pouët.net

World Domination by Odd
[nfo]
screenshot added by odd on 2003-04-23 00:46:12
platform :
type :
release date : april 2003
release party : The Gathering 2003
compo : combined demo
ranked : 1st
related :
  • rulez 144
  • is ok 31
  • sucks 17
popularity : 2%
 2%
  • rulez 0.66
  • cdcs 1
alltime top: #267
added on the 2003-04-23 00:45:27 by odd odd

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Boaha, rocking shit!!!
rulezadded on the 2003-04-23 01:20:42 by elend elend
ATI Radeon 8500, Win2000, latest drivers: "checking d3dcaps is for lamers", and then just a white screen with the music.
added on the 2003-04-23 01:37:37 by Sesse Sesse
KEWLERS SUCKS
rulezadded on the 2003-04-23 02:04:53 by Hatikvah Hatikvah
Doesn't run, probably TNT2 is the reason.
added on the 2003-04-23 02:11:41 by Crest Crest
I love the sync, the pace and the arrogance. Very cool!

And I'm really loving this growing vocoder trend!
rulezadded on the 2003-04-23 03:04:34 by Wade Wade
it blew my mind.

would you believe this demo is created by a fifteen year old? The scene is alive!
rulezadded on the 2003-04-23 04:38:42 by irvin irvin
*sigh*

I'd really like to see this, but:
"checking d3dcaps is for lamers"
and then:
"failed to initialize Direct3D9"

Oh well, there's plenty others that work.
added on the 2003-04-23 05:33:45 by thom thom
its o - d - d in your motherfscking face! thom; what? others that work on your computer? thats the first time.. ;))
rulezadded on the 2003-04-23 07:22:51 by snillfisk snillfisk
Not as bad as I feared :)
rulezadded on the 2003-04-23 09:37:31 by jar jar
the colorscheme suck! :) maybe that's because i'm colorblind?

didn't deserve to win.
added on the 2003-04-23 09:49:44 by chezuma chezuma
goodie good good
rulezadded on the 2003-04-23 12:43:01 by Gargaj Gargaj
doesn't work with my Radeon8500 (black screen w/the music), but seems to work with 9700pro and 9500.

odd leverer bra varer! heia odd.
added on the 2003-04-23 12:54:40 by fenz fenz
Ooooh. I am speechless :)
rulezadded on the 2003-04-23 13:17:21 by svok svok
nice
rulezadded on the 2003-04-23 15:43:46 by spengler spengler
Woha! This was suprising, esp from ODD ;D
Nice work!!!
rulezadded on the 2003-04-23 15:51:06 by digitalerr0r digitalerr0r
kicked plenty of ass on the big screen =) superb music wich pushed me down in my chair for a long time. Cool vocoder effect. Very cool graphics and style. demo of the year so for for me!
rulezadded on the 2003-04-23 17:25:38 by Duckers Duckers
kicked plenty of ass on the big screen =) superb music wich pushed me down in my chair for a long time. Cool vocoder effect. Very cool graphics and style. demo of the year so for for me!
added on the 2003-04-23 17:38:08 by Duckers Duckers
damn, now I have to install windoze again :-(
rulezadded on the 2003-04-23 17:41:07 by terra terra
Nice music! Definitly the best demo from TG this year.
rulezadded on the 2003-04-24 00:08:57 by zyrthex zyrthex
I don't care what others say.
The music, bad ass attitude and the TV make this demo rock :D
rulezadded on the 2003-04-24 00:36:41 by Madsy Madsy
way better than expected from odd :)
rulezadded on the 2003-04-24 10:50:59 by Psycho Psycho
way better than expected from odd :)
added on the 2003-04-24 10:51:21 by Psycho Psycho
WOW! Respect! =D
rulezadded on the 2003-04-24 14:10:43 by sprocket sprocket
this demo is odd. the music (that could be much better without the vocoder) somehow doesn't match the rather boring visuals.
added on the 2003-04-24 16:37:12 by rpfr rpfr
arrogance rules!
rp: the music *better* without the vocoder? you need to listen to more wutam and j-break :) miamistyle forever!
rulezadded on the 2003-04-24 17:11:09 by lug00ber lug00ber
First odd prod I've watched. What could of turned out to be a Variform wannabe ended up being quite fantastic. Great work, and the music is rocking in your motherf**king face!!!! :)
rulezadded on the 2003-04-25 07:45:42 by Vaipon Vaipon
Demo with attitude! The vocoder works brilliantly here, although I hope we're reaching the end of the vocoder-in-demos-hype that I've felt we're seeing since "planet potion" (if you quote some earlier demo/intro using vocoder, you're lame. Yes, it's been used before, but it's gone a bit too far imho :) Vaipon: be sure to catch the rest of ODDs productions. They rock.
rulezadded on the 2003-04-25 11:43:01 by Betong Betong
rulezadded on the 2003-04-26 05:47:37 by got got
BEST-DEMO-EVAIR
Someone should make an avi out of it so non-windows users and those with the ATI cards can watch it.
rulezadded on the 2003-04-26 19:55:56 by termos termos
I enjoyed this very much.
nice music and fitting effects (except for that tunnel part).
lyrics were a bit cheesy, but then again prolly on purpose.
rulezadded on the 2003-04-26 20:49:58 by funktion funktion
Won't run with a Gforce 4 TI 4200
added on the 2003-04-26 21:09:41 by Mike 3D Mike 3D
Good music and sync, gfx are a bit on the dull side and the 1st 3d scene is at 1-2 fps for me (GF3) (some OGL fallback?)
added on the 2003-04-26 22:49:34 by mac mac
duh, it's d3d, dont know why it would go down to 1 fps, then, didnt seem to be much on the screen
added on the 2003-04-26 22:50:28 by mac mac
Very groovy soundtrack, i especially digged the lyrics.. effects were somewhat on the weak side in relation to the soundtrack, tho. not enough attitude there... Still rather good shit.
rulezadded on the 2003-04-26 23:15:21 by uncle-x uncle-x
This was amazing!! Nice to see that they "stole" a bit from variform and made it really good and interesting + added lots of other really nice parts! The song was f**kin great, loved the lyrics!
Is the coder of all this 15?? Oh, I feel old and tired :(
rulezadded on the 2003-04-26 23:37:20 by ekoli ekoli
excellent!
rulezadded on the 2003-04-26 23:54:40 by nystep nystep
Love it.
rulezadded on the 2003-04-27 01:55:36 by a_lee_n a_lee_n
arrogant, didnt really grab me at all.
sucksadded on the 2003-04-27 10:14:10 by geofft geofft
it really rocks! kicks all prejudices about ODD!
rulezadded on the 2003-04-27 10:58:20 by shadez shadez
Fix here

Made it run on my GF2, might help some others with problems aswell.

