What are camput0r skills you learned in the demoscene that were useful elsewhere?
category: general [glöplog]
Yeah, Sceners have a hard time going that low most of the time :)
I can say everything since my current CEO contacted me on twitter because he liked my 64k intro and wanted to use my (humble) computer graphic skills at his company :)
I'm working on the data visualization, so I mainly spent my days making small 2d/3d engine to display various maps, so I'm really happy, and making software 3d engine helped me a lot :)
I'm working on the data visualization, so I mainly spent my days making small 2d/3d engine to display various maps, so I'm really happy, and making software 3d engine helped me a lot :)
I got my first two job interviews because other sceners worked at those companies, networking definitly helps (at least in the game industry).
Also making demos help you to build the right spirit to get stuff done, finishing something is hard and having a deadline force you to make choices.
Also making demos help you to build the right spirit to get stuff done, finishing something is hard and having a deadline force you to make choices.
Forgot to mention the "finding a job" side: I used to be the musician of an Amiga group (NGC), I coded a bit, but the group's coders were so much better than I was, I did not dare defining myself as a coder. Then, Viper (our main coder) got hired by a gaming company, he called me and told me I was as good if not better than other coders in the company and I could try my chance. A month later, I found myself being a game coder, which I remained for 20 years.
probably the affirmation of my interests. also quite a bunch of very random social networking effects getting me into the right jobs, or at least the contacts that ultimately ended me up in some pretty cool positions via even more improbable social connections.
damn. so you people mean, one actually has to talk to each other??
never!
never!
Quote:
damn. so you people mean, one actually has to talk to each other??
never!
Use IRC then!
It's interesting that this topic of using things learned in the demoscene outside of it pops up now and then.
There's certainly a lot of that. I wouldn't be where I am in my career today if it wasn't for the things I learned in the demoscene.
But I actually find it far more common to see, hear or learn something in non-scene a context (at work, or while going for a walk, or whatever) and then thinking about how I can use it in a demo. That's how the world is flipped for me.
There's certainly a lot of that. I wouldn't be where I am in my career today if it wasn't for the things I learned in the demoscene.
But I actually find it far more common to see, hear or learn something in non-scene a context (at work, or while going for a walk, or whatever) and then thinking about how I can use it in a demo. That's how the world is flipped for me.
Quote:
+1But I actually find it far more common to see, hear or learn something in non-scene a context (at work, or while going for a walk, or whatever) and then thinking about how I can use it in a demo. That's how the world is flipped for me.
There's also the bit where the exciting scenish stuff you use at work you cant talk about :)