pouët.net

Coronoid by Still [web]
[nfo]
screenshot added by pixtur on 2015-03-20 03:16:55
platform :
type :
release date : march 2015
release party : NVScene 2015
compo : pc demo
ranked : 1st
  • rulez 168
  • is ok 16
  • sucks 5
popularity : 3%
 3%
best soundtrackBest High-End DemoBest Art Direction
  • rulez 0.86
  • cdcs 6
alltime top: #194
  • 1x 1x [Direction & Design]
  • pixtur pixtur [One Shader]
  • jco jco [Soundtrack]
added on the 2015-03-20 03:16:55 by pixtur pixtur

popularity helper

increase the popularity of this prod by spreading this URL:

or via: facebook twitter google+ pinterest tumblr

comments

Looked Amazing on the stream. Have to check this on my pc tomorrow! Great work pixtur!
rulez added on the 2015-03-20 03:22:50 by magic magic
Just to clarify: I didn't do any design on that one. Alex is to blame.
added on the 2015-03-20 03:24:42 by pixtur pixtur
Amazing, I'm awestruck.
rulez added on the 2015-03-20 03:34:41 by gloom gloom
not exactly sure where this is supposed to take me but it really look 10 times as impressive in realtime as on the stream.
alx rulez.
rulez added on the 2015-03-20 03:35:45 by wysiwtf wysiwtf
weird and wonderful, cosmology baby!
rulez added on the 2015-03-20 04:18:57 by keito keito
oh this is great!
rulez added on the 2015-03-20 06:27:26 by sensenstahl sensenstahl
Awesome! The screenshot totally does not do it justice!
rulez added on the 2015-03-20 07:14:31 by urs urs
Extremely awesome!
rulez added on the 2015-03-20 07:15:17 by hole hole
magnificent
rulez added on the 2015-03-20 07:32:38 by i-saint i-saint
Video plz.
added on the 2015-03-20 07:34:31 by Marq Marq
Looked good on the stream, but amazing in realtime (my god it's good to have a demo-capable PC again). Loved the music, sfx and sync. Graphics also awesome. Scenes conveyed a real sense of scale. Would love to see some of them in a VR environment.
rulez added on the 2015-03-20 07:35:36 by bloodnok bloodnok
cool one... good efx and sound...
the demo manages to take you away for some minutes ...at work now and totally forgot about this while i was watching the demo...
rulez added on the 2015-03-20 09:08:08 by ultra ultra
YouTube please!
added on the 2015-03-20 09:17:55 by DerGadler DerGadler
http://lmgtfy.com/?q=Coronoid+Still+youtube
added on the 2015-03-20 09:29:38 by ultra ultra
Pure awesome.
rulez added on the 2015-03-20 09:31:29 by teo teo
<3 probably the best demo in a long while! beautiful flow and transitions
rulez added on the 2015-03-20 09:41:14 by XMaali XMaali
cool, as alx is now doing design and pixi the coding I can relaxed lean back in my retirement chair and say: great work guys! ;)
rulez added on the 2015-03-20 09:56:22 by cynic cynic
Best Still demo since and after Passing? This was inspired by Interstellar, right? First of all nice soundtrack, particularly the first minute and a half, but beyond that it felt like it was trying to abide to the direction too much making its progression feel unnatural. The explosion/collision motif also beyond the first occurrence felt a bit jarring and contrived, because it completely halted the nice progression the demo managed to build up until each one. The demo-format is too short imo to have everything reset in one minute intervals, so I was basically left expecting something at least twice as long because the demo felt like just an intro to something even greater. A lot of great moments inbetween though, very pretty and all that jazz, loved the texture on the orange-brown rock thingy in the first half. I would've hoped perhaps a bit more attention to the backgrounds, but then again it might have caused too much clutter. One more nitpick I have is once again those polygon particles which I just can't get excited of, but I don't think those have ever been this good before.
rulez added on the 2015-03-20 10:03:18 by noby noby
.
rulez added on the 2015-03-20 10:09:12 by revival revival
Great
rulez added on the 2015-03-20 10:14:21 by BiTL BiTL
holy crapbucket that was awesome, sync-demo to rule them all! \o/ Great direction, brilliantly clean music!
rulez added on the 2015-03-20 10:23:38 by hornet hornet
:U
rulez added on the 2015-03-20 10:32:38 by p01 p01
whow !!!! cinematic seems like video pure beauty. i thought about interstellar at viewing it. there are moments of pure beauty. thanx a lot for making it, one of my fav demos from all times. thanx a lot :)
rulez added on the 2015-03-20 10:39:43 by yogib33r yogib33r
Awesome in every way!
rulez added on the 2015-03-20 11:03:05 by gaspode gaspode
That's simple but great synced.
rulez added on the 2015-03-20 11:05:36 by Optimus Optimus
very nice. just when it would become boring and uninteresting (around the middle of the demo), here comes the pixtur's color palette of blue and purple, and instantly everything is okay again. :)) water canyon scene is just awesome.
rulez added on the 2015-03-20 11:07:19 by bonefish bonefish
A perfect demo. This demo is not to be judged, it is to be admired.
rulez added on the 2015-03-20 11:08:38 by introspec introspec
I'm gonna have to rewatch that at work on a powerful computer. Love it anyway !
rulez added on the 2015-03-20 11:11:55 by MsK` MsK`
Wow.
rulez added on the 2015-03-20 11:14:58 by BoyC BoyC
nice idea, some great looking but the overall miss some dynamism
added on the 2015-03-20 11:22:17 by u2 u2
It's very ambitious and like noby I was expecting something much longer or I don't know;

That said, it's pure beauty all the way long, the transitions are awesome, and the soundtrack fits perfecty.
rulez added on the 2015-03-20 11:31:33 by wullon wullon
Yeah, this is really good
rulez added on the 2015-03-20 11:52:20 by okkie okkie
excellent
rulez added on the 2015-03-20 11:59:39 by dstar dstar
Superb.
rulezcdc added on the 2015-03-20 12:06:07 by TheT TheT
zomg! some kind of exiting a black hole and exploding into a new universe!
rulez added on the 2015-03-20 12:22:37 by rloaderro rloaderro
This was just beautiful, awesome work in all departments.
rulez added on the 2015-03-20 12:32:10 by break break
YES! This is so fucking brilliant! Congratulations with making one of the best demoscene prods i have ever seen! This is simply extremely elegant storytelling with very interesting motions(!) and incredible visuals coupled perfectly to a highly fitting soundtrack. I am super stoked right now. Thanks!
rulez added on the 2015-03-20 12:35:50 by quisten quisten
I am totally speechless °___°
rulez added on the 2015-03-20 12:40:12 by rez rez
Wow! Registered just to thumb up.
Also, Calcifer and this demo seem to be united by one idea. Is it going to be a trilogy?
rulez added on the 2015-03-20 12:44:43 by kravich kravich
In lack of words (everything already said), i'll just leave this here ;)
rulezcdc added on the 2015-03-20 12:45:29 by HellMood HellMood
Everything - from the soundtrack (which is a stellar bit of sound design/music) to the visuals (gorgeous), to the flow and design is brilliant.

bravo, best thing I've seen demoscene wise for absolutely ages.

