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Road to Valhalla (by Julien JDM) by Bounty/Banana [web] & Resistance [web]

           __________                  .___ ___________     
           \______   \ _________     __| _/ \__    ___/___  
            |       _//  _ \__  \   / __ |    |    | /  _ \ 
            |    |   (  <_> ) __ \_/ /_/ |    |    |(  <_> )
            |____|_  /\____(____  /\____ |    |____| \____/ 
                   \/           \/      \/                  
               ____   ____      .__  .__           .__  .__          
               \   \ /   /____  |  | |  |__ _____  |  | |  | _____   
                \   Y   /\__  \ |  | |  |  \\__  \ |  | |  | \__  \  
                 \     /  / __ \|  |_|   Y  \/ __ \|  |_|  |__/ __ \_
                  \___/  (____  /____/___|  (____  /____/____(____  /
                              \/          \/     \/               \/ 
               
            ORIGINALLY CREATED BY JULIEN JDM - BOUNTY/BANANA (2016)

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     A N   A N I M A T I O N   F O R   T H E   S E G A - M E G A D R I V E
    ***********************************************************************

                              * BOUNTY/BANANA *
                              Film : Julien JDM
                    Track : Defiant Order by Birdy Nam Nam
                         Sound: Nicolas De Cazenove


                                * RESISTANCE *
                        Code & animation engine : Gligli
                            Frame conversion : Fra
                                SEGA SGDK : Stef

    This is an adaptation of 'Road to Valhalla'  (a fan film by Julien JDM
    inspired by Mad Max Fury Road) to the SEGA Genesis/Megadrive console.

    The original animation by Julien JDM - Bounty/Banana can be found here: 
              https://www.youtube.com/watch?v=_jQvUKl85oQ

    ***********************************************************************

    The animation was downscaled and compressed  according to the specifi-
    cations of the Megadrive  (320x240, 7.6Mhz CPU, 64KB of video RAM, 4MB
    of cart storage)

    The lossy compression  is based on  an implementation of  the  k-modes
    clustering  algorithm.  Approximately  25%  of the  original  data  is
    actually stored  on the cartridge  to  re-generate each  frame of  the
    original animation.

    The audio is compressed as well, using a similar technique.

    When playing, the video is unpacked on the fly by the 68000 processor,
    the audio is live decoded by the Z80 processor found on the Megadrive.

    TSC 50HZ NTSC 50HZ NTSC 50HZ NTSC 50HZ NTSC 50HZ NTSC 50HZ NTSC 50HZ!
    SC 50HZ NTSC 50HZ NTSC 50HZ NTSC 50HZ NTSC 50HZ NTSC 50HZ NTSC 50HZ! N
    C 50HZ NTSC 50HZ NTSC 50HZ /!\ P L E A S E /!\ NTSC 50HZ NTSC 50HZ! NT
     50HZ NTSC 50HZ NTSC 50HZ NTSC 50HZ NTSC 50HZ NTSC 50HZ NTSC 50HZ! NTS
    50HZ NTSC 50HZ NTSC 50HZ NTSC 50HZ NTSC 50HZ NTSC 50HZ NTSC 50HZ! NTSC