pouët.net

Metaphorm by Inque [web]
[nfo]
screenshot added by glow on 2012-04-08 23:45:23
platform :
type :
release date : april 2012
release party : Revision 2012
compo : pc 64k
ranked : 9th
  • rulez 23
  • is ok 7
  • sucks 0
popularity : 0%
 0%
  • rulez 0.77
alltime top: #5771
  • glow glow [Code, Graphics (Visuals)]
  • izard izard [Graphics (visuals), Music, Other (direction)]
added on the 2012-04-08 23:45:23 by glow glow

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Looks stretched but was ok :) Dwelled too much on the same effects for me tho.
added on the 2012-04-09 02:47:31 by Photon Photon
This is what I call music.
rulez added on the 2012-04-09 14:48:23 by blueghost blueghost
once again a good inque prod ... too monochromatic
rulez added on the 2012-04-09 20:15:56 by nytrik nytrik
Party coding, darn. But the experiment turned out okay, this can turn into something. Always like to see my fellow countrymen spend time and effort, keep up the good work.
rulez added on the 2012-04-09 20:51:11 by Ramon B5 Ramon B5
Thumbphorm
rulez added on the 2012-04-09 21:04:38 by BackSpace BackSpace
Again, not bad, but 4k visuals in 64k. Another minus from the boring colors, could've used a little more hues.
added on the 2012-04-09 23:26:05 by noby noby
cool
rulez added on the 2012-04-10 14:25:10 by Queen_Luna Queen_Luna
good clean intro. abit boring though.
added on the 2012-04-10 22:14:25 by psenough psenough
added on the 2012-04-10 22:34:58 by glow glow
shouldve ranked a bit higher!!!!
rulez added on the 2012-04-10 22:50:19 by Pablo Escrollbar Pablo Escrollbar
underrated, liked the visuals even if they could've used some actual color here and there
rulez added on the 2012-04-10 23:02:17 by Alpha C Alpha C
Quite sad it didn't do well in the compo, very strong competition though - it probably suffered a bit in variety, I felt it was probably not as exciting as previous demos like Scatterpillar. However, thumb! Keep going.
rulez added on the 2012-04-11 05:02:18 by Wintje Wintje
nothing new
added on the 2012-04-11 11:18:07 by wullon wullon
Liked it on the bigscreen! Would have scored higher if it wasn't for the though competition. Very decent 64k, good job!
rulez added on the 2012-04-11 13:10:57 by numtek numtek
i actually liked the colors
rulez added on the 2012-04-14 22:40:47 by cupe cupe
music is too uptempo for the visuals imho. but nice colors and nothing really wrong going on (=
rulez added on the 2012-04-15 14:15:37 by sensenstahl sensenstahl
Pinkish grey, powerful music sometimes matching the visuals.
rulez added on the 2012-04-17 01:04:26 by Optimus Optimus
Nice for 2 days of work.
rulez added on the 2012-04-29 18:37:38 by rbz rbz
Nice
rulez added on the 2012-04-29 18:48:41 by BiTL BiTL
a little bit too technoid/repetetive for my taste but nice and clean :)
rulez added on the 2012-05-09 13:01:37 by wysiwtf wysiwtf
I like it; greets to 3ln was funny XD
rulez added on the 2012-05-09 13:20:04 by ferris ferris
As most others noted here - the competition was extreme at this year's Revision 64k. However I think there's definately some nice ideas put into this one. The music is rather good - V2? Perhaps relying a bit too much on a nice filter for the basslines and a distorted bassdrum. A bit more variation would have been nice. Visuals and music does go very well together, though.
rulez added on the 2012-05-13 23:33:04 by Punqtured Punqtured
nice
rulez added on the 2012-05-14 00:02:52 by las las
you sghould have changed the color per scene ;)
but music and visuals rule otherwise.
pretty strong 64k-compo this time! (i had to rest after selling beers while the compo ran, so this is the first 64k from rev2k12 i watched completely so far...with better colorsheme you would have ranked higher i guess!)
rulez added on the 2012-06-16 17:55:56 by ɧคɾɗվ. ɧคɾɗվ.
No too bad, but the music is not my cup of tea...
rulez added on the 2012-06-16 18:01:59 by raer raer
Rulez!
rulez added on the 2012-06-17 03:30:53 by eppogabber eppogabber
<3
rulez added on the 2012-10-08 16:52:17 by iks iks
yay 303!
rulez added on the 2012-12-02 00:55:55 by T$ T$
is a bit repetitive, but I liked the visual effects, especially the glass displacement.
why is the screen stretched?

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