pouët.net

breakpoint 2008

category: general [glöplog]
hyde : i agree on that (sadly)
added on the 2008-03-06 12:05:12 by nytrik nytrik
nytrik: not true. Halfsome, probably one of the coolest demos in 2007, had much meshwork and is far from a flyby in my eyes.

It means what it means: you tend to categorize a demo by it's most prominent quality. If the visuals are static and all motion is caused by the camera, then you more or less you have a flyby.
added on the 2008-03-06 12:06:21 by Hyde Hyde
@rainmaker: what about a camera rotating around some retarded noisy tentacles stomping around?
flyby or instant artsy coolness?
added on the 2008-03-06 12:06:53 by xeNusion xeNusion
Hyde : i mean i agree on that fact that screens more or less kill the wow factor ... teh fly by debate... is a bit more complicated
added on the 2008-03-06 12:09:36 by nytrik nytrik
Quote:
@rainmaker: what about a camera rotating around some retarded noisy tentacles stomping around?
flyby or instant artsy coolness?


No, i call that shit.
added on the 2008-03-06 12:09:57 by kurli kurli
Quote:

teh fly by debate... is a bit more complicated

yeah, the need for classification is an illness in the human mind, but it's a very effective way to waste time :)
added on the 2008-03-06 12:13:41 by Hyde Hyde
I never quite understood why flybys are considered a bad thing.
added on the 2008-03-06 12:16:11 by kusma kusma
Figures.
added on the 2008-03-06 12:30:21 by Archmage Archmage
the red scarves will be back too... (hopefully)
added on the 2008-03-06 12:31:32 by v3nom v3nom
I also realized that it is getting progressively more difficult to tell some of the cocoon and portal process demo scenes apart. The colours and models look very similar.
added on the 2008-03-06 12:45:37 by Navis Navis
seems like it will be a very crowded compo indeed. Can't wait to see that stuff.
added on the 2008-03-06 12:48:04 by Axel Axel
and I second Kusma. If done right, both types can rule.
added on the 2008-03-06 12:49:02 by Axel Axel
navis : I love PP demos ... that's maybe a reason
added on the 2008-03-06 12:50:05 by nytrik nytrik
me too !
added on the 2008-03-06 12:53:20 by Navis Navis
Navis : don't wake the "uberdemo" beast up please, he might be reading the thread ;)
added on the 2008-03-06 12:55:47 by keops keops
Navis : here is a tip : PP 3d objects are quite often flat shaded
(for exemple :http://www.pouet.net/prod.php?which=20209). I guess it would be a nightmare to apply UV maps .
Anyway I would really love to chat with Snarling one day
added on the 2008-03-06 12:57:23 by nytrik nytrik
autoUV through wings3d ? ;-)

added on the 2008-03-06 13:07:23 by Navis Navis
I heard snarling uses max ( like me )... and auto uv suck ( at least in max )
added on the 2008-03-06 13:16:28 by nytrik nytrik
i think debris redefined the "flyby" genre into "walkby" :)
added on the 2008-03-06 13:18:45 by Gargaj Gargaj
nytrik: I've never seen an auto-unwrapper that doesn't suck. It's a shame, a good one would really really help. Pelt mapping etc makes it easier (esp. for high-poly stuff), but still far from perfect.
added on the 2008-03-06 13:21:17 by kusma kusma
kusma : so true...I spend 70% of my time to do uv maps.
Pelt map is difficult to use and is far from being perfect as you said.
That's why i Think objects used in PP demo are not mapped. In a way it's quite clever. If the engine is fast enougth you could add many details and make the map useless (coz details are already modeled).
I think using that technique only give urealistic results. In PP demo simple objects have uv's and complex one are flat : it s a good compromize
added on the 2008-03-06 13:30:18 by nytrik nytrik
I've always understood flyby as demos with:
-- more or less static scenes
-- cameras that follow mathematically defined paths with no connection to "physicallity"
-- "plan-sequence/long-take based structure or a similarly "undirected" mise en scene.

The most defining characteristic of the camera appears to be it's slowness and focus on objects during inappropriately long durations, in order to slowly let the spectator admit that what he's seeing is not actually a dull scene, rather something worthy of admiration.

added on the 2008-03-06 14:01:31 by _-_-__ _-_-__
knos: yea, i thought it meant "demos where the camera provides almost all the movement".
ironically in regard to the previous comment about cubes, the recent still demos+64k seem to be pretty close to the definition flybys _and_ seem to be mainly made of flat shaded boxes. go figure.
added on the 2008-03-06 14:08:47 by smash smash
guys, you forgot to mention "still" in your top list...
added on the 2008-03-06 14:21:13 by arm1n arm1n

login