezadded on the 2009-07-14 13:35:17 by theorize theorize
Hey maybe i'm confused but there seems to be something wrong with the synth's envelopes. They seem to be hardwired to the volume of the corresponding oscillator, but there are also modulation routings for them to be routed to the oscillators. No matter what I tried I couldn't get the filter to slowly open up while the oscillator volumes had a short attack, this should be possible. If you removed the hardwired connections of env1>osc1 and env2>osc2 it would greatly improve the flexibility of the synth IMHO.
added on the 2009-07-16 14:10:49 by theorize theorize
thumbs up. nice app.
rulezadded on the 2009-07-16 15:44:45 by notorius notorius
another one example of use - 64k :)
added on the 2009-07-17 12:01:20 by n1k-o n1k-o
Nice tracker
rulezadded on the 2009-07-29 01:15:22 by Queen bittin Queen bittin
Hmmm, a new tracker. Pas mal, pas mal...
rulezadded on the 2009-08-03 14:57:52 by Confused Confused
i think i prefer milkytrekkr
Help! alot of my instruments are causing a crash when loading modules! any ideas on how this could happen? this really sucks because i've been spending alot of time making a library of instruments and haven't really tested them until now when I sat down to actually write!
added on the 2009-08-25 14:49:02 by theorize theorize
oh also I've been looking at the code for the synth and have an idea as what might be going on with the envelopes. the synth engine initializes envelope 1>osc 1 volume at 1.0 and the same for envelope 2>osc 2, if these were initialized to 0.0 then i think they will act normally. I don't think that's the proper fix though because I have a hunch the real problem is in the GUI since there have been alot of changes in that since NTK2. I've got the project imported into bloodshed but it's going to take me a while to get a clean compile seeing as I'm a beginner to programming and I've got like 234 errors to clean up before I can make any actual changes, which i'm sure they are all simple but i'm sure I'll have to do a lot of learning still in order to get 'em gone.
added on the 2009-08-25 14:59:43 by theorize theorize
I think that this tracker could become a really defacto standard for intros :P ... but.. still too much to improve :O

I'm still trying understand how it works.

- I think a bit more documentation is need.

- I have a nice ideia to implement in software:
tool tips! When you pass your mouse it gives a help tip (in a ballon or in status) .. it will be helpfull for beguinners..

- in the synth/sampler I miss a feature: sample octave! I cannot change the relative octave tune of the sample :\ So right now Ive got very hi freq. in the samples and very low in the synth :S

- What about a description diagram how the synth works?!

I'll keep in touch with this one! (Y)
rulezadded on the 2009-08-28 19:03:34 by KammutierSpule KammutierSpule
Crash course in the synth:

It's pretty much your basic VA synth, but a very good one (pending 2 bugs). The problem isn't with the sampler being to high it's the synth is tuned two octaves too low, but if you want your samples tuned down just set the base note down 2 octaves (in the instument panel).

so the synth is basically divided into 3 sections from left to right: oscillators/envelopes, then filter and LFO's, and in the right column you have mod routings and global settings.

for the oscillator section you have two normal oscillators (sine, saw, square, noise), the second of which is tunable, the first one tunes with the key pressed. Attached to OSC 1 is a sub-oscillator, which is a sawtooth wave tuned one octave down. The phase modulation control is the only one i'm a bit unsure about, but I think it controls the point in the duty cycle at which the oscillator starts at. The ADSR envelope sliders are for modulation envelope 1 and 2 respectively. you can use the synth as a sampler by choosing the instument at the top.

In the filter column, the filter settings are: 1 = lowpass, 2 = highpass, 3 = off. cutoff and resonance. Pretty simple. For the LFOs they are LFO 1 and LFO 2, the ADSR sliders in those are for the LFO istelf, which is a nice touch if you ask me.

For the modulation routings you have ENV 1, LFO 1 for the first slider and ENV 2, LFO 2 for the second, you can cycle through the individual routings there, and you can route each modulation source to multiple destinations of course, which is another big plus for this synth. Finally the glide time is for portamento and master volume, well, the master volume... it can go quite loud.

hope this helps :)
added on the 2009-08-29 03:58:53 by theorize theorize
Thanks for this explanation. I still didnt understand the ENV thing... where are the "ADSR envelope sliders" ?! I mean.. for the ENV1 and ENV2 .. ? thats the ones from OSCs?
yep those are the ones grouped with the oscs
added on the 2009-08-31 17:18:22 by theorize theorize
Awesome tool!!!