All in all I still like Variform better... and I doubt those are really 640 metaballs :)
(that many metaballs would probably just give one big deformed blob, no more actual balls visible)
added on the 2003-04-27 14:01:47 by Scali Scali
very good for a TG democompo in 2000 + *
I remember some years ago when even Fadeout could win the tg democompo 2 years in a row =) (fadeout rules)

this one was kickass!
Fabulous! Great humour aswell.
rulezadded on the 2003-04-28 00:37:46 by Marisa Marisa
yae!
rulezadded on the 2003-04-28 10:44:28 by kurli kurli
Scali: newsflash! It IS one big deformed blob :) I talked to tr0ndersODD, the main coder, a few weeks back, and apparently it actually is 640 metaballs on screen. Just try it yourself, to see what it looks like ;)
added on the 2003-04-28 10:55:30 by Betong Betong
make insulting demos is for lamers ! but I like arrogant sceners ;)
It's ok, the syncro is nice, but it's missing memorable scenes. But next one should be the good one, I hope ;)
added on the 2003-04-28 14:32:01 by Sanx Sanx
To get the cool music without running the demo every time, rename the .dat file to .zip and unpack it.
If someone has said this further up, I am sorry, but I was too lazy to read it. =)
added on the 2003-04-28 16:50:05 by sprocket sprocket
renaming it to .rar makes more sense, actually. since it's a .rar-file and all... sucky demo.
sucksadded on the 2003-04-28 23:07:44 by kusma kusma
Haha, sorry. I use Total Commander, so whatever pack format I rename it to, it unpacks it.
Kusma: Are you insane? Tr0ndersODD is the best coder on the scene today! ;-p
added on the 2003-04-29 07:51:34 by sprocket sprocket
A lot of nice design and sync, and the soundtrack is very cool. Even though the effects are somewhat medium, it deserved 1st place no doubt! Looking forward to their next release =)
rulezadded on the 2003-04-29 23:07:54 by Zigrath Zigrath
great! love the music :D
rulezadded on the 2003-05-04 13:51:37 by DiJ DiJ
not bad, but not particularly good either.
added on the 2003-05-04 14:33:38 by ryg ryg
Kewlers guys, here come your children.
rulezadded on the 2003-05-04 15:33:57 by dixan dixan
is ok
added on the 2003-05-04 15:57:03 by diver diver
dixan: it's good to see someone doing variform-style effects if there really is demand for stuff like that, 'cause we as stated before, decided not to continue on that line of design.
added on the 2003-05-04 16:12:07 by funktion funktion
BetongApe: I did try it myself, and there's no way you can get 640 metaballs looking like that. Theirs is more like 64.
640 looks like a blob with the occasional dent sticking through it. This one has balls rather than just dents... That just doesn't work.
I can make you some example programs if you don't believe me... Or make them yourself... With 640 balls I was unable to find any threshold value to get anywhere near ball-shaped things. The field function just isn't ball-shaped anymore, too much 'noise' :)
added on the 2003-05-04 16:17:33 by Scali Scali
Heh, rather amusing.
rulezadded on the 2003-05-04 17:02:24 by break break
in this demo there's not one single part that would look nice.
the first half tries to appear cool by being a variform ripoff, the second half is just ugly.
the only positive thing to mention is the music, but this alone cannot make a good demo.
sucksadded on the 2003-05-04 18:09:18 by hfr hfr
WHO CARES ABOUT THE AMOUNT OF BLOBS?

Sorry about that.
added on the 2003-05-04 18:10:28 by sagacity sagacity
tr0ndersODD actually showed me the metaball-code (I was sceptical my self), and it actually IS 640 indevidual animated balls. He did on the other hand use a lot of well known tricks in order to get it as fast and clear. The demo still sucks, though.
added on the 2003-05-04 18:58:00 by kusma kusma
rulezadded on the 2003-05-04 19:28:11 by psenough psenough
"and it actually IS 640 indevidual animated balls. He did on the other hand use a lot of well known tricks in order to get it as fast and clear. "

my p3-866 has a disagreement with them though ;)
added on the 2003-05-04 19:31:46 by superplek superplek
Hahahaha!!! Really nice demo...
Surely the only one worth the effort watching the demo-compo of the gathering'03...
A bit sad to see that there haven't been more well-made entries to TG this year!
Hope that this won't break TG's neck in future...as I surely like the event itself! And it would be sad to see it going down cause of low-quali releases...

But back to the demo here:
It reminded me of the 'elitegroup - we are very good' - motto!! ;-))
Pretty mean with the vocoder-vocals and its text!! ;-)
But therefore kinda funny as well.
Effects weren't that bad..although it reminded a bit to the kewlers demo of course.
Anyways it was done quite well and the music fits to the whole demos style.
So for me it surely deserves the 'thumg up' here! :-)
Keep it up, guys!
rulezadded on the 2003-05-04 19:54:09 by Weasel Weasel
kusma: I can show you my code with 64 balls and 640 balls, and I can assure you, the 64 balls looks much closer than the 640...
Unless they want to show me the code and prove that it's 640 balls, I see no reason to believe them.
Also I don't think it matters much.
64 metaballs or 640 metaballs, it's all very boring and useless.
added on the 2003-05-05 17:48:23 by Scali Scali
i'm always amused to see how scali succeeds in starting the most senseless discussions available on the web and besides that, proving not to know who "the odd guys" are ;-)
added on the 2003-05-05 17:55:10 by superplek superplek
i saw tr0nders coding this demo at breakpoint like an hour before the compo at tg
rulezadded on the 2003-05-05 18:06:49 by dodke dodke
scali:

okay, all of your ranting has made me decide to release the source-code of the metaballs




...okay. here goes...





