pouët.net

uncovering static by Fairlight [web] & Alcatraz [web]
[nfo]
screenshot added by gopher on 2011-08-06 23:19:46
platform :
type :
release date : august 2011
release party : Assembly 2011
compo : combined demo
ranked : 2nd
  • rulez 225
  • is ok 26
  • sucks 3
popularity : 6%
 6%
best 64k introbest effectsbest directionpublic choicebest technical achievement
  • rulez 0.87
  • cdcs 3
alltime top: #59
added on the 2011-08-06 23:19:46 by gopher gopher

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Winner for me, even in demo category.
rulezadded on the 2011-08-06 23:20:46 by Serpent Serpent
nice 64k
rulezadded on the 2011-08-06 23:24:31 by psenough psenough
Size doesnt matter. Go for THE epicentrum win!
rulezadded on the 2011-08-06 23:24:49 by magic magic
keeping the 64k scene live
rulezadded on the 2011-08-06 23:25:58 by Defiance Defiance
pwnesome
rulezadded on the 2011-08-06 23:27:36 by alien^PDX alien^PDX
great!
rulezadded on the 2011-08-06 23:27:56 by nekomono nekomono
BIG WIN! I demand at least a solid post on what combination of techniques you used, Smash, to let this happen.

This one DEFINITELY calls for a CDC, which I will happily share after I get a sufficient amount of glops :P
rulezadded on the 2011-08-06 23:28:51 by kbi kbi
I'm a bit torn on this one. Certainly, having this much geometry in 41k is very impressive, and some of the effects work very well, but the overall impression leaves me a bit empty.

Similarly, some of the patches used are out of this world (usable piano and cymbal patches in 4klang?), but overall the music doesn't sound like a coherent whole to me.

Maybe when I watch it outside the stream I will think OMG BEST 64K EVER. But for now: A really good prod, again. Congrats. :-)
rulezadded on the 2011-08-06 23:30:05 by Sesse Sesse
beautiful intro, the music is awesome! <3
rulezadded on the 2011-08-06 23:31:55 by pera pera
mind = blown. fantastic stuff.
rulezadded on the 2011-08-06 23:32:18 by Saga Musix Saga Musix
OK, the 4klang rumors are a lie, if I understand the nfo right. Doesn't change my impression much either way.
added on the 2011-08-06 23:32:58 by Sesse Sesse
After a last outstanding 64KB intro Panic Room, Smash snd Reed again in their excelent condition teach the rest of world how to code a DEMO IN 64KB.


rulezadded on the 2011-08-06 23:34:57 by Trauma Zero Trauma Zero
The engine and music are superb. Juts the scenes seem to be quite boring. Thumb anyway ;o)
rulezadded on the 2011-08-06 23:35:17 by jack-3d jack-3d
fantastic
rulezadded on the 2011-08-06 23:37:40 by 4rknova 4rknova
Damn great show.
Next time, Smash... Next time... ;)
rulezadded on the 2011-08-06 23:39:00 by BoyC BoyC
Im pretty sure smash can and will write something about the techniques used for the visuals.

Considering the synth, i dont know who spread the 4klang rumour, but this is basically a new synth written from scratch, with 64k in mind. Internally i call it 64klang of course :)
added on the 2011-08-06 23:39:08 by gopher gopher
holy fucking shit.
and that tune is truly mindblasting for a 64k!
rulezadded on the 2011-08-06 23:39:44 by Alpha C Alpha C
Now for some deserved boozembly visit ...
added on the 2011-08-06 23:40:26 by gopher gopher
Crashes here:
Windows 7 x64 x64, Radeon 5650M, Catalyst 11.6, recent DX
added on the 2011-08-06 23:40:32 by raer raer
Definitely the best production at the ASM this year and one of the best, if not the best, production this year. Only thing I didn't like that much was the music.

Go Smash!
rulezadded on the 2011-08-06 23:40:50 by trivialfursuit trivialfursuit
Uhm. Probably after loading that is.
added on the 2011-08-06 23:40:57 by raer raer
f.u.c.k. y.o.u.
rulezadded on the 2011-08-06 23:41:59 by dixan dixan
extremely cool. fairlight is sending us pink love letters! here's some love back from me:
added on the 2011-08-06 23:45:07 by v3nom v3nom
<3 <3 <3
rulezadded on the 2011-08-06 23:45:27 by v3nom v3nom
the scenes (and their base colors) didnt really speak to me but the uncovering transition looks good and i loved the pink/purple (hard to tell from the scene) quads flying around (including shadows), that really made it work for me (for me it was a crucial detail)
rulezadded on the 2011-08-06 23:45:38 by superplek superplek
where 'the scene' -> the stream.. it isnt that late is it? :)
added on the 2011-08-06 23:46:12 by superplek superplek
Thumb up for the prod
Thumb up for the efford to keep 64k alive
Thumb up for the coop

This SHOULD win the democompo !
rulezcdcadded on the 2011-08-06 23:48:11 by _H2o_ _H2o_
For some weird reason the demo starts normally and then all the grey scale gets the colors of a ZX Spectrum picture, is that normal? I was pretty sure on the stream that it was supposed to be in greyscale :)
(Windows XP 32, with a GTX 560 Ti)
added on the 2011-08-06 23:48:49 by Dbug Dbug
Ok this is like... super perfect. Awesome. Great. Wonderful. Thank you.
rulezadded on the 2011-08-06 23:49:54 by elend elend
Really good. I'd say one minute shorter and/or another effect/change of scene wouldn't have hurt, but still top-notch.
"rumours of the demise of 64k appear to be somewhat exaggerated." ;)
added on the 2011-08-06 23:49:56 by raer raer
...watched the YT btw...
added on the 2011-08-06 23:50:51 by raer raer
Oh man... That should have been a thumb up.
rulezadded on the 2011-08-06 23:51:31 by raer raer
solid production!
added on the 2011-08-06 23:52:39 by .reEto .reEto
not my cup of tea. don't now exactly why, but the music is a factor there.
added on the 2011-08-06 23:52:52 by nemesis nemesis
Technically impressive but artistically a bit dull.
added on the 2011-08-06 23:53:20 by daFred daFred
awesome intro!

Dbug: got something similar, like video mem corruption. Works ok in lower res. (XP32, GF8800GTS/512)
rulezadded on the 2011-08-06 23:54:44 by BarZoule BarZoule
Amazing 59k!
rulezadded on the 2011-08-06 23:55:08 by mog mog
Perfect!
rulezadded on the 2011-08-07 00:00:46 by unbeliever^x7m unbeliever^x7m
Crashes here too (win7 x64) in msvcrt.dll/memcpy, right after the loading screen.

Running it in a sandbox somehow fixes this though, so I could watch it anyway.. The visuals were great in some parts, in other parts I'm still not sure if it is supposed to look that way or if my 4870 was bugging out though, because it just looked weird.
And that music, just wow.. More than enough reason for a thumb up :)
rulezadded on the 2011-08-07 00:01:57 by snq snq
Awesome.
rulezadded on the 2011-08-07 00:08:42 by Buckethead Buckethead
Although it was basically good, I didn't find the visuals all that pleasing - it's missing the something.
added on the 2011-08-07 00:12:04 by msqrt msqrt
Keepin 64k alive

BarZoule, etc - Runs here at 1080p [like crap fps] on a 8800GTS 512. Had to disable my second monitor though. :)
rulezadded on the 2011-08-07 00:21:16 by micksam7 micksam7
Keeping 64k alive or killing the category for good ?

Great job anyway.
rulezadded on the 2011-08-07 00:23:00 by hitchhikr hitchhikr
Great atmosphere, lights and timing. Love the break in the middle where everyone thought the demo was over and everything that follows. :)
rulezadded on the 2011-08-07 00:23:34 by gaspode gaspode
This looked much better on big screen, didn't notice it was that rought tesselation without textures.

