screenshot added by dila on 2014-10-03 09:24:44
platform :
type :
release date : october 2014
  • rulez 7
  • is ok 5
  • sucks 1
popularity : 50%
  • rulez 0.46
alltime top: #17254
added on the 2014-10-03 09:24:44 by dila dila

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only black screen on xp/dosbox without possibility to esc here.
needs some sync
added on the 2014-10-03 13:31:05 by g0blinish g0blinish
Kinda slow on youtube and not very visible even. Wondering if it improves on a P3/P4 booted in DOS, screenshot looks interesting though.
added on the 2014-10-03 15:46:10 by Optimus Optimus
i can see it just fine on youtube...sure, a bit slow, but I like the patterns.
added on the 2014-10-03 15:57:56 by tonyrocks tonyrocks
a bit slow my ass
sucks added on the 2014-10-03 16:32:51 by Sir Sir
Updated + fixed on xp + added escape support.
added on the 2014-10-03 17:18:19 by dila dila
Updated version runs okayish (still slow) on my old P3 laptop with XP, so i guess it is quite fast on a modern machine. The "draw every 4th pixel" approach might even result in a decent watchable framerate, but looks very inferior the whole thing. Weak thumb up ;)

Now make it fast, colored, and 256b :D
rulez added on the 2014-10-03 17:29:11 by HellMood HellMood
BB Image
added on the 2014-10-03 17:33:41 by HellMood HellMood
what HellMood said.
rulez added on the 2014-10-03 17:36:45 by sensenstahl sensenstahl
Much better, runs fine on my laptop now
rulez added on the 2014-10-03 18:41:01 by Harekiet Harekiet
Screenshot wgat HellMood submitted very differs from original one.
added on the 2014-10-03 18:48:14 by g0blinish g0blinish
Far out !
rulez added on the 2014-10-03 18:51:20 by Baudsurfer Baudsurfer
Fixed version looks good. Obviously could come down in size, so a good challenge for 256b. Probably won't get close but who knows? Thumbup to counter Sir's premature thumbulation ;)
rulez added on the 2014-10-03 19:40:01 by Photon Photon
premature my ass
added on the 2014-10-03 20:02:42 by Sir Sir
Optimized some of the easier stuff, got to 427 bytes, changes are (out)commented.


One would have to rethink the algorithms as well to reach 256b i think ;)
added on the 2014-10-03 21:27:18 by HellMood HellMood
Very interesting, HellMood. If you remove the entire lighting loop you can get it down to 314 bytes (keeping your modifications), so this should open up further optimizations oppertunities - removing unused constants and such. My original plan for a 256b featured no lights, as I mention in the readme/nfo, so this might be something I'll work on. But to be honest, now that I know DOSBOX has some serious speed problems, I'll aim for something native next time (at least under XP's emulation) and try to exploit that in a new demo, aiming for 256b this time.
added on the 2014-10-03 21:37:50 by dila dila
I think rotating cube with two color lights fast in dosbox in 256b is not hard to do.
I can make it if someone wants it, that two colors do you prefer? =)
added on the 2014-10-03 22:25:09 by frag frag
3 colors of course, coder colors!
added on the 2014-10-03 22:41:28 by Harekiet Harekiet
frag: it will be worth a thumb
added on the 2014-10-04 00:21:29 by dila dila
That's better!
rulez added on the 2014-10-04 12:32:43 by Optimus Optimus
Cool, but 512 bytes is really too much for flickering and grayscale.
rulez added on the 2015-10-09 17:03:50 by Pirx Pirx
added on the 2015-11-25 03:02:30 by T$ T$

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