pouët.net

What do you like about "Winnerdemo"?

category: general [glöplog]
Faker/Metalvotze: I agree with you exactly! i just had to point out to Spin that calling Winnerdemo "technically most advanced" is a bit of... too much of overstatement. But hey, i like it. :> and if i was at BP i would also have given 1st place to it. :>

But you know, this prod also puts certain expectations up yourself. This is your most "serious" prod so far. Many people like myself would like to see more of a kind on the upcoming parties. Can you keep up with yourself, without becoming boring? I think that making fun prods is much harder that techy prods: with techy prods, one needs to come up with a good engine once and improve it in incremental steps. With fun prods, one has to start anew every time. I chose not to make funprods, also because if production lasts a while, the jokes "wear thin".
added on the 2004-05-16 13:11:10 by eye eye
Why we need to keep up? We do what is first of all fun for us, not for others. I think those who laugh most about our productions are we ourself, and as long as this works, we are very fine with it :-) The thing is, we could do much more, also seen from a technical aspect. But see, all just know us from c64, and thus a pc-demo (no matter how good or bad it is) was already quite a shocker from us. It is just not our aim to win all compos, but to have fun, taking part - it is more the olympic thought (it was great fun to take part in a lot of disciplines). Yet we have again a lot of ideas, some might fit to a pc-demo (we found new members for that), but first most of us focus again on c64.
If we would really do what people expect from us, we would just use up ourself very soon, so we would gain nothing in the end, right? If there are any expectations to meet, we can only fullfill one: There will be always pr0n, dicks or alike in our demos, haha
eye: Sure I know what I am talking about! If we just take the rasterbars: this is an effect a modern PC basically is not (I repeat N-O-T) capable of because there is no (I repeat N-O) register one can access to find out the beams' position like there is on the C64, which is much more clever regarding this. Even the Amiga can only display rasterbars using a special dedicated coprocessor (the Copper) to handle this task. Emulating the rasterbar-display and behaviour (especially the sin(t)-movement around the logo) using todays inflexible graphics-hardware is a rather complicated task and deserves your and my fullest respect!
added on the 2004-05-17 08:29:42 by Spin Spin
Ahm, sorry to disapoint you guys, but the rasterbars were quite easy to do :-) All you need is 3 sprites + alphablending. What you then do is switch on alphablending, display the first rasterbar, display the logo (black pixel get an alphavalue of 0 and thus are transparent), display the second rasterbar. As long as you let them move slow enough it looks quite smooth. Toxie who did the engine said there would be possibilities, but you have to cope with a lot of refreshrates and resolutions on PC so that it will be quite painful. Afair there are possibilities to switch buffers on the ATI Radeons synched to the framerate, but well, no idea if you can use that with Windows and OpenGL. As for the c64 it is just a single register where you can get the actual position of the beam, so here it is quite easy to let things (like a scroller for example) look smooth.
Emulating the rasterbar-display and behaviour (especially the sin(t)-movement around the logo) using todays inflexible graphics-hardware is a rather complicated task and deserves your and my fullest respect!
AAAAAHAHAHA
LOOOOOOOOOOOOOL
Stop it, you're making me laugh out loud at work :DDD
added on the 2004-05-17 10:45:03 by Gargaj Gargaj
Gargaj, come on, there are enough people here who actually consider a

DrawQuad(0,y,640,y+50,rasterbartexture);

complicated. Especially as soon as they find out that they still have to WRITE that function ;)

(and now what did that D3DPRESENT_INTERVAL_ONE do? and has ANYBODY seriously used IDirect3DDevice8::GetRasterStatus() ? )
added on the 2004-05-17 10:53:43 by kb_ kb_
As for the demos technical level...
Yes the CBM-model was really nice, the graphics were nice, some design elements were nice, but all this can be considered really standard today, especially with knowing that the AINC guys had the engine since ages. (I actually laughed out loud when I saw the same logo "wobbling" movement as in 954 :))
...Not to mention the fact that alphablending two layers just created the most fuckugly plasma ever :D I mean guys, calculate a normal plasma (if you remember how to :) and a 16-color lookup-table, fill the screen with tiny quads and there you go :D
added on the 2004-05-17 10:55:16 by Gargaj Gargaj
>Stop it, you're making me laugh out loud at work :DDD

It made me laugh too, surprisingly! I am the person who should be writting such things (in some thread probably), not him, damn..

Reminds me of an article about the demoscene in a greek magazine, where the writer, nostalgic of his Amiga times, said that some farbrausch intro scrolls the screen via oldschool hardware tricks by altering the refresh rate or something!!!

Nevertheless, I hate oldschool effects done via hardware through cheap ways ;)
added on the 2004-05-17 11:00:10 by Optimus Optimus
kb: don't forget, it's still opengl :D
added on the 2004-05-17 11:00:43 by Gargaj Gargaj
That fuckin ugly "plasma", should remain as it is because I love it, mmm... because every time at that part it makes me remember: "Did that shit won the compo?!"
added on the 2004-05-17 11:02:49 by Optimus Optimus
Hahaha, it was intended to let the plasma look so ugly, so i just thought of a quick solution that might let it look a at least bit similar to a plasma, haha. Why wasting time on something that will be shown only for a few seconds, just to fit in the rhime ;-) And it was a good decision, because in the end people will complain anyway, no matter what you do :-P
Optimus: that was fr-minus-04 and the rumour was originally by me ;) *cough*
added on the 2004-05-17 14:25:33 by kb_ kb_
erm, you guys also might try harder to find the hidden irony the next time. i might be quite a lamer after full 6 years of inactivity, but not that much.
added on the 2004-05-17 17:34:09 by Spin Spin
kb: Aghh.. that explains it all!!!
added on the 2004-05-17 17:42:32 by Optimus Optimus
I am wondering if we can really do teh raster via 3d acceleration :)
Someone tells me, only MFX manipulate vsync ;)
added on the 2004-05-17 17:44:30 by Optimus Optimus
C64 model was superb, catchy but annoying tune :)

Just like that damn banana phone crap that is going around.
added on the 2004-05-17 17:54:50 by Intrinsic Intrinsic
Yes, see them cheering!

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added on the 2004-05-24 22:15:30 by Stelthzje Stelthzje

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