Very nice
rulezadded on the 2011-08-07 00:28:17 by jalava jalava
keeping the spirit alive, in very massive way, congrats!
rulezadded on the 2011-08-07 00:36:52 by decca decca
Dreamlike. Fantastic.
rulezadded on the 2011-08-07 00:37:13 by ham ham
Great visuals, music, interesting technics (even if I can't make out with the tech is in this, or the strange morphing/disolving 3d are trying to show (creepy though, in a good way :)). Nice to see a 64k in the demo compo too :)
rulezadded on the 2011-08-07 00:39:00 by Optimus Optimus
Big ups to Fairlight & Alcatraz..!
rulezadded on the 2011-08-07 00:39:40 by scg_ scg_
ohm
rulezadded on the 2011-08-07 00:43:04 by spritus spritus
too much grey in bright grey. really dull beside the pink. but the "geometry" is cool. and it sounds good. heard some good humming inbetween there.
added on the 2011-08-07 00:49:31 by yumeji yumeji
Nice looking visuals and tune is good too but but as a whole I find the intro quite dull. Basically, what Sesse said but without the thumb.
added on the 2011-08-07 00:53:40 by StingRay StingRay
Great models and shading! I also like the touch of pink! :)
rulezadded on the 2011-08-07 00:59:33 by Zeila Zeila
O_O
rulezadded on the 2011-08-07 01:01:10 by p01 p01
Wow.
rulezadded on the 2011-08-07 01:03:12 by jimmi jimmi
wait.....what?

Only one gripe: I kinda hoped and even thought it would pick up at the "second part" and develop something new and awesome, but insted it just kept performing the first awesome thing.
rulezadded on the 2011-08-07 01:24:58 by noby noby
first a little bit zzZZz, after that superawesome.
rulezadded on the 2011-08-07 01:26:50 by 4kum4 4kum4
good visuals, but the music wasn't that fit for it =\
rulezadded on the 2011-08-07 01:27:05 by panic panic
Just.. WOW :) Very very enjoyable and entertaining, you can not demand more, this one delivered in every kind of ways :) Big Thumb up for this.

But i had only graphical errors trying out larger resolutions as the recommended one. Graphic cards are 2 Geforce GTX 280
rulezadded on the 2011-08-07 01:55:11 by SaphirJD SaphirJD
The music is absolute magic and the visuals too.
64k. what?
rulezadded on the 2011-08-07 02:03:57 by cerror cerror
I can hardly get it to work:
In fullscreen I could only run it once, sometimes it crashes right after the precalc, sometimes there is a problem with the music playback (starts playing back noise basically) and if this happens after the few frames the intro crashes.
Had more luck in windowed mode but that might be just a coincidence.
If you can't reproduce the issue I'm happy to test fixes.
added on the 2011-08-07 02:08:15 by BoyC BoyC
no wonder few ppl do 64k nowadays.

this is true HQ by the book.
rulezadded on the 2011-08-07 02:10:53 by xyz xyz
This moved the whole demoscene forward by a huge step. Especially if other groups will be able to use this rendering method too.
rulezadded on the 2011-08-07 02:26:01 by archee archee
Great
rulezadded on the 2011-08-07 02:26:46 by BiTL BiTL
BoyC, same here. Got some mental garbage noise that nearly destroyed my ears, or an access violation. Maybe this'll help, but fuck knows.

Fault Module Name: msvcrt.dll
Fault Module Version: 7.0.7600.16385
Fault Module Timestamp: 4a5bda6f
Exception Code: c0000005
Exception Offset: 0000a048

Still, watched the yt version and it's a class act, so here is a thumb:
rulezadded on the 2011-08-07 02:30:25 by Insectecutor Insectecutor
Very interesting waveguides, better than many commercial physical synths out there, also if you really synthesized that snare and these cymbals then... wow, major DSP ownage.
rulezadded on the 2011-08-07 02:52:11 by ponce ponce
Pure win.
rulezadded on the 2011-08-07 02:54:35 by ferris ferris
#ponce: surely those were samples like in panic room and che guevara. Either way they're impressive. Also the strings sounded great.
Breathtaking visuals, great music...easily the best 64k since Panic Room. This should (and will) win the demo compo!

Btw: Had similar problems like BoyC - running in fullscreen seems to either crash it after precalc or kill the music. Windowed mode is running fine...
rulezadded on the 2011-08-07 03:39:20 by Stebo Stebo
you will not believe the amount of bad luck we had with this the last couple of days. compo cancels, logistics, crashes.. the world and its mother was against us releasing, but our bloody mindedness made us get through it. :) anyway, about the crashes - yes something suspect is going on. we had some real problems with the synth asm code vs kkrunchy which almost killed us, but it could be something else too. (boyc, i may take up your testing offer)


insectecutor: no, its all synth. physical modelling in realtime, all of it. no samples whatsoever. the entire synth and data (except for the midi song data) is about 2.5k. gopher is awesome. :)
added on the 2011-08-07 03:48:45 by smash smash
i do confirm not using any samples, just the size stated is not totally correct :)
2.5k is about the patch data size, synth core is a bit below 4k in the configuration for the intro. song data i cant remember exactly but it was something around 4k too
added on the 2011-08-07 04:11:29 by gopher gopher
You guys are the reason no-one else is doing 64k for Assembly anymore.
rulezadded on the 2011-08-07 04:50:21 by Trilkk Trilkk
Absolutely lovely!
rulezadded on the 2011-08-07 05:00:16 by kusma kusma
Fairlight!
rulezadded on the 2011-08-07 05:00:53 by marsel84 marsel84
This is amazing. And definitely agree with Serpent.
rulezadded on the 2011-08-07 05:13:26 by tesla tesla
Unreal.
Music knocked me down. Does the samples used in it?
rulezadded on the 2011-08-07 05:36:14 by Manwe Manwe
i think the sound out rule the visuals.

however, the overall feeling was boredome. piggy from me.
Blow away by the first scene, what a beauty! Unfortunately the "uncovering static" part ruined everything for me :( ...and the intro overall feel empty. Music and synth gets my thumb up!
rulezadded on the 2011-08-07 07:00:34 by maytz maytz
I enjoyed watching it.
rulezadded on the 2011-08-07 07:10:29 by stan_1901 stan_1901
O_o--b
rulezadded on the 2011-08-07 09:08:56 by aha aha
rulezadded on the 2011-08-07 09:09:43 by Quarryman Quarryman
Brilliant! Very dramatic cinematography, cool effects, and easily the best music out of all the Assembly compos.
rulezadded on the 2011-08-07 09:37:44 by Mystra Mystra
BTW: Would you please share the tune?
added on the 2011-08-07 09:39:27 by Mystra Mystra
Very enjoyable music & code. For me this was winner of demo compo despite it was fighting in totally different category than other entries.
rulezadded on the 2011-08-07 09:42:49 by lemonade lemonade
Quality!
rulezadded on the 2011-08-07 09:47:36 by Devistator Devistator
Technically absolutely awesome, but without considering the technical aspect it looks rather dull to me.
rulezadded on the 2011-08-07 09:55:40 by chock chock
crashes here too, both in fullscreen & windowed mode. i only get to see the loading screen!
rulezadded on the 2011-08-07 09:59:56 by mop mop
impressive!
rulezadded on the 2011-08-07 10:01:31 by blala blala
I wish there would be a little more than 'just' the plain architecture (a statue perhaps? vehicles?), but either way, this is pretty damn good stuff.
rulezadded on the 2011-08-07 10:08:39 by tomaes tomaes
Pure Greatness. Thank you for this awesome prod.
rulezadded on the 2011-08-07 10:20:29 by Sir Sir
yes.
rulezadded on the 2011-08-07 10:22:25 by CONS CONS
great
rulezadded on the 2011-08-07 10:23:14 by starbuck starbuck
I am guessing this uses the same basic idea that Quite uses in their 4K intros. At least some of it looks similar. Raymarching, then?
64k done right
rulezadded on the 2011-08-07 11:02:23 by Ized Ized
This is great.
rulezadded on the 2011-08-07 11:02:31 by leGend leGend
rulezadded on the 2011-08-07 11:37:44 by Grimmy Grimmy
ok
rulezadded on the 2011-08-07 11:37:56 by fyrex fyrex
Oh wow!! Very Inception like =) Fantastic

Refuses however to launch into fullscreen. Had to watch it in windowed mode. Runs quasi-decently on my 460
rulezadded on the 2011-08-07 11:56:43 by aMUSiC aMUSiC
Nice one.
rulezadded on the 2011-08-07 12:00:39 by Aasemoon Aasemoon
Very good stuff. The opening scene where the world materializes and has the first red/pinkish paper-pieces/squares flying in from the left is breathtaking, and nothing after it really gets it up to the same level, unfortunately. I especially like the music and sound in this intro - amazing patches! The piano and pads are just fantastic.
rulezadded on the 2011-08-07 12:01:10 by gloom gloom
great visuals and a wonderful track. thanks.
rulezadded on the 2011-08-07 12:05:54 by prm prm
Pretty cool
rulezadded on the 2011-08-07 12:06:00 by TriGrou TriGrou
WTF? This is utterly amazing. Clear winner of the demo compo.

