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category: residue [glöplog]
#1=250 ( Piercing Feedrate )
#2=32.5 ( Radius of path )
#10=30 ( Step value in degrees )
G0 X0 Y0 Z5
M98 P1 L11
O1 ( Start )
#11=[0+[#2*cos[#10]]] (X)
#12=[0+[#2*sin[#10]]] (Y)
G0 X#11 Y#12 Z1.5
G1 Z-0.5 F#1
G0 Z1.5
#10=[#10+30]
M99
M30
( )

death loop = 1
added on the 2014-04-09 16:09:30 by FunGas FunGas
;shit won't work
Code:move.w #$C000,SyncCount(A_DEVICE) ;this is obscure - should change
added on the 2014-04-10 10:15:44 by StingRay StingRay
Code: //why does this prevent a crash? ?
added on the 2014-04-10 10:40:24 by Preacher Preacher
Code:drawcopy -nmt @dm.zoom.1. [ $+ [ $floor(%dm.zoom.tex.c) ] ] $rgb(255,255,255) $calc((%x1 + (%zoom.x / 2)) - (%stretch.x / 2)) $calc((%y1 + (%zoom.y / 2)) - (%stretch.y / 2)) $calc((320 - %zoom.x) + (%stretch.x * 2)) $calc((180 - %zoom.y) + %stretch.y) @demo 0 0 320 180
what language is that?
added on the 2014-04-10 12:10:52 by Preacher Preacher
my bet would be on mIRC script.
You would be correct.
Code:SoftwarePirat.MSG0 DC.B 'Software Pirate',0 DC.B '%u Au',0 Killedbys.MSG DC.B 'Killed by %s',0 aProtectionTh.MSG DC.B 'a Protection Thug',0 d.MSG DC.B '%d',0
added on the 2014-04-16 07:15:07 by StingRay StingRay
Spot the differences in ASM implementation, documentation and C++ implementation.
Code: // returns 12*128*(log2(freq/8363)+midiftune/100) #ifdef ENABLE_X86 const float _f1_8363 = 1.0f / 8363.0f; const float _factor = 128 * 12; const float _fct_100 = 128.0f / 100.0f; int result; _asm { fild nMidiFTune fld _fct_100 fmulp st(1), st(0) fld _factor fild freq fld _f1_8363 fmulp st(1), st(0) fyl2x faddp st(1), st(0) fistp result } return result; #else - return Util::Round<int>((12 * 128) * log(freq * (1.0f / 8363.0f) + nMidiFTune * (1.0f / 100.0f))); #endif
Code:#ifndef NVIDIAHASFIXEDTHEIRSHIT ImmContext->CSSetUnorderedAccessViews(0, 1, (ID3D11UnorderedAccessView**)counts, 0); #endif

Ie the screen uav has to be deselected before presenting, otherwise it will crash the laptop drivers after 3 frames or so (no, not the first time)
added on the 2014-04-17 00:14:40 by Psycho Psycho

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