<3
rulez added on the 2015-03-20 12:48:19 by ne7 ne7
Ok this was massive
rulez added on the 2015-03-20 12:50:16 by Serpent Serpent
the build up and sound direction is immense.
rulez added on the 2015-03-20 13:08:20 by dv$ dv$
Bloody hell Tom! That's instantly going on the "Stuff to play non-sceners" playlist! JCO's soundtrack is stunning, great sound design. just.. rghajghj.. ARGGH!!
rulezcdc added on the 2015-03-20 13:09:54 by djh0ffman djh0ffman
MOM, PLEASE
rulez added on the 2015-03-20 14:00:17 by argasek argasek
Very cool!
rulez added on the 2015-03-20 14:06:40 by prowler prowler
perfect prod
rulez added on the 2015-03-20 14:20:31 by fyrex fyrex
wow
awesome work. love the sync of the sounds with the visual direction.
rulez added on the 2015-03-20 14:28:17 by psenough psenough
Unusual, tight, impressive.
rulez added on the 2015-03-20 14:32:02 by zoom zoom
nice demo with nice music runed by cheesy, pathetic, hollywood second part.
sucks added on the 2015-03-20 15:16:19 by kimi kandler kimi kandler
Very nice demo and love the matching details in the soundtrack.
rulez added on the 2015-03-20 15:46:04 by ¯\_(ツ)_/¯ ¯\_(ツ)_/¯
love it!
rulez added on the 2015-03-20 16:06:23 by blackpawn blackpawn
The cheesy, pathetic, hollywood second part is awesome. I really like the last scenes of this demo, they are just awesome stylewise.
added on the 2015-03-20 16:09:22 by mad mad
And ofcourse a thumb!
rulez added on the 2015-03-20 16:09:35 by mad mad
Epic!
rulez added on the 2015-03-20 16:19:05 by Daddy Freddy Daddy Freddy
wow, stunning job here. Masterpiece!
rulez added on the 2015-03-20 16:21:04 by Buckethead Buckethead
Pretty ok. LOL. NO, IT ROCKS!
rulez added on the 2015-03-20 16:21:43 by Dascon Dascon
MOAR!!
rulez added on the 2015-03-20 16:29:09 by mrdoob mrdoob
Beauuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuutiful!
rulez added on the 2015-03-20 16:52:23 by elend elend
simply wonderful!
rulez added on the 2015-03-20 17:37:51 by TRoNi TRoNi
looks so much cooler and supposedly has much less budget than the latest space mission from india! and congratulations jco for being the scenes amon tobin now! awesome demo! one point of criticisim: why do there always have to be tiny winged creatures?
rulez added on the 2015-03-20 18:04:18 by orange orange
Just wow :)
rulez added on the 2015-03-20 18:05:20 by m4ntr0n1c m4ntr0n1c
Really, really pretty. I love it.
rulez added on the 2015-03-20 18:41:54 by sagacity sagacity
Pretty!!
Synch! Nice effect!

this is really a good demo!
rulez added on the 2015-03-20 18:42:18 by JaK JaK
That was.. impressive... Very amazing!
rulez added on the 2015-03-20 18:49:14 by SaphirJD SaphirJD
Alex, this was beautiful. Completely coherent and whole although I still don't know why exactly. I don't even.

Now go get some HDR(+PBR) already :)
rulez added on the 2015-03-20 19:08:09 by cupe cupe
Hollywood is calling! Superb!
rulez added on the 2015-03-20 19:17:44 by Virgill Virgill
I quite hate you now...
rulez added on the 2015-03-20 19:58:54 by dixan dixan
Whoa.
rulez added on the 2015-03-20 20:12:03 by Starchaser Starchaser
Great production!
rulez added on the 2015-03-20 20:27:16 by Otis^Infuse Otis^Infuse
Хорошо. Работает AMD ASUS R9 270x ( 14.12 ) :)
rulez added on the 2015-03-20 21:07:23 by DIMABOOZ DIMABOOZ
OMFFJGGGGJGJGJGKJGKGJ that climax tho!! :D:D:D:D
rulez added on the 2015-03-20 21:21:30 by ferris ferris
i would've liked to see this on a bigscreen, instead of with laptop speakers and laptop 15" screen. via youtube.
rulez added on the 2015-03-20 21:39:38 by distance distance
That was a great experience!
rulez added on the 2015-03-20 21:49:54 by ramon ramon
Great show! Wow!
Thank You, Still!
rulez added on the 2015-03-20 21:53:58 by xeen xeen
for the wow moments
rulez added on the 2015-03-20 21:56:27 by sm sm
Best Still demo since finally inside; Very polished, good build-up, attention to details, and a soundtrack that makes a good red carpet.
rulez added on the 2015-03-20 22:01:59 by tomaes tomaes
Thank you very much for this piece of code. Words cannot describe the beauty of this.....
rulez added on the 2015-03-20 22:04:45 by SX1Freak SX1Freak
btw music in the second part was FUCKING awful.
make a demo about it
added on the 2015-03-20 22:54:45 by sm sm
Damn! Good job!
rulez added on the 2015-03-20 23:04:10 by SnC SnC
Very cool
rulez added on the 2015-03-20 23:05:34 by Insectecutor Insectecutor
top
rulez added on the 2015-03-21 00:25:47 by pandur pandur
really well conducted, music is awesome
rulez added on the 2015-03-21 00:32:45 by med med
super cool, i loved it (especially on the big screen)
rulez added on the 2015-03-21 00:36:14 by iq iq
Bit big, but good use of the tool and a PC demo with sync that doesn't lag behind for a change :)

Also, I like space and the music which is designed to fit the visuals. :) More demos should do that, even though nothing at all has to be synced really for that to work. Cool!
rulez added on the 2015-03-21 01:11:49 by Photon Photon
This feels like a new milestone in demo design. Cinematic, and yet unmistakably a product of the demoscene.
rulez added on the 2015-03-21 01:17:40 by gasman gasman
good music.
sucks added on the 2015-03-21 01:41:30 by rudi rudi
Not sure what this was all about :) ...but it's very nice. Music/sound is a bit empty imo and the "tri-polys only" really ruined it for me :(
added on the 2015-03-21 06:54:42 by maytz maytz
O_o--b
rulez added on the 2015-03-21 08:26:22 by aha aha
it was pleasant to look
rulez added on the 2015-03-21 09:57:55 by g0blinish g0blinish
Interesting different take on a demo (almost feels interactive).
I'm not fun of the "you unlocked level 10-weapon"'ish sounds, but otherwise the looks and sound good, and keeps being interesting after several times watching it.
rulez added on the 2015-03-21 09:58:26 by Puryx Puryx
yeah, hmm... flying explosion triangles, I loathe them. The last part is exceptional, but falls way short of a masterpiece (see last few still demos) due to short runtime and some disconnection between scenes.

Are these physics balls from farbrausch box of toys?
added on the 2015-03-21 10:24:00 by Navis Navis
nice (and even better with a few manual pushes :)
rulez added on the 2015-03-21 10:28:12 by Gʀɪʍʍy Gʀɪʍʍy
Holy Still ...
rulez added on the 2015-03-21 10:53:58 by quiller quiller
Amazing sound design! Cool motion design as well.
Very solid (music/video synced) prod as classic Amiga demos were.
rulez added on the 2015-03-21 11:27:35 by Manwe Manwe
What a thrill!
rulez added on the 2015-03-21 14:18:57 by Blueberry Blueberry
Starfieldi oli alussa ok, sit alko taas ettii wow efektii, jota ei tullut.
sucks added on the 2015-03-21 15:02:48 by moredhel moredhel
Enjoyable, almost like a short film the way the soundtrack and visuals and synced. I wanted something else for the end, but as a whole it's good. Though, a bit of "I've seen all this so many times and I'm so sick of it already".
added on the 2015-03-21 15:32:38 by visy visy
First part was like "okay" but second part is awesome and sound effects and sync makes it really trippy.
rulez added on the 2015-03-21 15:34:34 by Ok3anos Ok3anos
I wish it was longer and had more "synched chaos" but love it anyway, kudos!
rulezcdc added on the 2015-03-21 17:24:48 by Zafio Zafio
Fucking uberawesome. A great demo.
rulez added on the 2015-03-21 17:50:24 by Sir Sir
Whoaaaaaa :-)'
This has put a grin on my face for the whole duration. I don't understand any of it but I'm blissfully following it, and the final is magnificent.