10: PRINT SCALI IS A LAMER!
20: GOTO 10
Okay then, I've made 2 examples.
Download examples here.
Decide for yourself which one you believe is closer to the Odd-one.

I used a 48^3 grid, dunno what size Odd used.. Not higher anyway, I think, and lower would make the 640 balls look even less good.

I may be a lamer, and I may not know (or care) who the Odd-guys are, but I don't have to lie about the number of metaballs in some demo.
added on the 2003-05-05 18:48:58 by Scali Scali
scali: your metaballs look like shit. besides the look like about 5 metaballs. 2 big and some small ones. learn about visual optimization before opening your mouth.
the rule goes:

the more metaballs your demo has, the better demo it is
added on the 2003-05-05 19:11:21 by shadez shadez
both you guys' metaballs are fucking ugly (come on scali, do better than this if you're trying to outperform someone..)

it's a well-known fact that tpb and dxm (according to stefan) own the most optimized and well-looking implementations of the overused effect.
added on the 2003-05-05 19:17:28 by superplek superplek
top stuff. But remember, the last person who said 640 of something is enough for eveybody... was wrong, Bwoy was he wrong.
rulezadded on the 2003-05-05 19:28:57 by eebliss eebliss
Sure, try to flame me for trying to make my metaball-routine look like the one in this demo. It was not about the visual quality.

And try to throw it on performance?
This was not about performance.

And no, all metaballs in my code are the same size, nice try.

So there are three flames, none of which have anything to do with the discussion at hand.

plek: I could make the balls look like your demos aswell... That's no problem at all, you tend to use a very low amount of balls, and then very large (about 5?)... That way you need no optimization, and even with a low gridsize (32^3? :)) it will look very good... You can run that stuff at very high framerates even with the most naive implementation... Big deal.

Anyway, rather lame to try and flame the 'lamer' about all sorts of non-related issues when he proves you're wrong.

Try again.
added on the 2003-05-05 19:36:11 by Scali Scali
you took it serious, what did you expect? :)
added on the 2003-05-05 19:42:28 by Gargaj Gargaj
Great tune...more Stephen Hawking raps, please. The effects are all pretty boring except the controversial blobs. A textured tunnel? Blah. I imagine the tune, text sync, and code eating bit carried the production on the big screen.
added on the 2003-05-05 19:44:12 by Luxo Luxo
(and both examples quit after changing screenmode :)
added on the 2003-05-05 19:44:25 by Gargaj Gargaj
int amount_of_blobs = 640;

and as a general opinion on this thread: pfffft :D
added on the 2003-05-05 20:04:00 by Maali Maali
scali: nonsense. note that those blobs (10 in tpb-02, equally sized, 46x46x46), ran *fast* (and thats more than 60 fps yes) on a p2-300, including lots of other shit happening. this is indeed no more than normal, but certainly not naive.

anyway, your 640 balls implementation runs slower than the one in the odd demo. so guess who's wrong ;)

still i don't see any excuse for making blobs that look like pure shit ;-)
added on the 2003-05-05 20:51:03 by superplek superplek
plek: I never said that your implementation WAS naive... I just said that the stuff you did was not exactly cutting-edge... (and you have to admit that a p2-300 is not exactly cutting-edge either).

And 'anyway' I never claimed my implementation would be faster than the odd demo... besides, my entire point was that they don't HAVE 640 balls. Also, they never said how big their grid was... Mine was 48^3 as I said... It's not hard to be faster with a smaller grid size anyway.
Therefore I can not see how I can be 'wrong', as I never made any claims about speed, and it's hard to compare when not knowing the exact gridsize of both implementations...

Also, I never meant for the blobs to look good... I spent exactly 5 minutes on making the example programs, and I could care less about how they look... I never made any claims about that anyway. The only claim I made was that 640 balls look like shit, which they do. So you've just proven my point then.

The entire point is that you can see that 640 balls create such a noisy field that it's impossible that it can look the way that it does in this demo... There are just too many energy sources influencing such a small area...
Which anyone with half a clue would realize even before I actually made the example programs anyway.

So grow the f*ck up please and leave me alone, instead of trying to flame me on unrelated issues, and acting like a 3-year old.
sucksadded on the 2003-05-05 21:45:57 by Scali Scali
oh, yes. and there is no way to tweak/replace the energy-function that causes the way-too-blobby-effect. It IS 640 metaballs, EOD.

(I love you, Scali)
You can use a different energy-function, but that still won't make the code fast enough (regardless of all the flames about my code, I for myself know that it is a reasonably decent implementation speed-wise, and while one can probably come up with a considerably faster implementation, getting 3-4x the framerate as my code is simply impossible).
By the way, when are you going to mention the gridsize you used? That is vital information in this discussion you know. Need to hide something?

Also, then there's the point of WHY?
Why would you use 640 balls with a tweaked/replaced energy-function, if the end result is more like what you'd get with 64 balls and a different energy-function?

1) The 64 balls version will always run faster than the 640 balls version (hey you could even add some extra balls!)
2) Nobody can verify that there actually are 640 balls anyway, so if it looks the same, who cares.

I'd go for the faster implementation, if both give the same result. And I think any sane coder would do the same.

Bye now.
added on the 2003-05-05 22:22:07 by Scali Scali
Oh, and if you really want to convince me, you can always send me the source.
added on the 2003-05-05 22:25:35 by Scali Scali
brilliant!
rulezadded on the 2003-05-05 22:54:24 by NuKem NuKem
with an energy-function that reaches zero, you can put a bounding box around the balls, dummy.

I still love you, though.
lovely discussion :)

added on the 2003-05-05 23:03:39 by superplek superplek
Gee, I hadn't thought of that!
I never visited Paul Bourke's wonderful page!

Mind you, this means that you don't actually HAVE 640 balls, you realize ofcourse, 'dummy', since the bounding box eliminates them (probably many).
So my point still holds... You can do the same with much less balls...

Also I still haven't heard about that gridsize...
And you're not going to explain, let alone send the source are you?

