pouët.net

Catharsis Theory by Cluster
[nfo]
screenshot added by Kylearan on 2017-04-17 00:00:23
platform :
type :
release date : april 2017
release party : Revision 2017
compo : oldskool intro
ranked : 3rd
  • rulez 15
  • is ok 4
  • sucks 0
popularity : 0%
 0%
  • rulez 0.79
alltime top: #9854
added on the 2017-04-17 00:00:22 by Kylearan Kylearan

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Unfortunately the intro was not shown completely during the compo; it got cut off after about a third of its intended duration, completely destroying the concept. :(

4k ROM, no compression, 128 bytes of RAM, no framebuffer.
YouTube link: https://youtu.be/IXR7HrZb9AY
See .nfo for a technical write-up.
added on the 2017-04-17 00:05:23 by Kylearan Kylearan
Perfect! Finally! A 4k for 2600 that ACTUALLY uses that size well and a great demo! Even looping through the same effects didn't bother me at all because it all works well for the flow of the demo.

I hope this is a wakeup call for all the 32k demomakers that having a limit is actually a good thing that forces creative thinking when you can't just put everything into assets and data.
rulez added on the 2017-04-17 00:08:02 by visy visy
Direction and an actual message in a VCS prod?
rulez added on the 2017-04-17 04:55:22 by cce cce
Nice, a return of 4k concept demos. Reminds me of Saigon.

Good use of RESMPx on the lightning part :) It could also benefit from hiding the HMOVE bars with the playfield or via HMOVE on every line (perhaps difficult with a variable-length kernel)
Quote:
The tunnel is displayed using a mirrored playfield where the right side
gets updated at the only cycle where this is possible (45)

This will unfortunately work differently on Stella compared to a real machine, see Call Now. But the difference is probably not very noticeable in this case
rulez added on the 2017-04-17 14:54:35 by Tjoppen Tjoppen
Nice Atari demo! It's amazing what you can do in this old platform.
rulez added on the 2017-04-17 15:01:12 by ham ham
Very nice concept ! That's refreshing to see that awesome demos can still be done on that platform (and how much we have to improve ; ) Thks for your prod !
rulez added on the 2017-04-17 17:28:52 by flewww flewww
Much, Much, MUCH! better than what people saw at the compo. Really a shame what happend to you there. The abolutely(!!!) should have replayed it

BTW: The update to PF2 has to END at cycle 48 (45 is probably where it START, correct?) And that update works just perfect on hardware too.
rulez added on the 2017-04-17 23:22:39 by JTZ JTZ
Quote:
BTW: The update to PF2 has to END at cycle 48 (45 is probably where it START, correct?) And that update works just perfect on hardware too.

I usually note the current cycle before an important instruction in my comments in the source, so yes, 45 start, 48 end.

And good to see confirmation that it works on real hardware. It looked good on my A2600jr, but Tjoppen seemed to have had problems with this in the past.
added on the 2017-04-18 09:42:02 by Kylearan Kylearan
I get there's a concept here, but this demo is still rather repetitive, visually and aurally. I, personally, am not a big fan of long things if they rehash themselves a lot. If I had to guess, they probably cut it short because they thought the same or that it was looping. Perhaps a miscommunication between the recording team and the beam team.
Quote:
If I had to guess, they probably cut it short because they thought the same or that it was looping.


Nope, it had been a genuine mistake on their part (which can happen of course). And they had shown some veeeery looooong scrollers in the same compo before. :)
added on the 2017-04-18 11:16:24 by Kylearan Kylearan
Why didn't they give it a 2nd, complete run?
added on the 2017-04-18 12:03:16 by JTZ JTZ
Oldschool entries get pre-recorded (and the recording itself was cut off too early), so an immediate rerun wouldn't have been possible. And after that compo block the party was basically over.

Such things can (and will) happen from time to time, no ill will was involved, so I can live with that.
added on the 2017-04-18 12:27:58 by Kylearan Kylearan
Still quite frustrating.

Will you insist on a pre-recording review next time? :)
added on the 2017-04-18 12:56:13 by JTZ JTZ
I don't get it, but nice for a 4k on VCS
rulez added on the 2017-04-18 13:02:53 by raer raer
Surelay a performance for the platform, but I do not really like the direction
added on the 2017-04-18 17:38:36 by krusty krusty
awesome prod and concept.
Is it true what I heard about data / code overlap ? (data used as data and code ???!!!)
rulez added on the 2017-04-18 23:43:15 by p0ke p0ke
Very impressive, and with a meaning. Excellent prod.
rulez added on the 2017-04-19 15:36:49 by g012 g012
Very good prod. I love the Atari2600 and i get mine in the year 1983. When such a demo in this time would have been published on the 2600, everybody have been totally flashed and could not believe it`s real.
rulez added on the 2017-04-19 21:28:59 by AW87 AW87
wow!
rulez added on the 2017-04-23 13:10:27 by sensenstahl sensenstahl
The most amazing Atari 2600 demo I've seen since the Trilobit heydays, and also fittingly enough it's 4 kilobytes too. Still a bit of a mishmash maybe, although I might not be reading everything correctly, but at least everything looks excellent, especially considering the platform. The music makes this for me though. The dissonance is absolutely perfect and I in particular love the slow tempo in the start.
rulez added on the 2017-04-23 17:51:07 by noby noby
.........
added on the 2017-04-24 20:28:03 by Frequent Frequent
Woo-Ho! Amazing stuff guys! Keep pushing A2600 limits!
rulez added on the 2017-04-25 16:17:43 by Grey / MSB Grey / MSB
this is good, very good
rulez added on the 2017-04-25 16:29:28 by EviL EviL
Very interesting, anc pleasant to watch. I bet a lot of effort was put into...
But... Sorry, the repetitive idea is not a good one... It makes the demo less interesting.
And.... Wrong copy-party? ;)
rulez added on the 2017-06-21 00:18:32 by sim sim

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