Too bad I had to see it on Youtube though, as it crashes my graphics driver after the explosion at around 3'00.
rulez added on the 2015-03-21 18:03:19 by Zavie Zavie
k
rulez added on the 2015-03-21 19:18:18 by provod provod
A thumb down for Navis' comments. It sounds pretty snob.
A thumb up for this amazing piece of demo which is just breathtaking.

Thank you.
rulez added on the 2015-03-21 19:19:38 by oxb oxb
"... is not a valid Win32 application." error on my very old, updated Windows XP Pro SP3 box. It wasn't bad on YouTube.
added on the 2015-03-21 19:54:39 by AntDude AntDude
snob because I dont like triangle explosions? come on, its easy to see that a) they look cheap, especially when they are long and nasty b) break the 3d illusion - you had a solid sphere and now oops we make it explode and guess what, it was a shell after all, empty of matter c) dont get me started on how it looks when you add additive blending on top of that mess. It works some times, very rarely, but not this way.
added on the 2015-03-21 20:43:27 by Navis Navis
AntDude: I have no idea how you expect any reasonably modern PC demo to work on XP (and likely 10+ year old hardware to match). Not to mention the security hazard that an unsupported OS implies. It's time to move on. :)
added on the 2015-03-21 21:18:53 by tomaes tomaes
A thumb up for Navis' comments.
Additionally I'm tired of low-quality stuff hidden behind "artistic artifacts" and "cool" glitches, like come on, really?
added on the 2015-03-21 21:25:45 by tomkh tomkh
This demo make me post again….Amazing!!

Made me wish be a good math coder…and to speak English!
rulez added on the 2015-03-21 22:33:27 by amiga4ever amiga4ever
I didn't enjoy it - most likely because of the fact it kind of lacks any significant pace at all. However, lots of work must have gone into the design, which I always appreciate - hence a piggy.
added on the 2015-03-21 23:09:27 by kbi kbi
This was made for the big screen!
Definitely going on my "demoscene promotional playlist".
rulez added on the 2015-03-22 01:55:29 by novel novel
It has some 828 vibes although it's far from being that gloomy. And it's not as perfect.
rulez added on the 2015-03-22 02:41:00 by rutra80 rutra80
The aesthetics and direct remind me more of motion graphics videos than traditional PC demos, even more than with the previous Still demos. So kudos for breaking new(ish) ground in the demoscene. Additionally, the execution is definitely more than solid for what it is.

Great production which I really want to love, but overall it's not what I'm looking for when watching demos.
added on the 2015-03-22 03:33:43 by Alpha C Alpha C
Very good!
rulez added on the 2015-03-22 04:28:38 by unbeliever^x7m unbeliever^x7m
liked it very much, amazing ending.

just out of curiosity, it was all time #1337 when i posted this comment. =)
rulez added on the 2015-03-22 08:05:54 by imerso imerso
An epic of epic epicness.
rulez added on the 2015-03-22 09:28:43 by andr00 andr00
Nice. Better than the invite imo.
rulez added on the 2015-03-22 09:29:27 by Emod Emod
Lovely music/sync. Beautiful visuals. rulez
rulez added on the 2015-03-22 10:36:58 by Mtl Mtl
amaze-balls
rulez added on the 2015-03-22 10:45:40 by mop mop
Beautiful!
rulez added on the 2015-03-22 12:21:24 by Mystra Mystra
Excellent!
rulez added on the 2015-03-22 14:24:33 by Frequent Frequent
Fantastic, this is how modern 64k intros should look like!
rulez added on the 2015-03-22 16:31:25 by reptile reptile
Majestic! I love every second of it.
rulez added on the 2015-03-22 16:37:21 by cce cce
Okay.
added on the 2015-03-22 19:29:19 by Hoild Hoild
i like this a lot! it has an epic touch and it really pushes the demoscene forward.
although i have to admit, that concepts like this are nothing new in fields like motion graphics etc.
i go for the music too - except the cheesy kettle drum part (reminds me of second reality).
rulez added on the 2015-03-22 22:00:59 by a-move a-move
Quote:
Fantastic, this is how modern 64k intros should look like!


Agreed. If only we could get them to sound this good.
added on the 2015-03-22 22:37:42 by revival revival
/me bows down...
Still wont ever stop to amaze me !
Wish I had some hires shots to get wallpapers :)
rulez added on the 2015-03-23 02:59:06 by alkama alkama
okay, so that's jaw dropping
rulez added on the 2015-03-23 04:16:57 by elblanco elblanco
omg the audio! Wow!!
rulez added on the 2015-03-23 06:45:18 by Jerware Jerware
I like that this is not typical 08/15 demo material and instead explores "new" territory (well, new for the scene at least, which is a bit sad). Plus, the sound is fantastic! And nice sync, although the concept of the demo lends itself well to that.

But the garish colors in the first third and the horrible triangles (as others mentioned before) drag this down a lot for me.

Overall still a thumb up of course.
rulez added on the 2015-03-23 09:16:53 by Kylearan Kylearan
BB Image
rulez added on the 2015-03-23 10:38:02 by d0DgE d0DgE
kunstscheiss
sucks added on the 2015-03-23 12:56:36 by bitbreaker bitbreaker
wow, this really cries out for a continuation. I loved it.
rulez added on the 2015-03-23 13:40:52 by neoman neoman
Fantastic sound, fantastic visuals, fantastic worlds. Fantastic synesthesia between the different elements, fantastic direction.

It took my breath away. This is probably my favorite demo in the last 10 years or so.
cdc added on the 2015-03-23 14:48:54 by Preacher Preacher
Quote:
This is probably my favorite demo in the last 10 years or so.


I didn't give thumb down, because I appreciate the effort of developing a tool, plus in hands of some experienced artist (alx) overall it's not so terrible terrible.
But I just cannot stand a comment like this, also by a well respected demomaker as Preacher is.

Seriously, it looks to me like a first try of a tool - I think even authors know they could do better than this. And you guys are into "let's be positive" trip or something?
added on the 2015-03-23 15:05:09 by tomkh tomkh
I watched it again after your comment. And well... this is the first demo in ages that gives me a proper kind of a synesthetic feeling of sound linked with visual. I don't really care the technical aspects, or even have the ability to judge any more what is technically good or not. It just takes me to worlds and places and I get butterflies in my stomach. A lot of what it does is kind of unexpected, the different scenes are connected in a way that somehow makes sense for me, especially in the end. That's what demos are about for me. Or were, once.

It gave me the feeling like I had when I was a kid when I saw cool things for the first time, or that I still get sometimes when I discover a truly great band, or read a particularly stunning poem, or stand on the beach looking towards the distant ocean.

I haven't written many lines of code as a hobby for over a year or so, but this made me want to do it again. And oh yeah, the thumb.
rulez added on the 2015-03-23 15:17:43 by Preacher Preacher
@Preacher: sure, I understand, you didn't write many lines of code for a while, so you are excused ;) But even credits says it "started as a test".