You sir, are full of shit. Bye now.
added on the 2003-05-05 23:04:55 by Scali Scali
"failed to create rendertarget-texture"
sucksadded on the 2003-05-05 23:09:42 by Yohan Yohan
i think the idea he tries to state is that the bounding ... does not eliminate them as in cull them out of the grid, but you could implement a way to cull them while calculating an energy value for a certain point on your path. could be done pretty simple and fast.
added on the 2003-05-05 23:15:13 by superplek superplek
Yes, from the little info that he has given so far, I was able to guess that he uses an energy function such as the one presented by Paul Bourke, which drops to 0 for enery source that are 'too far away'...
So what you can do is this:
Divide your grid up in sectors... For each sector, create a list of 'possible energy sources' by discarding those whose value drops to 0 in that sector.
Now as you evaluate the grid in each point, you only have to evaluate the sources in the list of the current sector.
This ofcourse means that having 640 balls is pretty much impossible. The way this thing is tweaked, it probably discards more sources than it actually uses in general. The effect is about the same as ..say.. 64 balls?

Am I right here? Or am I completely off?
added on the 2003-05-05 23:27:19 by Scali Scali
only lamers release source, scali.

the grid is 40x40x40.

odd - we love lamers!
Scali: you are completely off
Scali..i dont know if your off or not. But you sure are tripping over this one. what is the big deal? why be so anal about it? From what i have seen, you seem to prove you point. But...why?
added on the 2003-05-05 23:31:40 by eebliss eebliss
tr0nders...no altso poeple who want to help others get started and people who wants to prove their case. I fail to see how any of those two makes you lame?!
added on the 2003-05-05 23:39:39 by eebliss eebliss
Okay, if I am off, please tell me the right solution then... That's the least you can do, if you don't want to release your sourcecode (why not?)...
Also, 40x40x40 is such a low gridsize... Even plek uses more on his PII-300 :)

iblis: I hate being flamed and insulted for no good reason at all.
I mean, I don't care whether there really are 640 balls or not... I only made the statement that it didn't look like there were 640 balls. I also gave an explanation why I thought so. And then some people found it necessary to insult me etc... So I tried to visualise my explanation... And I get flamed even more.

So, if I'm wrong, don't flame me, prove it. I have not seen any proof yet. Have you?
added on the 2003-05-05 23:41:40 by Scali Scali
Scali...i have no idea if i have seen proof or not, but i undertand your point mate :)
added on the 2003-05-05 23:45:36 by eebliss eebliss
/*
would you believe this demo is created by a fifteen year old?
*/

Yes? Did you listen to song lyrics? I have no doubts that this was done by fifteen year olds. :)
added on the 2003-05-05 23:49:56 by EpicBoy EpicBoy
nice
rulezadded on the 2003-05-05 23:51:17 by red red
scali: i really hope you can see the difference between a 640-ball version and a 10-ball version. if not, maybe you should try something else than coding?
I rather thought the demo consisted of merely overdone effects. Metaballs were cool a long time ago. The fact that you have 640 of them (or not, I personally think it looks more like 20 or something, and they're ugly too) doesn't take away the fact that it's an overused effect. The vocoder thing in the music drove me nuts, and the 3d was ugly and using some textures from nVidia's texture pack it seems.

Oh yeah, and the "we are leet, the rest are lamers" attitude sucked too :)
sucksadded on the 2003-05-06 00:03:01 by Virago Virago
http://home.tiscali.no/tr0nders0dd/scali_is_a_nice_guy.rar

for those who want some kind of proof. this app draws starts at 0, and adds 16 metaballs each second. when it reaches 640, it wraps.
i totally agree with scali

visually, i think it would have been better to put 20 balls, but subdivide a lot more
Comparing this to Variform is like comparing Bronix to Michael Jackson.
added on the 2003-05-06 01:52:39 by ithaqua ithaqua
it keeps surprising me how scali loves to ventilate his common knowledge.
added on the 2003-05-06 09:22:36 by superplek superplek
Damn,. I still can't run this!
P.S. Yeah, Scali rulez!!! I think he should do a demo now with all that knowledge :)
added on the 2003-05-06 10:02:36 by Optimus Optimus
You jealous, plek? Sounds like it anyway.

Anyway, I am probably biased, but that 'proof' program doesn't seem to change much after the first few seconds...
I wonder if anyone else agrees with me on that.
If it really keeps adding balls all the time, I can only wonder why neither the speed nor the appearance seem to be affected much, if at all (I would say more balls == more overhead == less performance. I would also say more balls == more energy == more volume... Since it appears that you don't adjust the threshold while adding the balls, I can't understand how the volume doesn't grow at all, and in fact actually appears to shrink at times). And I guess that even the coder himself has to agree that at no point in time it actually LOOKS like there's anywhere near 640 balls on screen.

If there really are 640 balls in there, I wonder why the hell you bothered, since the appearance is not affected (the field function must just 'saturate' and nullify all balls added after about... 100?), and the appearance in general is not exactly good.
added on the 2003-05-06 10:16:34 by Scali Scali
optimus just said it all ;-)
added on the 2003-05-06 11:32:36 by superplek superplek
And why should I make a demo? To prove myself? I have nothing to prove.
Besides, I would most likely not put metaballs in a demo, because they are the most boring thing you can possibly do with Marching Cubes, and have been done to death already. And if I did, I would try to make them look good, rather than having ugly slow metaballs on screen and printing '640' over them.

Anyway, demomaking is not for me. And I don't pretend that it is either, so I don't see why I would have anything to prove.
added on the 2003-05-06 11:41:36 by Scali Scali
If you don't have anything to prove then please stop posting now. That lame Metaball discussion has destroyed the, otherwise very nice, ODD - World Domination Comments. >:O
added on the 2003-05-06 12:16:10 by elend elend
8==o~
rulezadded on the 2003-05-06 16:27:53 by mrdoob mrdoob
thumbs up for the arrogancy ;) I believe two hairy balls should be enough for everyone.
rulezadded on the 2003-05-07 11:09:26 by loaderror loaderror
btw, why being so arrogant (on this page, not in the demo) when it really seems that you just have cut/paste the tunnel code from romka's opengl tutorials...
sucksadded on the 2003-05-09 09:28:36 by ٩๏̯͡๏۶ ٩๏̯͡๏۶
this is d3d though, dear guardian. and besides that, i don't think the person who coded this would have to do that :)
added on the 2003-05-09 10:44:25 by superplek superplek
plek: i know this is d3d
i also say that the tunnel part REALLY looks like the romka's opengl tunnels tutorials: same shape, same "jumps" in the catmull-rom spline interpolation when travelling near junctions

so, maybe he did it himself, which i hope he did, maybe did he grabbed the tutorial and the rendering code could have been changed to use d3d

one again, the demo looks nice, but there is nothing fantastic in it, that's why i think there is no need to be so arrogant...

