pouët.net

Anoxia Redux by Andromeda Software Development [web] & minimalartifact [web]
[nfo]
screenshot added by Navis on 2010-10-03 01:34:07
platform :
type :
release date : october 2010
release party : Main 2010
compo : combined demo
ranked : 7th
related :
  • rulez 69
  • is ok 40
  • sucks 74
popularity : 2%
 2%
  • sucks -0.03
  • cdcs 2
alltime top: #22174
added on the 2010-10-03 01:33:57 by Navis Navis

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A remix of "Happiness is around the bend".

Please watch this in native format (preferably on ATI hardware).

Visuals: ASD, music by ps. Enjoy !
added on the 2010-10-03 01:35:29 by Navis Navis
god damn this was great!
rulezadded on the 2010-10-03 01:40:45 by uncle-x uncle-x
soundtrack didnt carry it enough :(
added on the 2010-10-03 01:41:32 by Maali Maali
only watched it on the stream but yes, rocks!
rulezcdcadded on the 2010-10-03 01:41:37 by xyz xyz
Not for me.
sucksadded on the 2010-10-03 01:42:23 by lug00ber lug00ber
Yea best fucking glitch effects ever, though dunno if it fit that well on top of happiness :), but cool enough. Soundtrack rules alot too.
rulezadded on the 2010-10-03 01:42:32 by noby noby
perfectly dreadful
sucksadded on the 2010-10-03 01:42:45 by d0DgE d0DgE
yes for me
rulezadded on the 2010-10-03 01:42:54 by unc unc
srsly. no.
sucksadded on the 2010-10-03 01:43:17 by wullon wullon
Way too long for my non-glitch taste.
sucksadded on the 2010-10-03 01:43:43 by Jakim Jakim
Kinda disturbing. But awesome soundtrack.
also nice to see a remix that's better than the original :)
added on the 2010-10-03 01:44:52 by noby noby
Happiness is in my all-time favourite, but this one not. Maybe I didn't "understand" it... well, I didn't like it at all.
sucksadded on the 2010-10-03 01:45:07 by LLB LLB
This kind of noise reminds me of Spectrum :)
added on the 2010-10-03 01:45:37 by Optimus Optimus
the glitches were actually nice and i even had fun trying to figure out which (original) scene was going on.
still, the soundtrack made this boring, especiall for such a long demo.
added on the 2010-10-03 01:46:30 by gopher gopher
Looked and sounded great and fresh on the stream.
rulezadded on the 2010-10-03 01:46:57 by xernobyl xernobyl
namevoting <3
rulezadded on the 2010-10-03 01:47:58 by harism harism
what gopher said. but i like the soundtrack to it :)
rulezadded on the 2010-10-03 01:51:53 by mEDiA sENtRY mEDiA sENtRY
Not my taste
sucksadded on the 2010-10-03 01:53:20 by flure flure
Normally I don't like to give out thumbs down, but in this case I think it is warranted.
Taking a great, GREAT demo and applying a glitch/look like shit (take your pick...) filter to it? I don't see the point, unless you are looking to get some thumb ups from the artsy-fartsy "if it looks like crap it MUST BE ART"-people and thumbs down from everyone else. If that is the case, congratz, you have succeeded.
sucksadded on the 2010-10-03 01:54:43 by Sdw Sdw
After killing farbrausch ps kills ASD.
added on the 2010-10-03 02:05:48 by xernobyl xernobyl
I don't get why some don't understand that there are people who actually think this looks and sounds fucking fantastic. Not everyone who thumbs up this kind of stuff do so based on a stubborn "THIS IS A ART" motif.
added on the 2010-10-03 02:12:22 by noby noby
While watching on the stream I thought it were problems with the compo machine or stream itself, but not that this was actually a demo as it should be.
Sorry but I don't get it at all and I still don't want to believe that this is ASD prod :(
sucksadded on the 2010-10-03 02:17:37 by Rumpel Rumpel
not for my ears =<
sucksadded on the 2010-10-03 02:29:01 by SilkCut SilkCut
MOAR COWBELL!!!1
sucksadded on the 2010-10-03 02:34:15 by ferris ferris
ASD = Assembly-reuse Satori Development? :-) This feels like Navis responding to the critics saying “let someone else make your music, and then design your demo to the music instead of the other way round”. The end result is amusing, but not too thumbable. :-)
added on the 2010-10-03 03:00:10 by Sesse Sesse
sucksadded on the 2010-10-03 03:39:32 by Grimmy Grimmy
I understand that there is probably an idea or a concept behind this, but it doesn't justify *this*. Actually it made me realize how long Happiness is...
sucksadded on the 2010-10-03 03:46:23 by Tarmil Tarmil
... . .. ========, ,/... ""+"""..,, ,__:÷÷==(+++....__---_-_-'"+!'''''~~ˇˇ^˘˘°^˛° ˘°^˛˘°^˛^˘°˛ˇ~~...................we÷÷
rulezadded on the 2010-10-03 09:05:23 by slyspy slyspy
absolutely beautiful
rulezadded on the 2010-10-03 10:01:48 by nosfe nosfe
Hi all,

The Anoxia remix was made a couple of weeks after Assembly and was planned as such even before
Happiness was actually made. Some food for thought:

* This was made mainly to highlight and give exposure to the exceptional soundtrack by ps,
which has been around for more than 5 years (and I always wanted to do something based on that
soundtrack myself).
Sit through it patiently and you'll discover rhythm and patterns of an ethereal world that is
sometimes mechanical only and sometimes mimicks nature (wind, water).

* The demo is what I saw when I planned the original Happiness. It is the anguish and pain of
Happiness multiplied by 100, like a million of ants crawling on your brain late at night, every night for months.
The demo is also carries the perfect iconoclastic message: take a nice picture and break it. The pretty images, that
most loved, become nothing but mincemeat.


* Technically, the "glitch" is all on a single full-screen shader. There is no extra geometry for the
lines and dots and the rest of the added noise, nor there is feedback. The variations of patterns
themselves are controlled by the visuals without any significant conditionals from the application (i.e. if time
>100 do this). In other words this is a type of visual glitch "synthesizer" that is fine-tuned to
produce graphics with enough variation (no black screens etc.) for nearly 9 minutes. I believe that
that sort of control is not at all trivial, and I needed all the experience to get to that. I wouldn't be able
to do this a year ago.

* Don't make an assumption that you have watched it if you saw it through the stream. On nvidia there are some
details missing, I'm not sure why. This was made for a late night projection with a good PA.

