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Sparky Plasma Flow by optimus

Sparky Plasma Flow
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I felt like a long time has passed since I've last coded a tiny intro and I had this idea to use differences/slopes 
of a moving plasma to animate some random pixels. The last time I had seen a similar effect was in a glsl.heroku 
example and I wonder how the hell have I not thought of this before. And then I tried to do a C++ version in 
software rendering and wondered if it fits in 256 (with more effort, more primitive plasma, no pallete, it could 
maybe fit in 128 but I am not up to the job). A blur/average made it more appealing but fade it away slowly. An 
inc of the pixels after the blur saved it but gave it sparks. I almost like the result..

Optimus