pouët.net

Bubble Trouble by Loonies [web]
[nfo]
screenshot added by Psycho on 2016-10-24 09:51:11
platform :
type :
release date : october 2016
release party : TRSAC 2016
compo : pc 4k
ranked : 1st
  • rulez 31
  • is ok 4
  • sucks 1
popularity : 0%
 0%
  • rulez 0.83
alltime top: #4317
added on the 2016-10-24 09:51:11 by Psycho Psycho

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Very cool
rulez added on the 2016-10-24 09:58:30 by nytrik nytrik
Oh man this blew me away on stream. Awesome realtime GI. It's a bit more noisy seeing the real thing but I understand why that is. Just wondered if it might benefit from a bilateral filter pass just to smooth it out a bit? Runs very fast on a 1070 by the way.
rulez added on the 2016-10-24 10:00:56 by drift drift
Hey.. you stole my intro name :D
http://www.pouet.net/prod.php?which=10249 (even though i mispelled it)

Just kidding... great intro.
rulez added on the 2016-10-24 10:36:56 by SCA SCA
Very cool 4k indeed, looks and sounds great!
rulez added on the 2016-10-24 10:48:48 by StingRay StingRay
Cool
rulez added on the 2016-10-24 11:03:08 by BiTL BiTL
Splotch Attack!
(nice stuff, could have used more content though)
rulez added on the 2016-10-24 11:27:53 by hornet hornet
Drift: it does have a (40 tab spiral) bilateral filter, otherwise it's way worse. But I will do some various tuning now when back on decent hardware - things should perform better.
SCA: in fact we also stole the polka intro screenshot for the party system screenshot :D
added on the 2016-10-24 11:29:36 by Psycho Psycho
Oh, this is really cool! The end feels like a potential climax, too bad that it ends there. Very powerful music :)
rulez added on the 2016-10-24 15:49:14 by xTr1m xTr1m
So cool! Those bubbles make me thirsty! Quite a bit of surprise to hear another great soundtrack by Punqtured. You have a lot of creative output nowadays :)
rulez added on the 2016-10-24 16:39:53 by Virgill Virgill
no so sure about the colors but still thumbsworthy
rulez added on the 2016-10-24 18:31:57 by sensenstahl sensenstahl
So cool
rulez added on the 2016-10-24 18:41:53 by neoneye neoneye
glitchy as fuck but cool style and awesome GI :D
added on the 2016-10-24 18:42:39 by ferris ferris
plus thumb ofc
rulez added on the 2016-10-24 18:42:47 by ferris ferris
balls!
rulez added on the 2016-10-24 22:48:39 by Maali Maali
Very Loonies style, awesome technical 4k intro!
Rendering: yes! Colors: yes! Design/camera/music: okish ;)
rulez added on the 2016-10-25 03:03:29 by tomkh tomkh
What xTr1m said!
rulez added on the 2016-10-25 03:07:41 by LJ LJ
o__o ..
rulez added on the 2016-10-25 05:35:13 by ccr ccr
Nice!
rulez added on the 2016-10-25 08:11:50 by Manwe Manwe
Quote:
SCA: in fact we also stole the polka intro screenshot for the party system screenshot :D


Psycho: Epic! i thought it was a mere coincidence that the name was the same.
Good thing i did'nt follow the livestream, as i would have shit a brick if i had seen that :D
Feel kinda honored that my 26 year old dentro even registred on someones radar in 2016. Thanks for making my day.

Fun fact: the original name came after sitting at South Sealand Party 1994 with a somewhat finnished dentro with no name, and thinking.. "This tune (.mod) sound a little bit like Bubbles in trouble.. so lets call it 'Bobble Trouble'"
added on the 2016-10-25 08:39:45 by SCA SCA
Good concept and execution
rulez added on the 2016-10-25 21:36:51 by Corial Corial
nice one.
rulez added on the 2016-10-26 16:24:03 by iks iks
3D 360 degree video version for VR headsets (takes a while to render that video): youtube and download
added on the 2016-10-27 22:14:49 by Psycho Psycho
Works great with mobile/tablet too :-)
added on the 2016-10-28 07:39:50 by Punqtured Punqtured
really nice 4ko ! lots of strange glitch ^^ not enougt GI in demo/intro. nice tune too!
for the "360vr" video you did everything with a special exe ? or calculated 6x the scene with different cam and assemble with a tool ? i'm curious :)
rulez added on the 2016-10-28 14:17:37 by ntsc_ ntsc_
The needed transformation is described here: https://developers.google.com/vr/jump/rendering-ods-content.pdf