I can agree that artistic direction is interesting, by I take into account that it was alx behind it, and as I checked out his other prods he can do way better than this.

Another thing is he is using a decent tool, so he can tweak parameters as long as he pleases - which is a good thing, but as long as there is a technical depth behind it!

And this is exactly what I am missing here and what is differentiating (to me) demoscene productions from say non-realtime motion graphics.

If I turn off my right-brain-hemisphere and rely only on the left one, it's not so terrible, but I have both fully activated, ok?
added on the 2015-03-23 15:38:18 by tomkh tomkh
pixtur makes demos almost the same way as the god created everything around us.
rulez added on the 2015-03-23 16:06:47 by sq sq
Yes, let's keep debating whose subjective point of view is correct!
added on the 2015-03-23 16:09:23 by revival revival
Quote:
the demo manages to take you away for some minutes ...at work now and totally forgot about this while i was watching the demo...

This quote makes my day.

@tomkh: The complains about the triangles just make me smile. If you think demoscene is only about "technical depth", well that's a perfectly valid point of view. If you had any track-record, I might even agree. I'm personally more into the diversity of the scene. If a demo actually provokes Navis into writting any comment, the mission is almost accomplished. I'm really looking forward to his upcoming stuff.

And of course I'm also looking forward to your upcoming release. Maybe we can have a beer at revision and you can show me, what you're working on. :-)
added on the 2015-03-23 16:10:42 by pixtur pixtur
@pixtur: I didn't mean disrespect. My comments has nothing to do with a tool.
Just, I want to enjoy the demo aesthethically and at the same time be pleasently surprised or even excited about new/unusual rendering/procedural generation technique etc... And to be honest, particle effects (even if plenty), explosions and a mesh deformed by a noise are not exactly a novelty for me - but maybe I am missing something here?
added on the 2015-03-23 16:29:45 by tomkh tomkh
Quote:
Yes, let's keep debating whose subjective point of view is correct!

Yes, please! I like hearing about other subjective points of view, as I often learn something that way. :-)
added on the 2015-03-23 16:31:51 by Kylearan Kylearan
wait, the design-demo vs tech-demo debate is still a thing? :D

thanks for the great feedback on the soundtrack! as a sidenote, my first draft of that "second part" had distorted electric guitars in it (there were no visuals yet during that development phase). luckily alx suggested doing something else instead ;)
added on the 2015-03-23 16:48:11 by jco jco
@jco: it's not, apparently and obviously design wins big time, it's just a sentiment to old and even non-existing times when pure-tech ruled the world.

Also, sorry for maybe being to harsh, what you did is good, just IMHO you could do a little bit more on a tech-side (hint: Fairlight, even Cocoon lately, where is some advanced lighting stuff? some volumetric stuff? some fluids? anything?).

But of course it's your choice, if you don't care about tech-savvy audience and this is not your target audience - fine for me. As pixtur said - variety is good. Apparently many people love it, I'm totally ok with that. Sorry again, for picking the "wrong channel on a TV set" then ;)
added on the 2015-03-23 17:18:30 by tomkh tomkh
(ironically it has won on NVScene, but who cares, right)
added on the 2015-03-23 17:20:27 by tomkh tomkh
I saw it live at the party. They should have sent a poet. This was goddamn brilliant.
rulez added on the 2015-03-23 17:21:32 by temis temis
tomkh: in my book a demo doesn't need to be technically groundbreaking to work well. in this case the wow factor comes from the tight sync of the visual and sound design. yes, it's not new in the world, but it's fresh in the demoscene, atleast to me, and quite a few others it seems, it felt refreshing. if you think this is something you could easily done with any demotool, by all means please make a demo about it, i'd love to see something like this done even better.
added on the 2015-03-23 17:28:57 by psenough psenough
OK, this is an absolute beauty most of the time. Too bad the massively self-intersecting, coder-colored triangle-soup that appears at 0:33 kind of ruins the fun for me. The rest of the demo is so awesome, it's quite sad that it needs to make up for that my-first-opengl-experiment. It does manage that, though. But it makes the total way less awesome than the rest of the demo deserves.
rulez added on the 2015-03-23 17:33:07 by kusma kusma
Pixtur: i read your comment. Ok than good work 1x ! :)
Does that mean your new mega demo will be at Revision? :)
added on the 2015-03-23 17:36:12 by magic magic
@psenough: It definitely opens up a discussion and is a hint for other demomakers to maybe actually put even more effort into design, tooling, compositing etc... AFAIK usual demotools (I'm not that much of a fan, but I've seen some 64k, werk-zueg etc..) have very basic event synchronization, curve editing, etc... so yeah - we can do better here! And this is a good example.

Which is a kind of optimistic conclusion.

And guys, I don't hate it and I didn't thumb this down, just I think it is not yet "there" and I think you could possibly create something way better in the future and for a bigger audience, i.e. by adding more tech-stuff.
added on the 2015-03-23 18:07:27 by tomkh tomkh
Just a technical question:
what tool are you using (if using one)? is it a version of the tool from Fr where you have more freedom to do your own effects etc? is any hardcore lowlevel programming happening here? and is it the same for all still demos (like beta and intrinsic gravity that are very different?)
added on the 2015-03-23 18:26:00 by Navis Navis
ah also, when all is said and done...
rulez added on the 2015-03-23 18:26:29 by Navis Navis
what is interesting and really great about this piece is that it shows what happens when a top quality designer gets his hands on (good quality and well-made) "standard demo" equipment and spends a load of time, care and effort with it: they make it awesome.
amazing work on the sound design as well.

i agree about triangle explosions in general although i think here they worked better than in previous still demos, but i do think the piece lost its way a bit in the middle in the cycle of explosions - but it found it again for the great landscape at the end.

what is perhaps sad about this is that it shows up many "coders trying to design" like myself for what we are: coders, covering up our lack of design abilities with technology, when we should have just dialed back and made proper use of what was already sat in front of us (if only we could).
rulez added on the 2015-03-23 18:38:46 by smash smash
Quote:
If a demo actually provokes Navis into writting any comment, the mission is almost accomplished. I'm really looking forward to his upcoming stuff.


funny thing that, when the time comes you'll see many similarities between Coronoid and our new demo - and this must be down to pure chance (as it has almost been finished already). Still not sure about the music - maybe it is a good idea to shift to more sound fx based, who knows.. time will tell.
added on the 2015-03-23 18:48:20 by Navis Navis
BTW I must have missed that...

Quote:
If you think demoscene is only about "technical depth", well that's a perfectly valid point of view. If you had any track-record, I might even agree.


Thanks for using your popularity as an argument and not even checking if I actually have any track-record. It's not much, I agree, but I try my best, in a "coder do everything" spirit, so obviously, not as popular as some celebrities over here.
added on the 2015-03-23 20:14:04 by tomkh tomkh
And to be more precise: I kind of trying to follow @Navis and @smash over here (when they did all the code+most design, and maybe added some music on top), of course not as good results (yet), but it kinds of bothers me that they start to lose faith in "one man show" ;)
added on the 2015-03-23 20:44:26 by tomkh tomkh
I dont loose faith in one man shows, but part of the charm is to work with others. Tomkh: are you by any chance the guy behind suboceanic (or something like that) , a 64k from asm 2005? I remember that I was rather impressed...
added on the 2015-03-23 21:05:48 by Navis Navis
@Navis: sure, it's me, thanks. I just realized proper credits was not added to it (already sent a request to pouet). I didn't do much on a demoscene since then - usual reasons, life, job etc... except recently playing with 3d fractal surfaces (it's not working in real-time, yet ;))
added on the 2015-03-23 21:19:31 by tomkh tomkh
nice explosions and stuff but it doesnt feel to getting anywhere.. point a -> point b you know, last part was nice and the blueish one: kind of 2001 space odyssey feeling to it.
added on the 2015-03-23 21:37:59 by Oswald Oswald
It was a bit odd, I like that.
rulez added on the 2015-03-24 00:57:09 by numtek numtek
I first watched the demo muted, and thought to myself "that doesn't look good."