Anyway, have fun... Like it or hate it, I'm sure you'll still remember it long after it is gone :-).
added on the 2010-10-03 10:08:36 by Navis Navis

Sorry Navis, this is crap ...
... and I won't remember it !!!

sucksadded on the 2010-10-03 11:14:02 by BiTbUsTeR BiTbUsTeR
Artsy fartsy pantsy...a well deserved thumb down.
sucksadded on the 2010-10-03 11:15:43 by Zplex Zplex
Ouch!
sucksadded on the 2010-10-03 11:23:10 by Mystra Mystra
I don't get it.
sucksadded on the 2010-10-03 11:31:54 by spiny spiny
when I saw it on the stream, I wonder why they don't stop it and fix it!!! It shurely can't be the demo ..
sucksadded on the 2010-10-03 11:41:55 by omg omg
I like this demo. The music is brilliant and somehow the "glitch effects", execute perfectly to the music or vicevreca. Keep on experimenting with madness ideas and concept! At leats this is not "one of those - seen a 100nd times before". :) Thumb up for breaking the demoscene pattern!
rulezadded on the 2010-10-03 11:45:50 by Xiny6581 Xiny6581
Pointless and crappy. Nothing to remember here.
sucksadded on the 2010-10-03 11:48:07 by StingRay StingRay
While "Happiness blah blah" was technically impressive and well executed, i find this one more interesting and inspiring.
rulezadded on the 2010-10-03 12:16:22 by kurli kurli
doesnt work on ATI 4870HD :(
added on the 2010-10-03 12:25:53 by tFt tFt
Inspired by the Satori demo from Assembly? I like the pixel/software-rendered look and feel... Anyhow, brilliant and moody soundtrack, and for a change something new and experimental on the visual side as well! The connection between the soundtrack and visuals is bit shaky, but improves a lot during the latter half.
rulezadded on the 2010-10-03 12:27:51 by melw melw
I like the glitch effect, I think it's a really good idea, and I would never have made assumptions about the technical difficulty in all of that.
The intention was really good, and I think nowadays audacity, trying new and unexpected things, taking a risk, is the way to go in demoscene.
But this one was way too much for my taste. And, at least to me, the intention of giving exposure to ps's soundtrack was a failure. I don't remember the soundtrack because for me the visuals totally ruined the experience.
added on the 2010-10-03 12:28:10 by flure flure
ohh this was great!!! the first moment bass kicked in, i was thinking "where am i now???' really immersive and unique experience, thank you for that. i am glad this soundtrack met those visuals :)
rulezcdcadded on the 2010-10-03 12:36:03 by elfh elfh
it felt like a kiss
rulezadded on the 2010-10-03 12:41:15 by quisten quisten
the visuals got borring after 1 mintue and the high frequencies in the music kicked in around the same time. i actually liked the ambiance of the music, however the high frequencies drove me nuts!

no thumb down since this is above normal.
Quote:
I think nowadays audacity, trying new and unexpected things, taking a risk, is the way to go in demoscene.


Here is a thought: nowadays I also judge a production based on how easy it would be to have the same result using an animation program (maya/blender). In other words, I try to find the benefit of doing something in real-time and procedurally rather then as a key-based animation.

Yes, cubes and tunnels and all that jazz are probably as hard to make in C as it is in Blender. So, is it a demo? is it an animation? who cares...
You'll watch it on youtube and you'll have a rather hard time explaining to the outsider why it is important that it was made using C (and in real-time).


On the other hand, a demo such as this (Anoxia) would be pretty difficult (unless you know better, I can only speculate as I'm no expert in professional animation) to do without invoking some sort of higher level programming. As such, it shows the relative merits of demo-making, using procedural programming; or, should I say, it tries to...
added on the 2010-10-03 12:45:48 by Navis Navis
Ok gentlemen. Now i can officially say that this is actually THE BEST demo of all times. And so far 18 thumbs down from the people who don't understand a shit neither in demoscene nor in true art just confirm it.
And it has perfect soundtrack also.
rulezadded on the 2010-10-03 12:57:20 by sq sq
this is brilliant, the best thing that has every come out from ASD
rulezadded on the 2010-10-03 13:00:52 by imbusy imbusy
oh, the fanboys
added on the 2010-10-03 13:16:12 by mrp- mrp-
not my thing but interesting atmosphere
added on the 2010-10-03 13:16:57 by bfx bfx
What I love about this is that after it is over you feel like you just want more and more.. also like the satori demo from Assembly. It also invokes a desire to think a bit more about the motives behind the sync and choice of glitchwork which maybe makes you understand the whole process more. I think it only warms up about a 3rd of the way through but this is only natural to provide a mechanism for suspense to build up, also aided by the most appropriate music for this demo. I hope this experiment will urge you to make more experimental stuff in the future, I like the typical demo formula but this is just in a different field and is also equally as enjoyable as using the more polished approach.
rulezadded on the 2010-10-03 13:16:57 by Devistator Devistator
what StingRay said²
sucksadded on the 2010-10-03 13:33:35 by relias abardon relias abardon
It's better than the original, but i didnt like that to begin with. And it always amazes me that some people will give away their CDCs to anything ASD makes.
fukeen A !
and epic on screen
rulezadded on the 2010-10-03 14:03:00 by [EviL] [EviL]
Maybe they get lot of cdc's because they are skilled with at what they do, and try out a vast number of different styles, all executed really well.
added on the 2010-10-03 14:07:38 by noby noby
Booooring
sucksadded on the 2010-10-03 14:09:52 by Emod Emod
no no no never again !!!
definitively not my cup of tea !!
i see only red and yellow glitches and noises...
sucksadded on the 2010-10-03 14:11:26 by _wheely_ _wheely_
Glitch effect is good only for a few seconds, not for a whole demo. :-|
added on the 2010-10-03 14:15:54 by blueghost blueghost
nice!:)
rulezadded on the 2010-10-03 14:26:45 by frits_gr frits_gr
Usually I'm not into that much glitch and noise demos, but this one had something.. I don't know what exactly that touched me in all the right places.
rulezadded on the 2010-10-03 14:31:41 by aMUSiC aMUSiC
i enjoyed this a lot
rulezadded on the 2010-10-03 14:40:05 by red red
This is heavy stuff and hard to like while easy to call noisy crap.
While i like this very much, I can hardly connect to this one. maybe it will change over time, no idea.
I think the main reason it gets so many thumbs down is that its not.. well.. entertaining. its very deep and complex but it hasnt anything like the tune and flow in "wings" to carry you through the demo on itself.
this is serious business and it expects the viewer to be serious about it.
don't get me wrong, happiness and the likes are deep too, but you dont have to go that far into it if you dont feel like it, you can just watch through it and enjoy the beauty which is hardly possible here.
since the piece still needs to grow on me and i have to watch it in several moods i cant really judge it now. all im saying is please think a bit more about it and what you expect from a demo before calling it a piece of crap.
added on the 2010-10-03 15:09:52 by wysiwtf wysiwtf
And so my alienation with mainstream demo-
scene and its critics continue. I mean, jesus christ, we didn't expect to take the competition by storm... but to come last under these conditions does hurt; not for the placement itself (I really don't care) but for the message it conveys to me about the state of demoscene in 2010.

Why the audience persists to reward the lazy and the derivative is something I don't get. Tunnels tick, particles tick, twisting tentacles tick, year in year out. There was absolutely nothing to make you *think* in the next-empire crud heap that were most other demos in the compo. Or most other compos these days.

My previous example was Assembly 2010 and that ridiculous "funny" demo with the aliens that came 3rd; in front of satori and the kewlers.

That's not a good omen.

Yeah I'm a bitter man, but only because what I love hasn't been going anywhere for quite a while. Same old, same old... tunnels, particles, tentacles; tunnels, particles, tentacles; rinse; vote; win.
added on the 2010-10-03 15:28:57 by Navis Navis
unbearable - must be true art.
sucksadded on the 2010-10-03 15:34:43 by keith303 keith303
Do it in 64k, that'd be a piggie. Do it in 4k, I'll surely thumb it up.
sucksadded on the 2010-10-03 15:38:05 by remageFrs remageFrs
for me its not about tunnels, particles and tentacles. it's about harmony and well connected elements. a demo should raise some emotions. funny, fast, unfinished or not, conserved thoughts and ideas should find a way to the consumer while watching a demo. in this case i just thought my ram is broken
Doesn't the fact that the effect makes you think your system is broken mean that the effect is pretty damn good at what it's supposed to look like? Also I wholeheartedly agree with navis...
added on the 2010-10-03 15:49:25 by noby noby
Ble.
sucksadded on the 2010-10-03 15:53:13 by pontscho pontscho
oh my god, you just took the worst demo you ever made and turned it into the best demo you ever made :O
rulezadded on the 2010-10-03 16:18:49 by Gargaj Gargaj
navis: Your condescending attitude towards the demoviewers isn't helping your case.
Why are all other demomakers "lazy" when your demo is the exact demo that was released earlier, but with a filter added and a new tune. Isn't that lazy?
Also the comparison with the ASM "funny"-demo doesn't hold. That demo fared well in the compo, but was slagged here on Pouet, so the end result was that it wasn't all that liked anyway.
This demo came in last, and has gathered quite some thumbs down here. Couldn't it be that people this demo simply doesn't have any of the qualities that most demoviewers want in a demo?