So, instead of the normal perspective ray setup:
Code: vdir = normalize(rotatey(rotatey(float3((1.*DTid.x / WIDTH - .5) * aspect, .5 - 1.*DTid.y / HEIGHT, 1).yxz, pitch).yxz, heading))

I do: (skipping the pitch rotation as it just makes you sick anyway)
Code:float h = (DTid.x*1. / WIDTH - .5)*6.283 + heading, p = (.5 - frac(DTid.y *2. / HEIGHT))*3.1415; campos += float3(cos(h), 0, -sin(h))*.02 * ((DTid.y>HEIGHT / 2) ? 1 : -1); // small world - 4 cm eye spacing vdir = float3(sin(h)*cos(p), sin(p), cos(h)*cos(p));

Quite straightforward in a raytracer - doing the stereoscopic 360 for a normal rasterizer would be a lot more involving.

And then "just" render out to a movie stream in 3k*3k*60hz :)
added on the 2016-10-28 20:52:07 by Psycho Psycho
Great stuff!
rulez added on the 2016-10-28 20:57:13 by Saga Musix Saga Musix
neat! the low-frequency flicker and harsh edge aliasing are kind of disturbing and there seems to be some mysterious light that appears before the spheres and doesn't really come from the scene (?!) but still, way above the average for real-time GI. the tune and geometry aren't bad either.
added on the 2016-10-28 21:01:36 by msqrt msqrt
I guess I'm a philistine. Can anyone explain what's going on here so I can appreciate it?
Basically some awesome soundtrack and some shiny bubbles conquering a cubic abstract something, all well in sync and well exectued in 4k. Me likes, music alone deserves a thumb <3
rulez added on the 2016-10-29 01:19:21 by Triace Triace
Nice stuff as usual
rulez added on the 2016-10-29 02:38:07 by keops keops
yep
rulez added on the 2016-10-31 00:17:10 by Frequent Frequent
I like it.
I wonder what's the meaning of boubles turning gray at the end of intro.
Also thanks for link to documentation for 360vr. I found it long time ago, bookmark it, but later they change the address, and I was searching for it since then.
rulez added on the 2016-10-31 08:54:25 by Lovely Hanibal Lovely Hanibal
Did not like this one style
sucks added on the 2016-11-02 03:20:24 by Queen_Luna Queen_Luna
yes
rulez added on the 2016-11-04 13:17:51 by imerso imerso
I see what it's doing, but somehow it looks more like the floor changing its diffuse color instead of indirect lighting. Also I see many pitch black pixels at discontinuities (NaNs?) here. Didn't like the sound of the music at all. Still solid thumb for the tech
rulez added on the 2016-11-14 18:34:52 by cupe cupe
cupe: I don't think there are any NaNs, or pitch black that shouldn't be there - remember there is only a single bounce (with 4 rays per pixel in the normal version), so you can't get too far away from lit surfaces. If there is a problem it's more likely the random distribution that may miss some directions.
You are right that the lightning from the balls looks a bit weird sometimes (especially when a new one pops), I'll mostly attribute that to the nature of the ball field (as also witnessed in the shadows in the first ball scenes before they are turned on - especially in the (old) youtube version), and probably exaggerated by the lowered precision for diffuse/shadow(/diffuseshadow) rays.
added on the 2016-11-14 20:38:09 by Psycho Psycho
fair enough, it's as good as it gets in 4k and realtime (or is it?)
added on the 2016-11-15 10:14:33 by cupe cupe
If the bubbles had looked less 'flat' this would have been significantly cooler and made the ending have more impact when they went gray. As is, they almost look like sprites most of the time.

Really liked the soundtrack tho.
rulez added on the 2016-11-15 11:02:48 by Trilkk Trilkk
ok
rulez added on the 2016-11-22 12:44:08 by Sir Sir
Very nice tech demo! More GI explorations in 4k please!
Also I'm happy that you guys used my maze-like SDF (finally it got used productively...) and gave me credit for it!
rulez added on the 2016-12-04 13:59:01 by fizzer fizzer
nice intro! :)
rulez added on the 2016-12-08 19:30:55 by rez rez
lovely mixture of solid code, candy colours and an almost storylike development
added on the 2017-03-22 21:03:20 by T$ T$
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rulez added on the 2017-03-22 21:03:31 by T$ T$

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