pouët.net

Elevated 256 by CRTC
[nfo]
screenshot added by HellMood on 2016-07-17 12:52:08
platform :
type :
release date : july 2016
release party : Sundown 2016
compo : pc intro
ranked : 3rd
  • rulez 15
  • is ok 1
  • sucks 0
popularity : 0%
 0%
  • rulez 0.94
alltime top: #10606
added on the 2016-07-17 10:49:08 by reenigne reenigne

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Youtube link: https://www.youtube.com/watch?v=wAW2lAxaiSs
added on the 2016-07-17 10:49:54 by reenigne reenigne
A voxel landscape, I have a long time to see one in 256b, if only the colors were better.
rulez added on the 2016-07-17 11:02:14 by Optimus Optimus
"Flying UFO with predator vision" color scheme!
rulez added on the 2016-07-17 11:04:51 by ham ham
i guess even grayscale would have added a lot to the visuals. first i wanted to pigg it but then i read that it was party coded. so motivational thumbs up for your next prod with better colors :D
rulez added on the 2016-07-17 11:10:16 by sensenstahl sensenstahl
Voxel landscape has already been done in 128 bytes

i'd expect better colors, ESC support and music in a 256 bytes version
added on the 2016-07-17 12:49:24 by HellMood HellMood
for the music
rulez added on the 2016-07-17 15:08:13 by Sir Sir
HellMood, wow - that's incredible! Good job I hadn't seen that first, or I never would have attempted this. When I thought of doing a 256-byte voxel landscape I did actually do some Pouet searches to see if it had been done before, but I only searched for 256-byte prods. It never occurred to me to try searching for even smaller ones because I assumed it would be impossible! I look forward to seeing the improvements that can be made (I know of a few places where bytes can be saved but I couldn't get those changes to work in time for the deadline, let alone add more features in the space).
added on the 2016-07-17 16:43:16 by reenigne reenigne
reenigne, okay, let me link you more of this crazy stuff then ;)

vox128
Blocky
Asahikawa

the last two 64 bytes approaches are no "real" voxel landscapes, but surely very impressive. by the way it's okay to not have every nano size coded production on the radar. the sizecoder posse needs to do a better job on promoting and keeping-in-mind it seems ;)
added on the 2016-07-17 17:14:33 by HellMood HellMood
very nice
rulez added on the 2016-07-18 00:30:34 by Ramon B5 Ramon B5
Would be a solid thumb up even if I hadn't seen it being written at the party. Good work.
rulez added on the 2016-07-18 16:25:18 by psonice psonice
written at party? let me alter my evaluation to a thumb then =)
rulez added on the 2016-07-18 16:27:02 by HellMood HellMood
Partycoded, wow! Great :)
rulez added on the 2016-07-18 21:32:12 by Fell Fell
I saw this on the stream and went "Random colors? No, wait... whoa!"
rulez added on the 2016-07-18 22:02:59 by Starchaser Starchaser
Not just written at the party, but reenigne's first foray into x87 asm. So big thumb up from me.
rulez added on the 2016-07-19 02:35:35 by trixter trixter
Regardless of the similar prods, very nice 256b - wish i had something similar as BBS Ad back in the days (even it if just rendered a single screen picture)
rulez added on the 2016-07-19 21:26:23 by r1g8 r1g8
Very nice.

Hellmood's initial reaction is understandable for I had same one regarding CR-ASM at the time (shocked and envious). Orby I'm sorry. Take it for the compliment it is worth :)

The only fair comparaison to me would be Pluto128 but I don't consider the latter being a contender as nobody ever had it working/running outside an emulator like DOSBox on a real machine for it faults the processor when addressing the stack on odd addresses, for example. Even then there is no camera path as in yours and it relies on a DOSBox-exclusive uninitialized memory residue state for a map.

Unsure the comparison with Elevated is sensible for the latter relies on triangle subdivisions iirc, a wholly different technique/feel/render than voxel.

It is true the code has some optimizations left out, and real or fake party coding isn't the issue for me because all in all the code size/visual ratio remains better than average still.

Lastly I noticed the captured video does not correspond to the released code in the archive : the amplitude of the heightmap is way more dynamic in the video (it looks flater when reassembled). It's not just a bitshift different so I suspect it has to do with the initial map. Which is the correct version thus ? The video or the code released ?

In conclusion : noteworthy and very satisfying release,congratulations keep it up !
rulez added on the 2016-08-16 07:17:19 by Baudsurfer Baudsurfer
I reassembled it quickly for grayscale to see what it would look like

BB Image

I also changed the cx loop counter increment to match the Real Time Clock so it runs at similar rate on any machines - it ran too fast on mine (not just rely on a free DOSBox timer specific setting which is akin to cheating).

Again reenigne, super work !
Baudsurfer: I wasn't sure if calling it "Elevated 256" was an appropriate homage or arrogance on my part, but I hope it's taken as the former. It did have one nice effect - it caused the audience at Sundown to provide the soundtrack for me when it played on the big screen :-)

The captured video was made with the binary from the archive, which was in turn assembled from the source in the archive (I just went back and re-checked). I think the height amplitude is off because of a change you made when modifying it to build with fasm - you changed "fmul st1" to "fmul st1,st" but it should be "fmul st,st1".

Glad you liked it!
added on the 2016-08-16 12:15:47 by reenigne reenigne
What HellMood said, but with a thumb!
rulez added on the 2016-08-16 12:39:18 by baah baah
Nice.
rulez added on the 2016-10-22 20:32:56 by Pirx Pirx
This is really nice.
rulez added on the 2017-09-13 14:56:06 by uvuvwevwevweonye uvuvwevwevweonye

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