I don't see why the "unwatchable-glitch-crap" should somehow be a step in a new direction, as opposed to tunnels and particles.
We've seen similar demos for decades, remember Chimera for example? The artsy-fartsy crowd has been trying this for a long time, and most demoviewers weren't impressed then, and still aren't.

For me and many others, demos should be about making stuff that looks good and runs in realtime.
If you want to make people think, why don't make them think with something that happens to look good at the same time?

But in the end, it's all about making demos that YOU like and YOU find fun in doing.
This isn't the movie industry, you don't need a studio to green-light your project, just go ahead and do whatever you like.
Going around moping and saying that people "don't get it" when you don't get the same praise as you got for "Liforeforce" (one of my all time favorites btw.) and the original "Happiness..." however is not productive.
added on the 2010-10-03 16:36:27 by Sdw Sdw
Performance art!
rulezadded on the 2010-10-03 16:45:29 by okkie okkie
I love ASD but don't find anything creative in this, at all. Sorry Navis.
sucksadded on the 2010-10-03 16:49:07 by Malodix Malodix
video please
added on the 2010-10-03 16:49:22 by tFt tFt
video please :)
havent seen this one myself yet :D
added on the 2010-10-03 17:03:43 by psenough psenough
Sdw: maybe you misunderstand me. I don't hold the truth, but rather would like to learn more about what ticks creators and critics alike. It is more of an opportunity to discuss than to state dogmas. i really don't care about praise or not praise, actually the fact the gargaj and kurli (for example) like this is more praise to me than 10 cdcs on lifeforce.

But here is my issue... my observation is that the, lets say, glitch segment of the demoscene is pushed aside. And that traditionally made demos have always the upper hand in a compo. I'm trying to understand why this is.

Somehow this issue reminds me of one of the possible reasons why arts shifted towards more abstraction in the 20th century. Maybe it was the advent of photography - you could duplicate something that "looks good" without fuss. Similarly today you can go on vimeo and watch 100 videos that are better looking than almost any of the stuff we do, in the traditional sense of visuals. But code can still give you a relative advantage over animations. That, I believe, is the future.

So yes, this demo is happiness with a filter, but one that needs a very careful execution and preparation. Personally speaking it is the pinacle of my creativity, and a much greater step (to an unknown direction!) than lifeforce or rupture. I just hope it is in the right direction for my own sanity and self-development.
added on the 2010-10-03 17:06:47 by Navis Navis
navis: Alright, I might have misunderstood what you were trying to say, to me it looked like you were saying that the this demo should have placed higher and that the voters were "wrong".

A discussion on the trends and directions of the scene would be interesting indeed, but perhaps the comment section of this prod isn't the place for it. :)

I will say this though, I don't think that "glitch" demos are pushed aside, they have their dedicated fanbase. Look at the earlier mentioned Chimera, or that Satori demo for example, plenty of thumbs-up for those.

Still traditionally "good-looking" demos have far more people who like them, and I don't think this is strange at all, and not at all an indication that the scene has stagnated or so.
Look at what Smash/FLT is doing with his experimentation with rendering everything as particles for example, there you have demos that are both trying something new and still winning the public over (well, not enough to beat your previous demo, but still...) :)
added on the 2010-10-03 17:24:58 by Sdw Sdw
this prod rulez
rulezadded on the 2010-10-03 17:41:27 by ton ton
Always a fan of experimentation, the execution was decent even if it wasn't to my personal taste.

Kudos to anyone trying to challenge the status quo; it's what keeps things exciting.
rulezadded on the 2010-10-03 17:44:53 by ruairi [rc55] ruairi [rc55]
Exactly what Sdw said.
I am all for experiments because they usually push the limits (be it technology or trend-wise), but don't expect people to "get it" if it's not pleasing to at least one of our senses.
Of course I believe you when you say that the technology used is very sophisticated and all that. The problem is the average viewer can't grasp that at all, he only can judge what he sees and hears.
Maybe most of us are not ready for this kind of stuff, but there is a good chance we never will be.
added on the 2010-10-03 18:00:52 by zoom zoom
Glad I didn't have to watch this at the bigscreen.
sucksadded on the 2010-10-03 18:08:04 by joooo joooo
Sdw: theoretically speaking, voters cannot be wrong, because there is no right or wrong, just the law that says "placement is dictacted by the voters". I totally respect their opinion.

What happens, of course, some times is that the conditions at the party place are different to pouet, and after a while - even years - people either 'get it' (chimera) or trash it ( VIP2 invitation).

I almost always am right in predicting fnal results, this time I got it completely wrong; but that's fine, audience decides what's best for them and what's best for the scene in general. And we'll always be, one way or another, enslaved by them.

It's just that it is a pity that so many "workers" that have toiled over finding new directions (old minimalartifact is one such) will never get the deserved recognition, because there is always a traditional demo that gets the attention. Yes, and I incllude in this equation quite a lot of what we do too. I'm not too cocky when happiness gets 1st and satori gets 5th.

But as you say it is all relevant, and glitchy stuff do have their own audience. I just wished this audience was broader and more involved so that glitchy demos would get more sophisticated too.
added on the 2010-10-03 18:33:36 by Navis Navis
Navis - I wish glitchy demos would get more sophisticated too.
sucksadded on the 2010-10-03 18:45:42 by hornet hornet
this belongs to the last place.. it can't even be called 'experimental'.. escape was my choice here. noisedemos can be done in 4k and not 70mb.
sucksadded on the 2010-10-03 18:56:07 by nemesis nemesis
Amazing audio experience. But IMHO the whole thing gets ruined by being able to see the original demo through the filter.
Even if the filter reacts quite nicely to the music, the scene changes, camera paths and models still go at their own pace and wtf, they don't fit at all. At some points I totally got immersed in the whole experience, but then I got distracted by any of these things and it was so frustrating.
The soundtrack definetly deserved its own visuals.
rulezadded on the 2010-10-03 19:13:31 by ithaqua ithaqua
KAPUTT
sucksadded on the 2010-10-03 19:31:32 by Elric Elric
At first i thought there was a VRAM problem, then I realized this was how it was supposed to look. I've never been able to get those noise prod anyway, however much I tried to.
sucksadded on the 2010-10-03 19:35:27 by xtrium xtrium
Here is a youtube version, unfortunately in 360p, although I uploaded it in HD. Don't know why...

http://www.youtube.com/watch?v=XE5udXr7Oyk
added on the 2010-10-03 19:48:14 by Navis Navis
Scheiße
sucksadded on the 2010-10-03 20:00:03 by Sir Sir
do not like
sucksadded on the 2010-10-03 20:05:17 by thec thec
~80mb for that?! Pressed esc after a while.
added on the 2010-10-03 20:07:06 by pista pista
Generally I like this. Love the soundtrack and the noise and the glitch.
I did however feel that it's missing something. Can't quite put my finger on it though...
rulezadded on the 2010-10-03 20:20:52 by Aasemoon Aasemoon
Interesting, especially the 2D-Part, the ants and the ending. @Navis: Could this filter be used dynamically on a video, like in »the evolution of vision«? That would be cool.
rulezadded on the 2010-10-03 20:32:17 by gaspode gaspode
in theory yes. In practice quite hard: the texturing and all glitches are based on normal and depth map. All other information from original demo (textures, AO, lighting etc.) is discarded.
added on the 2010-10-03 20:36:38 by Navis Navis
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sucksadded on the 2010-10-03 20:58:44 by Salinga Salinga
The good news: I watched this one till the end.