@hitchhikr: Please could you contact me? I've some doubts in the usage of the 'replay' code: xpherezn [(at)] gmail (dot) com

Thanks a lot!!
added on the 2009-11-25 10:50:24 by xphere xphere
Hey guys it's been updated take a look if you haven't gotten it yet, that crashing when loading modules has been dealt with
added on the 2009-12-01 05:57:39 by theorize theorize
Nice touch on the 2nd effect column I'm messing around with the 303's alot that'll be nice.

I'm having trouble getting the trance gate to work though kin anyone help?
added on the 2010-03-21 09:47:01 by theorize theorize
\o/ yes! Update!

BTW: The windows .zip seems to have the AROS .zip inside it, in the modules folder
rulezadded on the 2010-04-06 03:00:12 by andr00 andr00
Very, very nice. V2 is awesome. I like the changes to the 303 alot it sounds great. Not to mention it looks great. Thanks for your efforts this is the best tracker.
added on the 2010-04-06 08:21:38 by theorize theorize
hitchhikr rules!
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added on the 2010-04-06 13:43:00 by ham ham
Rulez big time.
rulezadded on the 2010-04-06 13:45:09 by Defiance Defiance
you go boy!
added on the 2010-04-06 17:41:07 by knl knl
Great tracker!

Since this seems to be one of the lightest trackers and portable to different operating systems, how hard it would be to create a Qt port for mobile devices (Symbian, Maemo, Meego)? I guess you'd need to do some modifications to the UI code and audio driver, but the other stuff might compile as is.

Nokia Qt SDK http://www.forum.nokia.com/Develop/Qt/

Audio driver stuff: http://labs.trolltech.com/blogs/2010/05/10/low-level-audio-processing-with-qtmul timedia/

I'd love to use a audio tracker SW on my mobile while traveling. Anyway, thanks hitchhikr!
rulezadded on the 2010-07-13 12:49:32 by wde wde
wow i havent been on the net in a very long time and its nice to see some protrekkr action going on! Cant wait to hear some more from Mice of Brainstorm apparently there's a new module from ya'll in the pack. I havent been doing much with it myself for a while but now that I have dropped a bad habit i'm looking forward to doing some music again :)

Hitchhiker i'm about to email you with a question regarding tuning some chips in the sampler I've been wanting to make some single cycles for a while and finally worked through alot of it but need your help with some protrekkr specific things.
added on the 2010-07-14 01:17:47 by theorize theorize
can't find the psp version. is it dead?
added on the 2010-11-02 17:59:27 by jeenio jeenio
Nice update! Thanks again for making this great software. The only time I even fire up any other DAW is to make samples... it's been hard for me to get comfortable tracking but so worth it. I tried so many DAWs but got sick of all the plugins and nothing working right and all the endless fiddling. I actually enjoy the music again. Maybe someday ill actually get good at it and get involved in the scene.
added on the 2011-06-15 10:18:45 by theorize theorize
I have some instruments I've been building (slowly), if anyone wants them email me at theorize999@gmail.com...it'll be a while before I can put em up for download on the net.
added on the 2011-07-13 20:59:43 by theorize theorize
One of the best I've tried so far. Kudos to the team.
rulezadded on the 2011-12-26 06:44:32 by chipomaniac chipomaniac
very good and powerful little tracker with its bonuses and some slight lackings (it's missing a feature to play a note line by line with the return key).
rulezadded on the 2012-02-24 02:03:59 by tripper tripper
Wrong timing on OS X Lion (much faster playback with clicks and cracks).
added on the 2012-10-04 19:52:26 by Manwe Manwe
This tracker seems to be dead. I haven't tracked for a long time, was hoping to see some progress when I picked it back up... I don't suppose anyone else is willing to carry the torch now?
added on the 2013-12-01 10:19:38 by theorize theorize
for those asking about the PSP version. The tracker is not available for it, only the replay routine.
added on the 2014-04-10 08:04:54 by tripper tripper
I would kill for an update of this that fixes the sound on OSX 10.8+ . Shame development has apparently stopped.
added on the 2014-08-09 10:47:23 by jmph jmph

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if this prod is a fake, some info is false or the download link is broken,

do not post about it in the comments, it will get lost.

instead, click here !

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