Where are the high end demos?

category: general [glöplog]
John Carmack doesn't understand nor make art. Thus he may be spanking YOU, but he's nowhere near us. He's just a toolmaker, the smart kind. When scene coders became greedy about efficiency and engineering (which are not are), they became toolmakers as well, and they were slowly made redundant as their tools replaced them.

We are not like that. Choose your option.
added on the 2003-04-06 14:24:57 by McARThur McARThur
I guess I missed nothing while not reading much pouet.net threads. heh :)

do whatever you like/want.

ways of the past provide nowhere forward.
added on the 2003-04-06 14:33:49 by droid droid
hehe, it's cute to see how 33's dream gets crushed :) 'What!? NO! DOPE WAS REAL! AND JIZZ HAS SOFTSYNTH!!!' hehe

fuck pc!! at this point in the scene, i think demoscene should start to code on horrible hardware. The typewriter demo from tapir was nice :) i'm waiting anxiously for a demo on eg. hometrainer, gprs system in car, or whatever obscure hardware there is :)
added on the 2003-04-06 17:39:13 by okkie okkie
I'd like to see a pacemaker-demo.
added on the 2003-04-06 17:52:25 by sagacity sagacity
how about making a prod for those new automatic houses? a smart-house-demo!
added on the 2003-04-06 18:03:36 by lithis lithis
I actually enjoyed reading this thread. The discussion itself is pointless but the quality of the posts is unusually high for pouet.net (and I'm already used to ignoring anything saddam "lator" hussein says)
added on the 2003-04-06 18:28:41 by noid noid
IMHO sw demos are being made in order to "make a 3d engine". The "effect" in these demos is the 3d engine (and maybe some others too in later demos). The hw demos from the other hand are being made in order to make "3d effects" (f.e. marching cubes). Of couse you can do them with sw engines too, but with hw acceleration you'll have more free cpu power, li-bili-trili-near filtering, hires, etc. You still have have hires and li-bili0-trili-near filtering and enough cpu power with sw for making cool effects, but then you'll need a 2GHz computer. And the demo will become "high end"...
added on the 2003-04-06 21:04:26 by BadSector BadSector
33: what about that link you pasted? what should be untrue about it? Sure, it looks good, but variform / kewlers have similar effects in it.
added on the 2003-04-06 22:16:49 by steffo steffo
BadSector: Demos are made to look cool, regardless of their code.
added on the 2003-04-06 23:30:24 by sagacity sagacity
BadSector: Demos are made to look cool, regardless of their code.
added on the 2003-04-06 23:30:25 by sagacity sagacity
demos for dildo!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
would rock!! and the syncs would also make vibrate it more!!!!!!!!!!!!!!!!!!!!!!!
added on the 2003-04-06 23:48:56 by __ __
a dildo doesn't vibrate dumbass!! a vibrator does! :)
added on the 2003-04-07 01:51:53 by okkie okkie
Interesting to watch peple talking about demo-making history not mentioning C64... or Amiga.
added on the 2003-04-07 03:09:49 by CreaMD CreaMD
I miss 2d
added on the 2003-04-07 10:35:58 by Optimus Optimus
My personal opinion is demo groups should start pre-production work in readiness for first generation realtime raytracing gfx cards. It's time to look towards the inevitability of the tomorrow, not the reality of today.

I'd also like to have sex with that super hot chick I was talking to on Saturday, but I guess that's just the fantasy of yesterday.
Thom: Then you should penetrate her with your fallus.
added on the 2003-04-07 12:53:43 by sagacity sagacity
í just care about other stuff too.
doom three - ~_~ - doom three
added on the 2003-04-17 07:44:11 by elend elend
thom, I don't think there will ever be realtime raytracing hardware...
A Cray simply doesn't fit on an AGP board :)

Seriously though... Raytracing requires basically a complete general-purpose CPU, with complete addressing and all that.
It's much more complex than stream processing, which is basically what 3d cards do...
And 3d cards are getting so fast and advanced, that they are getting very close to raytracing results (you can actually get away with some recursive reflections using dynamic cubemaps... Rendering a scene 10 times works :).

I guess it will be quite some time until we have realtime raytracing hardware, if we ever get it at all. nVidia and ATi are clearly not headed in that direction yet.
added on the 2003-04-17 12:22:37 by Scali Scali
Actually Scali, it is already possible to implement a simple raytracer using ps2.0 hardware.
added on the 2003-04-17 12:43:20 by sagacity sagacity
I know that, sagacity.
But it's not a raytracer, it's more of a raycaster... And afaik there's no texturing/material/whatsoever possible.
The results are very slow and look extremely crap.
It's not realtime raytracing, it has very little to do with it, really. It has neither the quality nor the speed for that. It's just a kludge.

And in fact, it's even possible on R8500.
added on the 2003-04-17 13:21:09 by Scali Scali
yes, *crappy* results are what you get on R8500-based hardware, which is why I said *ps2.0* hardware, which does allow for somewhat acceptable results. and there's already some flow-control (even more complicatedly so in ps3.0), for instance.
added on the 2003-04-17 14:58:23 by sagacity sagacity
Still the ps2.0 stuff sucks afaik in quality, features and speed. No reason to even want to try it. And there's no reason to believe that vertex/pixelshaders will be more suited to raytracing anytime soon.
Proper raytracing just cannot be implemented on streaming DSP hardware.
added on the 2003-04-17 15:08:07 by Scali Scali
We'll see realtime raytracing hardware within five years. Efforts are already underway. http://www.saarcor.de/