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Dream by Epsilon

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                              îpsilon presents
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º
º     Since we are new and unknown, we had to get fame
º     So, here is DREAM, our contribution to ASS'95 introcompo
º
º     Please don't take it too seriously : everything have been done in
º     a hurry. The vector world has been finished the day we finished the
º     intro itself !! And all the Gouraud related stuff are only some
º     very young trials put there to have some consistant parts...
º
º     Moreover, we have absolutely no EXE packer ready, and we had no time
º     to pack our different parts together in a single EXE
º
º     So, please forgive us, and we promise that our next productions will
º     be better
º
þÍÍÍÄÄÄÄ
º
º     The rules of ASS'95 obliged us to use two different mod players in
º     the intro... so, we had problem with the different ways to handle
º     the timer, and we decided that the intro wouldn't be synchronised !!
º     Yes, it's lame
º     So, if you want to enjoy the thing at the original speed, try it on
º     a 486 DX2/66... and neither less nor more powerfull computer.
º
º     You will need :
º       þ a 386... and a 486 DX2/66 for experiencing the real thing
º       þ HIMEM, EMM, QEMM... whatever you want since we use only less
º         than 500 Ko of low memory
º       þ plus the other habitual stuff (keyboard, screen, brain...)
º
º     How to run the...
º       þ Competition version
º         just type DREAM [x] where x is the optional 2x0h specification
º         of your GUS baseport
º       þ CD version
º         if DREAM alone doesn't work, try to set the Midas parameters :
º         -sx     Force Sound Device x (1 = GUS, 2 = PAS, 3 = WSS, 4 = SB,
º                 5 = No Sound)
º         -pxxx   Force I/O port xxx (hex) for Sound Device
º         -ix     Force IRQ x for Sound Device
º         -dx     Force DMA channel x for Sound Device
º         -mxxxx  Set mixing rate to xxxx Hz
º         -oxxx   Force output mode (8 = 8-bit, 1 = 16-bit, s = stereo,
º                 m = mono)
º
þÍÍÍÄÄÄÄ
º
º     Two versions of the intro exist :
º
º      þ The competition version is the TRUE thing in our point of view :
º        its size is under 64Ko, it supports only GUS, and is 100%ASM
º      þ The "CD version" has been made only to comply with the strange
º        rules of ASS'95. It has a lot of disadvantages : its size is far
º        greater than 64Ko, it supports GUS and SB, it uses the Pascal
º        version of Midas (because very very very little time to do it)
º
º     So, since it most unlikely that we will do a "final" version, for we
º     prefer to spend our time on further projects, be sure to get the
º     competition version.
º
þÍÍÍÄÄÄÄ
º
º     Aaaargh !!
º     We planned to release this intro with a cool chiptune from bopy...
º     But we (Kortal & F‰anor) had a MEGABIGPROBLEM during the linking :
º     the module had a bug and didn't work well with Gusplay or Midas...
º     So we had to take another one...
º     But you will hear this tune in a further production !!
º     Sorry bopy !
º
º     The credits :
º
º        Gouraud stuff, Julia Stuff........................F‰anor
º        Unreal's Landscape................................Kortal
º        Music.................................................?? (*)
º        Smokin' girl.........................................Fub
º
º        (*) if the author read this, please contact us
º
º     ModPlayers :
º
º        Competition version...........GusPlay / Robban / Cascada
º        CD version........................Midas / Sahara Surfers
º
þÍÍÍÄÄÄÄ
º
º     F‰anor thanks his little brother a.k.a. BenoŒt Dumas a.k.a.
º     Da-Thing-Out-Of-The-Space, for lending him his computer while
º     Kortal was at home
º
º     F‰anor also thanks Garfield... without him, Da-Thing-Etc would not
º     have lend him his computer. Well... it's quite complicated, but you
º     are not supposed to understand. Thanks Garfield !!!
º
º     Kortal wants to be sorry, but at the origin there have to be a
º     VectorWorld on the intro instead of the Landscape but as there were
º     a lot of bugs... and lack of time... I decide to put my landscape
º     wich was coded a long time ago, and wich I appreciate a lot !
º
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