The bad news: If this would have been the first demo for me which I've seen, I would have never been able to love demos as strong as I still do after 20 years.
sucksadded on the 2010-10-03 21:02:09 by Bobic Bobic
best visuals that i've seen for a while
rulezadded on the 2010-10-03 21:15:46 by waffle waffle
Maybe it is made with technically stuff and code that I don't understand. But I understand, that there are no great graphics, no great music, no great effects, nothing here that makes a good demo. If this is some kind of art, it has nothing to do with the demoscene, maybe there is a separate glitch-scene, trash-scene or similar. I'm looking forward to see a great demo in typical ASD stlye next time, but here I have to thumb down.
sucksadded on the 2010-10-03 21:35:18 by Chainsaw Chainsaw
better than expected when reading all the comments. Piggy it is.
added on the 2010-10-03 22:04:51 by tFt tFt
this is what happens when the matrix resets itself. asd goes farbrauschs spirituality. MASANGIN!
added on the 2010-10-03 22:13:19 by marsulpi marsulpi
thu because i want to encourage out of normed demos.

demos must be polished.

not TOO noisy.

if you want ASD always do ASD-like demos, you are gona kill innovation in the demoscene
rulezadded on the 2010-10-03 22:31:31 by ulrick ulrick
During the compo is really hoped it was actual data bending.
added on the 2010-10-03 22:34:22 by okkie okkie
Graphics were messed up, GeForce 8800 - Win 7 with latest DirectX installed. Music was also didn't play correct, could only hear one track (from the left only)

Youtube link please?
added on the 2010-10-03 22:56:32 by 71M 71M
Quote:
But I understand, that there are no great graphics, no great music, no great effects, nothing here that makes a good demo. If this is some kind of art, it has nothing to do with the demoscene


Comments like these always gives me the giggles... (there seem to be quite many comments from people who fail to recognize the base material underneath the funky distort-shader)

Navis: Perhaps next time your super-mega-compowinner demo should have this kind of a filter on it to begin with :-)
added on the 2010-10-03 22:57:53 by uncle-x uncle-x
I wanted to comment that I wasn't seeing what your point was, but after reading the explanations in the comments I roughly have a glimpse of it now.

But still, the audience isn't given any hint of what this is about. Even after having seen Happiness, I didn't understand at all. So I guess it must have been nothing but randomness to people who don't know it (and there were: like the non sceners who were present).

But to me this was absolutely not entertaining, not pleasant, and not understandable (I did enjoy Wind Under my Wings for instance). None of those are mandatory I guess, but at some point part of your work as an author is to present something audience can relate to.
sucksadded on the 2010-10-03 23:27:44 by Zavie Zavie
The ripped "Happiness is Around the Bend" data spoils the impression. Original data needed.
added on the 2010-10-03 23:39:00 by Manwe Manwe
Uncle-x: My thoughts exactly, about doing this kind of stuff to begin with.

Alas, I felt something was missing and felt a little cheated by not rearranging the actual content running underneath at all. But somehow this beast was easier to decipher than it's predecessor. And the track was much more better too!

But unfortunately people can't be made to like what they don't. Surely they change thru time and so forth, and I am not sure if noise/glitch-things represent a higher form of art than the more traditional ways of expression. But of course the point being that they should be regarded as equals.

I'll give this one a weak thumb up mainly due it's very nice soundtrack.
rulezadded on the 2010-10-03 23:40:19 by Visualice Visualice
Argh, first at=it
added on the 2010-10-03 23:43:21 by Visualice Visualice
navis: apart from the haters here (i dont say every thumbdowner sux tho, everybody is entitled to their opinion, srsly!) you have to understand that the people at main saw this after the party lasted for several hours, drinking beers, wanting entertainment and this demo just didnt deliver it at the right spot. it just wasnt the time and the place for something this special and noisy. thats why it came in last, not because its all bad.
added on the 2010-10-03 23:45:32 by wysiwtf wysiwtf
Watched the youtube version now:
nice work navis & co :)
ending felt abit sudden but it might be just the youtube / capture..

should add the original track is from electro glide in black, and is actually a collaboration track between with me and m__ of conv netlabel, collaboration duo which later on became known as dotkràz (and had some of our tracks used on a few other glitch ambient demos under minimalartiact, fxm and farbrausch)

and thanks to folks who like the soundstrack. you might want to listen to the untitled ep from dotkraz
added on the 2010-10-03 23:49:58 by psenough psenough
This left me speechless
rulezadded on the 2010-10-04 00:31:59 by soueusou soueusou
we were just talking the other day how asd could do a great demo if working with proper track, and you just did it. ;) nice work, thank you very much.
rulezadded on the 2010-10-04 00:38:40 by dominator dominator
and, here is youtube link, i needed it, as demo didn't run for me, so i guess others will find it helpfull.
would be glad for some 720p version, if possible ;)
added on the 2010-10-04 00:40:37 by dominator dominator
Hihi, interesting reactions. Reminds me on the discussions about http://www.pouet.net/prod.php?which=7119.
I quite like the effect it had on me: Drifted away and started thinking. Maybe, this is what art is supposed to do, but I would be reluctant to call it that though.

It's still amazing how different the impact was: Some scenes looked rather boring, some looked just broken but some actually gained power. In that sense it would have been nice to see a tweaked / animated version of the shader at work.

However, it sure looks like a pretty amazing shader construction. Mind sharing it? Would like to give it a try on some of my productions.

Surprisingly, the scene lyrics also worked for me. A little like 828...

All in all, thanks for the experiment!
rulezadded on the 2010-10-04 00:54:51 by pixtur pixtur
Wow. Just, plain wow. I am amazed by the amount of eerie details you can observe. It's like an amazing trip into a very uncertain world, with some meaningful bits here and there.

When the demo started I started to analyze and look for details, I tried to see deep inside, perhaps even behind and beyond what was shown. Patterns and deconstructed bareness of the original demo glanced through the veins that were cut open. I was already in a very emotional state, this just made it worth being so.
rulezadded on the 2010-10-04 01:06:54 by decipher decipher
Existence is known only at the point of emission and the point of detection. In between times it is completely out of sensible interaction with the things of our universe, out of sensible interaction with the macro world. What is going on in the apparatus is something that is not known.
rulezadded on the 2010-10-04 02:11:15 by Insectecutor Insectecutor
can't say it does anything for me, and furthermore I'll gladly keep myself out of the whole discussion about it, not worth my time :)
sucksadded on the 2010-10-04 02:23:16 by superplek superplek
STOP THE FAKE SHIT !
sucksadded on the 2010-10-04 03:42:05 by zoolum zoolum
suggestion: release this kind of production at a different party and/or with an alias.

Anyway, thanks for the explanations Navis, it makes more sense, and the approach "making things you can't do in maya" is great.