plus, the metaballs' discussion doesn't clearly exhibit that the coder has understood the points mentionned by scali on what's going on when rendering implicit surfaces with marching cubes (more balls, more volumes, scalar field cut out and so ...)

finally thumb up to compensate previous thumb down, only because you trust the person who coded this :)
that's my point of view
Scali asked me to post the following, and i'm a nice guy so i will:

i posted above that neither of his example blobs work, and later it turned out to be due to my shit PC which supports no SSE.

there.
added on the 2003-05-11 21:34:35 by Gargaj Gargaj
Guard][an: there is no catmull-rom splines in this demo. Neither have I seen any romka-tutorials doing tunnels. And also: what tunnel are you talking about? the tripple-tunnel-alike-grideffect? thats a deformation-routine, not a tunnel.

No, my point in the metaball-discussion is that scali (an obviously you) know little or nothing about metafunction optimizing. The demo contains 640 metaballs, not that it looks good. It is done as a joke, but it still is 640 metaballs. Scali, on the other hand, refuses to believe it. Sure it is his right to believe whatever he wants, but he claims me to have lied about the amount. This is untrue, and it show quite clearly that Scali is a cute lamer.
now, where is that romka-site? (i would like to see)
tr0ndersODD, the romka's site is not online anymore :/
it was http://romka.demonews.com if i can remember correctly.

Paul Bourke turned some of the tunnels tuts to opengl stereographics if i can also remember correctly.

Maybe there are 640 balls in your code, although your example did not convinced me. Put 640 balls on the screen with a very small radius, they grow the radius to make them all blend, and we could all say that we saw 640 of them.


Concerning what i'm capable of or not on metaballs, i perfectly know all tricks involved in marching cubes' optimization: surface tracking, caching, vertex sharing, field function that drops down to zero, lists of primitives that influence each cell, etc

I gave an url on #coders, it showed 64 metaballs on a 64x64x64 grid.

I don't want to spread it more, since I want to keep my effect for a demo, but I can mail you the .zip if you want
doesn't work.

"checking d3dcaps is for lamers"
"failed to initialize Direct3D9

why????
i installed directx 9
right before i run a demo.
doesn't work here either, got dx9 myself aswell
added on the 2003-05-31 22:38:04 by dalezr dalezr
it was cool on the bigscreen, and that was all. did not deserve to win.
sucksadded on the 2003-06-23 19:22:13 by Mr. Gaping-Anus Mr. Gaping-Anus
it was cool on the bigscreen, and that was all. did not deserve to win.
it was cool on the bigscreen, and that was all. did not deserve to win.
odd is very good.
i've counted those metaballs, every last one of them, and got 641...
rulezadded on the 2003-06-23 23:15:02 by FooLman FooLman
This version should be fixed a bit, if it doesn't fix dx9-init errors on gf2-and-above-cards, I give up fixing it.
won't run on my win98/ti4200 or win98/gf2mx under dx9
sucksadded on the 2003-07-05 23:19:04 by Zzed Zzed
O D D WÖÖÖRLD DOMINEISSÖN! keep up
good quality, rv1991 loves you...
rulezadded on the 2003-07-08 13:49:09 by mr president mr president
The fix made it run finally. It's fucking brilliant and funny parody of that kewler demo, simply amazing! Hey,. the same exactly problem goes with unlimited blobs and scali parody,. when I will be able to watch these? Is there something I can do manually for that lamer 3d caps or something??? Agh..
rulezadded on the 2003-07-08 19:22:00 by Optimus Optimus
yeah. watched this in the Hotel Kurva with the norwegians. i have a hazy memory that this was quite ok.
added on the 2003-07-08 21:59:27 by nosfe nosfe
I can't remember this one in detail, but I remember liking it. Anyway, it deserves a thumbup just for the catchy tune.
rulezadded on the 2003-07-09 17:21:34 by dEpressio dEpressio
bitching and selfvoting sucks...
btw demo is quite cool...
added on the 2003-07-18 12:02:16 by v3nom v3nom
black screen + music at my radeon9000, xp, dx9

test fixed don't help
added on the 2003-07-18 13:53:36 by qaz qaz
i forgot the rulez
rulezadded on the 2003-07-21 15:56:33 by v3nom v3nom
Yeah this one kicks ass with extreme prejudice
rulezadded on the 2003-07-24 09:09:46 by Steel Steel
well done, good sound, perfect synchro, fine metaballs ... what can i see... stay like this and better ;-)
rulezadded on the 2003-07-24 18:05:03 by vivax vivax
great synchro, a good fist part, but the tunnel part is missing something to be a very brilliant demo

the last exe fixes all (GForce Ti4200 / Win 98 SE)
added on the 2003-07-26 17:24:18 by koinkoin koinkoin
arrogance is bliss.
rulezadded on the 2003-07-30 02:26:16 by phoenix phoenix
i didn't like it. bad gfx, design and music too.
sucksadded on the 2003-07-30 11:14:40 by qaz qaz
this is one of my favorite recent demos, and goes in my list of all-time favorites.
rulezadded on the 2003-08-05 13:13:46 by rezza rezza
just rocks!
it's smooth, energetic and music is perfect.
rulezadded on the 2003-08-06 01:06:49 by cherri kandler cherri kandler
rox!!!
rulezadded on the 2003-08-06 01:52:10 by starbuck starbuck
I like it! BARDASS!
rulezadded on the 2003-08-06 04:19:32 by Shanethewolf Shanethewolf
The new version works for me.