There seems to be a lot of coder-porn at work, I can't pinpoint it though.
rulezadded on the 2011-08-07 12:15:01 by Calexico Calexico
instantrulez
rulezadded on the 2011-08-07 12:26:08 by pasy pasy
EMOSCENERS!
rulezadded on the 2011-08-07 12:54:17 by Maali Maali
thumb up for nice tech ;)
rulezadded on the 2011-08-07 13:28:28 by las las
what gloom said, minus the "nothing after it really gets it up to the same level" -- mind state: blown.
rulezadded on the 2011-08-07 13:36:40 by dojoe dojoe
Crash on win7 x64 with ati HD5850.
Truly beautiful stuff, with extremely neat rendering and a lovely atmosphere only slightly ruined by a slightly "rushed" composition and somewhat pointless direction.

Still.. Contains probably the single most beautiful scenes in any prod this year.
rulezadded on the 2011-08-07 14:12:47 by uncle-x uncle-x
Fuckings for cancelling the 64k compo, this intro rules
rulezadded on the 2011-08-07 14:15:35 by jenni jenni
Very similar to the strange and terrible dream ... but very cool. Great for 64k.
added on the 2011-08-07 14:26:40 by nodeus nodeus
Nice models and lights... A bit repetitive though.
rulezadded on the 2011-08-07 14:35:15 by baah baah
A new FLT 64k intro and a new PC for me :)

Fantastic 64k once again!
rulezadded on the 2011-08-07 14:41:19 by rbz rbz
Btw, awesome synth and music.
added on the 2011-08-07 14:42:35 by rbz rbz
Just had to see this again for the synth... What the fuck, seriously :D, fucking amazing, probably the most impressive part for me about this intro.
added on the 2011-08-07 14:56:18 by noby noby
Some scenes looked extremely nice
rulezadded on the 2011-08-07 15:06:45 by Marq Marq
Cannot comprehend how this can be done in 64k. Even just the music, never mind the insanity of the rest of it. Lovely lighting too.
rulezadded on the 2011-08-07 15:07:39 by jonnyram jonnyram
smash: ok you fooled me. I did read the nfo but couldn't believe it. Amazing.
The best music i ever heard in a 64k + nice library, theatre etc etc scenes, quite artistic.
rulezadded on the 2011-08-07 15:49:18 by Zplex Zplex
Awesome code (for both visual and music) in this intro!
Btw it was a little bit boring for me, except the cute purple quad everything looks a bit repetitive.
But *HELL YEAH* it's of course a killer piece of code :)

Too bad they cancelled 64k intro the compo, when I released my "Insert No Coins" 64k it was the only one intro in the compo but the MAIN#5 team didn't cancelled the compo.
I take the cancelling as an insult to the sceners, it's like denying all the hard work did smash & gopher to create this intro and for me it sounds like "we don't care about the crap they did, let's put everything in the same compo" :(
rulezadded on the 2011-08-07 15:53:29 by rez rez
should've won
rulezadded on the 2011-08-07 15:55:18 by Gargaj Gargaj
I thought it was more Matrix than Inception. Wait, what? People, stop with the idiotic compares to Inception.
Crashes on Win7 x64, GF280GTX. 1920x1200 plays some noise before crashing, 1280x720 just crashed without making noise.
added on the 2011-08-07 17:03:49 by lug00ber lug00ber
good prod. excellent rendering
rulezadded on the 2011-08-07 17:19:37 by u2 u2
breathtaking!
Has a strange bug on my WinXP, C2Q, ATI5850, CAT 11.7, 1280x720
first time after reboot it usually has some broken pixels
after running some programs it usally fixes itself and looks just great
trivialfursuit: remindes me to watch dark city, again ;-)
rulezadded on the 2011-08-07 17:52:53 by RufUsul RufUsul
Absolutely amazing!
rulezadded on the 2011-08-07 17:59:32 by 71M 71M
What the.... No word can describe this. Marvellous ? Wonderful ? Masterpiece ? Not enough.
rulezadded on the 2011-08-07 18:07:43 by xtrium xtrium
Great demo & good music. But this time not enough for the first place. Same effect to often and the graphics sometimes to boring. But @ all a nice production.
rulezadded on the 2011-08-07 18:09:50 by aTom_fr aTom_fr
Interesting production. Too bad I got quite some pink boxes that disturbed the whole demo, but looking "over that". The demo is nice. However I was more impressed by the physicalmodeling synth. The sounds are cool and very nicely done :)
Keep it up guys!
rulezadded on the 2011-08-07 18:22:26 by Xiny6581 Xiny6581
a lovely production
rulezadded on the 2011-08-07 19:33:36 by mueslee mueslee
is this supposed to work on ATI? just crashes here.
added on the 2011-08-07 19:41:46 by button button
Very poetic and great soundtrack.

Btw runs only windowed here : gtx580 / Win 7 64 bits / latest gfx drivers
rulezadded on the 2011-08-07 20:10:02 by BackSpace BackSpace
Quote:
I take the cancelling as an insult to the sceners, it's like denying all the hard work did smash & gopher to create this intro and for me it sounds like "we don't care about the crap they did, let's put everything in the same compo" :(


rez: i wouldnt say that.
for once its not the orgas fault that there were too few entries.
and also we were not forced to submit it to the demo compo.

its even the opposite i'd say, they actually did care about that 64k a lot and orgas were very understanding and supporting when we still had that nasty crash on the compo machine (even waking them up to check another version was no big deal)

we of course could have saved it for another party. but you cant be sure a 64k compo would actually happen there (might lack entries as well).
also in the end we were sort of curious how it would end up in the demo compo amongst its big brothers ;)
added on the 2011-08-07 20:25:02 by gopher gopher
Incepted.
rulezadded on the 2011-08-07 21:40:22 by visy visy
Wow, you killed the cubes - impressive. Also, great scene ideas and sound design. Would have wished you a proper 64kb compo to win for this masterpiece.
rulezadded on the 2011-08-07 21:54:15 by fiveofive fiveofive
Nice. Had to watch on YouTube because of possible infection in its EXE file.
rulezadded on the 2011-08-07 22:41:14 by AntDude AntDude
just brilliant. and the fact that it's a 64k makes it more brilliant.
rulezadded on the 2011-08-07 22:44:08 by sensenstahl sensenstahl
absolutely amazing! it looks amazing, and the music and the sound is awesome. if I had four hands I'd give it four thumbs up!

(I had to run it windowed btw (ati hd4890))
rulezadded on the 2011-08-07 23:01:13 by phobium phobium
YEP! EXACTLY!
been playing around with textures/bumpmaps in my raymarcher the last year, just never found time to code some proper 64k-engine including textureGeneration and stuff :/
i am happy that just some of the best coders around beat me to it ;)
rulezadded on the 2011-08-07 23:07:14 by hArDy. hArDy.
excellent synth, excellent design! now i just wish i had a faster computer to watch it realtime :(
rulezadded on the 2011-08-07 23:21:16 by cce cce
Frak yeah, physical modelling. Gopher, please publish! :)
rulezadded on the 2011-08-08 08:49:47 by slyspy slyspy
Both visuals and music are truly awesome. Should have won.
rulezadded on the 2011-08-08 09:07:58 by paf paf
Hats off to Reed.
rulezadded on the 2011-08-08 09:14:42 by voz voz
@gopher: thank for the answer, I understand well what you said, so I "cancel" what I previously said :)

btw, I just rewatched the intro in a better way and I have to say it's a really fabulous intro, the "opera" scene is mindblowing and of course the softsynth+music are awesome.
That's why I love so much demoscene, you think that all limits were already reached but there's still someone who break the limit of awesomeness with never-seen(or heard)-before technique :D

Btw, it will be harder than before for me to a top-level intro since you levelled up again the bar :D
added on the 2011-08-08 09:18:29 by rez rez
Awesome work from everyone involved! I can't believe this is a 64k soundtrack!
rulezadded on the 2011-08-08 09:33:02 by chromag chromag
no word
rulezadded on the 2011-08-08 10:35:13 by knl knl
Quote:
Very Inception like

That's the term I was looking for.
Yes, very "inceptionish" as in "building a dream".
And kudos for staying 64k !
rulezadded on the 2011-08-08 10:47:24 by d0DgE d0DgE
In my opinion it's best 64k of 2011.

