Crawlspace by Youth Uprising [web]
screenshot added by iq on 2008-12-03 10:05:11
platform :
type :
release date : december 2008
  • rulez 38
  • is ok 8
  • sucks 0
popularity : 0%
  • rulez 0.83
alltime top: #1763
added on the 2008-12-03 06:37:14 by ferris ferris

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Can someone please get a screenie of this? My poor print screen key won't work for this...

Basically a first 1k attempt with GLSL and GCC. Not the greatest looking, in fact far from it - but I accomplished my goal.
added on the 2008-12-03 06:38:22 by ferris ferris
Source is included. And yes, in GCC Auld's GenFP thing actually hurts the size really bad. This is due to the fact that GCC doesn't to cross-optimizing like VC++ does, so the double typecast takes an extra 20 or so bytes.
added on the 2008-12-03 06:40:00 by ferris ferris
I also might add I did this in two days :)

And huge thanks to Auld and everyone at in4k.untergrund.net!!
added on the 2008-12-03 07:04:41 by ferris ferris
done, screenshot added (I usually implement a regular windows message loop for the debug configuration, that way it's possible to take screenshots. For your prod I used Fraps)

Nice tunnel. Keep going!
rulezadded on the 2008-12-03 10:08:35 by iq iq
Classy looking tunnel.
rulezadded on the 2008-12-03 10:10:09 by Preacher Preacher
rulezadded on the 2008-12-03 11:15:35 by panic panic
White screen on Win XP + Radeon 4870.
white screen here
added on the 2008-12-03 12:41:03 by Exin Exin
rulezadded on the 2008-12-03 14:47:38 by iks iks
White screen sounds like a shader issue, I'm guessing your cards don't support ps3.0
added on the 2008-12-03 15:08:50 by ferris ferris
Also thanks iq for the screenie :)
added on the 2008-12-03 15:09:12 by ferris ferris
No ps 3.0 on a new radeon 4870? What? :)
Lol sorry should've checked the card's specs before I presumed :P

I'm surprised still though, but to be perfectly honest I know almost nothing about the architectural differences between nvidia and ati cards so I can't be much of a help here...I just know the screen goes white whenever the shader fails to compile...driver issue maybe? Sorry I can't help much...
added on the 2008-12-03 15:21:01 by ferris ferris
or maybe you just havent paid attention to the ATI shader compiler quirks when making the mistake of using opengl ;)
added on the 2008-12-03 15:22:08 by Gargaj Gargaj
No problem... I was looking forward to see the effect :) Seems ATI is a bit more strict with shaders, but I don't know much about the differences.
To be honest once again this was only "tested" on my machine and Decipher's; I coded this in two days and only the last 2 hours or so of it were spent size optimizing and when I got it low enough I cycled the colors etc...so yeah I paid no attention to any of that :P
added on the 2008-12-03 15:24:28 by ferris ferris
Haven't tried on the ati hw yet, but amd shaderanalyzer says: "ERROR: 0:11: 'assign' : l-value required "x" (can't modify a varying)" (which is correct according to specs..).
Fixing that makes it compile, but fixing it with zero ekstra bytes will require a bit of rewriting. But nice you got the rest right, just the right number of .'s etc.
rulezadded on the 2008-12-03 16:14:46 by Psycho Psycho
added on the 2008-12-03 16:55:57 by XT95^FRq XT95^FRq
Great work. I liked the optimizations. By using older technology, this could have been done under 256 bytes. By using shaders, this should be very close to the limit.
rulezadded on the 2008-12-03 17:14:32 by Skate Skate
kühl :)
rulezadded on the 2008-12-03 18:06:06 by pera pera
for the talented coder ;)
rulezadded on the 2008-12-03 19:11:42 by spritus spritus
ATI Radeon fix
Tested on my ATI Radeon HD 2600
rulezadded on the 2008-12-03 20:01:37 by Ized Ized
Works! Nice effect for 1K.
rulezadded on the 2008-12-03 20:03:11 by [self-ban] [self-ban]
Great Job !

