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Whispers by cocoon [web] & The Planet of Leather Moomins [web]
[nfo]
screenshot added by knl on 2011-04-30 17:52:19
platform :
type :
release date : april 2011
release party : Revision 2011
compo : pc 4k
ranked : 7th
  • rulez 42
  • is ok 8
  • sucks 0
popularity : 0%
 0%
  • rulez 0.84
alltime top: #2324
added on the 2011-04-30 17:52:19 by knl knl

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Final has been posted here:
http://mynameiskaneel.com/stuff/whispers_final.rar

Vimeo here:
http://vimeo.com/23081358

Soundtrack here:
http://soundcloud.com/kaneel/whispers-intro-soundtrack
added on the 2011-04-30 17:54:42 by knl knl
Wonderful jazzbbcode. sorry.

Final has been posted here:
http://mynameiskaneel.com/stuff/whispers_final.rar

Vimeo here:
http://vimeo.com/23081358

Soundtrack here:
http://soundcloud.com/kaneel/whispers-intro-soundtrack
added on the 2011-04-30 17:56:14 by knl knl
Rules :)
rulezadded on the 2011-04-30 17:59:09 by Gmitts Gmitts
cooli !
rulezadded on the 2011-04-30 18:11:35 by Bartoshe Bartoshe
nice one, i like the soundtrack.
rulezadded on the 2011-04-30 18:11:53 by a-move a-move
soundtrack.
rulezadded on the 2011-04-30 18:14:08 by 4mat 4mat
I liked this one alot, the only problem I saw, was the low framerate on the compo system great demo, and nice fractals :)
rulezadded on the 2011-04-30 18:24:58 by Zonbie Zonbie
Like previously said, but it's nice to see Guille is back and to see that kaneel can release a music :D
rulezadded on the 2011-04-30 18:32:45 by rez rez
great soundtrack
rulezadded on the 2011-04-30 18:44:35 by Aech_rom Aech_rom
rez> the nfo says nystep, not guille
Good and impressive, probably from code and math point of view!
Still, rules are rules, this is not a 4K :)
Coded by nystep and music by kaneel... Very nice intro. I was glad to help with this.
added on the 2011-04-30 19:08:30 by nytrik nytrik
Rules of course ( sorry rez )
rulezadded on the 2011-04-30 19:14:07 by nytrik nytrik
Dunno. Lately I am kinda getting depressed when I watch certain demos. This one seems to have that effect for some reason.
added on the 2011-04-30 19:33:13 by jazzman jazzman
Awesome code, but with proper soundtrack this could have been really great. The music really was not my piece of cake.
rulezadded on the 2011-04-30 20:09:19 by lemonade lemonade
Too slow, don't like the soundtrack..
added on the 2011-04-30 20:12:36 by msqrt msqrt
Okay, I hadnt understood the party version was 4K.
You did it, that's what counts.
Thumb up. This is absolutely awesome, 4K generating such detailed and complicated mandelbulb patterns.
The party version is about 5-10 fps on my 295, which is slow, but seems pixel perfect, the slowest-nicest final is 15 fps which is acceptable, and the fastest is 60 fps but pixellated. Quite a difference!
However, demos are what they are, experimentation whith hardware to produce things not seen before.
If this needs a monster card to work, it's its right.
Thanks for producing this.
You show what can be done with state of the art hardware and very high skill.
I remember someone on a forum that said mandelbulb realtime was not even close for many years.
Demoscene is there to deliver.

Praise the mighty GPU king!
rulezadded on the 2011-04-30 21:03:22 by HeLLoWorld HeLLoWorld
Imho underrated as hell, this is f*cking great show !
rulezadded on the 2011-04-30 21:09:24 by Trauma Zero Trauma Zero
Aside from that, music was not my taste, but hey.

Theres a huge quality difference even between the party version (which is pixelperfect) and the slowest-nicest final.
The party version is the most beautiful and impressive mandelbulb I have seen interactive or realtime.
1680*1050.

So yes, yes, it's 5-10 fps, but it's state of the art, it's cutting edge, it's what you've never seen. It's what demos are.

Should be noted that my 295 is not sli now(triscreen).
So, could be a 260+.

Had you only done the fast version, it would have been another of the successful attempts at realtime mandelbulb, but with massive quality compromises.
Instead, now, as soon as you will run the party version on hardware that delivers solid 30 to 60 fps...
It will be regarded as a milestone imho.

Well done.

Praise the shaders. Praise the code.
Not quite final when being nvidia only due to glsl errors... (and 4k version just crashes straight away)
gShaderReplacer fix: (can't raise a vec2 with a float)
Code:<Application Name="whispers_final.exe" Name0="whispers_final_FullResSlow.exe"> <StringReplacer Src="(n,g)),w)" Dst="(n,g)),vec2(w))"/> </Application>

But nice 'bulb, seems like some z block optimization (haven't digged into the minified shader), but still it should be able to render the edgers correctly (especially when not 4k..)
added on the 2011-04-30 21:51:17 by Psycho Psycho
mandelbulb :D
rulezadded on the 2011-04-30 22:02:50 by xpansive xpansive
you can replace
Code:while(C++<40.

by
Code:while(C++<88.