Music and style is totally outstanding.
rulezadded on the 2011-08-08 10:48:29 by closed closed
A really awesome intro! Nice to see that Smash is still doing really amazing things in 64k! Gopher is an amazing synth developer, first 4klang and now something that really sounds amazing in 64k. The quality of the sound with this new synth is really pushing things forward! :)
rulezadded on the 2011-08-08 11:02:29 by ekoli ekoli
The sound... wow.
rulezadded on the 2011-08-08 11:29:26 by Lord Graga Lord Graga
Amazing work and should have definitely won over ASD. Great work lads!
rulezadded on the 2011-08-08 11:37:13 by okkie okkie
love it
rulezadded on the 2011-08-08 11:47:30 by Jcl Jcl
superbeeeeeee 64k!!!!
rulezadded on the 2011-08-08 11:55:17 by s!Nk s!Nk
Very nice for 64k. The second part was way too obvious and didn't manage to surprise (if that was the intention).
rulezadded on the 2011-08-08 11:56:35 by pommak pommak
the best demo of assembly '11 (awesome technical effects and synth). Should have won the compo in my opinion.
rulezadded on the 2011-08-08 12:04:45 by Tigrou Tigrou
Very nice looking scenes, although a bit on the slow side as usual ;) Music is great too. Respect for competing with demos and placing well, though it was quite obvious for all the viewers that it was a 64k
rulezadded on the 2011-08-08 12:29:13 by kurli kurli
Good looking and technically interresting. :) I love the synth too. I'd be interrested to learn more about how the godrays are done. ;)
rulezadded on the 2011-08-08 12:52:23 by nystep nystep
Partly a bit lenghty, but nevertheless well done! Entertained me! Thanks!
rulezadded on the 2011-08-08 13:14:03 by Raven^NCE Raven^NCE
incredible rendering tech, but i don't like it.
added on the 2011-08-08 13:40:19 by tobé tobé
Interesting one, this. On first watch, the visuals left me a little underwhelmed. I think that's gopher's fault for making such an awesome synth and then letting reed near it, the audio side is totally stunning.

Back on the visuals, this is a really interesting looking technique. The lighting is really nice. The scenes themselves are seriously cool. Maybe it needed just a bit more direction to link everything together. And I suspect this method can do some much more interesting effects too :)

One thing I'm very curious about: 'geometry' side done on CPU or GPU?
rulezadded on the 2011-08-08 13:41:06 by psonice psonice
does not run. not even an error dialbox or anything.
added on the 2011-08-08 13:57:50 by Hexogen Hexogen
coderp0rn masterpiece!!
rulezadded on the 2011-08-08 15:58:20 by toxie toxie
Extraordinary piece of work. First couple of times I saw it I thought it would do with some extra "effects" on top, but I do realise now that it is perfect as it is. Music has grown on me, synth is fantastic, graphics are the only brand new thing this year so far. I even like the credit font: stylish!

My favourite 64k with panic room.
rulezadded on the 2011-08-08 17:13:56 by Navis Navis
Precalc takes a while but it is well worth it :)
Stating the obvious, but I love the camera-position in combination with the drop in the score. Really enjoyed in on the the stream, unaware of the fact that it was 64k.
rulezadded on the 2011-08-08 17:47:37 by numtek numtek
Such an amazing show from Fairlight once again. And, this is easily the best 64k so far. Love everything about it. Although, I have to say, it did lack some life in there. Everything was a bit too static. Nevertheless, amazing, groundbreaking show. Respect.
rulezadded on the 2011-08-08 18:09:58 by decipher decipher
Not my kind of cookie. Had it´s moments to me, but left me cold in sum. Anyway, thumb for a great 64k messing with the combined ones, the music (even when it´s not 4klang synth^^), the ending in the middle of the intro (haha), and just for the pink colourspot in the grey. Pity that ASM staff had to scratch the 64k compo.
rulezadded on the 2011-08-08 19:00:21 by nty_ nty_
just brilliant :)
rulezadded on the 2011-08-08 19:19:01 by pingo pingo
This demo put many of the non-64k ones to shame at the party. :)
rulezadded on the 2011-08-08 20:56:04 by Shadikka Shadikka
ace!

bigups to smash, goph, destop and reed ma man!
rulezadded on the 2011-08-08 21:35:39 by tEiS tEiS
Technically perfect and well directed. A little bit 'unhabited' for my taste thought...
rulezadded on the 2011-08-08 21:54:56 by untel untel
Stunning 64k!

Made a Youtube Rip for my HD channel:

Youtube(1080p)
rulezadded on the 2011-08-08 21:56:17 by anni anni
I like the fact that every single time I've seen this prod so far, I never come to think that I'm watching a 64k :)
rulezadded on the 2011-08-08 22:03:04 by el-bee el-bee
Fantastic work! And Reed... you really know how to squeeze every sound tool. Great great soundtrack.
rulezadded on the 2011-08-09 00:03:46 by JosSs JosSs
this is so good I dont know what to write
rulezadded on the 2011-08-09 00:53:03 by [EviL] [EviL]
amazing in every aspect. special "wow" for the bowed string instruments.
rulezadded on the 2011-08-09 02:56:00 by jco jco
Marching cubes like if it was 1999!
rulezadded on the 2011-08-09 05:17:00 by xernobyl xernobyl
the aesthetics left me a bit cold. however the music + tech did not
rulezadded on the 2011-08-09 08:08:38 by jasuy jasuy
unbelievable sound
rulezadded on the 2011-08-09 15:01:52 by SCRIMERS SCRIMERS
1st prize in coolest distance field rendering category!

2nd prize in best synth category..

and the 1st prize in the best synth category goes tooooo,.. woosh clap clap

This intro aswell! holy moly.. it was so cool it got multiple prizes. audience goes wild.
rulezadded on the 2011-08-09 17:00:05 by loaderror loaderror
rulezadded on the 2011-08-09 21:46:55 by moqui moqui
so Bill was right about everyone only needing 64K!!!!!!!!!!!
absolute beauty!!!

And gopher just killed all synth writers
rulezadded on the 2011-08-09 22:46:06 by efecto efecto
^_^
rulezadded on the 2011-08-10 00:30:37 by rexbeng rexbeng
I can see the same dead pixels as RufUsul on my WinXP SP3/ATi 4670 :(

Anyway, this prod is just awesome, #1 for me in the compo, it's perfect in every way.
rulezadded on the 2011-08-10 03:49:44 by mke mke
Besides the fact that's 64k and I take my hat off for that, I couldn't watch it till the end.

I am not able to tell how much effort you guys have put on this but visually not my cup of tea, so it's a piggy.
added on the 2011-08-10 05:31:51 by sybeX sybeX
This synth is soooo cooool.
And how much ass does everyone in this group kick?
Just way too much ass. Overwhelming amounts.
64k!@$^*)&!
rulezadded on the 2011-08-10 09:06:53 by andr00 andr00
Tried on two computer. Never get it working.

1st config: Win7 x86 - geforce 460gtx 1go - 4go ram - quad core @ 2.4Ghz

2nd config: Win7 x64 - geforce 9500GS - 4Go ram - quad core 2.5Ghz

I'm so sad when i see this lot of thumb up and can't get it working...

added on the 2011-08-10 13:48:41 by Romano58 Romano58
There's no doubt this is a solid production. I haven't that great of an understand as to how difficult it was to create the visual effects, but it after the initial "hey, this looks really great", it's just more of the same undtil the last part.

Nn the synth/music of this production. Reed's _composition_ is world class! The soundquality and coherence is a very different matter, however. Some sounds are really great, others are definately not that great. Some even sounds as if they're not actually "part of the song" and in some way oddly "attached" to the rest of the song.

Now this may be either Reed's fault by not spending enough time nursing each preset in the synth or the actual synth (as I understood, it's some kind of extended 4klang?) that simply didn't allow for Reed to do any better on the presets. So I guess Gopher and Reed will have to argue who is to blame for the lack of quality in sounds. This applies only for some of the presets, though. The piano is quite amazing!

And please excuse me for focusing primarily on the music - coders focuses on effects/tech while musicians care equally much about the music.

