pouët.net

das boOm! by Brainlez Coders!

----------------------------------------------     ----------------------------
                                             ܲÛÛ²Ü             .; , 
                                  ÜÜ²Û²Ü    ²Û'   ß            -úi'ù       
                         ²ÛÛÛ²Ü   ß   `Û²    ß²ÛÛ²Ü            xXXXx         
                         ÞÛ  `Û²  ܲ۲ÜÛÛ        `Û²          XXXXXXX               
                         ²Û  ,ÛÛ ÛÛ'  ßÛÛÝ   Û². ÞÛÝ           "XXX"         
                        ÜÛÛÛÛ²ß   ß²ÛÛ²'²ÛÛ  :ß²Û²ß                          
             __                        \. \  |  / ,/                _          
            ß²Û             ÜÛÛÛÛÛÛ²Ü \  `\`\|/'/'  /              Û²        
    .; ,     ÛÛ            ÞÛ²ß'  `ßÛ² `\ܲÛÛÛÛÛ²Ü/'               ÛÛ        
   -úi'ù     ÛÛ            ²ÛÝ      ÛÛ  ²Ûß' |`ßÛÛÝ ß²Û.ܲÛÜÞÛ²Ü   ÛÛ        
   xXXXx     ÛÛ ÜܲÛÛÛ²Ü   ÛÛ       ÛÛ  ÛÛ   |  ÞÛ²  ÛÛ²ß'ßÛÛ`ßÛ²  ²Û        
  XXXXXXX    ÛÛÞßß    ß²Û  ÛÛ      ÞÛ²  ÛÛ   :   ÛÛ  ÛÛ'   ÛÝ  ÛÛ   ß        
   "XXX"     ÛÛ       ÞÛ²  ²ÛÜ_  ,ÜÛÛÝ  ²ÛÝ  .   ÛÛ  ÛÛ    ÛÝ  ÛÛ  ²Û        
             ÛÛÜ   _,ÜÛÛÝ   ß²ÛÛÛÛÛ²ß   ÞÛÛÜ_  ,ÜÛ²  ÛÛ    ²Ý  ÛÛ            
------------ Û²ßÛÛÛÛÛÛ²ß ----       ---- ß²ÛÛÛÛÛ²ß - Û² ---  -ÞÛ² -------------
                                                                             
                                " das boOm! "

             a 4kb intro (c)opyright 1996 ismo saarelainen (sliver/bc!)




the usual legals:
-----------------                                

        this material is not freeware. you are allowed to copy it without         
        restrictions for non-commercial use.                                      
                                                                          
        no payment of any kind may be charged for this product or any             
        combination of products or services including this product without        
        our authorization and official written license.                           
                                                                          
        commercial use, especially the industrial manufacturing on any 
        data storage media and their distribution without the expressed 
        permission of the producer, is strictly prohibited.                                  
                                                                          
        this program or the data files contained therein may not be altered       
        or modified without the permission of the author. in this case you
        can use the source code of this program but you must send greetings
        and credit the REAL author of it.        
                                                                          
        you take full responsibility for the operation of this software and       
        any consequences thereof. me, the creator, can not accept liability      
        for damages or failures arising from the use of this software. 
        you can't even blame god if this screws up. it's all your fault.                    


the usual infos:
----------------

        this little intro was done at 7th/may/1996.. making this thing took
        about 1 hour. i included the source so you can see how lame i am.
        little optimizing took from 15 to 20 minutes, it wasn't necessary
        but i wanted to make this smaller.
        
        idea for thiskindashit i got when i was coming back to my home from
        heap... another animation 4kb intro (i made one for asm'95 too, but
        it was full textmode+ansi) but this time in graphics.
        
        so how to make a vga animation to 4kb? i remembered this "taksi" 
        4kb intro what i made for asm'95. so i decided to use the same system,
        this time only asciis and then drawn to vga with some blur and error
        on it. it look quite nice in my mind and it looks quite cute on my
        screen. hope someone else likes this too. oh. thanks to heap for 
        telling me about such a command like "hlt" - i'm a real lame beginner
        in asm and i didn't know that there was so easy way to make delay..
        (it made this thing something like 11 bytes smaller ;))
        
        greetings to all friends. i don't want to mention any names, you guys
        must be really shamed now coz you know me :)
        

the usual contactiliima:
------------------------                
        
        sliver@triplex.fipnet.fi
        http://spider.compart.fi/~zen
        #bc!
        
        the infinate SNAILmail address for primitive forces only:

                bc!
                c54 a5
                00190 helsinki
                finland

        the tombstone, +358-0-3401608 (data/v34 -> i'm co-operator in here)
        nuv is just to get all true lamers out.

        the temple, +358-0-653580  (data/v34 - once again i'm co-opping..)
                    +358-0-6223495 (data/v34)
        nuv is just to get all true lamers out.
        
        that's it. bye.