codegrinder by Kuemmel [web]
screenshot added by Kuemmel on 2018-05-14 15:28:17
platform :
type :
release date : may 2018
release party : Outline 2018
compo : combined 128b
ranked : 4th
  • rulez 6
  • is ok 1
  • sucks 0
popularity : 0%
  • rulez 0.86
alltime top: #27585
added on the 2018-05-14 15:28:16 by Kuemmel Kuemmel

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Did that after reading the pouet thread about the effect. Gave it a little twist by using the code itself as texture data and extra grinding sparcles, so that's where's the name from.

I included lots of extra versions with texture generation by xor or from 3SC and also a true colour high res 256 byte version speed up by SSE instructions.

Video's will follow later.
added on the 2018-05-14 15:45:06 by Kuemmel Kuemmel
Very nice!
rulez added on the 2018-05-14 15:48:19 by numtek numtek
yay...super-well-spent 128b!
rulez added on the 2018-05-14 16:19:30 by ɧคɾɗվ. ɧคɾɗվ.
rulez added on the 2018-05-14 17:30:09 by sensenstahl sensenstahl
awesome =) i like the "tgrey" version most, looks pretty realistic. propz for the "true" 256b versions, really crisp graphics! minor nagging: aspect ratio for making it actual circles would be nice ;)
rulez added on the 2018-05-14 21:37:36 by HellMood HellMood
truecolor version rules :) gray one is even too fast imo, nice texture though ;)

as almost all 256b's run in real mode (hence no LFB), bankswitching and banked mode memory access can be painfully slow on modern pc's, that's why it can be slower on newer cpus, so nothing surprising :)
rulez added on the 2018-05-16 11:21:17 by wbc\\bz7 wbc\\bz7
rulez added on the 2018-05-17 15:48:38 by andor_saga andor_saga

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