All in all, a piggy from me this time, but great to see a 64k production from you guys! Anyone but you, would have gotten a motivational thumb up ;)
added on the 2011-08-10 15:05:39 by Punqtured Punqtured
out of curiosity, which sounds do you feel are "oddly attached to the rest of the song" or have a "lack of quality", and in what way?
added on the 2011-08-10 15:16:13 by reed reed
At work right now. I'll drop a reply this evening to explain my point of view with references to exact presets.
added on the 2011-08-10 15:22:12 by Punqtured Punqtured
sure, you can always tweak and fiddle around more on the patches as well as the song and also the visuals.

but considering the fact that things like deadlines usually stand in the way of "perfection" and that a new synth/tool (and 64klang is not just an extended 4klang, see image) is never fully exploited at first-time usage i am nevertheless more than happy with the result.

so i dont think reed and me actually have to argue about that :)

but i also would be curious to get your feedback, if you want to elaborate a bit :)

BB Image
added on the 2011-08-10 16:22:14 by gopher gopher
gopher: you might have some trouble with the perception that the instrument quality isn't so hot I think. Trouble is, the instruments are now so good that it's pointless comparing them with v2 or whatever, they'll get compared with real instruments and 'pro' type synths where they don't fare so well.

In all honesty my first thoughts on the audio were along the lines of "hmm.. cheap synth". Followed closely by "no, wait, this is realtime, in 64k. Whoa!" It's like smash's visuals don't quite hit pixar standards, but he's not trying for that and we're not expecting it, so it never gets compared, but the audio is starting to hit that point where it does :)
added on the 2011-08-10 17:22:45 by psonice psonice
about the "more of the same til the end", its about style you know .. :) there has to be a tradeoff between showing off everything you can possibly do, and coherence. i would always +1 for style. :) the concept of the intro was "abandoned places coming to life and changing".
added on the 2011-08-10 20:12:18 by smash smash
BB Image BB Image BB Image
added on the 2011-08-10 20:37:23 by Punqtured Punqtured
@psonice: No, i wouldn't dream of comparing a 64k intro-synth to a professional hardware synth. That wouldn't be fair at all, and to be honest, I think Roland, Steinway, Nordlead etc. would disagree a bit with #ponce's comment ;)

@reed, Gopher
I promised you to elaborate on my comments about the soundquality, so first of all, I think it would only be fair to tell you, that I allow myself to compare with "Quiver" (the synth we use for 64k intros - thumbnail-screenshots in post above). I know Quiver and songdata is 10-15k bigger and that realtime isn't really an option for us. Still - it's a synth used in 64k intros. http://straightarrow.dk for comparison, and I don't know anything about your 64klang so I have to compare to something I know.

Now for the elaboration on why I think the soundquality could have been somewhat better. I'll try to take it preset by preset, giving my thoughts on each of them. Before I begin, I need to stress the fact, that composition-wise it's definately a fantastic and grandous piece of music. Especially considering it's a 64k intro!

Single string/violin best heard in the beginning and at the "breakdown" halfway sounds really good at low pitches (like it's used halfway), but gets somewhat thin at higher pitches (the beginning). I'm aware that it's not supposed to be some kind of phat synthpad-sound at all, but more likely supposed to imitate a violin.
I do however, think it would benefit from using two oscillators with only a very slight detune or even better - a nice distribution of overtones/harmonics (would require wavetable generation, though).
If you have a detune-setting/bandwidth-setting or pitch-controlled LFO (faster at higher pitches and slower at lower) it would probably get more realistic. Also, a very, very slight distortion would aid in widening the sound just a tiny bit - not too much, but just enough to make up for the otherwise somewhat "digital" sound generated by synths.

The sound resembling a church-organ:
I think this would benefit from a slightly wet'er chorus (or adding one if it's not already there) and in my experience, a very slight distortion will make it sound better too. In general, a lot of "natural" sounds tend to get better with a very subtle distortion somewhere in the voice-path, before effects are added.

The piano:
Now this is quite a puzzle to me. First impression was: Now this sounds great - but after a little while: But why is it so hard to tell apart from the other instruments? You must have some Karplus-Strong implementation (noise->filter delay-line for the attack) and that part of the sounds is very close to a real piano's attack. However, it seems you overdo the reverb on it or the reverb has a strange, metallic sound to it. The sustain and decay of the sound doesn't seem as good as the attack. I can't exactly put my finger on one specific thing with this sound, but it's definately one of the better piano-sounds I've heard from a 64k synth.

The Bassdrum/timpani:
Seems to have a tendency to distort (uncontrolled) slightly at it's mid-frequency "hit". I think I'd have chosen two presets for this sound to have one representing a deeper rumble and one for the "hit/midfrequency". This would allow for the "hit" to be played at slightly lower velocity when frequency-colliding with other instruments in the mid-range.

The snaredrum:
This seems to be a little too heavily lowpass-filtered. It makes it seem strangely "out of place" or "patched on" (Couldn't remember when I wrote my first comment, but this was the one) since the rest of the sounds have a more natural feel to it and a frequency-distribution you'd expect an instrument of it's type to cover. After all, not many snares are played in symphony orcehstras with a pillow inside of them ;-)
It wouldn't damange the sound to have it go further up the higher frequencies (unless you're filtering out unwanted noise that would make it sound wrong or strange?).
Adding a slight lowpass-filtered noise-oscillator played at very low pitch for the "rattle" would make a more trustworthy snare in my opinion. However - I myself find snares to be amongst the hardest instruments to synthesize, so my observation doesn't mean I'd be able to do better with Quiver.

The bassline/lead sound:
Judging from what I've heard you do (in your oldschool executable music from Breakpoint '10) to make fantastic distortion-guitars, I can't help but getting the feeling it would have been so much better if you'd gone that way. Ofcourse, this is just personal taste, but 64klang definately seem to offer the features needed to do an excellent distortion guitar. In a song almost solely consisting of "real" instruments, the synth-bass seems a very odd choice for a lead. You could have gone for flute, bells or some kind of brass. That'd have been awesome!

On an overall level, it seems most sounds are way better at lower pitches than on the higher scales. I have no clue as to why it's so, but it's just the impression I get when I hear your song.

And ofcourse - don't get me wrong on this. I usually don't go to these lengths to critique songs. It's just that I really think the composition is really brilliant. The small flaws I point out in the above are - afterall small flaws.

I hope this cleared my comment up a bit. If not so - feel free to repost here.
added on the 2011-08-10 20:37:37 by Punqtured Punqtured
Quote:
In a song almost solely consisting of "real" instruments, the synth-bass seems a very odd choice for a lead.


or an ideal choice.. i asked for it to be like that, i wanted a combination of realistic and synth sounds to get it modern. style vs showing off, you know. :) i think e.g. bells or flute would strongly violate that requirement :)
added on the 2011-08-10 20:46:42 by smash smash
That part was definately just "personal taste" as I wrote. I just know reed's way with distortion-guitars. You do too from panic room ;) It's second to none (T-101 perhaps being the single competitor)
added on the 2011-08-10 21:02:59 by Punqtured Punqtured
Punqtured: if you compared Gopher physically-modelled drums with stuff from Nusofting, AAS Tassman, Image-Line Drumaxx, you may hear that he does not have to suffer from the comparison. I suspect some kind of modal synthesis or trickery going on because it does not sound like waveguides, not quite like spring-masses, yet there is many, many partials to hear in these drums, to the point that it is definately in the "ass-kicking" category. Also, low aliasing.
added on the 2011-08-10 22:11:22 by ponce ponce
psonice:

you do have a point - the dilemma is similar to how the perception of tracker music has changed over the years. in the golden age of the amiga it used to be cool, because it sounded so "real" compared to the primitive bleeps of the atari st for example. you could use real instruments, and that was the shit. these days, in the time and age of mp3's and such, tracker modules are just something that *try* to sound like real music but don't, whereas the bleeps of the atari st are now characteristic and easily recognizable as oldschool, and in certain circles, oldschool now seems to be the shit.

when you hear a 64k synth that sounds like .. a synth, people are more inclined to like it, because as you implied they have other synth-sounding synths to compare it against, and because let's face it - it's what they expect from a synth that's programmed within size limitations. also for a certain group of people i'd imagine pure synth sounds cause a sense of familiarity as in "wow, this is just like back in the days on my c64 but a bit better and with reverb". the sheer power of nostalgia among people watching demos is not to be underrated, as razor 1911 have kindly pointed out :) nostalgia and clinging onto ages-old conceptions on what a demo should be like is what i've despised in new demos for a while now, and not only in music. but i digress.


