INTROjr by Hornet [web]

INTROjr -- A 2013 Hornet Production
Code: Trixter
Graphics and Music: Phoenix

Shameless plug: Go to www.mindcandydvd.com and buy MindCandy Volume 3! Please!

This program requires a real IBM PCjr with at least one memory expansion (and
memory driver loaded such as JRCONFIG.SYS) to run properly.  Any other
scenario, such as a Tandy 1000 or DOSBox, will likely not work.  A Tandy 1000
will run the program but every other scanline will be blank.  It's also
possible the raster bars won't display properly (or at all).

If possible, view this demo via the PCjr's composite video output, as all
colors and effects were calibrated for that as the output device.

INTROjr competed at @party 2013 in June 2013 and won second place in the
oldskool demo competition.  Ironically, this is the very first pure 100% Hornet
demoscene production that is ACTUALLY A DEMO.  We used to run archives, produce
a weekly magazine, and produce DVDs and Blu-rays.  Now, after 20 years, an
actual production.  Go figure, eh?

Tools used:

- IBM PCjr + jrIDE
- Turbo Pascal 7 (intro is 80% pascal and 20% assembler)
- Photoshop
- Deflemask

Misc. notes:

This demo was a proof-of-concept framework to see how many full-framerate
effects were possible on a PCjr.  The music replay routine, raster bars, and
scroller all run in one frame.  The music takes between 2 and 6 scanlines,
and the raster bars and scroller take roughly 50 scanlines each.  These run
via an emulated vertical retrace interrupt that fires shortly after the last
visible scanline has been drawn to give maximum time to the scroll routine,
which finishes right as the first visible scanline is being drawn.  Then, the
raster bars draw, then the music is updated.  The non-realtime effects in the
lower window use whatever CPU time is left, so they are running at roughly
half normal speed.

The raster bars have some graphic corruption in them because the interrupt
fires only after the CPU is done executing the last instruction and that time
is variable.  It is unknown if the PCjr can be put into a mode where all
interrupts are off for cycle-exact effects, because the PCjr needs to refresh
DRAM so it doesn't lose its contents.  PCjr also uses the NMI differently
than the PC.  These are unknown variables; you're welcome to explore them!

Composite color output was always the output target, because this was written
to compete at a compo and the only way to hook a PCjr up to a projector is
via the composite output.  It looks ok on an RGB monitor, but it looks much
better via the composite output.

I could have spent a few more days trying to get the memory usage of this
down so that it could work on a stock unexpanded PCjr, but the effects would
have been so slow that it would not have been fun.  Besides, if you have a
PCjr, you more than likely have at least one memory expansion, and one is all
you need to run this program.  If I ever do a stock PCjr demo, it will be a
trackmo because booting directly from the disk is the only way I'd have
enough memory to do anything.  I'm not that crazy yet.

--trixter, 20130704