Design is spartan, especially the 3D, but it's quite likeable.
rulezadded on the 2003-08-08 07:32:11 by thom thom

its funny and easy passes by but there's really not much in and this is demo i wont watch twice.. how could this win EPH? fucking consumers..:D

added on the 2003-10-24 06:50:18 by raver raver
for some (like me) who can't catch some parts of the lyrics (thanks to Sir Garbagetruck ... :)):

--

back once again in control of the bass
it's o.d.d. in your mother fucking face
we're the scene messiah and here's a revelation
2003 odd world domination
we're back
we're back
...

Mad props out to Deus Ex Machina to Valium design but not to Ephidrena
all other crews consist of real lamers
quit the scene
go home and be gamers
press the bigscreen in 3 dimensions
while l f odd is building up pretension
other crews can piss the fuck off cuz we eat your code raw
showing you all that we're fucking hardcore

back once again in control of the bass
it's o.d.d. in your mother fucking face
we're the scene messiah and here's a revelation
2003 odd world domination
back once again in control of the bass
it's o.d.d. in your mother fucking face
we're the scene messiah and here's a revelation
2003 odd world domination
we're back
we're back
...

odd world domination

--
added on the 2003-10-26 14:11:42 by mRyOuNg mRyOuNg
a couple of flaws in the lyrics, correct version follows:

back once again in control of the bass
it's o d d in you motherfucking face
we're the scene messiah and here's the revelation:
2003 odd world domination
we're back (+back with delays)

mad props out to deux ex machina
to valium design but not to ephidrena
all other crews consist only of lamers
quit the scene, go home and be gamers

we molest the bigscreen in 3 dimensions
while l f odd is building up the tension
other crews can piss the fuck off 'cause we eat your code raw
showing you all that we're fucking hardcore

repeat verse 1
repeat verse 1
we're back (+delays)

odd world domination


so there, now you can all sing along :)
added on the 2003-11-03 14:22:18 by lug00ber lug00ber
Isn't it showing you all that we're real hardcore?
added on the 2003-11-03 14:33:22 by termos termos
I think "building up pretension" is more appropriate. :)

(http://www.webster.com/cgi-bin/dictionary?va=pretension)
added on the 2003-11-03 14:37:28 by phoenix phoenix
I think it's: while l f odd is building up the attention.

Also, sounds like all other crews consist only of lamers is something with real lamers in the end. All other crews consist of real lamers maybe?

Also, I think we should not really care ;)
added on the 2003-11-03 14:45:49 by termos termos
Oh, and of course drop the "the" in front of attention.
added on the 2003-11-03 14:47:17 by termos termos
kus ma saucisse!
rulezadded on the 2003-11-03 14:59:19 by skrebbel skrebbel
Really Impressiv - Great Demo and ultimate Beat-filled-agressive-soundtrack - Rules :)
rulezadded on the 2003-11-26 21:43:16 by SaphirJD SaphirJD
:D Very nice!
rulezadded on the 2003-12-05 16:51:03 by wb wb
Hardly nothing new, BUT. Nice progressive Soundtrack which pushes the Demo straight forward. The agressive lyrics fit the demo very well. Go on ODD.!
rulezadded on the 2003-12-21 14:01:04 by CONS CONS
Marry Me Odd!
added on the 2003-12-23 18:47:55 by quisten quisten
You guys should really listen to lug00ber when it comes to the lyrics. I wan't a karaoke-version!
added on the 2004-01-19 15:11:25 by kusma kusma
-'
added on the 2004-01-19 15:11:41 by kusma kusma
np: wutam vs j-break - world domination 0
added on the 2004-04-27 23:38:48 by dodke dodke
that cd is awesome ;)
added on the 2004-05-01 03:46:45 by lug00ber lug00ber
It says "failed to create rendertarget-texture" on my GeForce FX5900.
sucksadded on the 2004-05-17 00:31:32 by Hunsvotti Hunsvotti
what, I didn't give this mad props? Sheet.
The excellent music and interesting design make this demo work despite rather average visuals. That also includes the 640 blobs, which simply do not look good.
Anyway, it is the overall impression that counts, so:
rulezadded on the 2004-05-17 06:35:13 by mjz mjz
hunsvotti: get one of the fixes.

http://www.scene.org/file.php?file=/parties/2003/thegathering03/demo/odd_wd_re ndertarget_fix.zip&fileinfo

http://home.tiscali.no/tr0nders0dd/world_domination_testfix.exe
added on the 2004-05-17 07:15:55 by psenough psenough
At the instant I've just heard a "different" maybe original version of the sound track on an internet radio in a mix, the main lyric was "This is the Sound of Underground". I don't understand what happened with that soundtrack :)
added on the 2004-05-30 17:10:44 by Sanx Sanx
I can't watch:
"checking d3dcaps is for lamers"
"failed to create rendertarget-texture"
and then exit...

Hardware:
p4 2.8Ghz + 1Gb RAM + gFX 5200

Can you fix it? :(
added on the 2004-05-30 17:48:27 by pK pK
pk: you blind bastard - read the comment two places above your own.
added on the 2004-05-30 19:09:43 by gloom gloom
tr0ndersODD should really make a complete final-release package
added on the 2004-05-30 19:24:35 by kusma kusma
As far as I can remember, it was a worthy winner :)
rulezadded on the 2004-06-28 18:02:45 by HellBoy HellBoy
The demo itself is one of my favs .
That 'interest bug' only comes up when i install newer detonator drivers than 41.xx :)
rulezadded on the 2004-06-28 18:08:47 by AbcuG! AbcuG!
i'm pretty sure the lyrics are:

Miami is the home of the motherfuckin' bass,
Detroit motor city is always in the place,
Germany can't you see is where it all began,
Kraftwerk and Bambaata had a master plan,

Miami is the home of the motherfuckin' bass,
Detroit motor city is always in the place,
From 'Frisco Bay to the U.K. electro pounds the ground,
B-boys prepare for battle 'cause

