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I wonder how long it'll take one of the big prizemoney demoparties to hold machinima compos
 
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bets anyone?
added on the 2005-05-13 23:09:16 by ps  
ps
42
added on the 2005-05-13 23:11:39 by hitchhikr  
hitchhikr
and don't forget inercia demoparty !!!
added on the 2005-05-13 23:16:13 by Rowley Birkin  
Rowley Birkin
And then machinima fans can claim the demoscene is a cheap rip-off from their ground-breaking subculture. Sounds like fun!
added on the 2005-05-14 02:59:02 by thom  
thom
bring on some new stuff homeboys.. and I'll moan it to death by saying its not real and not like the old dayz
added on the 2005-05-14 03:51:52 by loaderror  
loaderror
better go for a good old fucktro!
added on the 2005-05-14 08:22:56 by Spin  
Spin
nothing prevents people from submitting machinima to existing demo/wild compos. there's not much difference between machinima and a demo made with a third-party demotool. at most the sizelimit, maybe. it's just that demo parties are unknown to machinima people.
added on the 2005-05-14 08:59:39 by Ger  
Ger
er, and what would be the problem with a machinima compo?
added on the 2005-05-14 12:31:18 by ryg  
ryg
10 months from now?
added on the 2005-05-14 14:26:49 by dÑlezы  
dÑlezы
there wouldnt be a problem with it at all. i think it could be more interesting for gamers then the other compos even. and more importantly drag 3d/story/design ppl who are into machinima into a demoparty and mingle with some other creative people (ie us)
i mentioned big prizes parties couz those are the ones that attract more "general computer people" where it'll be more likely that some machinima guys hear about the compo and actually participate (couz there is a big compoprize..)
and hopefully they would see the democompo aswell. and hopefully if wouldnt just be filled with lame swedish joke demos. O_o
added on the 2005-05-14 16:50:03 by ps  
ps
less drugs, ps.

and yes, 10 months would seem about right -that woudl be around the time TG2006 is here.
added on the 2005-05-15 02:33:45 by Shifter  
Shifter
what's machinima?
added on the 2005-05-15 04:10:00 by à  
Ã
what's google?
added on the 2005-05-15 04:16:32 by Shifter  
Shifter
i fucking hate that concept. sorry.
added on the 2005-05-15 07:24:57 by uns3en_  
uns3en_
Better not.
added on the 2005-05-15 08:25:30 by TS  
TS
wankers. it was my idea... >_<
added on the 2005-05-15 18:37:01 by Gargaj  
Gargaj
isn't this somewhat what optimus did with that doom-demo? :)
added on the 2005-05-15 18:50:18 by macaw/loonies  
macaw/loonies
gargaj: why hide it? its a good idea. it has its positive potential. public feedback is always good to assess the general acceptance, will also speed up or clue in some orgas in high places, make them atleast consider it if they hadnt yet. :) please dont get pissed at me for making it more public. :( <3
added on the 2005-05-15 21:13:49 by ps  
ps
It was still my idea :)

Anyway.
After the FMX festival I kinda became a sucker for Machinima and meeting people who were making those just helped that because most of them loved demos and the demoscene in general. The two subcultures aren't THAT far away from each other.

But let me disambiguate the word Machinima a bit first.

Machinima is the art of creating "demos" with the use of commercial game engines. There are many approaches:
- Some people render videos out of games and cut them together. Example: 3NG1NE

- Others "act" in multiplayer games and tell stories with the use of game engines. Example: Red vs. Blue
- And there are some who completely change the game's look or way to work, not just on the level of new textures and models, but also rendering techniques or even effects. (The UT2004 allows a pretty reasonable amount of code to be written using the engine.) Example: The Journey

Machinima is NOT restricted to silly dialogs between CS-characters killing each other. I admit, crap is crap there as well. But then again, <rant>the demoscene is proud of having PETSCII wanking in a BP-winner demo, so who are we to criticize?</rant>
Also, Machinima isn't necessarily made by gamers.

As visible, Machinima is a pretty vaguely defined concept - and that's the main problem of it. I talked a lot to Friedrich Kirschner, the creator of The Journey, about how a demoscene party would percept a Machinima compo, and we didn't find many counter-arguments - except for people being narrowminded. He was really into the demoscene, he explained to me how many times he watched We Cell because he loved the DOF effects and actually showed me his implementation of it - written in Unreal Tournament 2004.

Essentially I think it's just a different platform for demos, much like people using Werkkzeug or Demopaja. I think we should start small - Machinima screenings at demo parties could be a solution instead of a "fester und erwarteter teil"-s.
And then, compos maybe.

Machinima itself doesn't really have this tight-knit community, it doesn't have parties or anything, since they're pretty much excluded from the gamer-scene for not playing games enough. They have annual conference-like things but nothing really social. It would be a really frutiful thing for them to be accepted in a such "ready" community like us - the same way the demoscene might profit from harvesting the artistic talent from Machinima makers.

In short, think before you post.
added on the 2005-05-15 22:05:40 by Gargaj  
Gargaj
i confess. i didnt know what machinima even was till gargaj told me about his fmx trip. honest. its his idea!
added on the 2005-05-15 22:06:53 by ps  
ps
And yeah, Optimus' Doom-demo is a good example of Machinima.
added on the 2005-05-15 22:09:09 by Gargaj  
Gargaj
hmm.... so if someone could draw me a pouet icon with the cacodeamon on it i could create a new category for that stuff on pouet.

added on the 2005-05-15 22:10:56 by ps  
ps
its not really demoscene stuff but.. it is demonstrating what can be done with machines.. O_o
i sense a roots of the demoscene flamewar boiling... shit.
added on the 2005-05-15 22:12:02 by ps  
ps
what's bass?

Machinima... well... basically it's even more boring sceneplayers than regular demoscene stuff, using even more crappy demotools than werkkzeug to make them.
It's a Yank thing, what did you expect?
added on the 2005-05-16 01:44:47 by Scali  
Scali
Actually if you read what I wrote I explain pretty clearly that it's not JUST that. That's like saying all demos are flybys. CHECK THIS for example.
added on the 2005-05-16 02:57:31 by Gargaj  
Gargaj
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