punqtured:

in general we were under a very very tight schedule considering everything that had to be developed, learned, used and finished. all of the sounds (especially the bowed string instrument) could be tweaked into oblivion, but you need to draw the line somewhere when you've got an actual song to finish.

on that note, in general i'm more interested in making music than making sounds. it's quite easy to lose the big picture in a tune if you keep screwing around with details which, to be honest, are either unnoticeable by the regular joe, or are the kind of details that you know will never be perfect. that is to say, if you're modelling real instruments, you could spend countless hours trying to make it closer and closer to the real thing without ever reaching it, and you usually don't have countless hours to spend. the implementations here are a lot better than what we began with, and as i had to decide where to draw the line regarding tweaking the patches, i figured the end result would still do its job as a whole - and in the end the reception was a lot better than what i anticipated.

in that sense i usually don't dig into whether or not certain sounds of a released production could've been better. of course they always could be, but considering the available timeframe, the available tools, the available skills in using the tools, etc... what's done is done, see you in the next one :)

i'll let gopher comment on your comments regarding the signal chains if he wants to, but just a few remarks that are unrelated to the above:

- the snaredrum: it's not trying to be a "real" snare in any way, so e.g. the symphony orchestra analogy doesn't apply. it's one of the instruments that sounds pretty much exactly like i wanted it to sound.

- bassline / lead sound: as smash pointed out, this was intentional as well. flute or bells would've been too tasteless (could've thrown in a panflute for a comical effect though), and we never intended to go for a purely orchestral tune anyway. that's also why the snare is the way it is. the lead sound could've used some more character and variation though, but that falls into the "didn't have time, maybe next time" category.

regarding the distorted guitar - i really think it wouldn't have fit in. we went for a modern and stylish approach, and it's .. not it :) plus in the end it's really easy to build a tune around a guitar sound, and i didn't want to resort to that yet again. (a side note: they were just samples in the bp10 exe tune. nothing special there.)
added on the 2011-08-10 22:36:56 by reed reed
 
rulezadded on the 2011-08-10 22:52:57 by pandur pandur
completely rulez ofcourse, great new synth, awesome use of the synth given the time limitations reed had, the solo violin run made my hairs stand on end!

i love the visuals too, so beautiful, the red on grey looks great, also that sandy dusty look you have in the air space really made me feel like those buildings were derelict and long forgotten, i think your lighting in here adds to that & is really fantastic, all adds up to pure awesome, great work <3
rulezadded on the 2011-08-10 22:58:38 by keito keito
It makes perfectly good sence, especially considering the time-limit and definately the fact you point out about digging deeper and deeper into a single sound without ever getting there at all. On the other hand - it's quite hard to hear what timeframe a given tune was created under. If this was your first go with the synth or even second or third, I'd say it's quite well executed. The more flexible/complex the synth, the longer time to spent to get familiar with it's distinct strengths and weeknesses. It definately looks promising and as if there's lots of potential still waiting for your next release. In time, you'll work up a decent patch-bank that'll make the time-limits a walk in the park :)

And for a final word - even though I said it several times already. The composition is simply brilliant.
added on the 2011-08-11 00:06:13 by Punqtured Punqtured
Very great demo, great graphics and great soundtrack. A masterpiece in 64K. It's just awesome.
rulezadded on the 2011-08-11 00:08:47 by Chainsaw Chainsaw
From a technological standpoint this is pure excellence. Fairlight demos never seem to disappoint :). However, it's not very aesthetically pleasing. Sure, it's pretty and all and the environments are kinda evocative but it's not close to "Agenda..." and "Ceasefire..." and I ... aaaaand that's about when I realized this is a 64k ;D. Jaw dropped. Sorry about that. I'll go get my coat ;D.

Yeah, this is just brilliant. I'll leave it to that.

Though, I can understand that people might take issue with the soundtrack. All I can do is to agree with psonice on this one. This 64k synth sounds enough like crappy "high-end" synths to spawn such reactions. But after all, this is a 64k synth. And taking that into account, those piano and string sounds really sound amazing. I've been waiting for something like this for quite a while now (every time in the past when I heard a string instrument modeller based on delay lines or some other physical modelling technique in a 4k soundtrack I shined up, just counting the days for a soundtrack just like this one to come along :)). Not that the tune is mind-blowing or anything - it's nice and everything - no, what I really like is the use of physical modelling. Now, the next milestone that I'm waiting for is a demo soundtrack that is basically rendered entirely in real-time and sounds pretty much like its counterparts based on soft synths in Ableton Live or any other VST host :). That would be so sweet. Screw mp3. Let's go real-time software synthesis all the way. That's what most people are doing anyway, it's just that they're dumping the soft synths to mp3. Really, what a waste ;).

Anyway, thank you so much for this demo.
rulezadded on the 2011-08-11 00:15:36 by elfan elfan
Music, visual, size, rulez.
It's a great shame for his ranking at ASM.
rulezadded on the 2011-08-11 00:24:27 by stfsux stfsux
Btw, one of the more interesting demo prod discussions in a while. Great read :).
added on the 2011-08-11 00:25:57 by elfan elfan
Quote:
Music, visual, size, rulez.
It's a great shame for his ranking at ASM.


Yep, this was certainly a more technically interesting demo than the winner. But the winner was a more traditional choice, so it's not that strange really.

Then again, who the fuck pits 64k intros against full-size demos ;D?
added on the 2011-08-11 00:29:50 by elfan elfan
Quote:
Then again, who the fuck pits 64k intros against full-size demos ;D?


Men with balls? :D
added on the 2011-08-11 00:35:19 by psonice psonice
Quote:

Men with balls? :D


Plastic balls ? :D
added on the 2011-08-11 00:42:12 by stfsux stfsux
Punqtured:
thanks for that long and interesting comment and quiver seems to be a pretty mighty synth as far as the examples on the page show.
also you seem to have a pretty good understanding of synth inner workings and sound generation (way better than mine at least), so i wont actually comment back much since your points are in essence valid.
the changes you supposed might or will work to pimp the sound also, i'll probably give some of it a try even :)

as reed already pointed out it was a tight schedule we had, but more importantly it was actually the first time usage of the synth for him as well as for the synth itself (vst plugin as well as intro version)
this should not be an excuse at all but as you already said, the more complex/flexible a synth is the longer it takes to make full use of its potential.

for me its a bit like taking the first songs we did with 4klang before the public release compared to what we and other people do with it today (without major code changes since then).
and thats why i already said before that we are pretty happy with the results we got currently, cause it leaves enough options/enhancements for other things still to come :)

i would be curious though how other state of the art 64k synths like quiver e.g. would sound implementing the very same song.

also i kind of find that a nice compo category.
get some midi file for the base notes, some reference mp3 and get your synth to sound as close to the reference as possible :)
added on the 2011-08-11 01:31:10 by gopher gopher
Gopher: Yes, I wasn't aware that this track was actually a first of with the new synth. Nor was it obvious that it had to be somewhat rushed to make it in time for the compo. (Those things - especially the last part - doesn't really shine through, which lead me to the conclusion that it was probably not the case) Knowing this puts things into a completely new perspective!

I don't know if I'm particularly much into what goes on under the hood. It's revival's work that I just use ;-)

It would actually be a VERY fun experiment, that I'd be honored to be part of. However, it would more or less require that everyone uses the same host. If the track was done in Renoise, I'd be happy to give it a shot with Quiver-presets and render and mp3 of it. (ofcourse requiring both your and reed's full accept of distributing the midi-data)

It would also require each track to be given a meaningful name in order for contributors to know which track contains which instruments/patches.

