Fast decompression and C portable library ?

category: code [glöplog]
I checked the old threads, found some clues but not all...

I'm looking for a very fast (to keep up the framerate) decompression C-based library to run on MCUs (< 100 KB of RAM) to decrunch data (mostly images and sequence of images).

I found this cool website squash which looks to point me to lz4 and density but maybe there are some underground scene algorithms/depackers which my be better.

Any suggestion ?

LZSA was added to Pouet just recently, maybe it fits your bill?
Jup, LZSA looks promising.
In the last 15 years i primarily used pucrunch for such tasks on MCU, can recommend it!
added on the 2019-06-26 23:28:20 by RufUsul RufUsul
underground scene algorithm :D
underground scene algorithm :D

The Demoscene is dead, right ? :)
USA USA USA USA! (TM^Barto ;-)
added on the 2019-06-27 12:35:26 by RufUsul RufUsul
LZSS is not so bad at decompressing. For a MCU implementation take a look a heatshrink. There's also a lot of similar questions on stackoverflow you should read through.
added on the 2019-06-27 17:15:14 by raer raer
Didn't know about LZSA. That thing looks great!
added on the 2019-06-27 17:18:04 by raer raer
USA USA USA USA! (TM^Barto ;-)

Where's that coming from now? ;)
added on the 2019-06-28 12:22:56 by bartman bartman
just wanted to motivated someone to implement that mysterious "underground scene algorithm" and name it USA ;-)
added on the 2019-06-30 00:22:49 by RufUsul RufUsul