Now I watched the demo again with sound and was completely blown away. The way that the graphics are tied to the sound is simply amazing.
rulez added on the 2015-03-24 07:08:36 by chock chock
@smash:
Quote:
what is perhaps sad about this is that it shows up many "coders trying to design" like myself for what we are: coders, covering up our lack of design abilities with technology, when we should have just dialed back and made proper use of what was already sat in front of us (if only we could).

Now that discussion again. it's even worse than my argument. This implies that things are set in stone: I will never be able to write a decent raymarcher. You would never be able to nicely balance pace and concept. However, extrapolating from your last releases your design skill develop with scary speed. (Some is sadly not true for my understanding for compute shaders).

@tomkh: Sorry about my earlier comment. This is was layover in Hearthrow does to you.

@navis: So I can expect this for revision?! Now you have me on the hook!
added on the 2015-03-24 11:23:42 by pixtur pixtur
Nice graphics, but I can't get more than 24 FPS througout the whole demo. With an SLI of GTX 980.
@pixtur: at revision.. it would have been fun, but travelling during Easter has been an impossibility for many years. Another party... maybe in the far future, or sooner :-)
added on the 2015-03-24 22:35:04 by Navis Navis
Just now noticed the greets... damn that's sneaky :)

Yoshi_Noir: runs at a pretty stable 20fps at 1920x1080 4xAA on a single R9 270 throughout (except the beginning at pretty much 60, and my pc is 7 years old about).
added on the 2015-03-24 23:03:23 by noby noby
@pixtur: thanks! Its partly fault of my profile on pouet, it should be updated just now. I still hold my views, but I totally agree that only talking is cheap, so not so proud about myself here;) I cannot promise much, but I hope to do some new real-time stuff as well. Either way - great work with the ttool, it is a true inspiration. I was doing few 2d/3d/even text editors myself (as a hobby), so I know how much work it takes to get something that others can use and actually want to use.
added on the 2015-03-25 00:17:54 by tomkh tomkh
urgh
rulez added on the 2015-03-25 10:36:07 by __ __
awesome, great work.
rulez added on the 2015-03-25 14:31:07 by e64 e64
JCO goes full on Amon Tobin - one of the best demos of the last, say, 10 years?
rulez added on the 2015-03-25 14:55:59 by Gargaj Gargaj
it's mindboggling good. whenever i see a new still demo i get excited - and they never disappoint.
rulez added on the 2015-03-25 23:59:41 by frostpfote frostpfote
Different and absolutely freakin' awesome!
rulez added on the 2015-03-28 12:17:29 by Daniel Daniel
.
rulez added on the 2015-03-28 16:06:22 by kempy kempy
wow the athmosphere dudez... <3
rulez added on the 2015-03-28 22:18:38 by raztaman raztaman
Stellar visuals coupled with an equally stellar soundtrack, beauty!
rulez added on the 2015-03-29 00:08:54 by o71Mo o71Mo
So I was digging a little in the demo assets, and unfortunately I have found out that even two main "effects" - floating noisy blob and the terrain (that everybody is drolling so much about) near the end are all modelled using external tools (like 3dsmax or Maya), not even "ttool".

I did this render straight out of Maya using .FBX attached:
BB Image

I mean seriously... that's just two objects you have there that could be easily generated with a code and you model it like total lamers (sorry, but that's exactly what it is in a demoscene terms) and then some respected folks over here call it "the best demo since 10 years". No words. I'm very disappointed by the state of the demoscene nowadays.
sucks added on the 2015-03-29 15:27:22 by tomkh tomkh
^ Oh noes, someone used something pre-generated and didn't use 4kb size-coding methods in their 50+ MB demo, what an outrage. ;) If those meshes were ripped and wrongly credited, then you might have a point. But this is just trolling and/or ignorance.
added on the 2015-03-29 15:43:58 by tomaes tomaes
Quote:
I mean seriously... that's just two objects you have there that could be easily generated with a code and you model it like total lamers

Oh fuck the fuck off.

You know why this is? Because coders (generally) can't design, and designers (generally) can't code. If you want to rather enjoy sume substandard prods that instead of being actually good adhere to some arbitrary restrictions, you can by all means leave and go masturbate with your very own personal subculture that imposes such canon.
added on the 2015-03-29 15:57:37 by noby noby
@tomaes: I agree, "lamer" is reserved for other things (the one you mentioned), sorry.

@noby: I just state my honest crtique here, if you don't like it, please also calm down.
added on the 2015-03-29 16:10:44 by tomkh tomkh
rulez added on the 2015-03-29 16:16:20 by moqui moqui
@noby (again): but I can agree with you that restrictions are bad. The thing is having pre-generated asset is a restriction to me (i.e. you end up with a static scene, you can always call it "artistic choice" though, but I just don't buy it).

And again sorry for using the wrong l-word (my big bad over here).
added on the 2015-03-29 16:50:33 by tomkh tomkh
@tomkh: Sure, preferences are one thing, and completely valid. I myself have several, some of which are really out of the line with the general consensus within the scene. I didn't care about your opinions earlier, but it does seriously piss me off when the bottom line of your criticism seems to be not the prod itself, but the tools or workflow that were used. I think it's a ridiculous standard to apply that some implementations or design choices must be done a certain way or otherwise the demo isn't good. Not that I'm interested in continuing this discussion, but you really don't think the end justifies the means (within reasonable boundaries) when it come to demomaking?
added on the 2015-03-29 17:29:01 by noby noby
@noby: I can agree that means justifies the end if your goal is purely aesthetical effect. And it's true that it is a kind of ethos for people like me (probably not even all coders) to generate "stuff" out of a code (possibly animate with a code as well) - and it is more impressive for me if somebody is doing similar stuff with an interesting artistic results and good real-time performance. So for me what counts is more like a good balance between artistic beauty and the code behind it when it comes to demos, and yes, it is subjective. Moreover, if I want to enjoy things in pure aesthetical sense I usually watch fully pre-calculated movies - and actually it would be nice to have good quality abstract content as movies as well i.e. the computer generated part in Tron Legacy is a good example, way nicer than this "thing" to me, although it would be nice to have more things like that, as a movie or real-time, but as you said - truly without imposing any restrictions.
added on the 2015-03-29 17:55:46 by tomkh tomkh
tomkh: no one is forcing you to watch this demo in loop mode. you could channel your envy in more productive ways than posting on pouet. just saying.
added on the 2015-03-29 18:14:52 by psenough psenough
@psenough: yeah, I don't even know why I'm "tilting at windmills" over here. This demo is nice, good enough, I just found it shocking that people are calling it "one of the best"... and to be honest that demotivates me to do any work on a demoscene. Maybe that's why I'm defending my statement so eagerly.
added on the 2015-03-29 18:40:06 by tomkh tomkh
you don't have to do something like this to make a good demo. diversity is a good thing. i would suggest to just do your own thing. if you put your heart and effort into whatever kind of demoscene production you enjoy doing people will acknowledge it regardless if it's more focused on tech code or design.
added on the 2015-03-29 18:46:33 by psenough psenough
can't please everyone, best thing you can do is please yourself. it's a lot more fun aswell.
added on the 2015-03-29 18:47:22 by psenough psenough
@psenough: thanks. It doesn't have to be this way though. I like a spirit when there is both in one demo - impressive code plus let's say no compromise/restriction on design.
Maybe it's just a matter of learning how to cooperate better to create something like this.
Also I might be doing terrible PR job/too emotional arguments over here, but that was my initial and only point. And I back off for now, as I've hit post limit long time ago.
added on the 2015-03-29 18:58:08 by tomkh tomkh
Thanks to everyone who commented.
I didn't really expect so many nice comments - so I am really happy about all the positive feedback and super motivated to work on more releases now! Thank you!