Also, the soundtrack is much more interesting with headphones =).
And the glitches are cool.
This didn't deserve the last place.

Still, I think Ithaqua's comment is very insightful and that partly explain why I don't like it at all (poor audio/visuals connection).
added on the 2010-10-04 04:07:37 by wullon wullon
When Art meet a defect graphic card
sucksadded on the 2010-10-04 05:29:01 by fuzznec fuzznec
Probably the best thing to come out of the demoscene this year.
I hope it inspires other groups to try something different.
rulezadded on the 2010-10-04 06:29:37 by jonnyram jonnyram
Rather bad
sucksadded on the 2010-10-04 08:26:09 by Corial Corial
no
sucksadded on the 2010-10-04 09:51:25 by xTr1m xTr1m
A minus production? :)
sucksadded on the 2010-10-04 10:27:35 by Cj Cj
Just a couple more thoughts on this - and excuse me for been so verbal but this is my favourite part:

- In the original "happiness is around the bend" we have a battle between two separate worlds - the bland,gray, rock world (static) and the aquamarine (dynamic). The static (realistic scenes such as the toy shop) is the "being", the "reality" as perceived by man. The aquamarine (labyrinth, tunnel chase) is the "ideal". What it would have been. And these realities have been seen before in previous demos of ours such as Rupture and Lifeforce. The two realities meet at the end and we escape to a sunny surface (last underwater scene).

- In Anoxia there is yet a third reality, most distant from these two (to us humans). It is the "is", the existence of things and time beyond the powers of human perception, a beehive of interacting electromagnetic forces that form the complex universe out of a handful of basic units (red yellow black white).

Just like Happiness, the demo slowly builds to a crescendo:

"ALL PERMUTATIONS" -> a hint about the complexities of this reality

"PRISONER" -> impossible to escape from the building blocks that form you

"INVADE" -> open your perception to this world to control this space

"HAPPY MEAL" -> Religion won't help you in here

"NOW CONCENTRATE" -> the drama is coming to an end

...and the most important frame amongst all the frames of all demos we've made:

"PEACE WITHOUT END"

This demo ends with a bleak message. While our hero in "Happiness..." eventually reaches salvation, in the reality of Anoxia there is no way out. It is not *possible* to escape the base reality, as there is no "outside". All atoms, time and space will continue for all eternity, eventually unified in a one "being".

This is the true peace, the eternal dive into an infinite, immortal ocean of red; a frame I painted in my head a very long time ago.


I'll be answering technical questions about the filter in another post soon.
added on the 2010-10-04 11:07:47 by Navis Navis
Simply beautiful!
rulezadded on the 2010-10-04 12:16:32 by 71M 71M
I like it strange style !
rulezadded on the 2010-10-04 12:41:02 by sergeant slayer sergeant slayer
added on the 2010-10-04 13:26:05 by moqui moqui
like the style... but applying it to a demo that had a different style before, well, ruins everything for me... waiting to see this style well executed on a fresh demo, with content that is polished for this particular style.
added on the 2010-10-04 13:39:05 by Defiance Defiance
No comments. Not on Pouet.
rulezadded on the 2010-10-04 14:03:17 by jobe jobe
I rather liked it. Takes an epic compo-winner and tears it down a bit. It's cool seeing re-interpretations of work. Good that it's more than just randomizing scripts and shaders - although this glitch medium has so much more potential. I think the artistic explanations from navis were a bit overboard though. :)
added on the 2010-10-04 14:23:27 by phoenix phoenix
Well, nice story Navis, bud badly produced IMHO.
added on the 2010-10-04 14:28:05 by xTr1m xTr1m
i wish i could give a second thumb up only for the comments :>
added on the 2010-10-04 15:43:26 by red red
I liek the bugs and all but i don't understand why there's an ASD demo running in the background.
rulezadded on the 2010-10-04 15:44:58 by tobé tobé
No. Thanks.
sucksadded on the 2010-10-04 15:55:37 by Raven^NCE Raven^NCE
ok
Weak thumb up, mostly because of the soundtrack, the concept and the controversy that ensued. Also, it got me in the right mood last night and I really enjoyed watching :)

IMHO the biggest problem is what several people already stated: The glitchy style and the underlying 3D-ness of "Happiness" don't exactly fit together. There are a few scenes that work (the beginning and the last supper scene eg.) but at other places the stark colors clashed too much against the happy harmless 3d flyby that was shown by them.

Oh and people, stop saying "scenepoetry" as soon as there are texts which reek of meaning on screen. That's even more pathetic than your dislike of vocals or anything else even remotely conventional. :D
rulezadded on the 2010-10-04 15:59:32 by kb_ kb_
a demo from a strange parallel universe
added on the 2010-10-04 16:10:47 by mop mop
What Sdw said

I add that i absolutly don't buy the "this is art", "it's non-conventional" and the "glitchy roxx" stuff...

I would maybe ""understood"" if this was a genuine prod, a 4k/64k... but not the "fucking-up" of a 70mb blockbuster demo !!

IMHO: the worst "WTF" ever in the demoscene ^^ (i'm a bit rude, but anyway you search for it right?? ^^)
sucksadded on the 2010-10-04 17:07:05 by RaHoW RaHoW
as hard as i try, i fail to understand how noise comes from a creative process and how it can be considered as pleasing to the eyes or the ears
sucksadded on the 2010-10-04 17:28:40 by ٩๏̯͡๏۶ ٩๏̯͡๏۶
ITT: elites thumb up, masses thumb down
cheers haha
rulezadded on the 2010-10-04 17:45:57 by stil stil
Dozen hugs to my PS ! cool music !
Couldnt watch it, my gfx card seems broken.
rulezadded on the 2010-10-04 17:48:44 by alkama alkama
One more deserved thumb down for ASD. Name-thumbdowning roxx :D
sucksadded on the 2010-10-04 17:49:41 by AzzaroMWI AzzaroMWI
Here's my opinion :

When the demo started during the compo (I was at MAiN), after a few seconds I understood that Happiness was running in "background" and seeing that, I immediately thought of someone watching the demo from another dimension. What stroke me is that it really looked like someone took a demo and made it a piece of contemporary art. I mean, that's something that could have been part of a contemporary art expo like the ones I sometimes attend in Paris.

But like every piece of art, it has limitations on how it is perceived. First, you must assume that you won't please to everyone. Of course a person may like or not a specific demo, but often this person won't deny the interest of the demo. For art, this is completely different : a large amount of people will deny any interest of some form of art, and amongst the people that are interested, there will be around half of it that dislikes a specific piece of art. Art is strongly linked to how people perceive it, and you cannot change that.
The other limitation, in my opinion, is the context. Where and how a pice of art is shown may change completely the way it is perceived. And artists that does video or audio performances don't force the audience to watch the complete thing : if one doesn't like it, one can skip it.

The fact is that Anoxia Redux, to me, is art, plain and simple. but it is also a demo. As such, it was shown during a demoparty, when people does not expect to see contemporary art. It was shown under the name ASD, of which people expect "demos". And demosceners might also not be receptive to art, espescially since demoparties are "parties" with beer and loud music. Showing Anoxia Redux during a demo compo was because its status of being a demo, but IMO it was not really where it belongs.

So what I thought was "whoa, that's not expected, they're taking a huge bet here". And also, watching the audience "a lot of people are not getting it".

