BOO MA IE by Enenzi
─────────────────────────────────────────────────────────────────────────── enenzi production 1998 "boo ma ie" dedicated to spookie/omnicolour realtime slideshow raytrace ─────────────────────────────────────────────────────────────────────────── fastpentium.16mb.gus.16bpp_hicolor.univbe. ─────────────────────────────────────────────────────────────────────────── code bartol music gareme gfx banshee (old enenzi logo, painted year ago) font deluxe paint :) player useless module player v1.04 kernel pmode/w v1.33 ─────────────────────────────────────────────────────────────────────────── eh. so it's my first realtime raytracing. it's very slow, beacuse 99% of code is written in pure C. eh. you know. it's more easy to code this in C using floats than in pure asm... but nevermind. i dont optymalized it, because i have written it in just two days. only watcom probably optymized it... so as i said before, it's realtime raytrace. i put here only phong illumination, shadows and texture mapping. nothing else. scenes were created using only balls, planes and cylinders. there's four modes for this intro. you choose mode by typing parametr when you run intro (defaul is mode 3), so: boomaie mode1 - 108800 rpf (rays per frame) boomaie mode2 - 27200 rpf boomaie mode3 - 12080 rpf boomaie mode4 - 6800 rpf rememeber that this is number of rays that i traced to get points of intersection and checking shadows. when you choose mode other that first mode, pixel will be copied, and not interpolated. so, in second mode, pixels will have size 2x2, in third mode 3x3 and last mode 4x4. it was made for speed. you know...i have only 486 processor and when i coded this i dont tested it at any other computer. ok. that's all. and remember that it's not optymized code! ─────────────────────────────────────────────────────────────────────────── love send to: omnicolour hellcore hypnotiz interror norferin liberty procreation sixtynine substance spawn suspend the grid ─────────────────────────────────────────────────────────────────────────── eh. spookie, to nie mialo byc tak. zero dezajnu. sorry...
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