pouët.net

HardwareScrolling
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screenshot added by AlienTech on 2015-08-20 13:29:53
platform :
type :
release date : august 2015
  • rulez 15
  • is ok 8
  • sucks 4
popularity : 57%
 57%
  • rulez 0.41
alltime top: #7930
added on the 2015-08-20 13:29:53 by AlienTech AlienTech

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Hello, this is my very first production for the demo scene ... feedback is more than welcome :)
rulez added on the 2015-08-20 13:38:03 by AlienTech AlienTech
Feedback: self-voting is lame and this "demo" should've been left unreleased as there is nothing interesting to see. The code is also not exactly good to put it mildly. Try harder! :)
sucks added on the 2015-08-20 13:42:07 by StingRay StingRay
for first prod
rulez added on the 2015-08-20 13:48:05 by wbc\\bz7 wbc\\bz7
@StingRay

Sorry for self voting, I understand it is basic stuff, anyway it took me a certain effort to get it to work.

Any help how to make the code better?

Thanks for the feedback.
added on the 2015-08-20 14:18:39 by AlienTech AlienTech
First prod + Amiga + OCS
+ having the balls to pack the .S of your first-timer with it: Welpenschutzupvote.
But i f you want to show something to others that is not exactly a demo you'd release somewhere but more a tryout and want to get (kinda instant) feedback: Try the IRC. ;)
rulez added on the 2015-08-20 14:26:15 by RbR RbR
Perhaps we need a new category: Stuff we want feedback on but which is not really worth looking at for the majority of people.
added on the 2015-08-20 14:31:38 by Dbug Dbug
Thumb up for making a demo and countering StingRay's bitter response. Don't listen to the old farts! Make shit you want to make and release all of it here please! :)
rulez added on the 2015-08-20 14:49:57 by okkie okkie
Thumb up for the effort. And do more ((=
rulez added on the 2015-08-20 15:09:47 by et et
Here's some feedback on your code: Get rid of all the magic numbers! Use symbolic names for registers, OS routines etc., or you will run into problems when you try to do a bigger project. :)
added on the 2015-08-20 15:40:21 by Kylearan Kylearan
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rulez added on the 2015-08-20 15:53:57 by trc_wm trc_wm
Quote:
Sorry for self voting, I understand it is basic stuff, anyway it took me a certain effort to get it to work.


I know this as we all had to start somewhere and were proud of our first "demo" achievements. :) However, once you gain more experience you will realise that what you created here is a very simple effect and has not much to do with a "real" demo. Friendly advise: Try and experiment but keep the results of these experiments on your HD no matter how tempted you are to show your stuff to the world. After a while of creating these "trial and error" screens you'll be able to create a much more interesting demo/intro, trust me on that one! :)

Quote:

Any help how to make the code better?


Some hints:

First of all, get a proper startup-code as your current one will not work when your code is started from non-native screens due to missing WaitTOF() and LoadView() calls. Use a spare address register for the custom base ($dff000) and use indirect addressing [f.e. move.w #0,$dff1fc move.w #$c00,$dff106 etc. -> lea $dff000,a6 move.w #0,$1fc(a6) move.w #$c00,$106(a6)], this will create faster and shorter code. Use local labels instead of global ones when you only need to access the label in a sub-routine (POINTBP: -> .POINTBP), advantage is that you can use the same label names and won't get a "double symbol" error, i.e. you don't need to think of a new name for a common label such as "LOOP" all the time.

Using symbolic names for the hardware registere is good advice too but once you know the registers by heart you can read the code without problems without using "proper" symbol names. :) It's a matter of taste IMHO, I find it much more convenient to use the plain hardware addresses, other people prefer to use the symbolic names.
added on the 2015-08-20 15:57:35 by StingRay StingRay
What okkie said
rulez added on the 2015-08-20 16:00:46 by wurstgetrank wurstgetrank
Ok firsty, not much to see or listen, could have been better with more work to make it an intro, it looks like a test routine. But +1 for source.
something that would've been better left unreleased
added on the 2015-08-20 17:07:30 by britelite britelite
Nothing special indeed. My firstie looks worse. So motivational thumbs ;)
rulez added on the 2015-08-20 17:28:03 by sensenstahl sensenstahl
Every legend has its beginning!!
rulez added on the 2015-08-20 19:41:48 by magic magic
What sensenstahl and magic have just said!
Keep kickin'!
rulez added on the 2015-08-20 20:16:52 by lvd lvd
Well, it's cool that the firstie is on Amiga :)
added on the 2015-08-20 20:27:46 by Serpent Serpent
Thumbs up for firsty.
rulez added on the 2015-08-21 11:19:10 by Optimus Optimus
keep going :)
rulez added on the 2015-08-21 17:16:59 by spiny spiny
motivational thumb
rulez added on the 2015-08-23 12:57:42 by Tjoppen Tjoppen
Agree with mr. Norris. Keep on going :)
rulez added on the 2015-09-01 10:47:25 by speedo speedo
OK for a first attempt.
added on the 2015-09-02 22:00:43 by Daniel Daniel
Just moving left & right, no music, no graphics - nothing! Get me wrong but just uploading stuff which has nothing to do with demo stuff isn't okay.

Other people trying hard to get something nicely together and spend quite some time... and get just thumbed down because it was 100 times seen, and you? Well, consider yourself lucky...

I'm not thumb down.. it can be considered as some support/motivation. But seriously, don't place here a copperbar next week, okay?
added on the 2015-09-04 15:39:00 by kwe kwe
seems you didn't improve much
sucks added on the 2019-05-03 17:39:11 by Sir Sir
@Sir

Sir the rabbit.
added on the 2019-05-03 20:00:39 by AlienTech AlienTech
Must be a joke, no!
sucks added on the 2019-05-03 20:34:52 by Hexagon Hexagon
1st prod.
rulez added on the 2019-05-05 09:01:53 by pchelka777 pchelka777
Try again.
sucks added on the 2019-06-05 12:04:08 by Black Dragon Black Dragon

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