I was surprised to see it got the last place, but after a while I think it got positive and (looks like a lot of) negative votes, and that other got mainly positive votes. I think that would have happened exactly the same at any party.
I was also surprised that X-Men got the first place (as they were, seeing their faces at the results). But hey, that's demoparties. It's a specific context, with specific people, so that's the way it is.
added on the 2010-10-04 17:58:58 by rickst rickst
Nice story navis! now go make a demo about it!

sry. ;)

while i cant say i like noise demo's (they are basically random crap imho.) i do somehow like this. dunno why. cant put the finger on it.

But its like a Fugly painting made out of shit and human feces. once u attach some nice philosophy to it, ppl considder it art.
added on the 2010-10-04 18:03:16 by alien^PDX alien^PDX
This is not art. It's a piece of shit. If you want to see a good noise demo and art, try this: http://pouet.net/prod.php?which=54525
sucksadded on the 2010-10-04 18:04:04 by HeatSurge HeatSurge
i kind of completely agree with rickstars comment up there. its what i wanted to say in the first place but he managed to do it 10x better.
well maybe except the fact that it basically sais other type of demos are not art... but lets not get down that road =)
added on the 2010-10-04 19:52:26 by wysiwtf wysiwtf
Last place? Seriously? I mean, I get that glitchy demos like this aren't exactly crowd pleasers, but still that's just wrong.

For me, this was the hilight of the compo. Really great stuff.
rulezadded on the 2010-10-04 20:10:31 by teel teel
@wysiwtf : Depends on your definition of art :p

I always considered that demos can be art, or it can be just a way to express yourself, or it can also be some crap you do when you're drunk. The same as I consider that code can be just mere instructions, or it can be a way to express yourself, or it truly can be art.

To me, every demo is not art. It depends of how you feel a prod, and of what the makers of the prods wanted to express with it. Something that has to do with feelings (all the way).

So it's not a matter of answering to the question "are demos art ?" but to "what is art ?". And you're right, we don't want to get down that road. :)
added on the 2010-10-04 20:17:36 by rickst rickst
Navis: I get it. One of the joys of art is the viewer's interpretation of the piece. Please, you don't need to explain yourself!
+ nice Idea to deconstruct a highly polished demo
+ atmospheric soundtrack
+ some nice scenes (eg. running people, last supper)

- goes on for far too long
- no visual progression

PS: Really didn't deserve last place...third or fourth place would have been appropriate imho.
added on the 2010-10-04 20:34:05 by Stebo Stebo
Sometimes I don't understand the demoscene.
sucksadded on the 2010-10-04 21:22:30 by Puryx Puryx
Navis: stop justifying and do what you like. =)
added on the 2010-10-04 22:06:08 by soolta soolta
Deserved 2nd place.
rulezadded on the 2010-10-04 22:09:15 by ponce ponce
This is way more interesting than most recent demos - and it has comments enough to prove it!
rulezadded on the 2010-10-04 22:42:17 by samwise samwise
Abstract prod, creativity for some or eyes nightmare for others...
Don't like how it is done.
sucksadded on the 2010-10-04 22:50:14 by BackSpace BackSpace
Most people around me hated it while we were watching it on the big screen, but I managed to dive into it and really liked it.

I doubt I would have liked it watching it on my home PC, though.
rulezadded on the 2010-10-04 22:53:37 by scamp scamp
nevermind the last place or downthumbs, but holy fucking shit with the waaaaahriform 2 attitude here.
added on the 2010-10-05 00:28:51 by 216 216
"navis meets satori"
rulezadded on the 2010-10-05 00:40:18 by rudi rudi
It's the first time I thumb down an ASD production (coop or not). I don't even remember giving a piggie before. I hate Speedfisters, Jumalauta demos because of ugly noise effects. This one proves that I don't hate Speedfisters and Jumalauta, I hate stupid, ugly noise demos.
sucksadded on the 2010-10-05 01:00:17 by Skate Skate
ENOTADEMO
sucksadded on the 2010-10-05 01:49:03 by Nuclear Nuclear
I enjoyed this quite a bit as an addendum to the original!

In comments some people are making it too personal - judge the demo not the creators. I don't think anyone is being aliented. The demo is offbeat so not everyone is going to dig it. Also, ASD has notoriety so haters gunna hate.
added on the 2010-10-05 03:57:23 by infey infey
I didn't like the beginning very much (1st minute or so), but then it grew on me. It certainly is one of my favourite demos of the year.

I really like the glitch shader, but as far as I can tell it does not use z-buffer information. I think that a shader that strongly uses z-buffer information might work better on the "video material" that you used.
rulezadded on the 2010-10-05 08:19:18 by chock chock
Write StateOfTheArt.adf to a broken floppy full of bad sectors, insert it to an A500, and you get the same demo with better music.
sucksadded on the 2010-10-05 13:18:54 by Charlie Charlie
Great. Totally different interpretation of the original. The glitch was extremely well done and varied. Only thing I didn't like was 'happy meal' - it's almost a joke, which is out of place.
rulezadded on the 2010-10-05 13:40:24 by psonice psonice
Quote:

Navis: I get it. One of the joys of art is the viewer's interpretation of the piece. Please, you don't need to explain yourself!


ps.: could you add a link to the soundtrack, please?
added on the 2010-10-05 13:58:30 by chromag chromag
just watched a youtube version and have to say, that my low end gfx hardware (radeon 3200hd) gives slightly different visuals, especially until the BASS moment (that is why my wow reaction was so strong). also, those low fps scenes felt very cool - kinda more glitchy, the way i like ))) this is a sign of great demo to me - great experience in different conditions. congrats Navis, ps and everyone involved!
added on the 2010-10-05 16:29:01 by elfh elfh
rofl Charlie

With all respect to Navis, this is not demo I like. On the other hand, what kind of demo would be suitable for that "music"?
sucksadded on the 2010-10-05 16:43:49 by jack-3d jack-3d
No love from here. Watching this felt like trying to listen Lady Gaga singing Norwegian black metal - fake and forced. Please leave the artsy, glitchy noise demos to nosfe and satori, they know how to work their magic on them. Not saying that ASD shouldn't try other genres as well, but this was probably a bit too far fetched in that sense. I hope to see more of those 'traditional' ASD pant-wetting "whoah shit this is so cool" demos soon again.
sucksadded on the 2010-10-05 18:22:02 by jenni jenni
Quote:
oh my god, you just took the worst demo you ever made and turned it into the best demo you ever made :O


added on the 2010-10-05 18:41:45 by nosfe nosfe
Okay, with the comments from Navis, I have a better view of the artistic goals of this demo...

But a piece of art should be self-explanatory. If it takes several pouët comment pages to understand wtf is going on and why it was done, then it's basically a failure.

Good job trying though.
added on the 2010-10-05 21:14:10 by Tarmil Tarmil
lol
sucksadded on the 2010-10-05 22:01:12 by Wade Wade
thanks for this, I was expecting one such comment to make a couple of remarks:

"Art shouldn't be self-explanatory". This has been said so many times, and it is almost always true. However, isn't it an axiom? Is there a reason why it is so? I don't accept it as the eternal truth.


But I'd gladly sacrifice and spoil "Anoxia" for the sake of future releases (from us and other groups that experiment) that may become more approachable to a wider audience. And I do this only because there is *no* forum (in the broader sense) that criticises demos from all angles... other than the pop-hits.