If indeed the song was composed in Renoise and you want me to spent a night or two creating new Quiver-presets for the song, drop me a mail at punqtured at fnuque dot dk. Otherwise - Quiver is free in beta and you should be able to replace the instruments yourself. The default presets currently available are not that numerous and there's plenty of room for improvement, but I think you'd be able to do some kind of synth-replacement simply by loading quiver instead of 64klang.
added on the 2011-08-11 10:42:58 by Punqtured Punqtured
quite nice show!
rulezadded on the 2011-08-11 15:09:51 by mad mad
\:D/ Reed \:D/

(Not too bad visuals either)
rulezadded on the 2011-08-11 18:41:54 by break break
nice
rulezadded on the 2011-08-11 19:03:07 by missctrlpouet missctrlpouet
The more I watch it, the more I like it.
rulezadded on the 2011-08-12 01:14:38 by msqrt msqrt
+ reed
+ nice graphics rendering
+ nice textures/art direction
+ stellar synth
+ jawdropping for 64kb
rulezadded on the 2011-08-12 06:51:18 by mudlord mudlord
lovely effects! i really liked how light rays and shadows worked in this demo. quite original stuff.
rulezadded on the 2011-08-12 13:03:48 by Skate Skate
o_O ... whoa.
rulezadded on the 2011-08-12 14:14:37 by ccr ccr
Doesn't run properly for me, sometimes crashes after loading, sometimes start but without music.

Core i7, GTX560, Win7
added on the 2011-08-13 12:23:53 by Sdw Sdw
I can't list all the things I like there. This is massive; I don't understand why it didn't win the competition.

Also, thank you for keeping 64k alive.
rulezadded on the 2011-08-14 04:45:49 by Zavie Zavie
Mind blown, speechless. When I watched this I couldn't move any bone. <3 gopher and reed!
rulezcdcadded on the 2011-08-14 12:24:42 by xTr1m xTr1m
Crashes after loading screen
Win7 x64, GTX295.

Hoping for a working version soon :-/
Best PC 64k since Panic Room. A little bit "monochrome" (I prefer the colored parts of this intro). Nice to heard something different too...
rulezadded on the 2011-08-14 19:59:04 by Hicks Hicks
Whatever i do, it crashes at the beginning.
Win7-64, GT540M
added on the 2011-08-15 09:23:45 by Cj Cj
wow, epic stuff!
rulezadded on the 2011-08-15 20:15:19 by peach peach
... ist krieg.
rulezadded on the 2011-08-16 05:18:56 by comankh comankh
Very massive synth, and as Punqtured already said: The composition is flawless. Thanks Reed for showing that there's way more to demoscene music than repeating the same four chords over and over. Only gripe I have with it is the mixing that's a bit muffled in the last part. But oh well, new synth. ;)

Visually, yeah. Not that eventful but nice scenes nevertheless and a good bit of demoscene tradition in making the calculation look like a transition effect :D. Only the morphing in the second half could be somewhat less... weird. Still, easily the best 64K in years.
rulezadded on the 2011-08-16 10:23:02 by kb_ kb_
Great sound, solid 64k! The melting part was a good ride.

(pigpen: try running in window mode, worked for me.)
rulezadded on the 2011-08-16 11:48:02 by Hyde Hyde
Hyde: Thanks for the hint, works fine now in window mode.
rulezadded on the 2011-08-17 16:18:49 by Cj Cj
Loved the music. My personal winner of the compo.
rulezadded on the 2011-08-17 18:02:29 by Cosmocat Cosmocat
Despite taking less than 1700 times the 720p HD youtube video, it consume +140 watts more on my PC... running this 64kb prod. So, watching the intro itself take more energy than eating 18 BigMac! (10 000 calories ~= 140w.h for 5 minutes)
rulezadded on the 2011-08-17 19:42:59 by F-Cycles F-Cycles
If kb is right that some effects are actually showing a calculation in progress, then I'm even more impressed. I'd love to see other prods with something like that, I always wanted all those 4k procedural graphics to be painted realtime so I could see how they become, instead of minute(s) of black-screen-waiting.
Anyway, the effects are what I find impressive in this prod - visual (especially 2nd part), as well as the impossible synth - I smell some best technical achievement award.
Somehow the whole thing doesn't quite strike me (the theme, the flow, and the composition), but it wouldn't be fair to not thumb this 64k-lazarus up.
rulezadded on the 2011-08-17 23:23:30 by rutra80 rutra80
impressed
rulezadded on the 2011-08-18 10:29:37 by tomkh tomkh
reed = leet!
rulezadded on the 2011-08-18 15:53:54 by jazz jazz
F-Cycles, I think you missed that 1 kcalorie = 4184 joules (J). 5 minutes at 140 watts = 300s x 140W = 42000J, 42000J / 4184J/kcal = 10.04 kcal. So that would be closer to 1/50th of a bigmac.
rulezadded on the 2011-08-18 16:03:27 by revival revival
Can we conclude that this demo is better than 1/50th of a bigmac and be friends?
added on the 2011-08-18 16:35:07 by psonice psonice
revival: hum, I feel my 18 bigmac was way too high! 1/50th... Hum, I wanted to illustrate how much more power is needed to generate it. With 1/50th bigmac.. sounds like doesn't worth to care about it! ;)
added on the 2011-08-18 21:39:51 by F-Cycles F-Cycles
how much is that in hesburger?
added on the 2011-08-18 22:43:32 by Maali Maali
Maali: 1/60th of a Double Burger (640kcal) at Herburger! Those numbers are smart.. haters,. make me think of PAL and NTSC! *duck sound*
added on the 2011-08-19 04:06:25 by F-Cycles F-Cycles
Jep
rulezadded on the 2011-08-19 08:20:44 by Maissi Maissi
Superb.
rulezadded on the 2011-08-19 08:58:11 by duffman duffman
Love it!
rulezadded on the 2011-08-20 00:21:03 by sub sub
massive :D I'm happy.
rulezadded on the 2011-08-22 20:39:23 by seppjo seppjo
Unbelievable!
rulezadded on the 2011-08-22 21:39:37 by zbyndek zbyndek
r0xx
rulezadded on the 2011-08-24 17:56:01 by cxnull cxnull
This really works and rocks for me. And congrats for the synth Gopher!
rulezadded on the 2011-08-26 16:17:20 by ulrick ulrick
Yus!
rulezadded on the 2011-08-27 09:33:13 by Mewler Mewler
the music quality alone deserve at least 3 thumbs, but damn... jaw-dropping prod.
rulezadded on the 2011-08-27 20:14:56 by -SP- -SP-
absolutely fantastic!!
rulezadded on the 2011-08-28 03:53:25 by e64 e64
i nyaned
rulezadded on the 2011-08-29 15:07:15 by provod provod
this one rules.
the only disturbing thing was casual music arrangement of the first part, all those straight highly pitched strings sounded very annoying and with very obvious vibratos, almost dissonant. probably that was a tradeoff to drop modulation data for more space, i dunno. but seems you've got pretty much space left...
added on the 2011-08-29 18:29:31 by ton ton
oh, no thumb?
rulezadded on the 2011-08-29 18:53:52 by ton ton
not my choice. sorry
sucksadded on the 2011-08-29 21:30:13 by gleddies^IPP gleddies^IPP
yes thumb
was okisch for me noob
i saw this one but i think the effect is just on the big screen. there is some flow and great feeling missing to me. i think it was a cool solid production, but its not a really big one i think. looking forward to your next production bros.
added on the 2011-08-29 23:45:18 by xpsire xpsire
that was ok
added on the 2011-08-29 23:56:13 by polyphone polyphone
that was amazing! plus the music rulez, how did you do that?
rulezadded on the 2011-08-29 23:59:17 by substrate substrate
ton: you're talking about sound design, not arrangement, and the obstacle was time, not space.

i don't want to come across like i'm immune to criticism, but i pretty much know the various things that are wrong with the tune, and i know the people (mostly musicians, to be honest) that are bothered by those things. it's just something you have to live with if you want to get stuff released in time. as long as it does its job, i'm fine with it.
added on the 2011-08-30 12:48:21 by reed reed
that said, i also don't want to come across like i'm immune to praise and glory ;) thank you for the comments everyone, it's much appreciated.
added on the 2011-08-30 12:53:25 by reed reed
fullscreen crashed too but luckily windowed fullHD covers the whole screen and it's yummi... the trick with semi-end in the middle was OK but i guess you won't use it again :)
rulezadded on the 2011-08-31 17:12:08 by zden zden
wonderfull
rulezadded on the 2011-08-31 17:16:09 by Darkman007/quite Darkman007/quite
pretty !
rulezadded on the 2011-08-31 19:23:24 by nnorm0145 nnorm0145
Amazing music for a 64k. Fullscreen crashed... where's my 1680x1050 video mode?
rulezadded on the 2011-09-15 03:16:02 by artanis artanis
Totally rulez !
rulezadded on the 2011-09-15 07:52:24 by Ok3anos Ok3anos
As much as I would like to say I give it a piggie because of the obvious uncanny valley this prod falls into, being so technically far ahead of the 64k category yet not quite into the demo territory, but there is in fact a much simpler reason: it just didn't feel like the immense code power that were at the designer's/director's/composer's disposal were put to good use. I see a slow and boring as all hell fly-by, pretentious something (not quite sure what the point of that is) happening, and the music is a mix of high-brow faux chorals and strings mixed with a really cheesy "oldschool" synth sound. In my opinion, this doesn't work at all, which is a huge shame.