THIS IS THE SOUND OF THE UNDERGROUND


:D
added on the 2004-06-28 18:25:27 by Gargaj Gargaj
Cool music, the visuals are not very surprising although they are well synch'ed. Definitely, worth the download... :)
great attitude
rulezadded on the 2004-07-04 14:09:30 by titanstar titanstar
i have no words for this
sucksadded on the 2004-07-04 15:37:48 by rabbit rabbit
Not voted? Why? This is what we call "the holy shit". ;)
rulezadded on the 2004-10-04 17:39:45 by René Madenmann René Madenmann
pretty cool. somehow this really kicks ass tho it is partly quite plain but with attitude. music is a remix of some commerical tune? anyway really kicks ass.. and yeah looks inspired by kewlers :) but kewleres style is kewl so :) *thumbs up*

ps: people that write comments to a particular prod that dont regard the prod itself suck big times. no this is no a hidden message :P
rulezadded on the 2004-10-04 18:02:43 by trigger trigger
mc vocODD ^_^
watched it again today, and its actually even better than i remembered!
rulezadded on the 2004-10-23 16:19:08 by Korvkiosken Korvkiosken
The funny aggression makes it. That and the amusing metaball discussion in the comments, of course. (I assume the joke is that just like with BOBs, after a point the number of objects doesn't really matter because it doesn't look particularly good, and the contest just becomes about the number itself)
rulezadded on the 2004-10-23 19:31:07 by SiW SiW
Rulez :)
rulezadded on the 2004-10-23 19:43:21 by Buckethead Buckethead
Somehow this didn't hit me at all. And people compare it to Variform??
added on the 2004-10-26 12:14:54 by Preacher Preacher
rulezadded on the 2004-11-03 04:34:17 by stm stm
the best demo i've seen in past three days:)
music rulez!!
rulezadded on the 2005-01-28 00:28:48 by enso_ enso_
Lost thumb.. uh, well this has the attidude. Track takes all the credit I'd say..
rulezadded on the 2005-01-28 20:48:55 by Vulture Vulture
i took a screenshot and then counted the balls from it and there were actually only 639 of them!! :(
sucksadded on the 2005-01-28 21:21:39 by lithis lithis
lithis: did you count also your balls ?-D 641 MEGABALLS !!!!1111
rulezadded on the 2005-01-28 21:24:23 by uns3en_ uns3en_
önssi: hmm you're right, that makes sense.. and it would also explain why scali doesn't see as many balls as everyone else!
added on the 2005-01-28 21:32:15 by lithis lithis
kewl!
rulezadded on the 2005-01-29 01:06:11 by blala blala
You say its the same group that makes "two step left two step right" demos? Can't believe.
rulezadded on the 2005-01-29 01:55:11 by jimmi jimmi
@Gargaj: spot on, you rule!
added on the 2005-01-31 01:18:35 by lug00ber lug00ber
added on the 2005-03-13 22:06:16 by apricot apricot
rocks
rulezadded on the 2005-03-17 23:28:46 by teel teel
music is an instant classic.
rulezadded on the 2005-03-17 23:38:53 by willbe willbe
Error failed to create rendertarget-texture
added on the 2005-03-17 23:51:15 by Mike 3D Mike 3D
well it never worked here on my computers but I have seen it at Inercia and it kicks
rulezadded on the 2005-03-18 01:38:22 by [EviL] [EviL]
Has some weak and some really cool parts, and the music really rocks.
rulezadded on the 2005-06-29 12:00:15 by dairos dairos
geile sache halt
rulezadded on the 2005-06-29 12:37:14 by las las
brought to my attention by demovibes!
rulezadded on the 2005-07-05 18:56:23 by legalize legalize
i'm all for world domination
rulezadded on the 2005-08-02 23:08:43 by eye eye
boring-ish, not special but doesn't overly suck
added on the 2005-10-09 07:51:03 by Gaia Gaia
Nice one.
rulezadded on the 2005-12-06 15:39:59 by ALiEN^bf ALiEN^bf
Cool!
rulezadded on the 2005-12-06 15:53:30 by StingRay StingRay
OMG WTF .. i didn't thumb this yet ..

love it !
rulezadded on the 2005-12-06 16:39:01 by dwarf dwarf
Quote:
I assume the joke is that just like with BOBs, after a point the number of objects doesn't really matter because it doesn't look particularly good, and the contest just becomes about the number itself

WE HAVE NEW SHERLOCK IN THE HOUSE!
added on the 2006-01-12 19:30:18 by uns3en_ uns3en_
this wil be my "coup de coeur" for sure :)
rulez 10x times
rulezcdcadded on the 2006-03-27 14:50:18 by calimero calimero
cool
rulezadded on the 2006-04-17 21:20:43 by p01 p01
Your lyrics write checks your demo can't cash
sucksadded on the 2006-04-26 11:37:31 by pyksy pyksy
just rocks.
rulezadded on the 2006-04-26 11:44:34 by hunta hunta
ATTITUDE!
rulezadded on the 2006-05-02 19:54:26 by Cosmocat Cosmocat
attitude.. pff.

and i just filled 64000 metaballs, in a 2x2x2 grid.
sucksadded on the 2006-07-02 19:43:07 by junjanes junjanes
definitely rulez prod!
rulezadded on the 2006-10-31 08:34:52 by zeebr zeebr
Excellent prod with great music.
rulezadded on the 2006-11-13 13:21:52 by eladamri eladamri
anyone mentioned cyberian knights?-)
added on the 2006-11-19 17:06:48 by uns3en_ uns3en_
uns3en, I thought that was the whole point of the soundtrack, what's there to mention? :p
added on the 2006-12-31 03:13:23 by teel teel
http://youtube.com/watch?v=v3UzNOKE5kg :)
rulezadded on the 2007-01-04 12:49:09 by Bierschiss Bierschiss
fickende ziegen
rulezadded on the 2007-01-04 14:26:56 by TMB & ReeBoK TMB & ReeBoK
hat was! - really nice thingy ...
rulezadded on the 2007-07-24 22:35:01 by slippy slippy
amazing soundtrack!
rulezadded on the 2007-07-25 12:28:33 by Bobic Bobic
Soundtrack.
rulezadded on the 2007-08-11 10:06:44 by visy visy
O_o--b
rulezadded on the 2007-09-14 16:37:04 by aha aha
what las said
rulezadded on the 2007-09-22 14:12:10 by src src
cool! Top notch PC demo.
rulezadded on the 2007-09-22 14:31:09 by malmix malmix
That what I call an attitude!