@gloom Thank you so much!

@urs thank you! Screenshot was pixturs choice! :P

@bloodnok thank you. Thinking about getting a vr port of this once I get my hands on a set of glasses. Should be fun since there is also a lot of stuff going on all around the camera.

@ultra wow. Thank you so much.

@cynic :D

@noby Thank you. I haven't seen interestellar yet so I don't know. But I think after I asked jco if he could remove the guitar-ending which was originally there he saw interstellar and got inspired and started a new ending.

@hornet. Thank you!

@yogib33r Wow. Thank you. Glad that you like it!

@theT Thank you! <3

@quisten Wow. My pleasure. Thank you!

@kravich Interesting – also because I wasn't even part of still when they made calcifer... making a trilogy out of it could be a nice idea =)

@HellMood thank you so much!

@orange Thank you. I put those birds in because I wanted to have something that shows the scale of the scene... birds are perfect for that... ;)
and btw. they are rigged and animated in tooll!!!!111

@cupe thank you so much! And thanks again for explaining me your hdr workflow. Tooll totally needs this!

@dixan :O :)

@tomaes. Omg thank you.

@gasman Wow thank you!

@puryx Thank you. Btw. Some minor parts should always be different every time you watch this... The longer you wait – the more noticeable the differences... ;)

@zafio thank you!

@navis yes you have a point there. Unfortunately the tooll in it's current state limits you to single triangles. I'd love to have more control over the width and chunkiness of the exploding parts... :)

@amiga4ever Wow. Thanks!

@a-move thank you. I feel honored.

@alkame The demo will be part of the next tooll releases. You can take any screenshot in any resolution then. If you need it urgently tell me the times and I'll render some out for you.

@kylearan thank you. Well the idea was to start simple in every aspect... but I understand if you don't like the colors at the beginning.

@preacher Feels like all the work I put into coronoid pays off when I read how you felt when you watched it. Thank you so much.

@sq almost... but his interfaces look much better... (I mean pixturs interfaces of course...)

@temix oh thank you! :D

@navis Thank you! And yes all of this was done in "Tooll2" – http://tooll.io And can't wait to see your new release!

@smash thank you for your feedback. I admire pretty much every release you worked on. And I think I share your view on the technical vs tool vs artist question.

@chock interesting comment... thank you.

@yoshi_noir hm. Check your drivers. This runs smooth on my geforce 450.

@gargaj thank you so much!

@tomkh Erm... yeah... of course these meshes were done in 3dsmax – so was the unicorn and the dolphins in eternal dream of beauty... I always use the right tool for the right job. Always.

I see no point in reinventing the wheel. And I also don't have the skill or the time to write my own tool, 3dmodeling application, api, driver, OS or to design and solder my own processor and gpu. Where do you draw the line?
added on the 2015-03-29 22:02:53 by 1x 1x
@psenough: Very well said.
@tomkh: I believe a tool should be an enabler, not a proof of concept for its own sake. Working with a tool is only fun, if it enables you to do something new or do it better. With our tool for now, this is probably tweaking parameters, animations and messing around with scene-graphs. Of course I would love to have more procedural modeling tools, but unless we have them, I'm completely fine with using the most convenient tool at hand. Likewise I build some textures procedurally in tooll (because it's more fun and allows for more control) but still paint sky-maps with a Wacom in Photoshop.

And then again, who cares anyway as long as the idea and content are original and we have another demo-release? I think the only thing "wrong" with the demoscene nowadays is that are too few releases :-)
rulez added on the 2015-03-30 10:45:08 by pixtur pixtur
It's all fine, you did a good job, nice to have a release and so on... but generating close to random noisy mesh using even "perfect tools for it" (that say let's you do it just few clicks plus some kind of soft-modifier to drag "spikes") is not impressive for me. Why? Precisely because it's easy/cheap. And this content is cheap - even in pure artistic terms. Now, if this mesh would be generated in real-time and say animate/morph in real-time - it would do.
added on the 2015-03-30 13:55:56 by tomkh tomkh
Thank You Demo Scene Police for Laying Down the Law on Content in Demos!
added on the 2015-03-30 16:32:07 by okkie okkie
BB Image
(from Chronicles of Riddick, Crematoria)
added on the 2015-03-30 16:37:17 by tomkh tomkh
tomkh: the terrain in this demo is not just some perlin/fractal noise with a modifier. It looks to be more complex. Loading the fbx is also complex (probably). There is a lot of complexity in there from both artist and programmer.

I would also cheat this way (as most people must do)- model it in wings or blender (as I've done a million times before), or use a function, depending on my mood and time constraints.
added on the 2015-03-30 17:36:57 by Navis Navis
@navis: It looks like fbm+modifier to me, additional "mesh complexity" may come from simplification that was applied afterwards, so they didn't have to implement lod for just this one shot.

But sure, I understand it is because of time constraints, just one can do better nowadays, for example: it would be nice to see something on par with CG movies, like this Crematoria planet I've posted (that looks surprisingly similar, especially later in the movie when the sun goes up with a big "woooh" sounds) - why not aim higher?
added on the 2015-03-30 19:11:56 by tomkh tomkh
tomkh: Go make a demo about it.
tomkh: I personally think that this scene in the demo is very well executed. It feels that all pixels are in the right place, and it needs nothing more; no more complexity, no clever coding to do things in realtime (or in loading time). Just like many paintings, they don't try to replicate the world like a photograph would but instead expose a different facet of reality, some times using just the most basic of tools - a single pencil stroke on a white canvas, see Picasso etc.

This type of work is more important for the demoscene, again imho, than trying to recreate an impossibly complex scene out of a computer game or a film.

