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Superpig (スーパーブタ) by Horizontal Lamerz [web]
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screenshot added by Aki on 2017-02-20 10:32:04
platform :
type :
release date : february 2017
release party : TokyoDemoFest 2017
compo : wild demo
ranked : 4th
  • rulez 2
  • is ok 7
  • sucks 0
popularity : 0%
 0%
  • rulez 0.22
alltime top: #23489
  • Aki Aki [Music, Graphics]
added on the 2017-02-20 10:32:04 by Aki Aki

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added on the 2017-02-20 10:33:27 by Aki Aki
Well the stream died during this entry...
Needs 1 MB chip hence no thumb. Quite OK for a DemoMania demo though, nice graphics and music. Pig for the pig. :)
added on the 2017-02-20 12:32:10 by StingRay StingRay
I love that music. best music in TDF2017 BB ImageBB ImageBB Image
added on the 2017-02-20 18:05:21 by FMS_Cat FMS_Cat
Funny system requirements, OCS doesn't support 2 MB chip RAM.
added on the 2017-02-20 21:58:43 by absence absence
Demo works with 1 MB chip, 2 MB chip (as written in the scroller) is not needed!
added on the 2017-02-20 22:21:21 by StingRay StingRay
Music is really good and i like the ending of the story. Could be an invocation against mass-husbandry.
rulez added on the 2017-02-21 21:28:50 by AW87 AW87
Thanks for all the feedback! Updated the endscroll text and file_id.diz in the ADF. It works on 1meg chip w/ at least 512k slowram (it crashes after a while w/ 1meg of chip only). Apologies for all the troubles.
added on the 2017-02-23 11:36:53 by Aki Aki
definitely don't understand how demomania demomaker works, and i hope that it's out of the hands of the creators of this release, but i really fail to see why this would need more than unexpanded 512kb only amiga 500.

so, big respect for the supporting the party, but still piggy because of the requirements.
added on the 2017-02-23 14:30:46 by bonefish bonefish
@bonefish: effects and things in demomania eat lot of memory for some unknown reason, i don't know why. the demo was originally supposed to be working on 512k, which, of course, would be possible if a pure asm was used, but it's another story. i was limited not only by memory but also by number of bitplanes on layering effects and so on. so i had to count with many things when i was making the demomania script. the fact that it needs more than 1meg of ram was a bad surprise for me. but i already had the graphics converted to 8 colors so making it AGA-only would be a silly idea in that moment.
added on the 2017-02-23 17:05:28 by Aki Aki
i can even presume what is happening there (e.g. demomania keeps all the gfx immediately decrunched in the chipram, all the time. wasn't made for a story telling demos of today). but still big respect for (again) supporting the TDF with the amiga demo anyway. and btw, limit with the bitplanes is something we all still fight nowadays. :))

btw, i may be coming to FoReVeR this year, so let's grab a drink/have a talk there!
added on the 2017-02-24 17:22:40 by bonefish bonefish
Nice design
rulez added on the 2018-05-02 00:15:09 by Angel Angel

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