So, sorry to laugh at my own jokes here (on my own), hopefully next time it will different.
added on the 2010-10-05 22:06:24 by Navis Navis
Tarmil, no, a piece of art does not need to be self-explanatory. just check out the last 100+ what's been happening in the art world. most of the contemporary art does take some reading and learning before it's understandable.

and for fucks sake, even with the old classical paintings you can get a lot more if you understand their relation to art history and if you know the meanings of details and styles and tools used.

added on the 2010-10-05 22:29:29 by nosfe nosfe
Navis: I'd not give a shit :D
this was epic on big screen, trust me, you have no idea how good it was
added on the 2010-10-05 22:59:44 by [EviL] [EviL]
+ what Tarmil said.
added on the 2010-10-05 23:00:02 by soolta soolta
Navis : I understand better now that you explained. And I even agree with "art should NOT be self-explanatory". Self explanatory art is what is served by mass-medias like television, radio and so on.
Anyway, understanding helps a lot, but it doesn't necessarily change tastes. I don't know if you were at Main, but if you were you would have undoubtedly noticed that people were there more for partying and boozing than for watching "radical" art. So I think that for this one you just made the mistake of targetting the wrong audience. Maybe it was a first step in a new style of demos, maybe the audience will change, maybe I will like your next one, maybe, maybe...

Oh I wish I could change my thumbdown into a piggy...
added on the 2010-10-05 23:52:09 by flure flure
Wow... so... weird, I had to press escape, thought my graphics card was dying... came back to the comments here to see that there is a art story behind all of this.... well, I don't know, I didn't enjoy this on my little home screen. My two years old son is a fan of ASD demos, ratpure and happiness are its favorite : he is able to easily enjoy the bestiary of turtle, fishes, ants, cars, trucks, helicopters, motorbikes... while I'm enjoying the poetry and graphics performance of the demo... but this one is definitely not for him... I like abstract, philosophy, but this one is too tough for me... as someone said, must be true art! :D

sucksadded on the 2010-10-05 23:52:18 by xoofx xoofx
Not my kind of demo and found it therefore hard to watch; not nearly as much as I feared from reading the comments though. The second half felt stronger than the first.

Also, a general remark: creative people should be allowed to do whatever the fuck they want :P
added on the 2010-10-06 00:22:36 by Alpha C Alpha C
flure, you think that if a demo doesn't satisfy 100% of its audience its presented for the wrong audience?

i was at main and i enjoyed the hell out of this demo, as did many others there whom i discussed with.
added on the 2010-10-06 00:26:09 by nosfe nosfe
also for all the thumbs up... If it was not Navis from ASD, but an unknown person from an unknown group that did this demo... would the audience vote up to 50 votes for this?
added on the 2010-10-06 08:23:53 by xoofx xoofx
Well, it's kaputt?!
sucksadded on the 2010-10-06 08:30:39 by elend elend
That's the problem I have with everyone disliking this. It's not that you don't like it, I don't really care, but you just can't face the fact that some think this actually is looks nad sounds really fucking good. No namevoting invovled, and even if there were, I'm pretty sure some thumbed this down too because it "didn't match the regular expecations from asd", which in my books is even more idiotic. Come this from an unknown group it wouldn't probably get as much attention though, but the vote ratio would pretty same.
added on the 2010-10-06 08:37:37 by noby noby
I'm a big fan of Navis' work and I also like art. Destructaurating/restructurating a masterpiece is a style exercise and is something that can be very interesting. The glitches are very well made anyway, I have to thumb this down for the following reasons:
- one single effect applied to the whole demo. Would have been more interesting (imo) to apply different effects all over the demo.
As a consequence of that, the demo seemed too long.

- 70 mo is heavy. I'm not sure all the materials used in "Happiness is around the bend" was used there.


sucksadded on the 2010-10-06 09:31:10 by Ok3anos Ok3anos
spirit of Jodi's deconstructive aesthetics found in this work; i completely <3 it and get inspired by stuff like this :)

apropo another noise demo remix is Kooma's Paimen: just try to watch it with datafile of zero size and it will work with junks in memory and create quite a stunning noise experience
rulezadded on the 2010-10-06 11:51:39 by zden zden
that Jodi thing is absolutely mind boggling. recommended to all pouet folks. Also check the (only) wild from Euskal 2008. Amazing stuff..
added on the 2010-10-06 12:12:06 by Navis Navis
too abstract for a demo, yet not abstract enough for art...
sucksadded on the 2010-10-06 14:19:23 by -SP- -SP-
I realize that the word "self-explanatory" was way too strong. Just replace it with "explained".
As you said nosfe, such work can be explained with a bit of context. What we missed at the party was precisely this bit of context, this explanation that Navis gave here. We didn't have any clue about the ins and outs of the work. Perhaps a few words in the entry description would have helped with that.
added on the 2010-10-06 18:08:05 by Tarmil Tarmil
Quote:
Also check the (only) wild from Euskal 2008

I was wondering what it was till I saw what it is. It wasn't the only wild / 3d animation at the party, there were 3 other prods from what I remember. A really great animation done in one afternoon at the party. It was disqualified because it used a ripped soundtrack... maybe the watermarks also helped. And from what I remember one of the other prods ripped Vivaldi's four seasons.
added on the 2010-10-06 18:17:49 by xernobyl xernobyl
video plz
added on the 2010-10-06 18:56:10 by havoc havoc
hmmm, I didn't thought I'd come back on commenting, but I've been following the discussion and a few things make me react.

Quote:
But a piece of art should be self-explanatory.


Sorry but no. Actually any sentence stating that "art should" is nonesense to me. Art has been facing this issue many times history, with people trying to frame it, and each time, artists have proven the assertion false. A painting should have a frame, a sculpture should have pedestal, art should be beautiful, art shouldn't be political...

So on those points I completely agree Nosfe and Navis. But I still don't like this prod. ;-)

Keep exploring Navis.
added on the 2010-10-06 23:10:04 by Zavie Zavie
@lx would the audience vote for 59 thumb downs if this wasn't asd? because asd is a known group this gets more viewers than some randomly named new group, but i think it's ridicilous to claim that people would be thumbing this up because of the group name...


added on the 2010-10-07 00:10:17 by nosfe nosfe
Well, I do not care who did the prod, but for me the demo was not too breathtaking. Interesting idea, perhaps, but too long for that and quiet monotonous...
But well, a not so bad try.
added on the 2010-10-07 00:15:32 by sim sim
nosfe: no i dont think so. it may not be a majority but the namevoting is strong on this one </jeditalk>.
added on the 2010-10-07 15:21:37 by wysiwtf wysiwtf
wysiwtf if anything this is getting more thumb downs because of 'not being what asd should do'. not thumb up because 'it was made by asd'
added on the 2010-10-07 16:10:11 by nosfe nosfe
wysiwtf: $_ has a higher rating, for a pure noise demo from a not-well-known group. http://www.pouet.net/prod.php?which=8053

Can't see that this is getting a lot of thumb ups from rabid fans who'll buy anything with the ASD logo ;)
added on the 2010-10-07 16:33:21 by psonice psonice
Yea as I said before, this is probably getting way more downthumbs as namevoting, because many think this doesn't "match their the regular expecations from asd". Mainly this demo is just getting above average attention overall.
added on the 2010-10-07 16:39:31 by noby noby
Hapiness ....demo was in my eyes one step behind border of visual kitsch. This demo is thousand steps ahead border of art.