Don't aim higher. Aim different.
added on the 2015-03-30 20:27:34 by Navis Navis
Sorry tomkh, it's just a really good demo no matter how you spin it. Better make a demo about it and move on!
added on the 2015-03-30 20:36:46 by okkie okkie
Just watched it again, it is truly sublime and beautiful!
added on the 2015-03-30 20:38:05 by keito keito
Stellar! Great soundtrack and the demo itself is just a seamless beauty.Really takes you away for a while.
added on the 2015-03-30 23:02:22 by supadupa supadupa
Oh right...the thumb.
rulez added on the 2015-03-30 23:02:55 by supadupa supadupa
@navis: agreed, painting is not a reality, from Van Eyck, Botticelli, Caravaggio to Van Gogh, Monet, Klimt, Chagall and so on... form vs content, all supported with a great mastery and technique! I actually really like what you are doing - for example: a schematic tree in front of red city-skyline with fluid-like particles in "Lifeforce" is a genuine code-driven demo art to me - a great combination of form, technique and expression. And this sunrise on ice "wooh wooh" scene is some mediocre attempt to capture Interstellar+Riddick kind of "epic" bullshit-emotion-squeezers, easily resonating with infantile-mindset, no wonder so greatly applauded.
added on the 2015-03-31 21:50:28 by tomkh tomkh
@tomkh, luckily, you provide us with great many examples of mature mindset in the comments here.
added on the 2015-03-31 23:43:54 by introspec introspec
@introspec: oh, so "critical thinking" is so immature these days? Do you have anything to contribute to my short discourse about art, form and technique or you are just annoyed that somebody is sharing his opinions in a comment section that is supposed to be exactly made for this purpose?
added on the 2015-04-01 00:08:39 by tomkh tomkh
@navis, would you be so kind as to tell tomkh a bit about the "forbidden fakery" you used in lifeforce? ;) but then again, don't feed the troll! also, i used commercial plugins/sound libs for coronoid :P
added on the 2015-04-01 01:19:27 by jco jco
lots and lots of fakery- please people cheat as much as you can, getting that demo out is more important that following Moses' 10 commandments.
added on the 2015-04-01 01:31:40 by Navis Navis
@jco: guys, if you say I am troll I give up. the only reason I am so eagerly defending my rather simple opinion over and over again is you cannot handle _any_ critique - I am a little bit harsh, yes, but not _that_ harsh. It's amazing. So please continue your self-admiration circle, no wonder demoscene is such an artistic niche.
added on the 2015-04-01 01:42:25 by tomkh tomkh
here is a "making of" of the sountrack: http://www.jco.de/2015/04/the-sound-of-coronoid/

thanks for all the comments!

@tomkh, i think i get you opinion, and there are some valid points to it. it also is rather harsh and parts of your comments are straight out insulting.
added on the 2015-04-01 02:31:19 by jco jco
Highly entertaining (the demo, not the comments). Awesome synch!
rulez added on the 2015-04-01 02:41:27 by fizzer fizzer
@jco: I apologize for insulting parts, trust me, this critique cost me a lot of emotions/health as well...like shit why I even started :(
added on the 2015-04-01 02:48:36 by tomkh tomkh
Hi @tomkh, I have two problems with your arguments:

1. I feel a bit offended when you claim that I’m averse to critique. I work hard to talk everybody into giving me brutally open feedback. (To live by this principle was one of the reasons to start a company).
2. You seem to confuse giving feedback with being right. There just is not wrong or right here, there are only opinions. I really appreciate your comments and I might even try to use some textures to an upcoming project. But you have to accept that people sometimes ignore your feedback. It could be for a lack of technology/know-how or because of artistic freedom. Maybe it’s both. I do this stuff in my spare time (I guess I can also speak for Alex here) also because we can choose experiments are most interesting for our creative development. We explore, we experiment, we play, we learn (also through comments like yours).

Btw: Alex’ gave a talk on the topic of visual style at nvScene.

Of course, I’m more than happy to discuss more over a beer at revision or deadline.
added on the 2015-04-01 10:52:23 by pixtur pixtur
I think the audio sync puts it far beyond what it would have otherwise been (which was already a lot).
rulez added on the 2015-04-01 10:59:04 by Trilkk Trilkk
great demo as usual with Still!
some small things if I can afford, the colors at the begining looks like "normal map base color" and too pinky^^ and perhaps too many big triangle. and too short of course :)
And I just realized that 1x was the creator of Exodus....the most "demoish" video clip. when I saw it for the first time I said to myself: we must make a demo like this :)
rulez added on the 2015-04-01 11:29:09 by ntsc_ ntsc_
@ntsc: haha, that's precisely what I wrote in my first email to him. :-)
added on the 2015-04-01 11:48:10 by pixtur pixtur
@pixtur: thanks, it was also merely an overreaction to pop-culture bs in a recent blockbusters I've watched and the general state of "cg art", nothing personal. When I see explosions and hear "wooh" sounds everywhere it really acts on my nerves, sorry. As for revision I won't be there, but I am definitely up to participate and hopefully contribute something to "Deadline".
added on the 2015-04-01 15:21:58 by tomkh tomkh
I said it before and I'll say it again, this demo is AMAZING. If you focus on a terrain and treat it like it's a random "press a button and use a few easy as 1-2-3 tricks", well you then miss the point. First of all it is a DEMO, so it is real-time. It has artistic value in many ways; soundtrack, real-time, sequences, scenario, timing, animations. It has a lot going for it. A lot of it could have been a fail in experience value, and there I think the stats show that it's a win (so far). Point being, it is a good demo.

I remember back in the late 90s when demos started using MP3s and many were mad and called for cheating. Since then, it has been the norm. Who actually still play tracker files in a demo today? Remember back then when demos such as Toasted by Cubic & $een (1996) or Square by Pulse (1997) had short video sequences. It's all just artistic value.

Overall, the experience is positive.
added on the 2015-04-02 05:41:35 by m4ntr0n1c m4ntr0n1c
@jco thank you for the making of. It was really interesting to see the process from your side of view! :)

@tomkh It seems like you really don't know yourself what you don't like about coronoid. The demo doesn't suit your taste - that's totally fine. But it seems like you're trying to convince everyone else not to like it as well... and you're insulting everyone who sees something in it that you don't. (Quote: "easily resonating with infantile-mindset")

And first you criticize "Coronoid" for having pre-computed stuff in it (2 meshes in total - no textures whatsoever) and say demos are only good if almost everything is elegantly solved in realtime and code and then you praise "Lifeforce" as a great example for these standards.
I just downloaded "Lifeforce" once more and found a total of 176 precalculated meshes and textures. Even the shadows of the meshes are baked in. And it uses videosequences as textures.
So where do you draw the line?
You don't seem to know either.


You're sick of the soundeffect and landscape epicness combination from hollywood trailers? Fine. :) I don't have problem with that at all. It's your opinion and I'd also like to hear it. That is what this comment section is for. But why do you try to convince everyone to have the same opinion and to not like demos like this?
added on the 2015-04-02 20:32:49 by 1x 1x
@1x: come on, it's all over now, it's not worth going back to it anymore... in fact I have changed my mind and I can clearly see you respect honest criticism (which intially I thought you don't, after I was put under fire a little bit). So Alex, now I have to apologize you personally for acting like a "demoscene police" - my bad.

On the other side, it is true, that I do not pereceive some things as a positive trend, such as pre-computed stuff, but it is my opinion only (sorry, if most people are not interested, I should keep it lower profile) and I agree that I shouldn't discard a demo, because of that (for Lifeforce I was talking about one scene only, actually even one effect - fluid-like particle animation).
added on the 2015-04-02 21:05:13 by tomkh tomkh
BTW the landscape scene reminds me of Harvest Records logo
added on the 2015-04-03 15:56:30 by rutra80 rutra80
nicely done! Plus the lens flares are pentagonal so we know it's not hg :)
rulez added on the 2015-04-04 22:36:49 by cxw cxw
magnifique.
rulez added on the 2015-04-05 01:20:01 by iks iks
This is awesome!!!
rulez added on the 2015-04-05 21:57:08 by Cosmocat Cosmocat
...totally awesome
rulez added on the 2015-04-06 00:21:49 by EviL EviL
Absolutely lovely.
rulez added on the 2015-04-06 22:31:57 by size size
fantastic!
rulez added on the 2015-04-07 11:21:18 by gopher gopher
Nice!
rulez added on the 2015-04-07 21:07:43 by morten morten
Technically very impressive. And very atmospheric.

