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Channels - spadpcm1 by Onslaught [web]
screenshot added by algorithm on 2013-11-30 00:36:41
platform :
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release date : november 2013
  • rulez 8
  • is ok 2
  • sucks 0
popularity : 50%
 50%
  • rulez 0.80
alltime top: #15638
added on the 2013-11-30 00:36:41 by algorithm algorithm

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A single filer demonstrating the output of my sp-adpcm1 encoder that features multiple prediction and more accurate block analysis.

Decoding and resequencing done in realtime on the c64 at 7812 samples per second with ample processing time left for other effects
added on the 2013-11-30 00:37:37 by algorithm algorithm
Very nice! Lossy LZ used in this one?
rulez added on the 2013-11-30 01:56:06 by trixter trixter
Its my implementation of step CVSD (or SP-ADPCM) and the decoder can also play loops while decoding allowing more overall compression. Decode is not optimised (could have optimised it two fold) but still plays back at nearly 8khz leaving half the processing time for other things
added on the 2013-11-30 02:17:16 by algorithm algorithm
I cant get it to run in Vice. :(
added on the 2013-11-30 04:45:39 by tonyrocks tonyrocks
Worked on Vice here, v2.4
Holy shit, it's sound great. I liked to hear a more complex tune with accoutic intruments like piano.
"half the processing time for other things" yet
fuck yes!
rulez added on the 2013-11-30 11:12:06 by Buckethead Buckethead
and all on a little .prg <3 2min! (but the nice music feel repetitive)
Impressive!!
rulez added on the 2013-11-30 12:05:05 by BackSpace BackSpace
Indeed. I like the picture too.
rulez added on the 2013-11-30 12:56:33 by Emod Emod
YOU are a genius! Welcome to the club =)
rulez added on the 2013-11-30 14:32:16 by vibrator vibrator
Hm, it does sound a little repetitive... but I guess it's a significant achievement anyway. :)
added on the 2013-11-30 14:34:19 by vibrator vibrator
Uncompressed, the audio would use approximately a megabyte (8bit 7812hz). Removing the repeating patterns and resequencing would still take up around 300k of data. The 1bit compression compresses this data to around 40k or so. Each 4bar pattern uses 2k of data (expanded to around 16k)

The decoder is not optimised at all, but still uses some type of direct nibble to code method that directly decodes each 4bit bitstream to a specific code that decodes the 4 samples (could have opted for the direct8bit to 8 samples, but that would have required more code tables.
added on the 2013-11-30 16:18:33 by algorithm algorithm
nice
rulez added on the 2013-11-30 17:40:30 by rudi rudi
Ran flawlessly on latest version of Hoxs 64, Micro64 and Vice. Very nice sampling!
rulez added on the 2013-12-01 03:00:41 by ramon ramon
rulez added on the 2014-10-01 05:16:39 by gentleman gentleman

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