Thanks a lot for the sources ..
rulezadded on the 2008-12-03 20:46:39 by Aeko Aeko
Nice! Lovely effect.
rulezadded on the 2008-12-03 21:14:48 by Agilo Agilo
no ps3 here, no thumb..
added on the 2008-12-03 23:41:24 by v3nom v3nom
Thanks Ized :D Nice surprise from another YUP guy :)
added on the 2008-12-04 01:17:51 by ferris ferris
rulezadded on the 2008-12-04 02:09:11 by bdk bdk
Also a correction: I was looking at Chocolux's source today, and for the record Auld has already discovered the dangers of the GenFP cast...just sayin :)
added on the 2008-12-04 02:42:13 by ferris ferris
worked cool here. Good work!
rulezadded on the 2008-12-04 09:59:05 by tesla tesla
nice :)
rulezadded on the 2008-12-04 16:52:34 by ruairi [rc55] ruairi [rc55]
rulezadded on the 2008-12-04 18:12:57 by Optimus Optimus
Great 1k :)
rulezadded on the 2008-12-04 18:40:05 by Queen bittin Queen bittin
the ati fix did the trick. Nice 1k and thumbs for releasing the source :)
rulezadded on the 2008-12-04 19:21:57 by Duckers Duckers
Nice and cool for the source
rulezadded on the 2008-12-04 19:51:14 by Buckethead Buckethead
forgot thumb !
rulezadded on the 2008-12-04 21:19:55 by XT95^FRq XT95^FRq
works for me but where is your demo!?! ;)
rulezadded on the 2008-12-04 22:58:27 by bfx bfx
clean and pretty
rulezadded on the 2008-12-05 00:55:42 by 4kum4 4kum4
Well done Ferris.
rulezadded on the 2008-12-05 09:37:33 by auld auld
rulezadded on the 2008-12-05 15:10:48 by Darkman007/quite Darkman007/quite
added on the 2008-12-05 17:32:56 by shadez shadez
Amazing intro with impressive code.
added on the 2008-12-05 21:14:15 by Pirx Pirx
I'm sorry, this comment was to Vlnky by Rrrola. This one is not amazing and code is not impressive, but nice intro.
rulezadded on the 2008-12-05 21:18:39 by Pirx Pirx
rulezadded on the 2008-12-05 21:54:47 by wiseman wiseman
This one is not amazing and code is not impressive, but nice intro.

Haha thanks...? :D
added on the 2008-12-06 07:27:18 by ferris ferris
Good work. Like it!
rulezadded on the 2008-12-06 12:42:02 by benny! benny!
Looks nice. On one of my PCs, it just fills the screen with a colour and then fades. This PC probably doesn't support OpenGL 2.0 yet.
added on the 2008-12-06 17:40:22 by Adok Adok
rulezadded on the 2008-12-06 17:47:18 by AntDude AntDude
rulezadded on the 2008-12-06 18:06:34 by aha aha
added on the 2008-12-11 14:54:26 by comankh comankh
rulezadded on the 2008-12-13 14:53:54 by ٩๏̯͡๏۶ ٩๏̯͡๏۶
rulezadded on the 2008-12-18 17:34:16 by toxie toxie
Reading my comments, it looks like I haven't really given Decipher proper credits...

This started with me coding a small opengl framework and starting a simple shader. When i was about six bytes over the limit, I let Decipher have at it, and he and I (mostly he) ended up cutting around 70-90 bytes or so; then I finished the visuals.
added on the 2008-12-24 19:07:14 by ferris ferris
rulezadded on the 2008-12-26 13:47:26 by rbz rbz
rulezadded on the 2008-12-30 03:10:33 by MrVainSCL MrVainSCL
Not bad, overrated though.
added on the 2008-12-30 15:30:05 by Shockwave Shockwave
rulezadded on the 2008-12-31 00:12:47 by Confused Confused
rulezadded on the 2009-01-18 00:40:15 by T$ T$
rulezadded on the 2009-05-04 19:29:57 by unc unc
coooOOol yum colors!
rulezadded on the 2009-05-17 20:22:12 by Calypso Calypso
Nice, not so bad? Nice colours.
rulezadded on the 2011-02-15 09:44:20 by sim sim

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