pouët.net

Developer's Site by Waterlogic

//              Yet another ...WaterLogic... production

#include <disclaimer.h>

void Thank_You()
{
/*
Tran & DareDevil : for Pmode/W 1.20
VangelisTeam     : for DemoVT 1.60
*/
}

void About()
{
/*
This is a BBS advertisement for Developer's Site BBS.
It is almost 99% C, only the motion blur routine is
in assembly, so dun expect extraordinary frame rates!
The graphics engine is a project I (Rex Deathstar) am
working on. What you'll see is only a tiny part of what
this engine is capable of. When I complete the project,
it will be a full-fledged script-based demo system (2D/3D)
complemented with a GUI authoring tool.
*/
}


void Requirements()
{
        /*
		Minimum:
                .486DX-33
                .4Mb RAM
                .SVGA (VESA 1.2 compliant)
        */

        /*
		Optimum:
                .Pentium
                .fast PCI SVGA
        */

        /*
		Optional:
		.Sound Blaster (Pro/16)
                .Gravis UltraSound 
		.mouse :)

                (!) Sound Blaster playback
                    requires EMM386 for
                    samples
        */
}

void Important_Note()
{
/*
This demo is made for Pentiums. Most calculations use the FPU.
486 FPUs are too slow to give a good frame rate.
This demo runs at 25fps on my Pentium-90 with ATImach64,
and at 12fps on my 486DX2-66 with Cirrus 5428.

(!)Cirrus Logic SVGA users:
Due to a bug in Cirrus cards' BIOS (v1.3 and earlier), you'll probably
need the UniVBE BIOS extender to run this demo properly.
The current version of UniVBE is 5.1, it's available on various local
BBSs and x2ftp.oulu.fi under /scitech directory.
*/
}


void Greetz()
{
/*
ARM/Onyx/AlphaWave/Valk/FxKidd/Zane/NgPeisin/Jmagic/MrZ/GooRoo/KoL/
Jare/JCAB/Yann/Phred/Voltaire/VictorHo/ChooTianwei/Zhorlack/Trixter/
DanWright/Snowman/MikMak/Glock/BarryE/Brain/Codex/wili/Pitbull/Alpha/
StoneCat/Terje.M/M.Abrash/EricScorpio/TeckShiong/T.Yeap/AlvinWee/
SimonYap/Tanttu/Stefan.P/Loot/Sandman/Beatnik/winghead/MsSaigon/Tran
Hotblack/Jugi/Tangent/ChaoS/Agen/SkyFox/NgJoongOnn/Sandman/Darkness
everyone on DevSite
everyone on #coders
and everyone who knows me!
*/
}

void Contact_Us()
{
/*
Handle    : Rex Deathstar
Real name : Rex Guo Yiwei
Job       : Leader, Coder
Age       : 22
Occupation: Student
Email     : deathstr@singnet.com.sg

Handle    : ChaoS
Real name : Lim YewJin
Job       : Coder
Age       : 16
Occupation: Student
Email     : limkb@singnet.com.sg

Handle    : Agen
Real name : Eng Poh Yang
Job       : Artist, design consultant
Age       : 24
Occupation: Art Director for Aura Media Pte.Ltd.
Email     : auramed@technet.sg
*/
}

void Our_Productions()
{
/*
1.  REXINTRO.ZIP....debut selftro, very poorly done.
2.  ASYLUM!.ZIP ....Advert for Asylum BBS (closed down now :( )
3.  ICHIBAN!.ZIP....Advert for IchiBan BBS
4.  ANARCHY!.ZIP....Advert for Anarchy Online BBS
5.  ICHIBAN2.ZIP....2nd Advert for IchiBan BBS
6.  COROM.ZIP   ....Advert for COROM PRODUCTIONS BBS
7.  _FACES.ZIP  ....Slideshow demo featuring realtime crossfading
8.  TINIFIRE.ZIP....76 byte fire routine, real small huh? (Full sources)
9.  TINYSTAR.ZIP....123 byte 3D starfield, another small one. (Full sources)
10. DELAYDOT.ZIP....3D object morph with delaydots. (Full sources)
11. PARTICLE.ZIP....3D Lissajous figures morph. (Full sources)
12. PURENESS.ZIP....1st place megademo during 'The Scene 95' demo party at
					Seaview Hotel/Singapore on 2nd July 1995.
13. COROMSRC.ZIP....Source codes to a BBS advert
14. WATERFAL.ZIP....Source codes to a waterfall effect
15. PLASWARP.ZIP....Source codes to the plasma and image warp effect as
					seen in Pureness (needs PURENESS.DAT to run)
16. DEVSITE!.ZIP....Advert for Developer's Site BBS
17. ????????.ZIP....maybe a demo for TheParty95!
*/
}

void Where_to_find_Rex()
{
/*
Local dudes, you can catch me at Developer's Site BBS, which
is my favourite hang-out now, number is 065-561-0237

Cyber dudes, email me at <deathstr@singnet.com.sg> or catch me
on IRC, channel is #coders.
*/
}

void Quote_of_the_Day()
{
/*
You dunno what you dunno, so explore!
*/
}