ASDish or not, this is bad attempt of making abstract design demo.

sorry I forgot well deserved thumb down in my previous post.
sucksadded on the 2010-10-07 20:11:29 by Trauma Zero Trauma Zero
Soundtrack has nice mood in it, otherwise just sucks.
sucksadded on the 2010-10-08 01:36:33 by glxblt glxblt
I liked it quite a bit, but not the soundtrack.
rulezadded on the 2010-10-08 01:41:42 by artanis artanis
A (long) nightmare live...
sucksadded on the 2010-10-08 16:26:59 by Hicks Hicks
Seems that uncle-x is the only one that understand this as a coder side point of view.
The rest, lol.
rulezadded on the 2010-10-08 17:22:24 by moredhel moredhel
Yeah. I have no idea on how to code that properly. Even though I never really thought about it.
added on the 2010-10-09 04:24:34 by xernobyl xernobyl
what kb said.
rulezadded on the 2010-10-10 13:04:09 by pommak pommak
i really hated it on the bigscreen and eventho i wouldnt have ever thought so imma thumb asd down this time.
sucksadded on the 2010-10-11 15:37:44 by hArDy. hArDy.
an ok noise demo
added on the 2010-10-11 18:17:36 by diver diver
Reminded me of c64 and load error.
sucksadded on the 2010-10-13 20:42:46 by Maissi Maissi
how about a capture for those of us without a PC? :)
added on the 2010-10-14 19:34:39 by Prot-DHS Prot-DHS
What?
added on the 2010-10-16 18:34:06 by Lacoste Lacoste
ik hou van je
rulezadded on the 2010-10-24 18:51:24 by magic magic
I admit that the first time I have just seen it in the streamer and later in a laptop with ATI and thus my only comment was that the graphics remind me of speccy and didn't attempt to vote. Though, in a desktop PC with Geforce I can't notice any difference since it's just a glitch demo with quite fucked up visuals. I don't understand this comment. This demo has no graphics, it's a bunch of glitches.

I didn't liked it at all and was especially thrilled to find out it's 70MB and actually your latest good demo. Why take a masterpiece and spoil it so much?

But anyway, it's the right of the creator to take his own work and transform it to whatever he wishes.
sucksadded on the 2010-10-24 19:46:05 by Optimus Optimus
So I guess this is Navis' struggle with the inevitability of entropy and decay, the view of an ever expanding and potentially infinite universe that will die a slow, cold death...?

I'm sure Navis you could have presented that better in a different form, so piggie :)

The whole mood reminded me of one demo by visualice. Ominous, dark, confining... like waves in succession crushing on your chest.
added on the 2010-10-29 23:54:33 by ppanag ppanag
Weird noises and glitches - meh. Some things were interesting (the dots at beginning, for example) but it got quite boring and annoying quite fast.
sucksadded on the 2010-11-03 21:49:09 by msqrt msqrt
"Ominous, dark, confining... like waves in succession crushing on your chest."
thanks! ^_^
added on the 2010-11-12 02:03:37 by psenough psenough
Oh my god... What is this shit? This is a remix?

Sucks a lot -__-
sucksadded on the 2010-12-25 02:14:17 by Jacksoft Jacksoft
what about video?
added on the 2011-01-14 15:06:59 by diver diver
OMG the scene EVOLUTION of the year if not the whole decade.
it should get a scene.org award.
im shocked that i havent voted for it yet
rulezadded on the 2011-01-14 16:08:36 by xeNusion xeNusion
amazing and unique experience!
rulezadded on the 2011-01-23 15:29:41 by substrate substrate
lol dada

Not as bad as it could have been, but close. nosfe would be proud.
added on the 2011-02-07 08:05:31 by Shockwav3 Shockwav3
There's a broken polygon sticking out of my GPU, is it ok?
rulezadded on the 2011-04-12 23:52:22 by rutra80 rutra80
I want a video!
rulezadded on the 2011-04-13 01:57:35 by whynot2000 whynot2000
complex feeling.. but cool feeling ! :)
rulezadded on the 2011-04-27 15:22:14 by nnorm0145 nnorm0145
The same one but on c64 and in 23 bytes: Wallflower.
sucksadded on the 2011-05-16 21:14:12 by baah baah
Please send whatever you're smoking to:
Henrik Erlandsson
Dukers vag 105C
57536 Eksjo
Sweden

Thank you.
rulezadded on the 2011-06-12 00:44:37 by Photon Photon
What rickst, okeanos and wysiwtf said.

I would like to start the nagging with the colours itself, why harsh 0xff0000 and 0xffff00? It does add to the simple, and minimalistic look but it also looks quite generic. I almost missed seeing 0xff00ff there. So yes, it felt coder-colourish.

What I like is the feeling it transports to me, and I would like to emphasize the "me", as everybody gets a different feeling. It feels cramped and empty at the same time, it also triggers anxiety through the music - it fills the whole room up, as if it almost want to read it. Mhh, quite meta.

To be honest, don't read any of the comments, download it, watch it - and think, that's what it want's you to do.

It doesn't really rule, but it's not a piggy either - therefore the thumb. If you break it down, it's a demo you remember - which is good.
rulezadded on the 2011-06-16 23:55:08 by mog mog
70 MB Shader TV Noise, sorry
sucksadded on the 2011-06-17 09:16:35 by JAC! JAC!
In signal processing or computing noise can be considered unwanted data without meaning
sucksadded on the 2011-07-25 16:39:05 by closed closed
not necessarily in spread spectrum modulation schemes ;-)
added on the 2011-07-25 16:41:35 by Navis Navis
I've watched it again, for the first time since Main'09, where I have to admit I didn't pay much attention to it.

Well watching it again, comfortably in my home, it gave me a very bad feeling, making me really uncomfortable. I guess this is good for a demo, to convey such strong feelings. I can't say I like it, because I really didn't like the mood I was in after watching it. But I must admit that if the aim was to convey a strong feeling (was it good or bad), then it succeeded in a way no demo did before to me.
added on the 2011-07-25 21:31:08 by flure flure
I never believed this would grow on my even more, but it did...

CDC'd
added on the 2011-08-31 01:10:51 by noby noby
absolutely wretched!
sucksadded on the 2011-10-11 02:26:49 by nebadon nebadon
Weird demo. Enjoyable soundtrack but terrible visuals. Looks much better on lowres youtube video than realtime...
added on the 2011-10-23 21:50:43 by zbyndek zbyndek
nice music + stylish glitches.
rulezadded on the 2011-11-30 18:31:10 by cherri kandler cherri kandler
not perfect, but is driven by the excellent soundtrack!
rulezadded on the 2012-03-30 18:17:07 by Frequent Frequent
got many glitches on my HD6770 :(
sucksadded on the 2012-04-02 06:10:55 by _JUL_ _JUL_
Too long, boring
sucksadded on the 2012-05-14 10:37:36 by dafuq dafuq
new experience? very good - demo&music
rulezadded on the 2012-06-10 02:13:24 by Shriggar Shriggar
blah
added on the 2013-03-26 00:43:54 by T$ T$
sucksadded on the 2013-07-23 12:55:40 by krusty krusty
omg, I didn't -really- hated it, but it was clearly too long and boring, and we can see too much the re-use of another demo with a (rather interesting) shader on it :|
added on the 2013-07-30 00:12:57 by rez rez
okay, but nothing more .... BB Image
added on the 2013-07-30 01:39:40 by CHEF-KOCH CHEF-KOCH
I would be a massive fucking hypocrite to thumb this down.
Thumbing down experiments would be fucking lame indeed.
rulezadded on the 2013-07-30 04:30:15 by mudlord mudlord
I did not like it too much at that time. Now I think it is good. I see it in a different perspective. It is a different demo. A piece of art!
rulezadded on the 2014-03-12 00:43:05 by sim sim
I didn't enjoy this but it sparked some discussion so I guess it worked.
rulezadded on the 2014-04-06 13:26:55 by cce cce

submit changes

if this prod is a fake, some info is false or the download link is broken,

do not post about it in the comments, it will get lost.

instead, click here !

[previous edits]

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