\m/
rulezadded on the 2007-09-22 14:42:44 by scoutski scoutski
some ugly gfx, but apart from that it totally rulez
rulezadded on the 2007-09-22 15:19:21 by hollowman hollowman
excelent song, average visuals
first part resembles kewlers' maliform and in the end gets a bit bored
the rest meets year 2000
some effects are really old and bring nothing new.
on the other side, i praise editing and syncing
added on the 2007-09-23 02:32:57 by crs crs
REAL

[ E ] - [ L ] - [ E ] - [ C ] - [ T ] - [ R ] - [ O ]

music dl please!
rulezadded on the 2007-11-05 20:34:14 by ltk_tscc ltk_tscc
Attitude!
rulezadded on the 2007-11-18 18:32:39 by Maissi Maissi
ltk_tscc:

music download here, track starts after approx 30.5 minutes.
http://www.demovibes.org/dv4.htm


That music rocks
rulezadded on the 2007-12-07 17:57:25 by neoneye neoneye
rulezadded on the 2008-01-06 18:57:34 by gg|rhg gg|rhg
Nice!!!!!
rulezadded on the 2008-04-09 19:07:41 by Premium Premium
This is nice =)
rulezadded on the 2008-04-10 22:05:41 by Queen bittin Queen bittin
love the music!
and the rest of the demo is cool too ^^
and for info about the soundtrack:
http://www.scenemusic.eu/songinfo.php?songid=9758
rulezadded on the 2008-04-10 22:18:30 by BarZoule BarZoule
SOUNDTRACK
rulezadded on the 2008-05-05 17:08:35 by wullon wullon
nice!
rulezadded on the 2008-09-30 18:40:23 by relias abardon relias abardon
bestest. got to see this at KG and instant love :)
rulezadded on the 2008-11-17 23:46:07 by thec thec
there is funny/cool about the music.
rulezadded on the 2008-12-01 19:12:00 by neptun neptun
wow, how come i never thumbed this. IT'S ODD IN YOUR MOTHAFUCKIN' FACE.
rulezadded on the 2008-12-07 16:19:47 by decipher decipher
yeah,nice track!
"we eat your code RAW" :)
rulezadded on the 2008-12-07 16:51:13 by hArDy. hArDy.
What Decipher said :|
rulezadded on the 2008-12-07 17:02:23 by xernobyl xernobyl
What xrl said :|
rulezadded on the 2008-12-07 19:46:42 by K-man K-man
what K-man said :|
rulezadded on the 2008-12-07 19:51:16 by Prot-DHS Prot-DHS
Already a classic.
rulezadded on the 2008-12-08 15:51:52 by arcane arcane
Odd world domination!
rulezadded on the 2009-01-07 16:34:47 by Joghurt Joghurt
rocks
rulezadded on the 2009-01-18 17:49:07 by Sir Sir
great music.
added on the 2009-03-11 18:22:11 by auld auld
yumyum
rulezadded on the 2009-03-11 18:33:33 by alk alk
it's never too late to thumb this awesome soundtrack up.
rulezadded on the 2009-03-13 01:16:51 by Saga Musix Saga Musix
Seconded, the rest is cool too :)
rulezadded on the 2009-03-13 01:21:36 by Alpha C Alpha C
World Domination!
rulezadded on the 2009-03-13 13:49:50 by Blueberry Blueberry
proper
rulezadded on the 2009-03-15 02:01:20 by T$ T$
ugly
sucksadded on the 2009-05-05 12:56:19 by unc unc
Cool Bot
rulezadded on the 2009-07-17 12:37:54 by Confused Confused
This is the sound of the undergound
added on the 2009-08-28 23:35:53 by Rebb Rebb
maybe even underground...
added on the 2009-08-28 23:36:27 by Rebb Rebb
it is somehow cool; especially the music!
rulezadded on the 2009-09-05 20:34:09 by rac rac
Saw it on Function presented by MC Kebby & MC Reptile :D
Ownage and an awesome soundtrack!
rulezadded on the 2009-09-25 08:57:30 by -SP- -SP-
Quote:
Saw it on Function presented by MC Kebby & MC Reptile :D

Video or it didn't happen!
rulezadded on the 2009-09-25 09:21:51 by gloom gloom
Sick electro track
rulezadded on the 2010-04-02 12:16:45 by stijn stijn
How many metaballs did it have at Function?
added on the 2010-04-02 14:49:48 by sagacity sagacity
tr0nders0DD gave me the source code and told me to release it!
added on the 2010-05-04 01:09:03 by kusma kusma
VERY NICE
added on the 2010-05-04 01:36:25 by wullon wullon
Very nice Track!
rulezadded on the 2010-06-11 01:19:57 by tirox tirox
Dig the arrogance of the lyrics. Somehow the fat-man animation is really fitting
rulezadded on the 2010-06-11 06:51:39 by sigflup sigflup
Ungreetings!
rulezadded on the 2011-12-17 20:29:08 by Frequent Frequent
no thumb yet? hm. really ugly colors but a fucking great track and good flow. and an extra BB Image just for the bass.
rulezadded on the 2012-02-11 00:15:46 by sensenstahl sensenstahl
oh yes!
rulezadded on the 2012-03-01 15:29:21 by provod provod
No vote?! Demo is fairly good, not amazing, but the tune rocks so hard it's instant thumb up on that alone :)
rulezadded on the 2012-03-01 15:40:58 by psonice psonice
i like it
rulezadded on the 2012-03-01 16:25:26 by superplek superplek
coder's raw design, but nice demo after all :)
rulezadded on the 2012-03-01 17:51:29 by rez rez
Not bad. :)
added on the 2012-03-03 18:10:01 by AntDude AntDude
Tries to be variform so much yet it fails so miserably. Beginning is kinda cool but I hate the parts involving 3d flyby. The vocoders aren't my taste either, though the music is otherwise decent.
sucksadded on the 2012-05-03 02:40:15 by noby noby
Cool demo! :)
rulezadded on the 2012-05-09 16:37:37 by BiTL BiTL
yep
rulezadded on the 2012-05-16 14:05:58 by dafuq dafuq
YEA
rulezadded on the 2014-01-17 11:31:11 by mEDiA sENtRY mEDiA sENtRY
Yes.
rulezadded on the 2014-01-17 13:42:01 by raer raer
O D D in your mutherfuckin face!!
rulezadded on the 2014-01-17 14:00:25 by tFt tFt

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