Technically this is probably the demo of the year, so far contested only by, unsurprisingly, numb res.
added on the 2011-09-24 00:38:38 by moozooh moozooh
Fuck the critics, the sound is lovely.
rulezadded on the 2011-10-04 15:20:45 by noouch noouch
Thank you very much for making another 64k intro.
As expected from Smash, the visual quality is insane. This should have won the competition; But don't worry, you'll obviously get the Best 64k intro scene.org award. This is also one the best music ever heard in a 64k intro (with Panic Room).

Congratulation, guys!
rulezadded on the 2011-10-18 20:27:41 by LLB LLB
pretty much the one of the few demoscene prods i enjoyed thse days.
with music making 75% for it.

congrats.
rulezadded on the 2011-10-20 06:57:01 by blz blz
Doesn't run on my machine:

Windows 7 x64 Home Premium
3.2GHz quad-core i7
6GB RAM
1TB HDD
ATI Radeon HD5970

A big "fuck you" to all of the demo coders who don't test their shit on more than one GPU manufacturer. This appears to be an ongoing and increasing problem with demos and ATI hardware, and considering the well-paid jobs that a lot of these demo coders now have in the computer industry or game industry, there's really no excuse for not cross-checking on both of the two biggest GPU architectures there are.
sucksadded on the 2011-10-23 06:15:13 by MooglyGuy MooglyGuy
Hey, a new Troll ... Welcome to Pouet :)
added on the 2011-10-23 17:45:45 by gopher gopher
eye&earcandy
rulezadded on the 2011-10-29 23:08:33 by T$ T$
the irony being it ran on ati in the compo
added on the 2011-10-30 15:09:34 by smash smash
awesome! had to watch vid tho cuz it crashed on launch on my win7 nvidia gtx480 machine. great music and visuals thanks for the treat!
rulezadded on the 2011-11-04 03:54:53 by blackpawn blackpawn
Kinda lacked a sense of progression. But technically stunning, of course.

Thumb up for the audio alone, amazing what you can do with such a small synth.
rulezadded on the 2011-11-27 00:29:52 by stijn stijn
The music is great! unbelievable!
rulezadded on the 2011-12-04 15:14:40 by binf binf
smooth sync, not easy with such music. also wonderful subject.
2nd placed is always the best :^P
rulezadded on the 2011-12-11 10:19:05 by jaromil jaromil
the final version is now available here:
http://fairlight.untergrund.net/fltatz_uncovering_static_fin.zip
added on the 2011-12-23 14:50:36 by smash smash
i mean here
added on the 2011-12-23 14:51:23 by smash smash
Holy shit a final? Amazing! Will check this out tonight.
Thumbs up for final that runs as it should on my system!
rulezadded on the 2011-12-23 16:06:54 by Sdw Sdw
pure awesomeness :) Runs perfectly now. That dissolve/smoke effect is neat! Is it new in the final or is it that I never noticed it before on the video because I couldn't run it on my system?
added on the 2011-12-23 16:43:58 by xTr1m xTr1m
it runs, slowly on my system :) but making a cap so i can watch it smoothly in its entire beauty, cant wait to see it, already best 64k for many years, thanks for a final :)
added on the 2011-12-23 17:00:53 by keito keito
The best just got better!
can the scene award jury please just give all their awards to Smash and Gopher? thanks!!!

added on the 2011-12-23 18:07:49 by efecto efecto
nice finishing touches and it even runs crawltime on my old 8800! plus all the red cards makes me think of football! :D
added on the 2011-12-23 18:41:34 by Maali Maali
nice xmas present :) \o/
rulezadded on the 2011-12-24 01:36:48 by mEDiA sENtRY mEDiA sENtRY
I was astounded before.
I have no idea how I feel now.
rulezadded on the 2011-12-24 05:46:10 by MidKnight MidKnight
Runs much better and I love the feedback effects at some points.

The shadows also seem a bit more noisy and deep, which is good.
added on the 2011-12-24 11:06:28 by msqrt msqrt
Video from the final version, please!
added on the 2011-12-24 23:14:59 by Bobic Bobic
Quote:
Video from the final version, please!


apparently the capped.tv webplayer and direct video downloads have already been updated to the final version (thanks)

i will upload the final to youtube also in a few days when i have a better connection again :)
added on the 2011-12-27 14:39:58 by gopher gopher
well, upload was faster than i anticipated :)
new yt link:

http://www.youtube.com/watch?v=4oPpcSZa3NE
added on the 2011-12-27 22:06:59 by gopher gopher
Quote:
That dissolve/smoke effect is neat! Is it new in the final ...

that is new :)
added on the 2011-12-28 18:14:17 by gopher gopher
Holy Frankenfuck... I fucking love it! Kudos!
rulezcdcadded on the 2011-12-28 18:45:35 by Zafio Zafio
Extra thumb for the final. It's now even more polished (thanks also for the fullscreen bug fix).
Wonderful intro!
added on the 2011-12-29 00:48:35 by LLB LLB
Final version for making it even more elite than previous
rulezadded on the 2012-04-01 11:53:17 by Frequent Frequent
Final version kicks even more butt!
added on the 2012-04-01 12:33:07 by kusma kusma
romantic!
rulezadded on the 2012-04-07 18:50:27 by KammutierSpule KammutierSpule
very good synthesizer by the way... where is the making of?! =)
holy cow ! the music was über-awesome. i really enjoyed it
rulezadded on the 2012-04-12 19:21:39 by relias abardon relias abardon
Masterpiece!
rulezadded on the 2012-04-21 14:36:27 by toms toms
.
rulezadded on the 2012-05-11 16:51:43 by m0d m0d
Wow!
rulezadded on the 2012-06-06 21:29:20 by Emod Emod
brilliant demo. a lot better than the winning ASD demo though not really comparable (technically)

The music reminds me of classic Atari Falcon demos with 505 style :)

It has the spirit of "The Product" but in the 2011 way :)
rulezadded on the 2012-06-21 22:09:14 by twh twh
wow, very impressive all around!
rulezadded on the 2012-08-01 05:03:03 by praetor_alpha praetor_alpha
Great soundtrack
rulezadded on the 2012-08-03 20:55:44 by dafuq dafuq
Super synth; a bit too much reverb.
rulezadded on the 2012-11-07 20:13:49 by trc_wm trc_wm
whoa.. the soundtracks gives me goosebumps... visuals looking great... (nice coding smash & gopher ! :P)
rulezadded on the 2013-02-08 00:00:01 by daXX daXX
holy moly ...
rulezadded on the 2013-02-16 21:59:06 by muh muh
how could i forget to tumb this up?
rulezadded on the 2013-04-07 11:24:47 by pista pista
This should have won the compo.
rulezadded on the 2013-04-11 09:04:04 by yzi yzi
LOL
sucksadded on the 2013-05-06 06:01:06 by zoolum zoolum
quite boring but grahpics is fucking nice
rulezadded on the 2013-05-31 16:51:58 by wie8 wie8
one of the most impressive 64ks ive seen so far... also audio wise.
rulezadded on the 2013-07-25 01:36:01 by wysiwtf wysiwtf
how did i forget to vote for this?!? best 64k i've seen!
rulezadded on the 2013-07-29 05:27:27 by mantratronic mantratronic
Goddamn amazing. Stunning visuals, excellent music composition and fucking BRILLIANT audio synth. I'd kill to be this awesome.
rulezadded on the 2013-12-15 16:16:30 by squeakyneb squeakyneb
Absolutely perfect.
So much story conveyed by such a small binary!
rulezadded on the 2013-12-15 16:49:45 by fra fra
Amazing atmosphere, inspired art direction, powerful and dramatic music etc... Instant thumb up and in my top 5 64K short list.
rulezadded on the 2014-03-11 02:39:18 by ramon ramon

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