It then raymarchs artifact free at a 20% framerate expense in both of the final versions.. Those block pixels on the edges are damn expensive to raymarch correctly! ;>

The party version is using http://www.opengl.org/registry/specs/EXT/separate_shader_objects.txt which makes the setup code significantly lower to get a shader up and running.. But indeed, it wasn't implemented yet in AMD drivers the last time i checked..

For the GLSL error i'm a bit surprised, it seems tolerated on NV to raise a vec to a scalar, and i have (ab)used it, i'm sure there are places where i raise vec3s and vec4s to scalars but it seems tolerated now by the AMD GLSL compiler (?).. Anyway have to plug back this ATI card, i'll see better.

Thanks for all the comments. :)
added on the 2011-04-30 22:12:02 by nystep nystep
Nice
rulezadded on the 2011-04-30 22:40:41 by Maissi Maissi
yeah, 88 is mostly enough, except for the tunnel part. Guess that should be part of the slow'n'niece version. At 88 it goes 15-22 fps here on 6870.

I doubt that ugly defined (but indeed 1k/4k useable because of that) EXT extension will ever make it outside nvidia, and btw, with 4052 bytes it's not needed ;)
pow is pow(gentype, gentype), so I think it's correct that they have to be same dimension.
added on the 2011-04-30 22:58:04 by Psycho Psycho
Maybe we can see this in shadertoy?
saw the video version, was cool

hope i upgrade my gpu soon so that i can have a real opinion
rulezadded on the 2011-05-01 10:30:58 by ٩๏̯͡๏۶ ٩๏̯͡๏۶
fractals - again and again
rulezadded on the 2011-05-01 10:35:30 by las las
Sweet!
rulezadded on the 2011-05-01 12:02:33 by Mystra Mystra
Cool!
rulezadded on the 2011-05-01 12:45:47 by Hicks Hicks
of course rulez!
rulezadded on the 2011-05-01 13:31:00 by substrate substrate
Very nice !
rulezadded on the 2011-05-01 13:31:50 by XT95^FRq XT95^FRq
good stuff. a bit slow during the compo :)
rulezadded on the 2011-05-01 14:43:10 by gopher gopher
That is a good soundtrack. And these bulbs and cubes look good.
rulezadded on the 2011-05-01 20:38:10 by andr00 andr00
I updated the final rar archive with an ati compatible version!
added on the 2011-05-01 23:48:41 by knl knl
solid code & music
rulezadded on the 2011-05-02 22:42:15 by Alpha C Alpha C
Nice. The fractals were a bit seen-before maybe, but still cool. Enjoyable music.
rulezadded on the 2011-05-02 23:00:27 by psonice psonice
Splendid
rulezadded on the 2011-05-04 21:32:09 by BackSpace BackSpace
nice stuff but you really need to pick better colors + it's too bright and desaturated.
added on the 2011-05-05 21:08:49 by prm prm
Nice use of fractals & xor. Lovely tune too!
rulezadded on the 2011-05-06 15:49:42 by untel untel
Deserve my thumb, deserved a better place too!
rulezadded on the 2011-05-07 20:37:18 by RaHoW RaHoW
yep, nice content, well done :)
rulezadded on the 2011-05-15 00:51:33 by keito keito
what prm said.
no music no thumb. no really - i did not like that music.
underrated
rulezadded on the 2011-07-10 17:25:40 by wullon wullon
nice one
rulezadded on the 2011-08-15 22:29:13 by aech aech
nice
rulezadded on the 2011-09-06 18:38:34 by rudi rudi
nice
rulezadded on the 2012-01-04 21:13:17 by Sir Sir
"
rulezadded on the 2012-01-21 03:48:52 by T$ T$
!!!!
rulezadded on the 2012-03-31 12:47:53 by Frequent Frequent
ok. I mean, raymarched 3d fractals usually look good, but not terribly original.
added on the 2012-03-31 13:21:45 by blala blala
It's amazing and the coder is sexy i think ? Is it a girl ?
rulezadded on the 2012-05-08 19:51:02 by WoDK WoDK
Missed this before. Very nice to watch, especially the mandelbox.
rulezadded on the 2012-09-21 10:42:16 by raizor raizor
Nice! Great tunnel and metaballs.
rulezadded on the 2012-09-21 12:08:53 by d3pth d3pth
Cool. Missed that one too...
rulezadded on the 2012-09-21 12:42:19 by raer raer
Love!
rulezadded on the 2012-09-21 12:59:56 by iks iks
nice music.
rulezadded on the 2012-09-21 13:56:59 by cherri kandler cherri kandler
Nice little lost gem...
rulezadded on the 2012-09-21 16:19:29 by ara ara
soundtrack.

proper 4klang tunes are so rare.
rulezadded on the 2012-12-13 21:02:27 by noby noby
Dear noby,

I wish people actually had an epiphany about it, but meanwhile, a lot of crappy sawish tunes have been submitted and it seems that SONG made people DANCING, then, they got drunk, lost their minds, got stupid and couldn't notice that a sweet tune is sweet.

But hey, it's ok.
added on the 2012-12-14 23:26:34 by knl knl
kaneel: not sure if i got you entirely correctly but... i guess we're in some sort of agreement :D
added on the 2012-12-14 23:37:36 by noby noby
Indeedly indeed.
added on the 2012-12-14 23:41:20 by knl knl
Nice!
rulezadded on the 2014-01-23 14:50:58 by TheT TheT

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