Math-Error by Future Dimensions
<- Future Dimensions 64Kb Intro -> - Math-Error - 1.0 : REQUIREMENTS -Kinda lots of horsepower...( PIII733Mhz? ). -VBE2.0 24bit 320x200 Video Mode. -8Mb free memory... -64Kb free disk space...:=) -GUS. ---------------------------------------------- 2.0 : GoD Code : Moottorisaha. Engine related : Aleksi, Vähäkangas. Music : Precursor. ---------------------------------------------- 3.0 : MORE DETAILED INFORMATION. Moottorisaha : Lassi, Kumpula musamies.rave@iobox.com Precursor : Kimmo, Anttila ??????????????????????? 4.0 : GREETINGS ????????????? 5.0 : Words from MOOTTORISAHA. Finally I've done it... enter ANY function...I mean A-N-Y function and in few second it's on the screen...Bump and texture mapped with the Phong illumination model...Maybe some environment maps too in the future... No Polygons, no for-loops...just pure, nice and clean Mathematics... This intro is only the beginning...There are only 1st and 2nd degree polynomials used...while I'am working on a torus (4th degree) and z = 1.0 / (x² + y² + a) (3rd degree)... Both done already but TOO damn slow... In addition, morphing between functions is VERY easy and looks great... There is only one BIG *g* in the system... There is no way to do it with integer-math due the variables vary from 0.00000000000000001 to 10000000000000000...Well, i could use some floating point methods with integers but I rather leave that to hardware...it's slow...nope can do... I HATE polygons!
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