But IMO it seems to be too much on its own, without any real content, message, link to reality... I prefer demos which not only have something to show but also something to tell.
rulez added on the 2015-04-09 11:07:21 by JTZ JTZ
wow this demo is something different! The way the sound and feeling is linked to the effects, like it puts you in a different world.. great synchronization with the effects.
rulez added on the 2015-04-11 23:14:19 by rage rage
tomkh: Drawing the line somewhere is crucial to get the demos delivered on time. We're talking about productions that are made whenever people get a free second over their rather busy evenings. These are not commercial prods with a blockbuster budget that a random connoiseur decided to sponsor! It would make sense to apply your metric over the latter, but doing so for the former is off the wall.

tl;dr: You could work a few years on a demo, sure. But then by the time you release it, it would've already been a dinosaur in terms of APIs, algorithms or techniques you used to create the outcome. Would that make any sense at all?
added on the 2015-04-11 23:31:25 by kbi kbi
@kbi: I understand, but I just find it more exciting if a piece of geometry is described in a concise way, i.e. procedural generation algorithm + small set of control parameters, unless there is a clear need to have every vertex/detail sculpted by hand.

This is where I draw a line, but again, it's just my subjective view, so please, don't take it personally :)
added on the 2015-04-12 00:50:56 by tomkh tomkh
This must've been amazing on the big screen at NVScene. The soundtrack is orchestrated to each part of the demo so well.
Quote:
I mean seriously... that's just two objects you have there that could be easily generated with a code and you model it like total lamers

I just.. I can't even. No.
rulez added on the 2015-04-12 05:29:12 by phoenix phoenix
@phoenix: shit, guys, I have apologized for it few times already. It really doesn't make sense to bring it back over and over again. I overreacted, that's all.
added on the 2015-04-12 14:21:30 by tomkh tomkh
Liked.
rulez added on the 2015-04-12 17:24:02 by raer raer
A big thumb up. This demo is really magnificient. Thanks !
rulez added on the 2015-04-19 18:48:36 by Hexogen Hexogen
this amazing demo deserves a better screenshot :)
added on the 2015-04-19 19:37:06 by keito keito
So strange.
rulez added on the 2015-04-20 12:02:21 by Sesse Sesse
                   This is
                  a prod
                 for the
               eternal
             realms of
           apotheosis*
          Always Shedding Daylight !
      Exquisitely satisfying palettes
  without and with every color.
Quality from unseen unheard depths
Quietly, pervasively building up, into
a massive synthesized climax and
solid state frozen structured surfaces
The DNA strings showing similarities
   with Vangelis and Pythagoras?!
      Such subtle elements of freedom
          * glorification to divine levels
added on the 2015-05-07 21:22:52 by jhae jhae
omfg
rulez added on the 2015-05-16 22:22:31 by lachose1 lachose1
Very great demo, excellent work. And -haha- vvvery instructive discussion about the generated groundmap, I was wondering how to do it for a prod \o/ I <3 demoscene so much !
rulez added on the 2015-05-22 10:59:10 by erk erk
looks and feels more like a demoreel made up of various disconnected scenes - most likely due to the sound not providing a consistent background.

really liked the fibonacci balls though =)
rulez added on the 2015-06-06 22:49:36 by T$ T$
great great demo. congrats
rulez added on the 2015-06-07 14:04:36 by spritus spritus
Fantastic.
rulez added on the 2015-06-09 01:54:07 by diedos diedos
.
rulezcdc added on the 2015-06-17 19:46:50 by Jakim Jakim
great, nothing to say.
rulez added on the 2015-06-21 09:21:02 by elfh elfh
Simply suberb! Massive cinematic feeling. Perfect unison with the audio and the visuals. Sense of something "bigger" that you can't quite grasp. Lots of tiny details and polish you might not notice on the 1st watch. Get shivers every time watching this.

Like good wine, Still seems to age very well. :)
rulez added on the 2015-06-24 19:46:07 by melw melw
just beautiful.
rulez added on the 2015-07-10 15:40:56 by rytone rytone
such a beauty ...and I didn't thumb this yet ...
rulez added on the 2015-07-10 18:08:32 by Triace Triace
This takes me on an amazing journey.
rulez added on the 2015-07-21 02:07:27 by drift drift
wow - beautiful(l) - deserved winner!
rulez added on the 2015-08-03 23:03:02 by RufUsul RufUsul
World class sync
rulez added on the 2015-11-28 21:48:59 by Corial Corial
Watched this again, and I like the abstract story that it builds up without giving the viewer directions of what's going to happen.
added on the 2016-01-25 01:25:28 by Photon Photon
Hello,

do your recent prods require framework 4.5 ????

with my windows 7 SP1 64 and framework 4.0 installed, I get an error and am invited to download and install version 4.5 ?

just asking because you say "4.0 required" ....

I didn't encounter a demo (or a game) requiring a framework version higher than 4.0, yet.
added on the 2016-01-27 20:45:26 by atlan atlan
what them said.
rulez added on the 2016-02-02 18:52:16 by bizun_ bizun_
@atlan: We're using 4.5 for the UI. So maybe the Player now also requires 4.5. Thanks for pointing this out. We will update the nfo for the next releases.
added on the 2016-02-19 17:49:22 by pixtur pixtur
Damn! For so long I remembered this as just "stuff always banging into each other" - I must have been really tired when I watched it o.O
Mesmerizing visuals, great connecting theme, ace sound effects. I like how the "music" is not really music this time, shifting the focus all the more to the visuals which really deliver. Great transitions and effects, and ends just when it needs to end.
Top notch!
rulez added on the 2016-02-19 22:03:18 by dojoe dojoe
Combines tech and style in a very nice way. Demo that will be remembered far in the future.
rulez added on the 2016-02-23 18:18:42 by branch branch
Very pleasant demo with a high rewatch value. Excellent soundtrack as well.

I did notice minor sync inconsistencies early on, and I'm most puzzled that it runs "smooth" on 1x's GF 450. I mean I'm on a 560, which has twice the pixel fill rate, and it gets into the 10-15 fps territory by the end of the "sphere surrounded by pink triangles" scene and never recovers from there when using 1920x1200 with 4x AA. If I dial that down to 1280x800 and no AA I recover ~10 extra fps, but that's it. My graphics drivers are from August 2015. What exactly am I missing?
rulez added on the 2016-02-23 21:38:14 by moozooh moozooh
i really like this prod. i love how the physic "feels": almost as if i am flying around in space :)

srsly, i love the physics in this.
rulez added on the 2016-03-16 17:00:23 by necaremus necaremus
So I installed Framework 4.52 : works great after this.
Geforce 980, driver 344.75 (very stable one)

For people with Win7x64 (SP1) who never upgraded .NET (like me), here's the answer.
added on the 2016-03-20 17:30:32 by atlan atlan
awesome
rulez added on the 2016-05-17 14:49:40 by w0lf w0lf
I agree with tomkh's last comments about this
added on the 2016-07-28 12:42:25 by Omid Omid
amazing
rulez added on the 2016-08-01 06:13:52 by FlashyYNT FlashyYNT
This is how every big-bang should happen.
rulez added on the 2016-08-01 08:56:13 by Dma-Sc Dma-Sc
choice is the incongruence of beliefs.
rulez added on the 2016-08-01 08:56:17 by Barti Barti

submit changes

if this prod is a fake, some info is false or the download link is broken,

do not post about it in the comments, it will get lost.

instead, click here !

[previous edits]

add a comment